{ "ac": 31, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 5, "constitution": 7, "creature_ability": [ "Host Scent", "Expel Infestation", "Isqulugia", "Malleability", "Swamp Stride" ], "creature_family_markdown": "", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 24, "hp": 230, "hp_raw": "230", "id": "creature-705", "image": [ "/Images/Monsters/Isqulug.png" ], "immunity": [ "swarm mind" ], "immunity_markdown": "[swarm mind](/MonsterAbilities.aspx?ID=36)", "intelligence": 3, "language": [ "Aklo" ], "language_markdown": "[Aklo](/Languages.aspx?ID=13)", "level": 11, "markdown": "[Isqulug](/Monsters.aspx?ID=705)\r\n\r\n\r\n\r\n\r\n\r\nThe isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug—its “body” is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence.\r\n\r\n\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Isqulug](/Monsters.aspx?ID=705)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 149 2.0\n\n**Perception** +24; [greater darkvision](/MonsterAbilities.aspx?ID=12), host scent 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +22, [Athletics](/Skills.aspx?ID=3) +24, [Nature](/Skills.aspx?ID=10) +22, [Survival](/Skills.aspx?ID=16) +22\r\n\r\n\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +7\r\n\r\n**Int** +3\r\n\r\n**Wis** +7\r\n\r\n**Cha** +5\r\n\r\n\r\n**Host Scent** An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 31 [all-around vision](/MonsterAbilities.aspx?ID=1)\r\n\r\n**Fort** +24 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +18 \n\n\r\n\r\n**HP** 230\r\n\r\n, regeneration 10 (deactivated by cold)\r\n\r\n**Immunities**\r\n[swarm mind](/MonsterAbilities.aspx?ID=36)\r\n\r\n**Resistances**\r\nfire 10\r\n\r\n**Weaknesses**\r\ncold 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet, swim 25 feet; swamp stride\r\n\r\n**Melee**\r\n\r\ntentacle +22 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+11 bludgeoning plus isqulugia\r\n\r\n**Primal Innate Spells** DC 30, attack +22\r\n- **Cantrips (5th)**\r\n[Dancing Lights](/Spells.aspx?ID=58)\r\n- **Cantrips (1st)**\r\n[Pass Without Trace](/Spells.aspx?ID=215)\r\n- **4th**\r\n[Fly](/Spells.aspx?ID=125)\r\n- **5th**\r\n[Control Water](/Spells.aspx?ID=51), [Entangle](/Spells.aspx?ID=103) (at will), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Obscuring Mist](/Spells.aspx?ID=210) (at will)\r\n- **6th**\r\n[Tangling Creepers](/Spells.aspx?ID=331)\r\n\r\n**Expel Infestation** The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes [stupefied 1](/Conditions.aspx?ID=37) for 1d4 rounds, during which it can't Expel Infestation.\r\n\r\n**Isqulugia** ([Disease](/Traits.aspx?ID=46), [Incapacitation](/Traits.aspx?ID=93), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157), [Virulent](/Traits.aspx?ID=162)) Isqulugia's [sickened](/Conditions.aspx?ID=34), [slowed](/Conditions.aspx?ID=35), and [paralyzed](/Conditions.aspx?ID=28) conditions can't be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude; **Stage 1** sickened 1 (1 hour); **Stage 2** [fatigued](/Conditions.aspx?ID=15) and sickened 2 (1 day); **Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage 5** the creature dies, and its body violently transforms into a new isqulug. [_Wish_](/Spells.aspx?ID=377), similar magic, or a 9th-level [resurrect](/Rituals.aspx?ID=20) ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.\r\n\r\n**Malleability** The isqulug can [Squeeze](/Actions.aspx?ID=31) through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.\r\n\r\n**Swamp Stride** An isqulug ignores difficult terrain that's caused by typical features of swamps.