{ "ac": 35, "alignment": "LE", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 6, "creature_ability": [ "Attack of Opportunity", "Body Slam", "Leaping Catch", "Titan Wrestler", "Whirlwind Toss" ], "creature_family_markdown": "", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 28, "hp": 330, "hp_raw": "330", "id": "creature-1476", "intelligence": -1, "language": [ "Common", "Goblin", "Tien", "Ysoki" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6), [Tien](/Languages.aspx?ID=43), [Ysoki](/Languages.aspx?ID=61)", "level": 14, "markdown": "[Ran-to](/NPCs.aspx?ID=1476)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 42\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 40\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 37\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Ran-to](/NPCs.aspx?ID=1476)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 64\n\n**Perception** +20; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6), [Tien](/Languages.aspx?ID=43), [Ysoki](/Languages.aspx?ID=61)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +24, [Athletics](/Skills.aspx?ID=3) +30, [Intimidation](/Skills.aspx?ID=7) +24, [Survival](/Skills.aspx?ID=16) +23, [Wrestling Lore](/Skills.aspx?ID=8) +19\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +6\r\n\r\n**Int** -1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +2\r\n\n\n**Items**\r\n_+2 [greater striking](/Equipment.aspx?ID=280) gauntlet_, _+2 [greater striking](/Equipment.aspx?ID=280) [halfling sling staff](/Weapons.aspx?ID=78)_ (20 bullets), _+1 [resilient](/Equipment.aspx?ID=279) [studded leather armor](/Armor.aspx?ID=5)_\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 35 \r\n\r\n**Fort** +28 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +21 \n\n\r\n\r\n**HP** 330\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** When a creature triggers Ran-to's Attack of Opportunity, he can attempt an [Athletics](/Skills.aspx?ID=3) check to [Grapple](/Actions.aspx?ID=35) the triggering creature instead of making a melee Strike. He can still disrupt a triggering [manipulate](/Actions.aspx?ID=639) action if he critically succeeds his attempt.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\n_gauntlet_ +30 ([Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d4+14 bludgeoning\r\n\r\n**Ranged**\r\n\r\n_halfling sling staff_ +28 ([Magical](/Traits.aspx?ID=103), [Propulsive](/Traits.aspx?ID=191), [range increment 80 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 3d10+10 bludgeoning\n\n**Body Slam** **Requirements** Ran-to has a creature [grabbed](/Conditions.aspx?ID=20); **Effect** Ran-to throws his foe against the ground. The grabbed creature takes 8d6 bludgeoning damage and is knocked [prone](/Conditions.aspx?ID=31). The grapple ends.\r\n\r\n**Leaping Catch** Ran-to makes a mighty leap and attempts to Grab a foe while he soars. He makes a [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), or [Long Jump](/Actions.aspx?ID=37). His maximum distance is 40 feet. He must succeed at an [Athletics](/Skills.aspx?ID=3) check to perform the leap as usual, but regardless of the type of leap, the DC is equal to the number of feet he moves in the air. Ran-to can attempt an Athletics check to [Grapple](/Actions.aspx?ID=35) at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Neither creature takes damage from this fall.\r\n\r\n**Titan Wrestler** Ran-to can attempt to [Disarm](/Actions.aspx?ID=41), [Grapple](/Actions.aspx?ID=35), [Shove](/Actions.aspx?ID=38), or [Trip](/Actions.aspx?ID=40) creatures up to two sizes larger than him.\r\n\r\n**Whirlwind Toss** **Frequency** once per round; **Requirements** Ran-to has a creature [grabbed](/Conditions.aspx?ID=20); **Effect** Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an [Athletics](/Skills.aspx?ID=3) check against the grabbed creature's Fortitude DC. **Critical Success** Ran-to tosses his foe a great distance. The grapple ends. The grabbed creature is thrown into a space within 10 feet, takes 10d6 bludgeoning damage, and falls [prone](/Conditions.aspx?ID=31). All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 34 [basic](/Rules.aspx?ID=329) Reflex save). **Success** As critical success, except the grabbed creatures is thrown into a space within 5 feet, and creatures take 6d6 bludgeoning damage. **Failure** Ran-to tosses his foe aside. The grapple ends. The grabbed creature falls [prone](/Conditions.aspx?ID=31). **Critical Failure** Ran-to loses hold of his foe and the grapple ends.\r\n\r\n", "name": "Ran-to", "npc": true, "perception": 20, "rarity": "unique", "reflex_save": 24, "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 64\n\n\r\n**HP** 330\r\n\r\n**AC** 35\r\n\r\n**Fort** +28\r\n\r\n**Ref** +24\r\n\r\n**Will** +21\r\n\r\n**Perception** +20\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Small" ], "skill": [ "Acrobatics +24", "Athletics +30", "Intimidation +24", "Survival +23", "Wrestling Lore +19" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +24, [Athletics](/Skills.aspx?ID=3) +30, [Intimidation](/Skills.aspx?ID=7) +24, [Survival](/Skills.aspx?ID=16) +23, [Wrestling Lore](/Skills.aspx?ID=8) +19", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 64" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 64", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "strength": 6, "strongest_save": [ "fort", "fortitude" ], "text": " Ran-to Recall Knowledge - Humanoid (Society): DC 42 Unspecific Lore : DC 40 Specific Lore : DC 37 Ran-to Source Pathfinder #166: Despair on Danger Island pg. 64 Perception +20; darkvision Languages Common, Goblin, Tien, Ysoki Skills Acrobatics +24, Athletics +30, Intimidation +24, Survival +23, Wrestling Lore +19 Str +6 Dex +4 Con +6 Int -1 Wis +1 Cha +2 Items +2 greater striking gauntlet , +2 greater striking halfling sling staff (20 bullets), +1 resilient studded leather armor --- AC 35 Fort +28 Ref +24 Will +21 HP 330 Attack of Opportunity Reaction When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds his attempt. --- Speed 20 feet Melee Single Action gauntlet +30 (Agile, Free-Hand, Magical), Damage 3d4+14 bludgeoning Ranged Single Action halfling sling staff +28 (Magical, Propulsive, range increment 80 feet, reload 1), Damage 3d10+10 bludgeoning Body Slam Single Action Requirements Ran-to has a creature grabbed; Effect Ran-to throws his foe against the ground. The grabbed creature takes 8d6 bludgeoning damage and is knocked prone. The grapple ends. Leaping Catch Two Actions Ran-to makes a mighty leap and attempts to Grab a foe while he soars. He makes a Leap, High Jump, or Long Jump. His maximum distance is 40 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap, the DC is equal to the number of feet he moves in the air. Ran-to can attempt an Athletics check to Grapple at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Neither creature takes damage from this fall. Titan Wrestler Ran-to can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than him. Whirlwind Toss Three Actions Frequency once per round; Requirements Ran-to has a creature grabbed; Effect Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an Athletics check against the grabbed creature's Fortitude DC. Critical Success Ran-to tosses his foe a great distance. The grapple ends. The grabbed creature is thrown into a space within 10 feet, takes 10d6 bludgeoning damage, and falls prone. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (DC 34 basic Reflex save). Success As critical success, except the grabbed creatures is thrown into a space within 5 feet, and creatures take 6d6 bludgeoning damage. Failure Ran-to tosses his foe aside. The grapple ends. The grabbed creature falls prone. Critical Failure Ran-to loses hold of his foe and the grapple ends. ", "trait": [ "Goblin", "Humanoid", "Unique", "LE", "Small" ], "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Goblin", "Humanoid", "Unique" ], "type": "Creature", "url": "/NPCs.aspx?ID=1476", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 21, "wisdom": 1 }