{ "ac": 17, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 3, "creature_ability": [ "Wounded Arm", "Chill Breath" ], "creature_family_markdown": "", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 12, "hp": 50, "hp_raw": "50 (currently 25)", "id": "creature-2219", "intelligence": 0, "language": [ "Common", "Jotun" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8)", "level": 3, "markdown": "[Jurgrindor](/Monsters.aspx?ID=2219)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Jurgrindor](/Monsters.aspx?ID=2219)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 31\n\n**Perception** +9; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10, [Crafting](/Skills.aspx?ID=4) +7, [Intimidation](/Skills.aspx?ID=7) +9, [Stealth](/Skills.aspx?ID=15) +8\r\n\r\n\r\n**Str** +5\r\n\r\n**Dex** +1\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[battered breastplate](/Armor.aspx?ID=10)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +9 \n\n\r\n\r\n**HP** 50\r\n(currently 25)\n\n**Wounded Arm** Jurgrindor's left arm is dreadfully wounded, courtesy of Amiri's greatsword. The discomfort of this wound causes Jurgrindor to take a –2 circumstance penalty to his Armor Class and Strikes (these modifications are included in his stats). At the end of each of his turns, Jurgrindor must succeed at a DC 12 flat check or the wound begins to bleed again, dealing him 1d6 [persistent bleed damage](/Conditions.aspx?ID=29). He can't use [Catch Rock](/MonsterAbilities.aspx?ID=7) or [Throw Rock](/MonsterAbilities.aspx?ID=38) (as typical giants) until he's healed back to full hit points.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n\r\nfist +10 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+8 bludgeoning\n\n**Chill Breath** ([Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [primal Jurgrindor breathes out a 15-foot cone of freezing moisture that quickly condenses into ice](/Traits.aspx?ID=134), [dealing 2d6 cold damage](/Traits.aspx?ID=27)) \r\n\r\n", "name": "Jurgrindor", "npc": false, "perception": 9, "rarity": "unique", "reflex_save": 6, "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 31\n\n\r\n**HP** 50 (currently 25)\r\n\r\n**AC** 17\r\n\r\n**Fort** +12\r\n\r\n**Ref** +6\r\n\r\n**Will** +9\r\n\r\n**Perception** +9\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " low-light vision ", "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)", "size": [ "Large" ], "skill": [ "Athletics +10", "Crafting +7", "Intimidation +9", "Stealth +8" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10, [Crafting](/Skills.aspx?ID=4) +7, [Intimidation](/Skills.aspx?ID=7) +9, [Stealth](/Skills.aspx?ID=15) +8", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 31" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 31", "speed": { "land": 30, "max": 30 }, "speed_markdown": "30 feet", "speed_raw": "30 feet", "spell_markdown": "", "spoilers": "Kingmaker", "stealth": "8", "strength": 5, "strongest_save": [ "fort", "fortitude" ], "text": " Jurgrindor Recall Knowledge - Humanoid (Society): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Jurgrindor Source Kingmaker Adventure Path pg. 31 Perception +9; low-light vision Languages Common, Jotun Skills Athletics +10, Crafting +7, Intimidation +9, Stealth +8 Str +5 Dex +1 Con +3 Int +0 Wis +2 Cha +0 Items battered breastplate --- AC 17 Fort +12 Ref +6 Will +9 HP 50 (currently 25) Wounded Arm Jurgrindor's left arm is dreadfully wounded, courtesy of Amiri's greatsword. The discomfort of this wound causes Jurgrindor to take a –2 circumstance penalty to his Armor Class and Strikes (these modifications are included in his stats). At the end of each of his turns, Jurgrindor must succeed at a DC 12 flat check or the wound begins to bleed again, dealing him 1d6 persistent bleed damage. He can't use Catch Rock or Throw Rock (as typical giants) until he's healed back to full hit points. --- Speed 30 feet Melee Single Action fist +10 (Agile, reach 10 feet), Damage 1d8+8 bludgeoning Chill Breath Single Action (Cold, Evocation, primal Jurgrindor breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 2d6 cold damage) ", "trait": [ "Cold", "Giant", "Humanoid", "Unique", "CE", "Large" ], "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Giant](/Traits.aspx?ID=79), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Cold", "Giant", "Humanoid", "Unique" ], "type": "Creature", "url": "/Monsters.aspx?ID=2219", "vision": "Low-light vision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 9, "wisdom": 2 }