{ "ac": 38, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 4, "constitution": 5, "creature_ability": [ "Attack of Opportunity", "Ferocity", "Brutal Blows" ], "creature_family": "Shobhad", "creature_family_markdown": "[Shobhad](/MonsterFamilies.aspx?ID=296)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 31, "hp": 320, "hp_raw": "320", "id": "creature-1678", "image": [ "/Images/Monsters/Shobhad_Enforcer.png" ], "intelligence": 2, "language": [ "Akitonian", "Shobhad" ], "language_markdown": "[Akitonian](/Languages.aspx?ID=94), [Shobhad](/Languages.aspx?ID=97)", "level": 16, "markdown": "[Shobhad Enforcer](/Monsters.aspx?ID=1678)\r\n\r\n\r\n\r\n\r\n\r\nIn rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. “Enforcer” is a loose translation of a word in the Shobhad language that is only granted to a warrior who has proven themselves in combat against one of the deadly threats of the Akitonian desert, such as [gluttonworms](/Monsters.aspx?ID=1673) or [ikeshti riveners](/Monsters.aspx?ID=1675). Every enforcer is a battle-tested veteran with the scars to prove their prowess.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Shobhad Enforcer](/Monsters.aspx?ID=1678)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 88\n\n**Perception** +29; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Akitonian](/Languages.aspx?ID=94), [Shobhad](/Languages.aspx?ID=97)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +31, [Intimidation](/Skills.aspx?ID=7) +30, [Stealth](/Skills.aspx?ID=15) +30, [Survival](/Skills.aspx?ID=16) +29\r\n\r\n\r\n**Str** +7\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n\n\n**Items**\r\n_+2 [striking](/Equipment.aspx?ID=280) [greatsword](/Weapons.aspx?ID=24)_, _+2 [striking](/Equipment.aspx?ID=280) [handwraps of mighty blows](/Equipment.aspx?ID=441)_, _+1 [resilient](/Equipment.aspx?ID=279) [chainmail armor](/Armor.aspx?ID=9)_\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 38 \r\n\r\n**Fort** +31 \r\n\r\n**Ref** +26 \r\n\r\n**Will** +27 \n\n\r\n\r\n**HP** 320\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)**
**[Ferocity](/MonsterAbilities.aspx?ID=16)** \r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n\r\n_greatsword_ +31 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d10+15 slashing plus 3d6 additional precision damage\r\n\r\n**Melee**\r\n\r\n_fist_ +31 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103), [Nonlethal](/Traits.aspx?ID=188), [reach 10 feet](/Traits.aspx?ID=192), [Unarmed](/Traits.aspx?ID=199)),\r\n**Damage** 2d4+15 bludgeoning plus 3d6 additional precision damage\n\n**Brutal Blows** **Requirements** The shobhad enforcer has at least two free hands; **Effect** The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically [Grapples](/Actions.aspx?ID=35) its target and makes a second fist Strike with the following success conditions. The second Strike applies the enforcer's multiple attack penalty normally.
**Critical Success** The target is [stunned 1](/Conditions.aspx?ID=36), and [stupefied 2](/Conditions.aspx?ID=37) for 1 round.
**Success** The target is stupefied 1 for 1 round.\r\n\r\n
\n\n", "name": "Shobhad Enforcer", "npc": false, "perception": 29, "rarity": "uncommon", "reflex_save": 26, "release_date": "2021-11-10", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 88\r\n\r\n**Creature Family** [Shobhad](/MonsterFamilies.aspx?ID=296)\r\n\r\n\r\n**HP** 320\r\n\r\n**AC** 38\r\n\r\n**Fort** +31\r\n\r\n**Ref** +26\r\n\r\n**Will** +27\r\n\r\n**Perception** +29\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIn rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Large" ], "skill": [ "Athletics +31", "Intimidation +30", "Stealth +30", "Survival +29" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +31, [Intimidation](/Skills.aspx?ID=7) +30, [Stealth](/Skills.aspx?ID=15) +30, [Survival](/Skills.aspx?ID=16) +29", "source": [ "Pathfinder #173: Doorway to the Red Star" ], "source_raw": [ "Pathfinder #173: Doorway to the Red Star pg. 88" ], "source_category": "Adventure Paths", "source_group": "Strength of Thousands", "source_markdown": "[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 88", "speed": { "land": 30, "max": 30 }, "speed_markdown": "30 feet", "speed_raw": "30 feet", "spell_markdown": "", "spoilers": "Strength of Thousands", "stealth": "30", "strength": 7, "strongest_save": [ "fort", "fortitude" ], "summary": "In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad …", "summary_markdown": "In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad …", "text": " Shobhad Enforcer In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. “Enforcer” is a loose translation of a word in the Shobhad language that is only granted to a warrior who has proven themselves in combat against one of the deadly threats of the Akitonian desert, such as gluttonworms or ikeshti riveners. Every enforcer is a battle-tested veteran with the scars to prove their prowess. Recall Knowledge - Humanoid (Society): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Shobhad Enforcer Source Pathfinder #173: Doorway to the Red Star pg. 88 Perception +29; darkvision Languages Akitonian, Shobhad Skills Athletics +31, Intimidation +30, Stealth +30, Survival +29 Str +7 Dex +4 Con +5 Int +2 Wis +5 Cha +4 Items +2 striking greatsword , +2 striking handwraps of mighty blows , +1 resilient chainmail armor --- AC 38 Fort +31 Ref +26 Will +27 HP 320 Attack of Opportunity Reaction Ferocity Reaction --- Speed 30 feet Melee Single Action greatsword +31 (Magical, reach 10 feet, versatile P), Damage 2d10+15 slashing plus 3d6 additional precision damage Melee Single Action fist +31 (Agile, Finesse, Magical, Nonlethal, reach 10 feet, Unarmed), Damage 2d4+15 bludgeoning plus 3d6 additional precision damage Brutal Blows Two Actions Requirements The shobhad enforcer has at least two free hands; Effect The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically Grapples its target and makes a second fist Strike with the following success conditions. The second Strike applies the enforcer's multiple attack penalty normally. Critical Success The target is stunned 1, and stupefied 2 for 1 round. Success The target is stupefied 1 for 1 round. ", "trait": [ "Humanoid", "Uncommon", "N", "Large" ], "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Humanoid", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=1678", "vision": "Darkvision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 27, "wisdom": 5 }