{ "ac": 17, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 0, "creature_ability": [ "Breath Weapon" ], "creature_family": "Elemental, Mephit", "creature_family_markdown": "[Elemental, Mephit](/MonsterFamilies.aspx?ID=44)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 5, "hp": 18, "hp_raw": "18 ( fast healing 2 (when touching ice or snow))", "id": "creature-660", "immunity": [ "bleed", "cold", "paralyzed", "poison", "sleep" ], "immunity_markdown": "bleed, cold, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)", "intelligence": -2, "language": [ "Aquan", "Auran" ], "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Auran](/Languages.aspx?ID=15)", "level": 1, "markdown": "[Ice Mephit](/Monsters.aspx?ID=660)\r\n\r\n\r\n\r\n\r\n\r\nThough capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.\r\n\r\n\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 17\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 15\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 12\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Ice Mephit](/Monsters.aspx?ID=660)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 112 2.0\n\n**Perception** +3; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Auran](/Languages.aspx?ID=15)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Intimidation](/Skills.aspx?ID=7) +5\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** -2\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 18\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 2 (when touching ice or snow))\n\n**Immunities**\r\nbleed, cold, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n**Weaknesses**\r\nfire 3\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet, fly 25 feet\r\n\r\n**Melee**\r\n\r\nclaw +9 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4 slashing and 1d4 cold\r\n\r\n**Arcane Innate Spells** DC 17, attack +9\r\n- **Cantrips (1st)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Ray of Frost](/Spells.aspx?ID=245)\r\n\r\n**Breath Weapon** ([Arcane](/Traits.aspx?ID=11), [Cold](/Traits.aspx?ID=27)) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds.\r\n\r\n\n\n", "name": "Ice Mephit", "npc": false, "perception": 3, "pfs": "Standard", "rarity": "uncommon", "reflex_save": 9, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 112 2.0\r\n\r\n**Creature Family** [Elemental, Mephit](/MonsterFamilies.aspx?ID=44)\r\n\r\n\r\n**HP** 18 ( fast healing 2 (when touching ice or snow))\r\n\r\n**AC** 17\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Small" ], "skill": [ "Acrobatics +7", "Intimidation +5" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Intimidation](/Skills.aspx?ID=7) +5", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 112" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 112 2.0", "speed": { "fly": 25, "land": 20, "max": 25 }, "speed_markdown": "20 feet, fly 25 feet", "speed_raw": "20 feet, fly 25 feet", "spell": [ "Chill Touch", "Ray of Frost" ], "spell_markdown": "[Chill Touch](/Spells.aspx?ID=35), [Ray of Frost](/Spells.aspx?ID=245)", "strength": 0, "strongest_save": [ "ref", "reflex" ], "summary": "Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, …", "summary_markdown": "Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, …", "text": " Ice Mephit Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise. Recall Knowledge - Elemental (Arcana, Nature): DC 17 Unspecific Lore : DC 15 Specific Lore : DC 12 Ice Mephit Source Bestiary 2 pg. 112 2.0 Perception +3; darkvision Languages Aquan, Auran Skills Acrobatics +7, Intimidation +5 Str +0 Dex +4 Con +0 Int -2 Wis +0 Cha +2 --- AC 17 Fort +5 Ref +9 Will +3 HP 18 (fast healing 2 (when touching ice or snow)) Immunities bleed, cold, paralyzed, poison, sleep Weaknesses fire 3 --- Speed 20 feet, fly 25 feet Melee Single Action claw +9 (Agile, Finesse), Damage 1d4 slashing and 1d4 cold Arcane Innate Spells DC 17, attack +9 - Cantrips (1st) Chill Touch, Ray of Frost Breath Weapon Two Actions (Arcane, Cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds. ", "trait": [ "Air", "Elemental", "Uncommon", "Water", "N", "Small" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Elemental](/Traits.aspx?ID=57), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Air", "Elemental", "Uncommon", "Water" ], "type": "Creature", "url": "/Monsters.aspx?ID=660", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": { "fire": 3 }, "weakness_markdown": "fire 3", "weakness_raw": "fire 3", "will_save": 3, "wisdom": 0 }