{ "ac": 16, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 3, "creature_ability": [ "Attack of Opportunity", "Shield Block", "Deep Breath", "Terrain Advantage" ], "creature_family": "Lizardfolk", "creature_family_markdown": "[Lizardfolk](/MonsterFamilies.aspx?ID=71)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 8, "hp": 21, "hp_raw": "21", "id": "creature-291", "image": [ "/Images/Monsters/Lizardfolk_LizardfolkDefender.png" ], "intelligence": -1, "language": [ "Draconic", "Iruxi" ], "language_markdown": "[Draconic](/Languages.aspx?ID=2), [Iruxi](/Languages.aspx?ID=32)", "level": 1, "markdown": "[Lizardfolk Defender](/Monsters.aspx?ID=291)\r\n\r\n\r\n\r\n\r\n\r\nThe lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Lizardfolk Defender](/Monsters.aspx?ID=291)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 230\n\n**Perception** +7\r\n\r\n**Languages**\r\n[Draconic](/Languages.aspx?ID=2), [Iruxi](/Languages.aspx?ID=32)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +6, [Survival](/Skills.aspx?ID=16) +5\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[Flail](/Weapons.aspx?ID=19), [wooden shield](/Shields.aspx?ID=2) (Hardness 3, HP 12, BT 6), [Javelin](/Weapons.aspx?ID=71) (3)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 16 (18 with shield raised)\r\n\r\n**Fort** +8 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +5 \n\n\r\n\r\n**HP** 21\n\n**Attack of Opportunity**
**Shield Block** \r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet, swim 15 feet\r\n\r\n**Melee**\r\n\r\nflail +8 ([Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Melee**\r\n\r\njaws +8,\r\n**Damage** 1d6+3 piercing\r\n\r\n**Melee**\r\n\r\ntail +8 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+3 bludgeoning\r\n\r\n**Ranged**\r\n\r\njavelin +7 ([thrown 30 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+3 piercing\n\n**Deep Breath** A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).\r\n\r\n**Terrain Advantage** Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are [flat-footed](/Conditions.aspx?ID=16) to the lizardfolk defender.\r\n\r\n\n\n", "name": "Lizardfolk Defender", "npc": false, "perception": 7, "pfs": "Standard", "rarity": "common", "reflex_save": 7, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 230\r\n\r\n**Creature Family** [Lizardfolk](/MonsterFamilies.aspx?ID=71)\r\n\r\n\r\n**HP** 21\r\n\r\n**AC** 16\r\n\r\n**Fort** +8\r\n\r\n**Ref** +7\r\n\r\n**Will** +5\r\n\r\n**Perception** +7\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of …\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +5", "Athletics +6", "Survival +5" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +6, [Survival](/Skills.aspx?ID=16) +5", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 230" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 230", "speed": { "land": 25, "max": 25, "swim": 15 }, "speed_markdown": "25 feet, swim 15 feet", "speed_raw": "25 feet, swim 15 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of …", "summary_markdown": "The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of …", "text": " Lizardfolk Defender The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Lizardfolk Defender Source Bestiary pg. 230 Perception +7 Languages Draconic, Iruxi Skills Acrobatics +5, Athletics +6, Survival +5 Str +3 Dex +2 Con +3 Int -1 Wis +2 Cha +0 Items Flail, wooden shield (Hardness 3, HP 12, BT 6), Javelin (3) --- AC 16 (18 with shield raised) Fort +8 Ref +7 Will +5 HP 21 Attack of Opportunity Reaction Shield Block Reaction --- Speed 25 feet, swim 15 feet Melee Single Action flail +8 (Disarm, Sweep, Trip), Damage 1d6+3 bludgeoning Melee Single Action jaws +8, Damage 1d6+3 piercing Melee Single Action tail +8 (Agile), Damage 1d4+3 bludgeoning Ranged Single Action javelin +7 (thrown 30 feet), Damage 1d6+3 piercing Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes). Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender. ", "trait": [ "Humanoid", "Lizardfolk", "N", "Medium" ], "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Lizardfolk](/Traits.aspx?ID=226)", "trait_raw": [ "Humanoid", "Lizardfolk" ], "type": "Creature", "url": "/Monsters.aspx?ID=291", "weakest_save": [ "will" ], "weakness": {}, "will_save": 5, "wisdom": 2 }