{ "ac": 19, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 0, "creature_ability": [ "Aura of Good Cheer", "Nimble Dodge", "Bond with Mortal", "Bonded Strike" ], "creature_family": "Spirit Guide", "creature_family_markdown": "[Spirit Guide](/MonsterFamilies.aspx?ID=264)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 6, "hp": 50, "hp_raw": "50", "id": "creature-2463", "image": [ "/Images/Monsters/SpiritGuide_GreenMonkey.png" ], "immunity": [ "disease", "paralyzed", "poison", "precision" ], "immunity_markdown": "[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision", "intelligence": 2, "language": [ "Common", "Sylvan", "<%SPELLS%340%%>tongues<%END>" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)", "level": 3, "markdown": "[Nimble Guide](/Monsters.aspx?ID=2463)\r\n\r\n\r\n\r\n\r\n\r\nNimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to be much shyer than other spirit guides, at least initially, preferring to watch nearby mortals from a distance before deciding whether to trust them. When their trust is so earned, nimble spirit guides are often playful and contagiously exuberant. These spirit guides can often be found entertaining lost children with antics until they are rescued or freeing prisoners by stealing keys and picking locks.\n\n The green monkey is a nimble spirit guide who takes the appearance of a tiny primate with green fur that, on closer inspection, turns out to be fine blades of grass.\r\n\r\n\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Green Monkey](/Monsters.aspx?ID=2463)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 90\n\n**Perception** +12; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Stealth](/Skills.aspx?ID=15) +10, [Survival](/Skills.aspx?ID=16) +9, [Thievery](/Skills.aspx?ID=17) +10\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 19 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +9 \n\n\r\n\r\n**HP** 50\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision\r\n\r\n**Resistances**\r\nall damage 4 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Aura of Good Cheer** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) 30 feet. The green monkey's affable demeanor is contagious. Allies within the aura gain a +1 status bonus to Will saves against [emotion](/Traits.aspx?ID=60) effects.
**Nimble Dodge** **Trigger** The green monkey is targeted with a melee or ranged attack by an attacker it can see; **Effect** The green monkey gains a +2 circumstance bonus to AC against the triggering attack.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet, climb 30 feet\r\n\r\n**Melee**\r\n\r\njaws +12 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+6 force\r\n\r\n**Primal Innate Spells** DC 20\r\n- **1st**\r\n[Longstrider](/Spells.aspx?ID=175)\r\n- **2nd**\r\n[Spider Climb](/Spells.aspx?ID=299)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Bond with Mortal** ([Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) **Frequency** once per day; **Effect** The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 10, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.\n\n This bond strengthens the spirit guide's connection to the [Material Plane](/Planes.aspx?ID=1). While bonded, the spirit guide loses the [incorporeal](/Traits.aspx?ID=222) and [spirit](/Traits.aspx?ID=149) traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.\r\n\r\n**Bonded Strike** **Requirements** The spirit guide is currently Bonded with a Mortal; **Effect** The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.\r\n\r\n\n\n", "name": "Green Monkey", "npc": false, "perception": 12, "rarity": "uncommon", "reflex_save": 12, "release_date": "2023-02-22", "resistance": { "acid": 4, "all": 4, "area": 4, "bleed": 4, "bludgeoning": 4, "chaotic": 4, "cold": 4, "cold_iron": 4, "electricity": 4, "evil": 4, "fire": 4, "good": 4, "lawful": 4, "mental": 4, "negative": 4, "orichalcum": 4, "physical": 4, "piercing": 4, "poison": 4, "precision": 4, "silver": 4, "slashing": 4, "sonic": 4, "splash": 4 }, "resistance_markdown": "all damage 4 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))", "resistance_raw": "all damage 4 (except force , ghost touch , or positive ; double resistance vs. non- magical )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 90\r\n\r\n**Creature Family** [Spirit Guide](/MonsterFamilies.aspx?ID=264)\r\n\r\n\r\n**HP** 50\r\n\r\n**AC** 19\r\n\r\n**Fort** +6\r\n\r\n**Ref** +12\r\n\r\n**Will** +9\r\n\r\n**Perception** +12\r\n\r\n\r\n\r\n---\r\n\r\n\r\nNimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Tiny" ], "skill": [ "Acrobatics +13", "Stealth +10", "Survival +9", "Thievery +10" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Stealth](/Skills.aspx?ID=15) +10, [Survival](/Skills.aspx?ID=16) +9, [Thievery](/Skills.aspx?ID=17) +10", "source": [ "Pathfinder #188: They Watched the Stars" ], "source_raw": [ "Pathfinder #188: They Watched the Stars pg. 90" ], "source_category": "Adventure Paths", "source_group": "Gatewalkers", "source_markdown": "[Pathfinder #188: They Watched the Stars](/Sources.aspx?ID=194) pg. 90", "speed": { "climb": 30, "land": 30, "max": 30 }, "speed_markdown": "30 feet, climb 30 feet", "speed_raw": "30 feet, climb 30 feet", "spell": [ "Spider Climb", "Longstrider", "Tongues" ], "spell_markdown": "[Longstrider](/Spells.aspx?ID=175), [Spider Climb](/Spells.aspx?ID=299), [Tongues](/Spells.aspx?ID=340)", "spoilers": "Gatewalkers", "stealth": "10", "strength": 0, "strongest_save": [ "ref", "reflex" ], "summary": "Nimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to …", "summary_markdown": "Nimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to …", "text": " Nimble Guide Nimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to be much shyer than other spirit guides, at least initially, preferring to watch nearby mortals from a distance before deciding whether to trust them. When their trust is so earned, nimble spirit guides are often playful and contagiously exuberant. These spirit guides can often be found entertaining lost children with antics until they are rescued or freeing prisoners by stealing keys and picking locks. The green monkey is a nimble spirit guide who takes the appearance of a tiny primate with green fur that, on closer inspection, turns out to be fine blades of grass. Recall Knowledge - Beast (Arcana, Nature): DC 20 Recall Knowledge - Spirit (Occultism): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Green Monkey Source Pathfinder #188: They Watched the Stars pg. 90 Perception +12; darkvision Languages Common, Sylvan; tongues Skills Acrobatics +13, Stealth +10, Survival +9, Thievery +10 Str +0 Dex +4 Con +0 Int +2 Wis +2 Cha +2 --- AC 19 Fort +6 Ref +12 Will +9 HP 50 Immunities disease, paralyzed, poison, precision Resistances all damage 4 (except force, ghost touch , or positive; double resistance vs. non-magical) Aura of Good Cheer (aura, emotion, mental) 30 feet. The green monkey's affable demeanor is contagious. Allies within the aura gain a +1 status bonus to Will saves against emotion effects. Nimble Dodge Reaction Trigger The green monkey is targeted with a melee or ranged attack by an attacker it can see; Effect The green monkey gains a +2 circumstance bonus to AC against the triggering attack. --- Speed 30 feet, climb 30 feet Melee Single Action jaws +12 (Agile, Finesse, Magical), Damage 1d8+6 force Primal Innate Spells DC 20 - 1st Longstrider - 2nd Spider Climb - Constant (5th) Tongues Bond with Mortal Two Actions (Mental, Necromancy, Primal) Frequency once per day; Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 10, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies. This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage. Bonded Strike Two Actions Requirements The spirit guide is currently Bonded with a Mortal; Effect The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target. ", "trait": [ "Beast", "Incorporeal", "Spirit", "Uncommon", "N", "Tiny" ], "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Beast", "Incorporeal", "Spirit", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=2463", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 9, "wisdom": 2 }