{ "ac": 29, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 6, "creature_ability": [ "Disgorge Soul", "Disturbing Wail", "Engulf", "Soul Facsimile", "Siphon Soul" ], "creature_family_markdown": "", "dexterity": -3, "exclude_from_search": false, "fortitude_save": 33, "hp": 420, "hp_raw": "420", "id": "creature-2426", "image": [ "/Images/Monsters/SoulSlime.png" ], "immunity": [ "acid", "critical hits", "mental", "negative", "piercing", "positive", "precision", "slashing", "unconscious", "visual" ], "immunity_markdown": "[acid](/Traits.aspx?ID=3), critical hits, [mental](/Traits.aspx?ID=106), [negative](/Traits.aspx?ID=118), piercing, [positive](/Traits.aspx?ID=128), precision, slashing, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)", "intelligence": -5, "language_markdown": "", "level": 18, "markdown": "[Soul Slime](/Monsters.aspx?ID=2426)\r\n\r\n\r\n\r\n\r\n\r\nSoul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this quintessence by consuming the living, the [undead](/Traits.aspx?ID=160), or souls imprisoned in other objects, although soul slimes can also feed on the quintessence of the Outer Planes and their occupants. Soul slimes digest these siphoned souls over decades. As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalizations of that soul—a tactic soul slimes routinely adopt to get close to their prey while hunting. As soul slimes lack the intelligence to truly impersonate or mimic the souls they digest, they are obvious facsimiles and are entirely incapable of speech.\r\n\r\n\r\n**[Recall Knowledge - Ooze](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Soul Slime](/Monsters.aspx?ID=2426)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 87\n\n**Perception** +27; [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet, no vision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35\r\n\r\n\r\n**Str** +9\r\n\r\n**Dex** -3\r\n\r\n**Con** +6\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 29 \r\n\r\n**Fort** +33 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +27 \n\n\r\n\r\n**HP** 420\n\n**Immunities**\r\n[acid](/Traits.aspx?ID=3), critical hits, [mental](/Traits.aspx?ID=106), [negative](/Traits.aspx?ID=118), piercing, [positive](/Traits.aspx?ID=128), precision, slashing, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\n\n**Disgorge Soul** **Trigger** The soul slime takes physical damage; **Effect** The impact causes the soul slime to release a burst of semi-digested soul fragments. The soul slime becomes [concealed](/Conditions.aspx?ID=4) until the beginning of its next turn. The soul slime can't use this concealment to [Hide](/Actions.aspx?ID=62) or [Sneak](/Actions.aspx?ID=63).\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet, climb 20 feet, swim 20 feet\r\n\r\n**Melee**\r\n\r\npseudopod +35 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+15 bludgeoning plus siphon soul\r\n\r\n**Ranged**\r\n\r\nooze globule +28 ([range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d10+15 bludgeoning plus siphon soul\n\n**Disturbing Wail** ([Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65), [Mental](/Traits.aspx?ID=106)) **Requirements** The soul slime is using Soul Facsimile to adopt a creature's form; **Effect** The soul slime releases an incoherent wail composed of countless overlapping noises made by the creatures whose souls it has siphoned. This disturbing cacophony deals 6d10 mental damage and 6d10 sonic damage to each creature in a 30-foot-radius burst centered on the soul slime (DC 37 [basic](/Rules.aspx?ID=329) Will save). On a failed save, a creature is additionally [stunned 2](/Conditions.aspx?ID=36). The soul slime can't use Disturbing Wail again for 1d4 rounds.\r\n\r\n**[Engulf](/MonsterAbilities.aspx?ID=14)** DC 40, 5d10 bludgeoning, Escape DC 40, Rupture 20\r\n\r\n**Soul Facsimile** ([Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157)) The soul slime assumes the shape and features of any Large, Medium, or Small creature whose soul the soul slime has siphoned for up to 1 minute. This doesn't change the soul slime's statistics, only its outward appearance. While transformed in this way, the soul slime can revert to its natural shape as a single action, and the soul slime automatically reverts to its natural shape when it takes physical damage.\r\n\r\n**Siphon Soul** A soul slime's touch siphons away portions of a creature's soul. Its Strikes affect [incorporeal](/Traits.aspx?ID=222) creatures with the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune and deal 3d6 negative damage to living creatures and 3d6 positive damage to [undead](/Traits.aspx?ID=160) and other creatures with [negative healing](/MonsterAbilities.aspx?ID=42).