{ "ac": 12, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 5, "creature_ability": [ "Motion Sense", "Slime Rot" ], "creature_family": "Ooze", "creature_family_markdown": "[Ooze](/MonsterFamilies.aspx?ID=79)", "dexterity": 0, "exclude_from_search": false, "fortitude_save": 11, "hp": 60, "hp_raw": "60", "id": "creature-752", "image": [ "/Images/Monsters/Ooze_SlimeMold.png" ], "immunity": [ "critical hits", "mental", "precision", "unconscious", "visual" ], "immunity_markdown": "critical hits, [mental](/Traits.aspx?ID=106), precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)", "intelligence": -5, "language_markdown": "", "level": 2, "markdown": "[Slime Mold](/Monsters.aspx?ID=752)\r\n\r\n\r\n\r\n\r\n\r\nA slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.\r\n\r\n\r\n**[Recall Knowledge - Fungus](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 16\r\n\r\n**[Recall Knowledge - Ooze](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Slime Mold](/Monsters.aspx?ID=752)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 193 2.0\n\n**Perception** +6; motion sense 60 feet, no vision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +0\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n\r\n\r\n**Motion Sense** A slime mold can sense nearby creatures through vibration and air or water movement.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 12 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +4 \n\n\r\n\r\n**HP** 60\n\n**Immunities**\r\ncritical hits, [mental](/Traits.aspx?ID=106), precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 10 feet, climb 10 feet\r\n\r\n**Melee**\r\n\r\npseudopod +8,\r\n**Damage** 1d8+3 bludgeoning plus slime rot\n\n**Slime Rot** ([Disease](/Traits.aspx?ID=46)) **Saving Throw** DC 18 Fortitude; **Onset** 1d4 days; **Stage 1** [enfeebled 1](/Conditions.aspx?ID=13) and [sickened 1](/Conditions.aspx?ID=34) (1 day); **Stage 2** as stage 1 (1 day); **Stage 3** [drained 1](/Conditions.aspx?ID=10), enfeebled 2, and sickened 2 (1 day); **Stage 4** as stage 3 (1 day); **Stage 5** drained 2 plus [unconscious](/Conditions.aspx?ID=38) (no Perception check to wake up) (1 day); **Stage 6** dead, and the body erupts to release a new slime mold\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Slime Mold", "npc": false, "perception": 6, "pfs": "Standard", "rarity": "common", "reflex_save": 3, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 193 2.0\r\n\r\n**Creature Family** [Ooze](/MonsterFamilies.aspx?ID=79)\r\n\r\n\r\n**HP** 60\r\n\r\n**AC** 12\r\n\r\n**Fort** +11\r\n\r\n**Ref** +3\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually …\r\n", "sense": "motion sense 60 feet, no vision", "sense_markdown": "motion sense 60 feet, no vision", "size": [ "Large" ], "skill": [ "Athletics +7", "Stealth +6" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +6", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 193" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 193 2.0", "speed": { "climb": 10, "land": 10, "max": 10 }, "speed_markdown": "10 feet, climb 10 feet", "speed_raw": "10 feet, climb 10 feet", "spell_markdown": "", "stealth": "6", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually …", "summary_markdown": "A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually …", "text": " Slime Mold A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold. Recall Knowledge - Fungus (Nature): DC 16 Recall Knowledge - Ooze (Occultism): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Slime Mold Source Bestiary 2 pg. 193 2.0 Perception +6; motion sense 60 feet, no vision Languages Skills Athletics +7, Stealth +6 Str +3 Dex +0 Con +5 Int -5 Wis +0 Cha -5 Motion Sense A slime mold can sense nearby creatures through vibration and air or water movement. --- AC 12 Fort +11 Ref +3 Will +4 HP 60 Immunities critical hits, mental, precision, unconscious, visual --- Speed 10 feet, climb 10 feet Melee Single Action pseudopod +8, Damage 1d8+3 bludgeoning plus slime rot Slime Rot (Disease) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 and sickened 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 drained 1, enfeebled 2, and sickened 2 (1 day); Stage 4 as stage 3 (1 day); Stage 5 drained 2 plus unconscious (no Perception check to wake up) (1 day); Stage 6 dead, and the body erupts to release a new slime mold Slime Mold Fungi The particularly foul environments in which slime molds dwell are conducive to the growth of extremely potent and dangerous mushrooms and other fungi. A dead slime mold can be a source of enough materials to produce a few doses of deathcap powder or other types of poison. Some creatures, such as deros or those with inherent immunity to disease, cultivate slime molds in order to harvest these materials. ", "trait": [ "Fungus", "Mindless", "Ooze", "N", "Large" ], "trait_markdown": "[Fungus](/Traits.aspx?ID=77), [Mindless](/Traits.aspx?ID=108), [Ooze](/Traits.aspx?ID=122)", "trait_raw": [ "Fungus", "Mindless", "Ooze" ], "type": "Creature", "url": "/Monsters.aspx?ID=752", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 4, "wisdom": 0 }