{ "ac": 34, "alignment": "LE", "breadcrumbs_spa": [], "category": "creature", "charisma": 6, "constitution": 8, "creature_ability": [ "Blatant Liar", "Attack of Opportunity", "Deflecting Lie", "Rain of Debris" ], "creature_family": "Div", "creature_family_markdown": "[Div](/MonsterFamilies.aspx?ID=225)", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 28, "hp": 350, "hp_raw": "350", "id": "creature-1120", "image": [ "/Images/Monsters/Div_Sepid.png" ], "intelligence": 4, "language": [ "Common", "Daemonic", "<%UMR%37%%>telepathy<%END> 100 feet" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet", "level": 14, "markdown": "[Sepid](/Monsters.aspx?ID=1120)\r\n\r\n\r\n\r\n\r\n\r\nSepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, sepids can't help but spout the most outrageous lies, and their form and nature represent the power of falsehoods to snowball into violence that can cost countless lives. Among mortals, they rally troops to incite rebellion, war, and other forms of carnage, savoring mortals who slaughter each other. These giant beings usually stand around 13 feet tall; they wade through battlefields seeking out heroes and generals, rejoicing maniacally as they cut their foes down.\r\n\r\n\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Sepid](/Monsters.aspx?ID=1120)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 71\n\n**Perception** +24; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Arcana](/Skills.aspx?ID=2) +20, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +22, [Intimidation](/Skills.aspx?ID=7) +26, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +23\r\n\r\n\r\n**Str** +8\r\n\r\n**Dex** +5\r\n\r\n**Con** +8\r\n\r\n**Int** +4\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n\n\n**Items**\r\n_+2 [striking](/Equipment.aspx?ID=280) [falchion](/Weapons.aspx?ID=18)_\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 34 \r\n\r\n**Fort** +28 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +20 \r\n\r\n+1 status to all saves vs. magic\r\n\r\n\r\n**HP** 350\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10, good 10\r\n\r\n**Blatant Liar** While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage.
**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.
**Deflecting Lie** **Trigger** A creature hits the sepid with a ranged Strike or a ranged spell attack roll; **Effect** The sepid lies in an attempt to divert the attack. They roll a [Deception](/Skills.aspx?ID=5) check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n\r\n_falchion_ +30 ([Evil](/Traits.aspx?ID=64), [Forceful](/Traits.aspx?ID=180), [Magical](/Traits.aspx?ID=103), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 2d10+16 slashing plus 1d6 evil and 1d6 mental\r\n\r\n**Melee**\r\n\r\nclaw +28 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d8+16 slashing plus 1d6 evil and 1d6 mental\r\n\r\n**Divine Innate Spells** DC 34\r\n- **Cantrips (7th)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n- **3rd**\r\n[Comprehend Language](/Spells.aspx?ID=46) (at will; self only)\r\n- **4th**\r\n[Darkness](/Spells.aspx?ID=59) (at will), [Dimension Door](/Spells.aspx?ID=69) (at will), [Fly](/Spells.aspx?ID=125)\r\n- **7th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Misdirection](/Spells.aspx?ID=198) (at will; self only), [Nondetection](/Spells.aspx?ID=209) (at will; self only), [Paralyze](/Spells.aspx?ID=213)\r\n\r\n**Rituals** DC 34\r\n\r\n- **1st**\r\n[Div Pact](/Rituals.aspx?ID=46)\r\n- **2nd**\r\n[Create Undead](/Rituals.aspx?ID=10) (no secondary caster required)\r\n\r\n**Rain of Debris** ([Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Evocation](/Traits.aspx?ID=65)) The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic DC 31 Reflex saving throw. The sepid can't use Rain of Debris again for 1d4 rounds.