{ "ac": 17, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 1, "creature_ability": [ "Hydraulic Asphyxiation" ], "creature_family": "Merfolk", "creature_family_markdown": "[Merfolk](/MonsterFamilies.aspx?ID=73)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 7, "hp": 30, "hp_raw": "30", "id": "creature-299", "image": [ "/Images/Monsters/Merfolk_MerfolkWavecaller.png" ], "intelligence": 0, "language": [ "Aquan", "Common" ], "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Merfolk Wavecaller](/Monsters.aspx?ID=299)\r\n\r\n\r\n\r\n\r\n\r\nMerfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Merfolk Wavecaller](/Monsters.aspx?ID=299)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 235\n\n**Perception** +8; low-light vision\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Deception](/Skills.aspx?ID=5) +6, [Nature](/Skills.aspx?ID=10) +8, [Religion](/Skills.aspx?ID=13) +8\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n\n\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +10 \n\n\r\n\r\n**HP** 30\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 5 feet, swim 30 feet\r\n\r\n**Melee**\r\n\r\ndagger +9 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+3 piercing\r\n\r\n**Ranged**\r\n\r\ndagger +9 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+3 piercing\r\n\r\n**Primal Prepared Spells** DC 18, attack +10\r\n- **Cantrips (1st)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Ray of Frost](/Spells.aspx?ID=245), [Stabilize](/Spells.aspx?ID=307)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Heal](/Spells.aspx?ID=148), [Hydraulic Push](/Spells.aspx?ID=154)\r\n\r\n**Hydraulic Asphyxiation** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)) **Requirement** The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4 actions' worth of air (or twice that on a critical failure).\r\n\r\n\n\n", "name": "Merfolk Wavecaller", "npc": false, "perception": 8, "pfs": "Standard", "rarity": "common", "reflex_save": 6, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 235\r\n\r\n**Creature Family** [Merfolk](/MonsterFamilies.aspx?ID=73)\r\n\r\n\r\n**HP** 30\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +6\r\n\r\n**Will** +10\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMerfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.\r\n", "sense": "low-light vision", "sense_markdown": "low-light vision", "size": [ "Medium" ], "skill": [ "Athletics +7", "Deception +6", "Nature +8", "Religion +8" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Deception](/Skills.aspx?ID=5) +6, [Nature](/Skills.aspx?ID=10) +8, [Religion](/Skills.aspx?ID=13) +8", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 235" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 235", "speed": { "land": 5, "max": 30, "swim": 30 }, "speed_markdown": "5 feet, swim 30 feet", "speed_raw": "5 feet, swim 30 feet", "spell": [ "Charm", "Heal", "Hydraulic Push", "Dancing Lights", "Detect Magic", "Electric Arc", "Ray of Frost", "Stabilize" ], "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Dancing Lights](/Spells.aspx?ID=58), [Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Heal](/Spells.aspx?ID=148), [Hydraulic Push](/Spells.aspx?ID=154), [Ray of Frost](/Spells.aspx?ID=245), [Stabilize](/Spells.aspx?ID=307)", "strength": 3, "strongest_save": [ "will" ], "summary": "Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.", "summary_markdown": "Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic.", "text": " Merfolk Wavecaller Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Merfolk Wavecaller Source Bestiary pg. 235 Perception +8; low-light vision Languages Aquan, Common Skills Athletics +7, Deception +6, Nature +8, Religion +8 Str +3 Dex +2 Con +1 Int +0 Wis +4 Cha +2 Items Dagger --- AC 17 Fort +7 Ref +6 Will +10 HP 30 --- Speed 5 feet, swim 30 feet Melee Single Action dagger +9 (Agile, versatile S), Damage 1d4+3 piercing Ranged Single Action dagger +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing Primal Prepared Spells DC 18, attack +10 - Cantrips (1st) Dancing Lights, Detect Magic, Electric Arc, Ray of Frost, Stabilize - 1st Charm, Heal, Hydraulic Push Hydraulic Asphyxiation Single Action (Divine, Evocation, Water) Requirement The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath. Effect The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4 actions' worth of air (or twice that on a critical failure). ", "trait": [ "Aquatic", "Humanoid", "Merfolk", "N", "Medium" ], "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Humanoid](/Traits.aspx?ID=91), [Merfolk](/Traits.aspx?ID=227)", "trait_raw": [ "Aquatic", "Humanoid", "Merfolk" ], "type": "Creature", "url": "/Monsters.aspx?ID=299", "vision": "Low-light vision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 10, "wisdom": 4 }