{ "ac": 18, "alignment": "LE", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 2, "creature_ability": [ "Infused Items", "Quick Bomber" ], "creature_family": "Geniekin", "creature_family_markdown": "[Geniekin](/MonsterFamilies.aspx?ID=145)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 5, "hp": 18, "hp_raw": "18", "id": "creature-759", "image": [ "/Images/Monsters/PlanarScion_Ifrit.png" ], "intelligence": 3, "language": [ "Common", "Ignan" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Ignan](/Languages.aspx?ID=18)", "level": 1, "markdown": "[Ifrit](/Monsters.aspx?ID=759)\r\n\r\n\r\n\r\n\r\n\r\nIfrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the [efreeti](/Monsters.aspx?ID=214) and their Dominion of Flame, but those born outside the efreet hierarchy or who choose to flee it live lives of passion in search of fame, glory, and power.\n\n Ifrits are fond of fire, but this doesn't mean they all embrace fire's destructive nature. Those who seek more productive roles in a society find inspiration in the way flames flit and dance, and they pride themselves in their skills as acrobats or dancers. The church of Sarenrae particularly welcomes ifrit fire dancers, both in appreciation of their skill and to help ensure these ifrits have a safe place apart from their more violent kin.\n\n But by and large, ifrits are drawn to professions and callings that allow them to wallow in the glories of fire. Ifrit pyrochemists apply this calling to alchemical teachings, seeing purity in every single bomb thrown or conflagration lit.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Ifrit Pyrochemist](/Monsters.aspx?ID=759)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 200 2.0\n\n**Perception** +3\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Ignan](/Languages.aspx?ID=18)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Crafting](/Skills.aspx?ID=4) +6, [Intimidation](/Skills.aspx?ID=7) +4, [Nature](/Skills.aspx?ID=10) +3, [Survival](/Skills.aspx?ID=16) +3, [Thievery](/Skills.aspx?ID=17) +6\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +3\r\n\r\n**Wis** +0\r\n\r\n**Cha** +1\r\n\r\n\r\n**Infused Items** An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: [lesser alchemist's fire](/Equipment.aspx?ID=75) (5), [lesser elixir of life](/Equipment.aspx?ID=91) (2), [lesser smokestick.](/Equipment.aspx?ID=135)\r\n\r\n**Items**\r\n[Alchemist's Tools](/Equipment.aspx?ID=2), [Dagger](/Weapons.aspx?ID=3), [Flint and Steel](/Equipment.aspx?ID=21), [formula book](/Equipment.aspx?ID=22), [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 18\n\n**Resistances**\r\nfire 1\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4 piercing\r\n\r\n**Ranged**\r\n\r\nlesser alchemist's fire +8 ([range increment 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d8 fire plus 1 [persistent fire damage](/Conditions.aspx?ID=29) and 1 fire [splash](/Traits.aspx?ID=150) damage\r\n\r\n**Primal Innate Spells** DC 16, attack +8\r\n- **Cantrips (1st)**\r\n[Produce Flame](/Spells.aspx?ID=236)\r\n\r\n**Quick Bomber** The ifrit pyrochemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.\r\n\r\n\n\n", "name": "Ifrit Pyrochemist", "npc": false, "perception": 3, "pfs": "Standard", "rarity": "common", "reflex_save": 6, "release_date": "2020-05-27", "resistance": { "fire": 1 }, "resistance_markdown": "fire 1", "resistance_raw": "fire 1", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 200 2.0\r\n\r\n**Creature Family** [Geniekin](/MonsterFamilies.aspx?ID=145)\r\n\r\n\r\n**HP** 18\r\n\r\n**AC** 18\r\n\r\n**Fort** +5\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n\r\n\r\n\r\n---\r\n\r\n\r\nIfrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the efreeti and their Dominion of …\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +6", "Crafting +6", "Intimidation +4", "Nature +3", "Survival +3", "Thievery +6" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Crafting](/Skills.aspx?ID=4) +6, [Intimidation](/Skills.aspx?ID=7) +4, [Nature](/Skills.aspx?ID=10) +3, [Survival](/Skills.aspx?ID=16) +3, [Thievery](/Skills.aspx?ID=17) +6", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 200" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 200 2.0", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell": [ "Produce Flame" ], "spell_markdown": "[Produce Flame](/Spells.aspx?ID=236)", "strength": 0, "strongest_save": [ "ref", "reflex" ], "summary": "Ifrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the efreeti and their Dominion of …", "summary_markdown": "Ifrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the efreeti and their Dominion of …", "text": " Ifrit Ifrits' blood blazes with elemental fire. Most ifrits are second-class citizens who serve under the iron heel of the efreeti and their Dominion of Flame, but those born outside the efreet hierarchy or who choose to flee it live lives of passion in search of fame, glory, and power. Ifrits are fond of fire, but this doesn't mean they all embrace fire's destructive nature. Those who seek more productive roles in a society find inspiration in the way flames flit and dance, and they pride themselves in their skills as acrobats or dancers. The church of Sarenrae particularly welcomes ifrit fire dancers, both in appreciation of their skill and to help ensure these ifrits have a safe place apart from their more violent kin. But by and large, ifrits are drawn to professions and callings that allow them to wallow in the glories of fire. Ifrit pyrochemists apply this calling to alchemical teachings, seeing purity in every single bomb thrown or conflagration lit. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Ifrit Pyrochemist Source Bestiary 2 pg. 200 2.0 Perception +3 Languages Common, Ignan Skills Acrobatics +6, Crafting +6, Intimidation +4, Nature +3, Survival +3, Thievery +6 Str +0 Dex +3 Con +2 Int +3 Wis +0 Cha +1 Infused Items An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: lesser alchemist's fire (5), lesser elixir of life (2), lesser smokestick. Items Alchemist's Tools, Dagger, Flint and Steel, formula book, Studded Leather Armor --- AC 18 Fort +5 Ref +6 Will +3 HP 18 Resistances fire 1 --- Speed 25 feet Melee Single Action dagger +8 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4 piercing Ranged Single Action lesser alchemist's fire +8 (range increment 30 feet), Damage 1d8 fire plus 1 persistent fire damage and 1 fire splash damage Primal Innate Spells DC 16, attack +8 - Cantrips (1st) Produce Flame Quick Bomber Single Action The ifrit pyrochemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike. ", "trait": [ "Human", "Humanoid", "Ifrit", "LE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Ifrit](/Traits.aspx?ID=301)", "trait_raw": [ "Human", "Humanoid", "Ifrit" ], "type": "Creature", "url": "/Monsters.aspx?ID=759", "weakest_save": [ "will" ], "weakness": {}, "will_save": 3, "wisdom": 0 }