\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Sepid", "npc": false, "perception": 24, "pfs": "Standard", "rarity": "common", "reflex_save": 23, "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 71\r\n\r\n**Creature Family** [Div](/MonsterFamilies.aspx?ID=225)\r\n\r\n\r\n**HP** 350\r\n\r\n**AC** 34\r\n\r\n**Fort** +28\r\n\r\n**Ref** +23\r\n\r\n**Will** +20\r\n\r\n**Perception** +24\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, …\r\n", "sense": " greater darkvision ", "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Large" ], "skill": [ "Acrobatics +23", "Arcana +20", "Athletics +28", "Deception +22", "Intimidation +26", "Religion +20", "Stealth +23" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Arcana](/Skills.aspx?ID=2) +20, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +22, [Intimidation](/Skills.aspx?ID=7) +26, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +23", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 71" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 71", "speed": { "land": 35, "max": 35 }, "speed_markdown": "35 feet", "speed_raw": "35 feet", "spell": [ "Dispel Magic", "Misdirection", "Nondetection", "Paralyze", "Darkness", "Dimension Door", "Fly", "Comprehend Language", "Detect Magic" ], "spell_markdown": "[Comprehend Language](/Spells.aspx?ID=46), [Darkness](/Spells.aspx?ID=59), [Detect Magic](/Spells.aspx?ID=66), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Fly](/Spells.aspx?ID=125), [Misdirection](/Spells.aspx?ID=198), [Nondetection](/Spells.aspx?ID=209), [Paralyze](/Spells.aspx?ID=213)", "stealth": "23", "strength": 8, "strongest_save": [ "fort", "fortitude" ], "summary": "Sepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, …", "summary_markdown": "Sepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, …", "text": " Sepid Sepids are the brutal warlords of the divs, delighting in violence against mortals and their own particular flavor of vengeance. Inveterate liars, sepids can't help but spout the most outrageous lies, and their form and nature represent the power of falsehoods to snowball into violence that can cost countless lives. Among mortals, they rally troops to incite rebellion, war, and other forms of carnage, savoring mortals who slaughter each other. These giant beings usually stand around 13 feet tall; they wade through battlefields seeking out heroes and generals, rejoicing maniacally as they cut their foes down. Recall Knowledge - Fiend (Religion): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Sepid Source Bestiary 3 pg. 71 Perception +24; greater darkvision Languages Common, Daemonic; telepathy 100 feet Skills Acrobatics +23, Arcana +20, Athletics +28, Deception +22, Intimidation +26, Religion +20, Stealth +23 Str +8 Dex +5 Con +8 Int +4 Wis +4 Cha +6 Items +2 striking falchion --- AC 34 Fort +28 Ref +23 Will +20 +1 status to all saves vs. magic HP 350 Weaknesses cold iron 10, good 10 Blatant Liar While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take 4d8 mental damage. Attack of Opportunity Reaction A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity. Deflecting Lie Reaction Trigger A creature hits the sepid with a ranged Strike or a ranged spell attack roll; Effect The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success. --- Speed 35 feet Melee Single Action falchion +30 (Evil, Forceful, Magical, Sweep), Damage 2d10+16 slashing plus 1d6 evil and 1d6 mental Melee Single Action claw +28 (Agile, Evil, Magical), Damage 3d8+16 slashing plus 1d6 evil and 1d6 mental Divine Innate Spells DC 34 - Cantrips (7th) Detect Magic - 3rd Comprehend Language (at will; self only) - 4th Darkness (at will), Dimension Door (at will), Fly - 7th Dispel Magic, Misdirection (at will; self only), Nondetection (at will; self only), Paralyze Rituals DC 34 - 1st Div Pact - 2nd Create Undead (no secondary caster required) Rain of Debris Two Actions (Divine, Evil, Evocation) The sepid calls forth a hail of stone, wood, metal, and similar debris in a 40-foot emanation, dealing 10d6 bludgeoning damage and 5d6 evil damage. Each creature in the area other than the sepid must attempt a basic DC 31 Reflex saving throw. The sepid can't use Rain of Debris again for 1d4 rounds. Sepid Deceptions Given that sepids always do the opposite of what they say they will, it might seem difficult for these divs to deceive anyone, which is far from the truth. Often, sepids avoid making statements about their own intentions and instead give orders or speak in analogies, riddles, and anecdotes, allowing those they manipulate to parse out their rationales with clever forms of deception. ", "trait": [ "Div", "Fiend", "LE", "Large" ], "trait_markdown": "[Div](/Traits.aspx?ID=351), [Fiend](/Traits.aspx?ID=70)", "trait_raw": [ "Div", "Fiend" ], "type": "Creature", "url": "/Monsters.aspx?ID=1120", "vision": "Greater darkvision", "weakest_save": [ "will" ], "weakness": { "cold_iron": 10, "good": 10 }, "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10, good 10", "weakness_raw": " cold iron 10, good 10", "will_save": 20, "wisdom": 4 }