{ "ac": 16, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 4, "creature_ability": [ "Buck", "Sudden Retreat" ], "creature_family": "Hippocampus", "creature_family_markdown": "[Hippocampus](/MonsterFamilies.aspx?ID=138)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 9, "hp": 24, "hp_raw": "24", "id": "creature-696", "image": [ "/Images/Monsters/Hippocampus.png" ], "intelligence": -4, "language_markdown": "", "level": 1, "markdown": "[Hippocampus](/Monsters.aspx?ID=696)\r\n\r\n\r\n\r\n\r\n\r\nHippocampi serve as steeds for aquatic humanoids or roam wild in the sea.\r\n\r\n\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Hippocampus](/Monsters.aspx?ID=696)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 142 2.0\n\n**Perception** +6; [darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +4, [Athletics](/Skills.aspx?ID=3) +7\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +1\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 16 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +4 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 24\n\n**[Buck](/MonsterAbilities.aspx?ID=6)** DC 17\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 5 feet, swim 40 feet\r\n\r\n**Melee**\r\n\r\ntail +7 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d6+4 bludgeoning\n\n**Sudden Retreat** The hippocampus makes a tail Strike, then [Swims](/Actions.aspx?ID=39) with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.\r\n\r\n\n\n", "name": "Hippocampus", "npc": false, "perception": 6, "pfs": "Standard", "rarity": "common", "reflex_save": 4, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 142 2.0\r\n\r\n**Creature Family** [Hippocampus](/MonsterFamilies.aspx?ID=138)\r\n\r\n\r\n**HP** 24\r\n\r\n**AC** 16\r\n\r\n**Fort** +9\r\n\r\n**Ref** +4\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nHippocampi serve as steeds for aquatic humanoids or roam wild in the sea.\r\n", "sense": " darkvision , scent (imprecise) 30 feet ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)", "size": [ "Large" ], "skill": [ "Acrobatics +4", "Athletics +7" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +4, [Athletics](/Skills.aspx?ID=3) +7", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 142" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 142 2.0", "speed": { "land": 5, "max": 40, "swim": 40 }, "speed_markdown": "5 feet, swim 40 feet", "speed_raw": "5 feet, swim 40 feet", "spell_markdown": "", "strength": 4, "strongest_save": [ "fort", "fortitude" ], "summary": "Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.", "summary_markdown": "Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.", "text": " Hippocampus Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea. Recall Knowledge - Animal (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Hippocampus Source Bestiary 2 pg. 142 2.0 Perception +6; darkvision, scent (imprecise) 30 feet Languages Skills Acrobatics +4, Athletics +7 Str +4 Dex +1 Con +4 Int -4 Wis +3 Cha +1 --- AC 16 Fort +9 Ref +4 Will +6 HP 24 Buck Reaction DC 17 --- Speed 5 feet, swim 40 feet Melee Single Action tail +7 (reach 10 feet), Damage 1d6+4 bludgeoning Sudden Retreat Two Actions The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement. ", "trait": [ "Animal", "Aquatic", "N", "Large" ], "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168)", "trait_raw": [ "Animal", "Aquatic" ], "type": "Creature", "url": "/Monsters.aspx?ID=696", "vision": "Darkvision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 6, "wisdom": 3 }