{ "ac": 19, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 1, "creature_ability": [ "Arc Lightning" ], "creature_family": "Elemental, Air", "creature_family_markdown": "[Elemental, Air](/MonsterFamilies.aspx?ID=41)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 5, "hp": 18, "hp_raw": "18", "id": "creature-646", "immunity": [ "bleed", "electricity", "paralyzed", "poison", "sleep" ], "immunity_markdown": "bleed, electricity, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)", "intelligence": -4, "language_markdown": "", "level": 2, "markdown": "[Spark Bat](/Monsters.aspx?ID=646)\r\n\r\n\r\n\r\n\r\n\r\nSpark bats congregate around volatile weather in the Plane of Air.\r\n\r\n\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Spark Bat](/Monsters.aspx?ID=646)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 106 2.0\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Stealth](/Skills.aspx?ID=15) +9\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** -4\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 19 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +7 \n\n\r\n\r\n**HP** 18\n\n**Immunities**\r\nbleed, electricity, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 5 feet, fly 50 feet\r\n\r\n**Melee**\r\n\r\njaws +11 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+5 electricity\n\n**Arc Lightning** ([Move](/Traits.aspx?ID=114), [Electricity](/Traits.aspx?ID=56), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.\r\n\r\n\n\n", "name": "Spark Bat", "npc": false, "perception": 7, "pfs": "Standard", "rarity": "common", "reflex_save": 11, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 106 2.0\r\n\r\n**Creature Family** [Elemental, Air](/MonsterFamilies.aspx?ID=41)\r\n\r\n\r\n**HP** 18\r\n\r\n**AC** 19\r\n\r\n**Fort** +5\r\n\r\n**Ref** +11\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSpark bats congregate around volatile weather in the Plane of Air.\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Tiny" ], "skill": [ "Acrobatics +9", "Stealth +9" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Stealth](/Skills.aspx?ID=15) +9", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 106" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 106 2.0", "speed": { "fly": 50, "land": 5, "max": 50 }, "speed_markdown": "5 feet, fly 50 feet", "speed_raw": "5 feet, fly 50 feet", "spell_markdown": "", "stealth": "9", "strength": 0, "strongest_save": [ "ref", "reflex" ], "summary": "Spark bats congregate around volatile weather in the Plane of Air.", "summary_markdown": "Spark bats congregate around volatile weather in the Plane of Air.", "text": " Spark Bat Spark bats congregate around volatile weather in the Plane of Air. Recall Knowledge - Elemental (Arcana, Nature): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Spark Bat Source Bestiary 2 pg. 106 2.0 Perception +7; darkvision Languages Skills Acrobatics +9, Stealth +9 Str +0 Dex +3 Con +1 Int -4 Wis +1 Cha +0 --- AC 19 Fort +5 Ref +11 Will +7 HP 18 Immunities bleed, electricity, paralyzed, poison, sleep --- Speed 5 feet, fly 50 feet Melee Single Action jaws +11 (Agile, Finesse), Damage 1d4+5 electricity Arc Lightning (Move, Electricity, Primal, Transmutation) The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions. ", "trait": [ "Air", "Elemental", "N", "Tiny" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Elemental](/Traits.aspx?ID=57)", "trait_raw": [ "Air", "Elemental" ], "type": "Creature", "url": "/Monsters.aspx?ID=646", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 7, "wisdom": 1 }