{ "ac": 21, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 3, "constitution": 0, "creature_ability": [ "Change Shape", "Silent Lightning", "Wingbeat" ], "creature_family_markdown": "", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 8, "hp": 60, "hp_raw": "60", "id": "creature-1757", "image": [ "/Images/Monsters/Kadlaka.png" ], "intelligence": 2, "language": [ "Common", "Sylvan" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)", "level": 4, "markdown": "[Kadlaka](/Monsters.aspx?ID=1757)\r\n\r\n\r\n\r\n\r\n\r\nKadlakas—strong, lanky humanoids with raven-like features—combine the most formidable aspects of talented hunters and airborne scouts, to say nothing of their potent magical powers over thunder and lightning. Though they shy from most humanoids, kadlakas readily form friendships with ravens and other birds, and they sometimes make temporary alliances with people who prove themselves capable stewards of wild animals and the natural order of things. When they do settle on a roost—whether for a single season or a lifetime—kadlakas often position themselves as guardians of a natural feature or local flock. Because a kadlaka's natural form might frighten humanoid travelers, they often take on the guise of a human or other common bipedal ancestry to gain information and pass on warnings.\r\n\r\n\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Kadlaka](/Monsters.aspx?ID=1757)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 84\n\n**Perception** +14; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Crafting](/Skills.aspx?ID=4) +10, [Diplomacy](/Skills.aspx?ID=6) +9, [Intimidation](/Skills.aspx?ID=7) +11, [Nature](/Skills.aspx?ID=10) +10, [Stealth](/Skills.aspx?ID=15) +11, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +5\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 21 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 60\n\n**Resistances**\r\n[electricity](/Traits.aspx?ID=56) 5, [sonic](/Traits.aspx?ID=147) 5\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet, fly 50 feet\r\n\r\n**Melee**\r\n\r\nbeak +12 ([deadly d8](/Traits.aspx?ID=174)),\r\n**Damage** 2d6+7 piercing\r\n\r\n**Melee**\r\n\r\nlongspear +12 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+7 piercing\r\n\r\n**Ranged**\r\n\r\nlightning echo +14 ([Electricity](/Traits.aspx?ID=56), [range 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d10 electricity and 1d4 persistent electricity\r\n\r\n**Primal Innate Spells** DC 20\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Feather Fall](/Spells.aspx?ID=111) (×3)\r\n- **2nd**\r\n[Animal Messenger](/Spells.aspx?ID=11) (ravens only), [Speak with Animals](/Spells.aspx?ID=293)\r\n- **Constant (2nd)**\r\n[Pass Without Trace](/Spells.aspx?ID=215)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The kadlaka can change their appearance to that of a Medium [humanoid](/Traits.aspx?ID=91). This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the type of damage their melee Strikes deal (typically to bludgeoning). While in their humanoid shape, the kadlaka can't use Wingbeat. Each kadlaka has a fixed humanoid form—they can't adopt a different appearance each time they use this ability.\r\n\r\n**Silent Lightning** ([Illusion](/Traits.aspx?ID=92), [Primal](/Traits.aspx?ID=134)) A kadlaka's movements are practically silent. Against a creature using only hearing to perceive them, they gain a +4 circumstance bonus to their [Stealth](/Skills.aspx?ID=15) check. As normal, this benefit also improves the kadlaka's Stealth DC.\r\n\r\n**Wingbeat** ([Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134), [Sonic](/Traits.aspx?ID=147)) The kadlaka beats their wings with a mighty peal of thunder. Creatures in a 15-foot emanation take 5d6 sonic damage (DC 21 [basic](/Rules.aspx?ID=329) Fortitude save). On a failed save, the creature is also [pushed](/Rules.aspx?ID=451) 5 feet away from the kadlaka. The kadlaka can't use Wingbeat again for 1d4 rounds.\r\n\r\n\r\n\r\n", "name": "Kadlaka", "npc": false, "perception": 14, "rarity": "rare", "reflex_save": 13, "release_date": "2022-01-26", "resistance": { "electricity": 5, "sonic": 5 }, "resistance_markdown": "[electricity](/Traits.aspx?ID=56) 5, [sonic](/Traits.aspx?ID=147) 5", "resistance_raw": " electricity 5, sonic 5", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 84\n\n\r\n**HP** 60\r\n\r\n**AC** 21\r\n\r\n**Fort** +8\r\n\r\n**Ref** +13\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n\r\n\r\n\r\n---\r\n\r\n\r\nKadlakas—strong, lanky humanoids with raven-like features—combine the most formidable aspects of talented hunters and airborne scouts, to say nothing …\r\n", "sense": " low-light vision ", "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)", "size": [ "Medium" ], "skill": [ "Acrobatics +11", "Crafting +10", "Diplomacy +9", "Intimidation +11", "Nature +10", "Stealth +11", "Survival +10" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Crafting](/Skills.aspx?ID=4) +10, [Diplomacy](/Skills.aspx?ID=6) +9, [Intimidation](/Skills.aspx?ID=7) +11, [Nature](/Skills.aspx?ID=10) +10, [Stealth](/Skills.aspx?ID=15) +11, [Survival](/Skills.aspx?ID=16) +10", "source": [ "Pathfinder #175: Broken Tusk Moon" ], "source_raw": [ "Pathfinder #175: Broken Tusk Moon pg. 84" ], "source_category": "Adventure Paths", "source_group": "Quest for the Frozen Flame", "source_markdown": "[Pathfinder #175: Broken Tusk Moon](/Sources.aspx?ID=112) pg. 84", "speed": { "fly": 50, "land": 25, "max": 50 }, "speed_markdown": "25 feet, fly 50 feet", "speed_raw": "25 feet, fly 50 feet", "spell": [ "Animal Messenger", "Speak with Animals", "Charm", "Feather Fall", "Pass Without Trace" ], "spell_markdown": "[Animal Messenger](/Spells.aspx?ID=11), [Charm](/Spells.aspx?ID=34), [Feather Fall](/Spells.aspx?ID=111), [Pass Without Trace](/Spells.aspx?ID=215), [Speak with Animals](/Spells.aspx?ID=293)", "spoilers": "Quest for the Frozen Flame", "stealth": "11", "strength": 3, "strongest_save": [ "will" ], "summary": "Kadlakas—strong, lanky humanoids with raven-like features—combine the most formidable aspects of talented hunters and airborne scouts, to say nothing …", "summary_markdown": "Kadlakas—strong, lanky humanoids with raven-like features—combine the most formidable aspects of talented hunters and airborne scouts, to say nothing …", "text": " Kadlaka Kadlakas—strong, lanky humanoids with raven-like features—combine the most formidable aspects of talented hunters and airborne scouts, to say nothing of their potent magical powers over thunder and lightning. Though they shy from most humanoids, kadlakas readily form friendships with ravens and other birds, and they sometimes make temporary alliances with people who prove themselves capable stewards of wild animals and the natural order of things. When they do settle on a roost—whether for a single season or a lifetime—kadlakas often position themselves as guardians of a natural feature or local flock. Because a kadlaka's natural form might frighten humanoid travelers, they often take on the guise of a human or other common bipedal ancestry to gain information and pass on warnings. Recall Knowledge - Beast (Arcana, Nature): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Kadlaka Source Pathfinder #175: Broken Tusk Moon pg. 84 Perception +14; low-light vision Languages Common, Sylvan Skills Acrobatics +11, Crafting +10, Diplomacy +9, Intimidation +11, Nature +10, Stealth +11, Survival +10 Str +3 Dex +5 Con +0 Int +2 Wis +4 Cha +3 --- AC 21 Fort +8 Ref +13 Will +14 HP 60 Resistances electricity 5, sonic 5 --- Speed 25 feet, fly 50 feet Melee Single Action beak +12 (deadly d8), Damage 2d6+7 piercing Melee Single Action longspear +12 (reach 10 feet), Damage 1d8+7 piercing Ranged Single Action lightning echo +14 (Electricity, range 60 feet), Damage 2d10 electricity and 1d4 persistent electricity Primal Innate Spells DC 20 - 1st Charm, Feather Fall (×3) - 2nd Animal Messenger (ravens only), Speak with Animals - Constant (2nd) Pass Without Trace Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The kadlaka can change their appearance to that of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the type of damage their melee Strikes deal (typically to bludgeoning). While in their humanoid shape, the kadlaka can't use Wingbeat. Each kadlaka has a fixed humanoid form—they can't adopt a different appearance each time they use this ability. Silent Lightning (Illusion, Primal) A kadlaka's movements are practically silent. Against a creature using only hearing to perceive them, they gain a +4 circumstance bonus to their Stealth check. As normal, this benefit also improves the kadlaka's Stealth DC. Wingbeat Two Actions (Evocation, Primal, Sonic) The kadlaka beats their wings with a mighty peal of thunder. Creatures in a 15-foot emanation take 5d6 sonic damage (DC 21 basic Fortitude save). On a failed save, the creature is also pushed 5 feet away from the kadlaka. The kadlaka can't use Wingbeat again for 1d4 rounds. Kadlaka Feathers Kadlakas occasionally gift their feathers as tokens of friendship and esteem or to repay a debt of honor. This gift is usually a single feather, but it's no insignificant thing—a kadlaka's primary flight feathers can be as long as a human's arm, and once gifted, a feather doesn't grow back. Even more impressively, kadlakas can weave one of their feathers into a headband or armband to imbue it with magical properties. ", "trait": [ "Beast", "Rare", "LN", "Medium" ], "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Beast", "Rare" ], "type": "Creature", "url": "/Monsters.aspx?ID=1757", "vision": "Low-light vision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 14, "wisdom": 4 }