{ "ac": 24, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 3, "creature_ability": [ "Smoke", "Flaming Gallop" ], "creature_family": "Nightmare", "creature_family_markdown": "[Nightmare](/MonsterFamilies.aspx?ID=76)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 15, "hp": 100, "hp_raw": "100", "id": "creature-308", "image": [ "/Images/Monsters/Nightmare_Nightmare.png" ], "intelligence": 1, "language": [ "Abyssal", "Daemonic", "Infernal" ], "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Daemonic](/Languages.aspx?ID=31), [Infernal](/Languages.aspx?ID=19)", "level": 6, "markdown": "[Nightmare](/Monsters.aspx?ID=308)\r\n\r\n\r\n\r\n\r\n\r\nNightmares are flaming equine harbingers of death.\r\n\r\n\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 22\r\n\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Nightmare](/Monsters.aspx?ID=308)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 244\n\n**Perception** +14; darkvision\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Daemonic](/Languages.aspx?ID=31), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +16, [Intimidation](/Skills.aspx?ID=7) +14, [Survival](/Skills.aspx?ID=16) +12\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +1\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n\r\n\r\n**Smoke** ([aura](/Traits.aspx?ID=206)) 15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura’s sickened effect but not the concealment.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 24 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +12 \n\n\r\n\r\n**HP** 100\n\n**Resistances**\r\nfire 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 40 feet, fly 90 feet\r\n\r\n**Melee**\r\n\r\njaws +16 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+6 piercing plus 1d6 evil\r\n\r\n**Melee**\r\n\r\nhoof +16 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+6 bludgeoning plus 1d6 evil and 1d8 fire\r\n\r\n**Divine Innate Spells** DC 24\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self and rider only)\r\n\r\n**Flaming Gallop** ([Fire](/Traits.aspx?ID=72)) The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare’s rider that the nightmare moves adjacent to during its gallop.\r\n\r\n\n\n", "name": "Nightmare", "npc": false, "perception": 14, "pfs": "Standard", "rarity": "common", "reflex_save": 15, "release_date": "2019-08-01", "resistance": { "fire": 10 }, "resistance_markdown": "fire 10", "resistance_raw": "fire 10", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 244\r\n\r\n**Creature Family** [Nightmare](/MonsterFamilies.aspx?ID=76)\r\n\r\n\r\n**HP** 100\r\n\r\n**AC** 24\r\n\r\n**Fort** +15\r\n\r\n**Ref** +15\r\n\r\n**Will** +12\r\n\r\n**Perception** +14\r\n\r\n\r\n\r\n---\r\n\r\n\r\nNightmares are flaming equine harbingers of death.\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Large" ], "skill": [ "Acrobatics +13", "Athletics +16", "Intimidation +14", "Survival +12" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +16, [Intimidation](/Skills.aspx?ID=7) +14, [Survival](/Skills.aspx?ID=16) +12", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 244" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 244", "speed": { "fly": 90, "land": 40, "max": 90 }, "speed_markdown": "40 feet, fly 90 feet", "speed_raw": "40 feet, fly 90 feet", "spell": [ "Plane Shift" ], "spell_markdown": "[Plane Shift](/Spells.aspx?ID=222)", "strength": 6, "strongest_save": [ "fort", "fortitude", "ref", "reflex" ], "summary": "Nightmares are flaming equine harbingers of death.", "summary_markdown": "Nightmares are flaming equine harbingers of death.", "text": " Nightmare Nightmares are flaming equine harbingers of death. Recall Knowledge - Beast (Arcana, Nature): DC 22 Recall Knowledge - Fiend (Religion): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Nightmare Source Bestiary pg. 244 Perception +14; darkvision Languages Abyssal, Daemonic, Infernal Skills Acrobatics +13, Athletics +16, Intimidation +14, Survival +12 Str +6 Dex +3 Con +3 Int +1 Wis +4 Cha +2 Smoke (aura) 15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura’s sickened effect but not the concealment. --- AC 24 Fort +15 Ref +15 Will +12 HP 100 Resistances fire 10 --- Speed 40 feet, fly 90 feet Melee Single Action jaws +16 (Evil, Magical), Damage 2d10+6 piercing plus 1d6 evil Melee Single Action hoof +16 (Agile, Evil, Fire, Magical), Damage 1d8+6 bludgeoning plus 1d6 evil and 1d8 fire Divine Innate Spells DC 24 - 7th Plane Shift (self and rider only) Flaming Gallop Two Actions (Fire) The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare’s rider that the nightmare moves adjacent to during its gallop. ", "trait": [ "Beast", "Fiend", "NE", "Large" ], "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Fiend](/Traits.aspx?ID=70)", "trait_raw": [ "Beast", "Fiend" ], "type": "Creature", "url": "/Monsters.aspx?ID=308", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 12, "wisdom": 4 }