\r\n\r\n\r\n\r\n", "name": "Soul Slime", "npc": false, "perception": 27, "rarity": "rare", "reflex_save": 24, "release_date": "2022-12-14", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 87\n\n\r\n**HP** 420\r\n\r\n**AC** 29\r\n\r\n**Fort** +33\r\n\r\n**Ref** +24\r\n\r\n**Will** +27\r\n\r\n**Perception** +27\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSoul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this …\r\n", "sense": " lifesense 60 feet, no vision", "sense_markdown": "[lifesense](/MonsterAbilities.aspx?ID=21) 60 feet, no vision", "size": [ "Large" ], "skill": [ "Athletics +35" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35", "source": [ "Pathfinder #186: Ghost King's Rage" ], "source_raw": [ "Pathfinder #186: Ghost King's Rage pg. 87" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 87", "speed": { "climb": 20, "land": 20, "max": 20, "swim": 20 }, "speed_markdown": "20 feet, climb 20 feet, swim 20 feet", "speed_raw": "20 feet, climb 20 feet, swim 20 feet", "spell_markdown": "", "spoilers": "Blood Lords", "strength": 9, "strongest_save": [ "fort", "fortitude" ], "summary": "Soul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this …", "summary_markdown": "Soul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this …", "text": " Soul Slime Soul slimes are swirling, blue-gray masses of protoplasm that feed on the quintessence contained within souls. Typically, soul slimes acquire this quintessence by consuming the living, the undead, or souls imprisoned in other objects, although soul slimes can also feed on the quintessence of the Outer Planes and their occupants. Soul slimes digest these siphoned souls over decades. As long as a portion of a soul remains undigested, a soul slime can adopt the shape and use the vocalizations of that soul—a tactic soul slimes routinely adopt to get close to their prey while hunting. As soul slimes lack the intelligence to truly impersonate or mimic the souls they digest, they are obvious facsimiles and are entirely incapable of speech. Recall Knowledge - Ooze (Occultism): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Soul Slime Source Pathfinder #186: Ghost King's Rage pg. 87 Perception +27; lifesense 60 feet, no vision Languages Skills Athletics +35 Str +9 Dex -3 Con +6 Int -5 Wis +0 Cha -5 --- AC 29 Fort +33 Ref +24 Will +27 HP 420 Immunities acid, critical hits, mental, negative, piercing, positive, precision, slashing, unconscious, visual Disgorge Soul Reaction Trigger The soul slime takes physical damage; Effect The impact causes the soul slime to release a burst of semi-digested soul fragments. The soul slime becomes concealed until the beginning of its next turn. The soul slime can't use this concealment to Hide or Sneak. --- Speed 20 feet, climb 20 feet, swim 20 feet Melee Single Action pseudopod +35 (reach 10 feet), Damage 3d10+15 bludgeoning plus siphon soul Ranged Single Action ooze globule +28 (range increment 60 feet), Damage 2d10+15 bludgeoning plus siphon soul Disturbing Wail Two Actions (Auditory, Evocation, Mental) Requirements The soul slime is using Soul Facsimile to adopt a creature's form; Effect The soul slime releases an incoherent wail composed of countless overlapping noises made by the creatures whose souls it has siphoned. This disturbing cacophony deals 6d10 mental damage and 6d10 sonic damage to each creature in a 30-foot-radius burst centered on the soul slime (DC 37 basic Will save). On a failed save, a creature is additionally stunned 2. The soul slime can't use Disturbing Wail again for 1d4 rounds. Engulf Two Actions DC 40, 5d10 bludgeoning, Escape DC 40, Rupture 20 Soul Facsimile Single Action (Occult, Transmutation) The soul slime assumes the shape and features of any Large, Medium, or Small creature whose soul the soul slime has siphoned for up to 1 minute. This doesn't change the soul slime's statistics, only its outward appearance. While transformed in this way, the soul slime can revert to its natural shape as a single action, and the soul slime automatically reverts to its natural shape when it takes physical damage. Siphon Soul A soul slime's touch siphons away portions of a creature's soul. Its Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 3d6 negative damage to living creatures and 3d6 positive damage to undead and other creatures with negative healing. Where In The World? Soul slimes are primarily found on the Material Plane, feeding off the living and undead. While they can be found anywhere living or undead gather, the most successful live on the fringes of densely populated areas, including farmlands, forests, swamps, slums, and sewers. Soul slimes also live along the River of Souls and on the Outer Planes. ", "trait": [ "Mindless", "Ooze", "Rare", "N", "Large" ], "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Ooze](/Traits.aspx?ID=122), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Mindless", "Ooze", "Rare" ], "type": "Creature", "url": "/Monsters.aspx?ID=2426", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 27, "wisdom": 0 }