{ "ac": 26, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 3, "creature_ability": [ "Naturally Invisible", "Sneak Attack", "Swift Tracker" ], "creature_family": "Elemental, Air", "creature_family_markdown": "[Elemental, Air](/MonsterFamilies.aspx?ID=41)", "dexterity": 6, "exclude_from_search": false, "fortitude_save": 14, "hp": 70, "hp_raw": "70", "id": "creature-179", "immunity": [ "bleed", "paralyzed", "poison", "sleep" ], "immunity_markdown": "bleed, paralyzed, poison, sleep", "intelligence": -2, "language": [ "Auran" ], "language_markdown": "[Auran](/Languages.aspx?ID=15)", "level": 7, "markdown": "[Invisible Stalker](/Monsters.aspx?ID=179)\r\n\r\n\r\n\r\n\r\n\r\nInvisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform.\r\n\r\n\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Invisible Stalker](/Monsters.aspx?ID=179)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 144\n\n**Perception** +16; darkvision\r\n\r\n**Languages**\r\n[Auran](/Languages.aspx?ID=15)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +16, [Stealth](/Skills.aspx?ID=15) +18, [Survival](/Skills.aspx?ID=16) +15\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +6\r\n\r\n**Con** +3\r\n\r\n**Int** -2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +11 \n\n\r\n\r\n**HP** 70\n\n**Immunities**\r\nbleed, paralyzed, poison, sleep\n\n**Naturally Invisible** The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet, fly 25 feet\r\n\r\n**Melee**\r\n\r\nfist +18 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d10+5 bludgeoning\n\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The invisible stalker deals 2d6 extra precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Swift Tracker** The invisible stalker moves at full Speed while Tracking.\r\n\r\n\n\n", "name": "Invisible Stalker", "npc": false, "perception": 16, "pfs": "Standard", "rarity": "common", "reflex_save": 18, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 144\r\n\r\n**Creature Family** [Elemental, Air](/MonsterFamilies.aspx?ID=41)\r\n\r\n\r\n**HP** 70\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +18\r\n\r\n**Will** +11\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\nInvisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane …\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Medium" ], "skill": [ "Acrobatics +16", "Stealth +18", "Survival +15" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +16, [Stealth](/Skills.aspx?ID=15) +18, [Survival](/Skills.aspx?ID=16) +15", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 144" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 144", "speed": { "fly": 25, "land": 25, "max": 25 }, "speed_markdown": "25 feet, fly 25 feet", "speed_raw": "25 feet, fly 25 feet", "spell_markdown": "", "stealth": "18", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane …", "summary_markdown": "Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane …", "text": " Invisible Stalker Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform. Recall Knowledge - Elemental (Arcana, Nature): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Invisible Stalker Source Bestiary pg. 144 Perception +16; darkvision Languages Auran Skills Acrobatics +16, Stealth +18, Survival +15 Str +3 Dex +6 Con +3 Int -2 Wis +2 Cha +0 --- AC 26 Fort +14 Ref +18 Will +11 HP 70 Immunities bleed, paralyzed, poison, sleep Naturally Invisible The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time. --- Speed 25 feet, fly 25 feet Melee Single Action fist +18 (Agile, Finesse), Damage 1d10+5 bludgeoning Sneak Attack The invisible stalker deals 2d6 extra precision damage to flat-footed creatures. Swift Tracker The invisible stalker moves at full Speed while Tracking. ", "trait": [ "Air", "Elemental", "N", "Medium" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Elemental](/Traits.aspx?ID=57)", "trait_raw": [ "Air", "Elemental" ], "type": "Creature", "url": "/Monsters.aspx?ID=179", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 11, "wisdom": 2 }