{ "ac": 13, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 1, "creature_ability": [ "Group Impression" ], "creature_family": "Magistrates", "creature_family_markdown": "[Magistrates](/MonsterFamilies.aspx?ID=189)", "dexterity": -1, "exclude_from_search": false, "fortitude_save": 5, "hp": 9, "hp_raw": "9", "id": "creature-917", "intelligence": 4, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": -1, "markdown": "[Judge](/NPCs.aspx?ID=917)\r\n\r\n\r\n\r\n\r\n\r\nThese magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law regardless of station, with minimal sentimentality toward rationalization and justification of why the law was broken. Yet expectations and practice are not always the same thing. For every unbiased justice, there is one who is zealously confident in their own agenda. In a court case or other legal proceeding, the judge is a 6th-level challenge.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Judge](/NPCs.aspx?ID=917)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 224\n\n**Perception** +8; (15 to [Sense Motive](/Actions.aspx?ID=85)) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +8, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +12, [Legal Lore](/Skills.aspx?ID=8) +16, [Society](/Skills.aspx?ID=14) +14\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** -1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n\r\n\r\n**Group Impression** When the judge [Makes an Impression](/Traits.aspx?ID=133), they can compare their [Diplomacy](/Skills.aspx?ID=6) check result to the Will DCs of up to four targets instead of one.\r\n\r\n**Items**\r\nbooks (laws and rhetoric; worth 3 gp), gavel, [judge's robes](/Equipment.aspx?ID=15)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 13 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +1 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 9\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\ngavel +4,\r\n**Damage** 1d4 bludgeoning\r\n\r\n**Melee**\r\n\r\nfist +4 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4 bludgeoning\r\n\r\n**Ranged**\r\n\r\ngavel +3 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4 bludgeoning\n\n\n\n", "name": "Judge", "npc": true, "perception": 8, "pfs": "Limited", "rarity": "common", "reflex_save": 1, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 224\r\n\r\n**Creature Family** [Magistrates](/MonsterFamilies.aspx?ID=189)\r\n\r\n\r\n**HP** 9\r\n\r\n**AC** 13\r\n\r\n**Fort** +5\r\n\r\n**Ref** +1\r\n\r\n**Will** +14\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law …\r\n", "sense": "(15 to Sense Motive ) ", "sense_markdown": "(15 to [Sense Motive](/Actions.aspx?ID=85)) ", "size": [ "Medium" ], "skill": [ "Deception +8", "Diplomacy +12", "Intimidation +12", "Legal Lore +16", "Society +14" ], "skill_markdown": "[Deception](/Skills.aspx?ID=5) +8, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +12, [Legal Lore](/Skills.aspx?ID=8) +16, [Society](/Skills.aspx?ID=14) +14", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 224" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 224", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 0, "strongest_save": [ "will" ], "summary": "These magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law …", "summary_markdown": "These magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law …", "text": " Judge These magistrates have the final say on the intent and spirit of the law. Properly exercised, the duty of a judge is the strict adherence to the law regardless of station, with minimal sentimentality toward rationalization and justification of why the law was broken. Yet expectations and practice are not always the same thing. For every unbiased justice, there is one who is zealously confident in their own agenda. In a court case or other legal proceeding, the judge is a 6th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Judge Source Gamemastery Guide pg. 224 Perception +8; (15 to Sense Motive) Languages Common Skills Deception +8, Diplomacy +12, Intimidation +12, Legal Lore +16, Society +14 Str +0 Dex -1 Con +1 Int +4 Wis +4 Cha +2 Group Impression When the judge Makes an Impression, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one. Items books (laws and rhetoric; worth 3 gp), gavel, judge's robes --- AC 13 Fort +5 Ref +1 Will +14 HP 9 --- Speed 25 feet Melee Single Action gavel +4, Damage 1d4 bludgeoning Melee Single Action fist +4 (Agile, Nonlethal), Damage 1d4 bludgeoning Ranged Single Action gavel +3 (thrown 10 feet), Damage 1d4 bludgeoning\n", "trait": [ "Human", "Humanoid", "LN", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=917", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 14, "wisdom": 4 }