{ "ac": 23, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 3, "creature_ability": [ "Attack of Opportunity", "Rage", "Sudden Charge" ], "creature_family": "Mercenaries", "creature_family_markdown": "[Mercenaries](/MonsterFamilies.aspx?ID=190)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 15, "hp": 108, "hp_raw": "108", "id": "creature-924", "intelligence": 1, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 6, "markdown": "[Monster Hunter](/NPCs.aspx?ID=924)\r\n\r\n\r\n\r\n\r\n\r\nSome mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Monster Hunter](/NPCs.aspx?ID=924)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 227\n\n**Perception** +13\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Monster Lore](/Skills.aspx?ID=8) +13, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +1\r\n\n\n**Items**\r\n[Composite Longbow](/Weapons.aspx?ID=74) (20 arrows), [_+1 greataxe_](/Weapons.aspx?ID=21), [Hide Armor](/Armor.aspx?ID=7)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 23 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +13 \n\n\r\n\r\n**HP** 108\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\n_greataxe_ +15 ([Magical](/Traits.aspx?ID=103), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d12+8 slashing\r\n\r\n**Ranged**\r\n\r\ncomposite longbow +14 ([deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+6 piercing\n\n**Rage** ([Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) **Requirements** The monster hunter isn't [fatigued](/Conditions.aspx?ID=15) or raging; **Effect** The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use [concentrate](/Traits.aspx?ID=32) actions except [Seek](/Actions.aspx?ID=84) and [rage](/Traits.aspx?ID=135) actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls [unconscious](/Conditions.aspx?ID=38). Once the rage ends, the monster hunter can't Rage again for 1 minute.\r\n\r\n**Sudden Charge** The monster hunter Strides twice and makes a melee Strike.\r\n\r\n\n\n", "name": "Monster Hunter", "npc": true, "perception": 13, "pfs": "Limited", "rarity": "common", "reflex_save": 11, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 227\r\n\r\n**Creature Family** [Mercenaries](/MonsterFamilies.aspx?ID=190)\r\n\r\n\r\n**HP** 108\r\n\r\n**AC** 23\r\n\r\n**Fort** +15\r\n\r\n**Ref** +11\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSome mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form …\r\n", "size": [ "Medium" ], "skill": [ "Athletics +15", "Monster Lore +13", "Stealth +13", "Survival +11" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Monster Lore](/Skills.aspx?ID=8) +13, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +11", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 227" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 227", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell_markdown": "", "stealth": "13", "strength": 4, "strongest_save": [ "fort", "fortitude" ], "summary": "Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form …", "summary_markdown": "Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form …", "text": " Monster Hunter Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Monster Hunter Source Gamemastery Guide pg. 227 Perception +13 Languages Common Skills Athletics +15, Monster Lore +13, Stealth +13, Survival +11 Str +4 Dex +3 Con +3 Int +1 Wis +1 Cha +1 Items Composite Longbow (20 arrows), +1 greataxe , Hide Armor --- AC 23 Fort +15 Ref +11 Will +13 HP 108 Attack of Opportunity Reaction --- Speed 20 feet Melee Single Action greataxe +15 (Magical, Sweep), Damage 1d12+8 slashing Ranged Single Action composite longbow +14 (deadly d10, Propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+6 piercing Rage Single Action (Concentrate, Emotion, Mental) Requirements The monster hunter isn't fatigued or raging; Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious. Once the rage ends, the monster hunter can't Rage again for 1 minute. Sudden Charge Two Actions The monster hunter Strides twice and makes a melee Strike. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=924", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 13, "wisdom": 1 }