{ "ac": 16, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -1, "constitution": 4, "creature_ability": [ "Electrolocation", "Strafing Rush", "Swift Swimmer" ], "creature_family": "Ray", "creature_family_markdown": "[Ray](/MonsterFamilies.aspx?ID=149)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 6, "hp": 24, "hp_raw": "24", "id": "creature-786", "image": [ "/Images/Monsters/Ray_MantaRay.png" ], "intelligence": -4, "language_markdown": "", "level": 1, "markdown": "[Manta Ray](/Monsters.aspx?ID=786)\r\n\r\n\r\n\r\n\r\n\r\nWhile manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don't make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages.\r\n\r\n\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Manta Ray](/Monsters.aspx?ID=786)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 226 2.0\n\n**Perception** +6; electrolocation (imprecise) 30 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +1\r\n\r\n**Cha** -1\r\n\r\n\r\n**Electrolocation** A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 16 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 24\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** swim 40 feet\r\n\r\n**Melee**\r\n\r\ntail +8 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d8+3 bludgeoning\n\n**Strafing Rush** The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.\r\n\r\n**Swift Swimmer** The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.\r\n\r\n\n\n", "name": "Manta Ray", "npc": false, "perception": 6, "pfs": "Standard", "rarity": "common", "reflex_save": 9, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 226 2.0\r\n\r\n**Creature Family** [Ray](/MonsterFamilies.aspx?ID=149)\r\n\r\n\r\n**HP** 24\r\n\r\n**AC** 16\r\n\r\n**Fort** +6\r\n\r\n**Ref** +9\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWhile manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in …\r\n", "sense": "electrolocation (imprecise) 30 feet, low-light vision ", "sense_markdown": "electrolocation (imprecise) 30 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)", "size": [ "Large" ], "skill": [ "Athletics +8" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 226" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 226 2.0", "speed": { "max": 40, "swim": 40 }, "speed_markdown": "swim 40 feet", "speed_raw": "swim 40 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in …", "summary_markdown": "While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in …", "text": " Manta Ray While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don't make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages. Recall Knowledge - Animal (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Manta Ray Source Bestiary 2 pg. 226 2.0 Perception +6; electrolocation (imprecise) 30 feet, low-light vision Languages Skills Athletics +8 Str +3 Dex +3 Con +4 Int -4 Wis +1 Cha -1 Electrolocation A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself. --- AC 16 Fort +6 Ref +9 Will +6 HP 24 --- Speed swim 40 feet Melee Single Action tail +8 (Agile), Damage 1d8+3 bludgeoning Strafing Rush Single Action The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage. Swift Swimmer Two Actions The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions. ", "trait": [ "Animal", "Aquatic", "N", "Large" ], "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)", "trait_raw": [ "Animal", "Aquatic" ], "type": "Creature", "url": "/Monsters.aspx?ID=786", "vision": "Low-light vision", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": {}, "will_save": 6, "wisdom": 1 }