{ "ac": 36, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -2, "constitution": 5, "creature_ability": [ "Deep Breath", "Capsize", "Fling", "Shell Defense", "Swallow Whole" ], "creature_family_markdown": "", "dexterity": 0, "exclude_from_search": false, "fortitude_save": 26, "hp": 270, "hp_raw": "270", "id": "creature-1458", "intelligence": -4, "language_markdown": "", "level": 14, "markdown": "[Mammoth Turtle](/Monsters.aspx?ID=1458)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Mammoth Turtle](/Monsters.aspx?ID=1458)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 31\n\n**Perception** +24; [low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +28\r\n\r\n\r\n**Str** +9\r\n\r\n**Dex** +0\r\n\r\n**Con** +5\r\n\r\n**Int** -4\r\n\r\n**Wis** +5\r\n\r\n**Cha** -2\r\n\r\n\r\n**Deep Breath** The mammoth turtle can hold its breath for 4 hours.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 36 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +26 \n\n\r\n\r\n**HP** 270\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet, swim 50 feet\r\n\r\n**Melee**\r\n\r\njaws +29,\r\n**Damage** 3d12+14 piercing plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\n\n**Capsize** ([Attack](/Traits.aspx?ID=15), [Move](/Traits.aspx?ID=114)) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 43 [Athletics](/Skills.aspx?ID=3) check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's [Sailing Lore](/Skills.aspx?ID=8) DC, whichever is higher.\r\n\r\n**Fling** **Requirements** The turtle has a creature [grabbed](/Conditions.aspx?ID=20) in its jaws; **Effect** The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall.\r\n\r\n**Shell Defense** The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 38, but it can't act except to reemerge, which it can do as a single action.\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** Large, 3d12+10 bludgeoning, Rupture 38\r\n\r\n", "name": "Mammoth Turtle", "npc": false, "perception": 24, "rarity": "rare", "reflex_save": 22, "release_date": "2021-07-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 31\n\n\r\n**HP** 270\r\n\r\n**AC** 36\r\n\r\n**Fort** +26\r\n\r\n**Ref** +22\r\n\r\n**Will** +26\r\n\r\n**Perception** +24\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " low-light vision , scent (imprecise) 30 feet", "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet", "size": [ "Gargantuan" ], "skill": [ "Athletics +28" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +28", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 31" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 31", "speed": { "land": 20, "max": 50, "swim": 50 }, "speed_markdown": "20 feet, swim 50 feet", "speed_raw": "20 feet, swim 50 feet", "spell_markdown": "", "spoilers": "Fists of the Ruby Phoenix", "strength": 9, "strongest_save": [ "fort", "fortitude", "will" ], "text": " Mammoth Turtle Recall Knowledge - Animal (Nature): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Mammoth Turtle Source Pathfinder #166: Despair on Danger Island pg. 31 Perception +24; low-light vision, scent (imprecise) 30 feet Languages Skills Athletics +28 Str +9 Dex +0 Con +5 Int -4 Wis +5 Cha -2 Deep Breath The mammoth turtle can hold its breath for 4 hours. --- AC 36 Fort +26 Ref +22 Will +26 HP 270 --- Speed 20 feet, swim 50 feet Melee Single Action jaws +29, Damage 3d12+14 piercing plus Improved Grab Capsize Single Action (Attack, Move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 43 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher. Fling Single Action Requirements The turtle has a creature grabbed in its jaws; Effect The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall. Shell Defense Single Action The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 38, but it can't act except to reemerge, which it can do as a single action. Swallow Whole Single Action Large, 3d12+10 bludgeoning, Rupture 38 ", "trait": [ "Animal", "Rare", "N", "Gargantuan" ], "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Animal", "Rare" ], "type": "Creature", "url": "/Monsters.aspx?ID=1458", "vision": "Low-light vision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 26, "wisdom": 5 }