{ "ac": 16, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": -1, "constitution": 2, "creature_ability": [ "Sense Companion", "Stench", "Feral Leap" ], "creature_family": "Risen Pet", "creature_family_markdown": "[Risen Pet](/MonsterFamilies.aspx?ID=309)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 4, "hp": 6, "hp_raw": "6 ( negative healing )", "id": "creature-1895", "image": [ "/Images/Monsters/RisenPet_Rabbit.png" ], "immunity": [ "death effects", "disease", "paralyzed", "poison", "sleep" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [_sleep_](/Spells.aspx?ID=288)", "intelligence": -4, "language_markdown": "", "level": -1, "markdown": "[Predatory Rabbit](/Monsters.aspx?ID=1895)\r\n\r\n\r\n\r\n\r\n\r\nSkittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other rabbits.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Predatory Rabbit](/Monsters.aspx?ID=1895)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 142\n\n**Perception** +5; [darkvision](/MonsterAbilities.aspx?ID=12), sense companion\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +2, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** -4\r\n\r\n**Wis** +1\r\n\r\n**Cha** -1\r\n\r\n\r\n**Sense Companion** ([detection](/Traits.aspx?ID=43), [divination](/Traits.aspx?ID=47), [occult](/Traits.aspx?ID=120)) A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 6\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [_sleep_](/Spells.aspx?ID=288)\n\n**Stench** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 13 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (plus [slowed 1](/Conditions.aspx?ID=35) for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against [disease](/Traits.aspx?ID=46) and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n\r\njaws +8 ([Finesse](/Traits.aspx?ID=179), [reach 0 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d4 piercing\n\n**Feral Leap** ([Move](/Traits.aspx?ID=114)) The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.\r\n\r\n\n\n", "name": "Predatory Rabbit", "npc": false, "perception": 5, "pfs": "Standard", "rarity": "common", "reflex_save": 8, "release_date": "2022-04-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 142\r\n\r\n**Creature Family** [Risen Pet](/MonsterFamilies.aspx?ID=309)\r\n\r\n\r\n**HP** 6 ( negative healing )\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +8\r\n\r\n**Will** +3\r\n\r\n**Perception** +5\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSkittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other …\r\n", "sense": " darkvision , sense companion", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), sense companion", "size": [ "Tiny" ], "skill": [ "Acrobatics +6", "Athletics +2", "Stealth +6" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +2, [Stealth](/Skills.aspx?ID=15) +6", "source": [ "Book of the Dead" ], "source_raw": [ "Book of the Dead pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Book of the Dead](/Sources.aspx?ID=118) pg. 142", "speed": { "land": 40, "max": 40 }, "speed_markdown": "40 feet", "speed_raw": "40 feet", "spell_markdown": "", "stealth": "6", "strength": 0, "strongest_save": [ "ref", "reflex" ], "summary": "Skittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other …", "summary_markdown": "Skittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other …", "text": " Predatory Rabbit Skittish in life, predatory rabbits are fast and nimble predators in unassuming forms. They most enjoy hunting birds, squirrels, cats, and other rabbits. Recall Knowledge - Undead (Religion): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Predatory Rabbit Source Book of the Dead pg. 142 Perception +5; darkvision, sense companion Languages Skills Acrobatics +6, Athletics +2, Stealth +6 Str +0 Dex +4 Con +2 Int -4 Wis +1 Cha -1 Sense Companion (detection, divination, occult) A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance. --- AC 16 Fort +4 Ref +8 Will +3 HP 6 (negative healing) Immunities death effects, disease, paralyzed, poison, sleep Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 13 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. --- Speed 40 feet Melee Single Action jaws +8 (Finesse, reach 0 feet), Damage 1d4 piercing Feral Leap Two Actions (Move) The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike. ", "trait": [ "Undead", "CE", "Tiny" ], "trait_markdown": "[Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=1895", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 3, "wisdom": 1 }