{ "ac": 17, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 4, "constitution": 2, "creature_ability": [ "Survival of the Fittest", "Swift Summon" ], "creature_family_markdown": "", "dexterity": 0, "exclude_from_search": false, "fortitude_save": 10, "hp": 75, "hp_raw": "75", "id": "creature-2285", "intelligence": 0, "language": [ "Common", "Hallit" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Hallit](/Languages.aspx?ID=37)", "level": 5, "markdown": "[Nugrah](/NPCs.aspx?ID=2285)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Nugrah](/NPCs.aspx?ID=2285)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 183\n\n**Perception** +14\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Hallit](/Languages.aspx?ID=37)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Nature](/Skills.aspx?ID=10) +12, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +12\r\n\r\n\r\n**Str** +1\r\n\r\n**Dex** +0\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n\n\n**Items**\r\n[Club](/Weapons.aspx?ID=2), filthy rags, [wooden (and bloodstained) symbol of Gozreh](/Equipment.aspx?ID=41)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +15 \n\n\r\n\r\n**HP** 75\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\nclub +12,\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Primal Prepared Spells** DC 23, attack +21\r\n- **Cantrips (3rd)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Light](/Spells.aspx?ID=171), [Prestidigitation](/Spells.aspx?ID=229), [Ray of Frost](/Spells.aspx?ID=245)\r\n- **1st**\r\n[Hydraulic Push](/Spells.aspx?ID=154), [Longstrider](/Spells.aspx?ID=175), [Shillelagh](/Spells.aspx?ID=282)\r\n- **2nd**\r\n[Barkskin](/Spells.aspx?ID=20), [Heal](/Spells.aspx?ID=148), [Spider Climb](/Spells.aspx?ID=299)\r\n- **3rd**\r\n[Meld into Stone](/Spells.aspx?ID=188), [Summon Animal](/Spells.aspx?ID=316)\r\n\r\n**Survival of the Fittest** **Trigger** A 1st- or higher-level animal summoned by Nugrah is killed within 30 feet of him; **Effect** Blood- red energy flows from the slain creature into Nugrah's mouth. He immediately heals 1d6 Hit Points per level of the slain animal, gaining any excess healing as temporary Hit Points that last for 10 minutes. As long as he possesses these temporary Hit Points, blood-red energy ripples across his flesh and his AC increases to 22.\r\n\r\n**Swift Summon** **Prerequisite** Nugrah has a summon animal spell prepared and available. **Effect** Nugrah casts summon animal but does not need to use a material component.\r\n\r\n", "name": "Nugrah", "npc": true, "perception": 14, "rarity": "unique", "reflex_save": 6, "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 183\n\n\r\n**HP** 75\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +6\r\n\r\n**Will** +15\r\n\r\n**Perception** +14\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "size": [ "Medium" ], "skill": [ "Deception +11", "Intimidation +13", "Nature +12", "Stealth +9", "Survival +12" ], "skill_markdown": "[Deception](/Skills.aspx?ID=5) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Nature](/Skills.aspx?ID=10) +12, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +12", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 183" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 183", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell": [ "Meld into Stone", "Summon Animal", "Barkskin", "Heal", "Spider Climb", "Hydraulic Push", "Longstrider", "Shillelagh", "Detect Magic", "Electric Arc", "Light", "Prestidigitation", "Ray of Frost" ], "spell_markdown": "[Barkskin](/Spells.aspx?ID=20), [Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Heal](/Spells.aspx?ID=148), [Hydraulic Push](/Spells.aspx?ID=154), [Light](/Spells.aspx?ID=171), [Longstrider](/Spells.aspx?ID=175), [Meld into Stone](/Spells.aspx?ID=188), [Prestidigitation](/Spells.aspx?ID=229), [Ray of Frost](/Spells.aspx?ID=245), [Shillelagh](/Spells.aspx?ID=282), [Spider Climb](/Spells.aspx?ID=299), [Summon Animal](/Spells.aspx?ID=316)", "spoilers": "Kingmaker", "stealth": "9", "strength": 1, "strongest_save": [ "will" ], "text": " Nugrah Recall Knowledge - Humanoid (Society): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Nugrah Source Kingmaker Adventure Path pg. 183 Perception +14 Languages Common, Hallit Skills Deception +11, Intimidation +13, Nature +12, Stealth +9, Survival +12 Str +1 Dex +0 Con +2 Int +0 Wis +5 Cha +4 Items Club, filthy rags, wooden (and bloodstained) symbol of Gozreh --- AC 17 Fort +10 Ref +6 Will +15 HP 75 --- Speed 20 feet Melee Single Action club +12, Damage 1d6+3 bludgeoning Primal Prepared Spells DC 23, attack +21 - Cantrips (3rd) Detect Magic, Electric Arc, Light, Prestidigitation, Ray of Frost - 1st Hydraulic Push, Longstrider, Shillelagh - 2nd Barkskin, Heal, Spider Climb - 3rd Meld into Stone, Summon Animal Survival of the Fittest Reaction Trigger A 1st- or higher-level animal summoned by Nugrah is killed within 30 feet of him; Effect Blood- red energy flows from the slain creature into Nugrah's mouth. He immediately heals 1d6 Hit Points per level of the slain animal, gaining any excess healing as temporary Hit Points that last for 10 minutes. As long as he possesses these temporary Hit Points, blood-red energy ripples across his flesh and his AC increases to 22. Swift Summon Two Actions Prerequisite Nugrah has a summon animal spell prepared and available. Effect Nugrah casts summon animal but does not need to use a material component. ", "trait": [ "Human", "Humanoid", "Unique", "NE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Human", "Humanoid", "Unique" ], "type": "Creature", "url": "/NPCs.aspx?ID=2285", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 15, "wisdom": 5 }