{ "ac": 27, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 4, "constitution": 6, "creature_ability": [ "Floating Corpses", "Noxious Smog", "Sunlight Powerlessness", "Smog Wraith Spawn" ], "creature_family": "Wraith", "creature_family_markdown": "[Wraith](/MonsterFamilies.aspx?ID=164)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 17, "hp": 110, "hp_raw": "110 ( negative healing )", "id": "creature-1984", "immunity": [ "death effects", "disease", "paralyzed", "poison", "precision", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)", "intelligence": 3, "language": [ "Common", "Necril" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)", "level": 9, "markdown": "[Wraith, Smog](/Monsters.aspx?ID=1984)\r\n\r\n\r\n\r\n\r\n\r\nClouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in the death of creatures too weak to resist their vile fumes. These fetid vapors are so dense the corpses of a smog wraith's victims can float among them.\n\n Though it's possible to create smog wraiths through necromancy, most are the result of industrialists, inventors, and polluters who in life relished opportunities to exploit nature for profit, power, or prestige. In death, these wretched souls can rise as smog wraiths to continue their spoliation.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Smog Wraith](/Monsters.aspx?ID=1984)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 84\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +20, [Nature](/Skills.aspx?ID=10) +19, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n\r\n**Str** -5\r\n\r\n**Dex** +4\r\n\r\n**Con** +6\r\n\r\n**Int** +3\r\n\r\n**Wis** +6\r\n\r\n**Cha** +4\r\n\r\n\r\n**Floating Corpses** A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 27 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +21 \r\n\r\n+1 status to all saves vs. [positive](/Traits.aspx?ID=128)\r\n\r\n\r\n**HP** 110\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Noxious Smog** ([aura](/Traits.aspx?ID=206), [conjuration](/Traits.aspx?ID=33), [poison](/Traits.aspx?ID=126)) 30 feet. Creatures within the aura are [concealed](/Conditions.aspx?ID=4), and creatures outside the aura are concealed to creatures within it. A creature that ends its turn within the aura must attempt a DC 25 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature is [sickened 1](/Conditions.aspx?ID=34).
**Failure** The creature is sickened 1 and [slowed 1](/Conditions.aspx?ID=35) while within the cloud.
**Critical Failure** The creature is sickened 2 and slowed 1 while within the cloud.
**Sunlight Powerlessness** A smog wraith caught in sunlight is [stunned 2](/Conditions.aspx?ID=36) and [clumsy 2](/Conditions.aspx?ID=3).\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** fly 60 feet\r\n\r\n**Melee**\r\n\r\nnoxious hand +21 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 3d6+9 poison\n\n**Smog Wraith Spawn** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) A living [humanoid](/Traits.aspx?ID=91) slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after 1d4 rounds. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes [clumsy 2](/Conditions.aspx?ID=3) for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Smog Wraith", "npc": false, "perception": 19, "rarity": "uncommon", "reflex_save": 17, "release_date": "2022-06-29", "resistance": { "acid": 10, "all": 10, "area": 10, "bleed": 10, "bludgeoning": 10, "chaotic": 10, "cold": 10, "cold_iron": 10, "electricity": 10, "evil": 10, "fire": 10, "good": 10, "lawful": 10, "mental": 10, "negative": 10, "orichalcum": 10, "physical": 10, "piercing": 10, "poison": 10, "precision": 10, "silver": 10, "slashing": 10, "sonic": 10, "splash": 10 }, "resistance_markdown": "all 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))", "resistance_raw": "all 10 (except force , ghost touch , or positive ; double resistance vs. non- magical )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 84\r\n\r\n**Creature Family** [Wraith](/MonsterFamilies.aspx?ID=164)\r\n\r\n\r\n**HP** 110 ( negative healing )\r\n\r\n**AC** 27\r\n\r\n**Fort** +17\r\n\r\n**Ref** +17\r\n\r\n**Will** +21\r\n\r\n**Perception** +19\r\n\r\n\r\n\r\n---\r\n\r\n\r\nClouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in …\r\n", "sense": " darkvision , lifesense 60 feet", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet", "size": [ "Medium" ], "skill": [ "Deception +20", "Nature +19", "Stealth +19" ], "skill_markdown": "[Deception](/Skills.aspx?ID=5) +20, [Nature](/Skills.aspx?ID=10) +19, [Stealth](/Skills.aspx?ID=15) +19", "source": [ "Pathfinder #180: The Smoking Gun" ], "source_raw": [ "Pathfinder #180: The Smoking Gun pg. 84" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 84", "speed": { "fly": 60, "max": 60 }, "speed_markdown": "fly 60 feet", "speed_raw": "fly 60 feet", "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "stealth": "19", "strength": -5, "strongest_save": [ "will" ], "summary": "Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in …", "summary_markdown": "Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in …", "text": " Wraith, Smog Clouds of choking fumes and toxic smog continuously shroud these potent undead. They constantly belch forth noxious vapors and find great humor in the death of creatures too weak to resist their vile fumes. These fetid vapors are so dense the corpses of a smog wraith's victims can float among them. Though it's possible to create smog wraiths through necromancy, most are the result of industrialists, inventors, and polluters who in life relished opportunities to exploit nature for profit, power, or prestige. In death, these wretched souls can rise as smog wraiths to continue their spoliation. Recall Knowledge - Undead (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Smog Wraith Source Pathfinder #180: The Smoking Gun pg. 84 Perception +19; darkvision, lifesense 60 feet Languages Common, Necril Skills Deception +20, Nature +19, Stealth +19 Str -5 Dex +4 Con +6 Int +3 Wis +6 Cha +4 Floating Corpses A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement. --- AC 27 Fort +17 Ref +17 Will +21 +1 status to all saves vs. positive HP 110 (negative healing) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all 10 (except force, ghost touch , or positive; double resistance vs. non-magical) Noxious Smog (aura, conjuration, poison) 30 feet. Creatures within the aura are concealed, and creatures outside the aura are concealed to creatures within it. A creature that ends its turn within the aura must attempt a DC 25 Fortitude save. Critical Success The creature is unaffected. Success The creature is sickened 1. Failure The creature is sickened 1 and slowed 1 while within the cloud. Critical Failure The creature is sickened 2 and slowed 1 while within the cloud. Sunlight Powerlessness A smog wraith caught in sunlight is stunned 2 and clumsy 2. --- Speed fly 60 feet Melee Single Action noxious hand +21 (Finesse), Damage 3d6+9 poison Smog Wraith Spawn (Divine, Necromancy) A living humanoid slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after 1d4 rounds. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes clumsy 2 for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy Smog Lords In rare cases, evil druids slain by citydwelling foes rise as powerful smog wraiths called smog lords. These unholy beings wield all the usual powers of a smog wraith, as well as potent primal magic with which to wither and destroy civilization. ", "trait": [ "Incorporeal", "Uncommon", "Undead", "Wraith", "NE", "Medium" ], "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160), [Wraith](/Traits.aspx?ID=260)", "trait_raw": [ "Incorporeal", "Uncommon", "Undead", "Wraith" ], "type": "Creature", "url": "/Monsters.aspx?ID=1984", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude", "ref", "reflex" ], "weakness": {}, "will_save": 21, "wisdom": 6 }