\r\n\r\n\r\n\r\n", "name": "Isqulug", "npc": false, "perception": 24, "pfs": "Standard", "rarity": "uncommon", "reflex_save": 20, "release_date": "2020-05-27", "resistance": { "fire": 10 }, "resistance_markdown": "fire 10", "resistance_raw": "fire 10", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 149 2.0\n\n\r\n**HP** 230\r\n\r\n**AC** 31\r\n\r\n**Fort** +24\r\n\r\n**Ref** +20\r\n\r\n**Will** +18\r\n\r\n**Perception** +24\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of …\r\n", "sense": " greater darkvision , host scent 30 feet", "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), host scent 30 feet", "size": [ "Medium" ], "skill": [ "Acrobatics +22", "Athletics +24", "Nature +22", "Survival +22" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +22, [Athletics](/Skills.aspx?ID=3) +24, [Nature](/Skills.aspx?ID=10) +22, [Survival](/Skills.aspx?ID=16) +22", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 149" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 149 2.0", "speed": { "land": 25, "max": 25, "swim": 25 }, "speed_markdown": "25 feet, swim 25 feet; swamp stride", "speed_raw": "25 feet, swim 25 feet; swamp stride", "spell": [ "Tangling Creepers", "Control Water", "Entangle", "Hallucinatory Terrain", "Obscuring Mist", "Fly", "Dancing Lights", "Pass Without Trace" ], "spell_markdown": "[Control Water](/Spells.aspx?ID=51), [Dancing Lights](/Spells.aspx?ID=58), [Entangle](/Spells.aspx?ID=103), [Fly](/Spells.aspx?ID=125), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Obscuring Mist](/Spells.aspx?ID=210), [Pass Without Trace](/Spells.aspx?ID=215), [Tangling Creepers](/Spells.aspx?ID=331)", "strength": 7, "strongest_save": [ "fort", "fortitude" ], "summary": "The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of …", "summary_markdown": "The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of …", "text": " Isqulug The isqulug's appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug—its “body” is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence. Recall Knowledge - Aberration (Occultism): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Isqulug Source Bestiary 2 pg. 149 2.0 Perception +24; greater darkvision, host scent 30 feet Languages Aklo Skills Acrobatics +22, Athletics +24, Nature +22, Survival +22 Str +7 Dex +5 Con +7 Int +3 Wis +7 Cha +5 Host Scent An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease. --- AC 31 all-around vision Fort +24 Ref +20 Will +18 HP 230 , regeneration 10 (deactivated by cold) Immunities swarm mind Resistances fire 10 Weaknesses cold 10 --- Speed 25 feet, swim 25 feet; swamp stride Melee Single Action tentacle +22 (Agile, reach 10 feet), Damage 2d12+11 bludgeoning plus isqulugia Primal Innate Spells DC 30, attack +22 - Cantrips (5th) Dancing Lights - Cantrips (1st) Pass Without Trace - 4th Fly - 5th Control Water, Entangle (at will), Hallucinatory Terrain, Obscuring Mist (at will) - 6th Tangling Creepers Expel Infestation Two Actions The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes stupefied 1 for 1d4 rounds, during which it can't Expel Infestation. Isqulugia (Disease, Incapacitation, Primal, Transmutation, Virulent) Isqulugia's sickened, slowed, and paralyzed conditions can't be removed until this affliction is removed; Saving Throw DC 30 Fortitude; Stage 1 sickened 1 (1 hour); Stage 2 fatigued and sickened 2 (1 day); Stage 3 fatigued and slowed 1 (1 day); Stage 4 paralyzed (1 day); Stage 5 the creature dies, and its body violently transforms into a new isqulug. Wish , similar magic, or a 9th-level resurrect ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life. Malleability The isqulug can Squeeze through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing. Swamp Stride An isqulug ignores difficult terrain that's caused by typical features of swamps. Exiles from Beyond These disgusting parasites originally manifested in the First World, but the fey denizens of that realm found them too awful to endure and exiled them to the Material Plane. Over time, the isqulugs sloughed off their fey features for new, more powerful bodies of their own. Reports of stranger variants flourishing in areas such as demon-defiled Tanglebriar and remote fungi-ridden vaults in Orv, however, suggest their foothold on Golarion has become more established than previously thought. ", "trait": [ "Aberration", "Amphibious", "Uncommon", "NE", "Medium" ], "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Amphibious](/Traits.aspx?ID=207), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Aberration", "Amphibious", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=705", "vision": "Greater darkvision", "weakest_save": [ "will" ], "weakness": { "cold": 10 }, "weakness_markdown": "cold 10", "weakness_raw": "cold 10", "will_save": 18, "wisdom": 7 }