{ "ac": 24, "alignment": "CN", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 3, "creature_ability": [ "Smoke Vision", "Burning Rush" ], "creature_family": "Elemental, Fire", "creature_family_markdown": "[Elemental, Fire](/MonsterFamilies.aspx?ID=43)", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 11, "hp": 115, "hp_raw": "115", "id": "creature-657", "immunity": [ "bleed", "fire", "paralyzed", "poison", "sleep" ], "immunity_markdown": "bleed, fire, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)", "intelligence": 0, "language": [ "Ignan" ], "language_markdown": "[Ignan](/Languages.aspx?ID=18)", "level": 6, "markdown": "[Striding Fire](/Monsters.aspx?ID=657)\r\n\r\n\r\n\r\n\r\n\r\nAn embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning within a skeleton-like framework.\r\n\r\n\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Striding Fire](/Monsters.aspx?ID=657)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 111 2.0\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12), smoke vision\r\n\r\n**Languages**\r\n[Ignan](/Languages.aspx?ID=18)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +12\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +5\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +1\r\n\r\n\r\n**Smoke Vision** The striding fire ignores the [concealed](/Conditions.aspx?ID=4) condition from smoke.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 24 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 115\n\n**Immunities**\r\nbleed, fire, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n**Weaknesses**\r\ncold 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 50 feet\r\n\r\n**Melee**\r\n\r\nfist +17 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d8+5 bludgeoning plus 1d6 [persistent fire](/Conditions.aspx?ID=29)\n\n**Burning Rush** ([Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Primal](/Traits.aspx?ID=134)) The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex save. If it critically fails, it is knocked [prone](/Conditions.aspx?ID=31) by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.\r\n\r\n\n\n", "name": "Striding Fire", "npc": false, "perception": 14, "pfs": "Standard", "rarity": "common", "reflex_save": 17, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 111 2.0\r\n\r\n**Creature Family** [Elemental, Fire](/MonsterFamilies.aspx?ID=43)\r\n\r\n\r\n**HP** 115\r\n\r\n**AC** 24\r\n\r\n**Fort** +11\r\n\r\n**Ref** +17\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAn embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued …\r\n", "sense": " darkvision , smoke vision", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), smoke vision", "size": [ "Medium" ], "skill": [ "Acrobatics +15", "Athletics +12" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +12", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 111" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 111 2.0", "speed": { "land": 50, "max": 50 }, "speed_markdown": "50 feet", "speed_raw": "50 feet", "spell_markdown": "", "strength": 2, "strongest_save": [ "ref", "reflex" ], "summary": "An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued …", "summary_markdown": "An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued …", "text": " Striding Fire An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning within a skeleton-like framework. Recall Knowledge - Elemental (Arcana, Nature): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Striding Fire Source Bestiary 2 pg. 111 2.0 Perception +14; darkvision, smoke vision Languages Ignan Skills Acrobatics +15, Athletics +12 Str +2 Dex +5 Con +3 Int +0 Wis +4 Cha +1 Smoke Vision The striding fire ignores the concealed condition from smoke. --- AC 24 Fort +11 Ref +17 Will +14 HP 115 Immunities bleed, fire, paralyzed, poison, sleep Weaknesses cold 10 --- Speed 50 feet Melee Single Action fist +17 (Agile, Finesse), Damage 2d8+5 bludgeoning plus 1d6 persistent fire Burning Rush Two Actions (Evocation, Fire, Primal) The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex save. If it critically fails, it is knocked prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds. ", "trait": [ "Elemental", "Fire", "CN", "Medium" ], "trait_markdown": "[Elemental](/Traits.aspx?ID=57), [Fire](/Traits.aspx?ID=72)", "trait_raw": [ "Elemental", "Fire" ], "type": "Creature", "url": "/Monsters.aspx?ID=657", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": { "cold": 10 }, "weakness_markdown": "cold 10", "weakness_raw": "cold 10", "will_save": 14, "wisdom": 4 }