{ "ac": 31, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 7, "constitution": 3, "creature_ability": [ "Thoughtsense", "Unsettled Aura", "Change Shape", "Mind Bolt" ], "creature_family_markdown": "", "dexterity": 6, "exclude_from_search": false, "fortitude_save": 18, "hp": 195, "hp_raw": "195", "id": "creature-687", "image": [ "/Images/Monsters/Gosreg.png" ], "immunity": [ "confused" ], "immunity_markdown": "[confused](/Conditions.aspx?ID=5)", "intelligence": 6, "language": [ "Aklo", "Common", "Undercommon", "<%UMR%37%%>telepathy 100 feet<%END>" ], "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)", "level": 11, "markdown": "[Gosreg](/Monsters.aspx?ID=687)\r\n\r\n\r\n\r\n\r\n\r\nGosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien masters. They act as spies and special forces that can mingle with humanoid society while enacting plans for the rest of the Dominion in secret.\n\n In their natural forms, gosregs dart about in a jerky gallop due to their stumpy legs and gangly arms. They take on the appearances of humanoids to infiltrate societies, and they drop their disguises only when they feel they are ultimately compromised and must resort to physical violence to protect their agendas. Their brain-like heads and bestial legs suggest a potential link with a similar Dominion of the Black agent: the dreaded [intellect devourer](/Monsters.aspx?ID=703).\r\n\r\n\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Gosreg](/Monsters.aspx?ID=687)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 133 2.0\n\n**Perception** +21; darkvision, thoughtsense 60 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +24, [Diplomacy](/Skills.aspx?ID=6) +22, [Occultism](/Skills.aspx?ID=11) +23, [Society](/Skills.aspx?ID=14) +19, [Stealth](/Skills.aspx?ID=15) +23\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +6\r\n\r\n**Con** +3\r\n\r\n**Int** +6\r\n\r\n**Wis** +5\r\n\r\n**Cha** +7\r\n\r\n\r\n**Thoughtsense** ([divination](/Traits.aspx?ID=47), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense [mindless](/Traits.aspx?ID=108) creatures with thoughtsense.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 31 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +22 \r\n\r\n+1 status to all saves vs. magic\r\n\r\n\r\n**HP** 195\n\n**Immunities**\r\n[confused](/Conditions.aspx?ID=5)\r\n\r\n**Resistances**\r\nmental 10\n\n**Unsettled Aura** ([aura](/Traits.aspx?ID=206), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-[mindless](/Traits.aspx?ID=108) creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\njaws +21 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d10+7 piercing plus 1d10 mental\r\n\r\n**Melee**\r\n\r\nclaw +21 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d8+7 slashing\r\n\r\n**Occult Innate Spells** DC 30, attack +22\r\n- **Cantrips (6th)**\r\n[Mage Hand](/Spells.aspx?ID=177), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **2nd**\r\n[Undetectable Alignment](/Spells.aspx?ID=348)\r\n- **4th**\r\n[Nightmare](/Spells.aspx?ID=208), [Suggestion](/Spells.aspx?ID=315) (×3)\r\n- **5th**\r\n[Mind Probe](/Spells.aspx?ID=193), [Sending](/Spells.aspx?ID=272), [Subconscious Suggestion](/Spells.aspx?ID=314), [Synaptic Pulse](/Spells.aspx?ID=327)\r\n- **6th**\r\n[Phantasmal Calamity](/Spells.aspx?ID=218), [Phantom Pain](/Spells.aspx?ID=220)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning).\r\n\r\n**Mind Bolt** ([Illusion](/Traits.aspx?ID=92), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 basic Will save). On a critical failure, the creature is also [confused](/Conditions.aspx?ID=5) for 1d4 rounds.\r\n\r\n\r\n\r\n", "name": "Gosreg", "npc": false, "perception": 21, "pfs": "Standard", "rarity": "uncommon", "reflex_save": 23, "release_date": "2020-05-27", "resistance": { "mental": 10 }, "resistance_markdown": "mental 10", "resistance_raw": "mental 10", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 133 2.0\n\n\r\n**HP** 195\r\n\r\n**AC** 31\r\n\r\n**Fort** +18\r\n\r\n**Ref** +23\r\n\r\n**Will** +22\r\n\r\n**Perception** +21\r\n\r\n\r\n\r\n---\r\n\r\n\r\nGosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien …\r\n", "sense": "darkvision, thoughtsense 60 feet", "sense_markdown": "darkvision, thoughtsense 60 feet", "size": [ "Medium" ], "skill": [ "Deception +24", "Diplomacy +22", "Occultism +23", "Society +19", "Stealth +23" ], "skill_markdown": "[Deception](/Skills.aspx?ID=5) +24, [Diplomacy](/Skills.aspx?ID=6) +22, [Occultism](/Skills.aspx?ID=11) +23, [Society](/Skills.aspx?ID=14) +19, [Stealth](/Skills.aspx?ID=15) +23", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 133" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 133 2.0", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell": [ "Phantasmal Calamity", "Phantom Pain", "Mind Probe", "Sending", "Subconscious Suggestion", "Synaptic Pulse", "Nightmare", "Suggestion", "Undetectable Alignment", "Mage Hand", "Telekinetic Projectile" ], "spell_markdown": "[Mage Hand](/Spells.aspx?ID=177), [Mind Probe](/Spells.aspx?ID=193), [Nightmare](/Spells.aspx?ID=208), [Phantasmal Calamity](/Spells.aspx?ID=218), [Phantom Pain](/Spells.aspx?ID=220), [Sending](/Spells.aspx?ID=272), [Subconscious Suggestion](/Spells.aspx?ID=314), [Suggestion](/Spells.aspx?ID=315), [Synaptic Pulse](/Spells.aspx?ID=327), [Telekinetic Projectile](/Spells.aspx?ID=334), [Undetectable Alignment](/Spells.aspx?ID=348)", "stealth": "23", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien …", "summary_markdown": "Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien …", "text": " Gosreg Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien masters. They act as spies and special forces that can mingle with humanoid society while enacting plans for the rest of the Dominion in secret. In their natural forms, gosregs dart about in a jerky gallop due to their stumpy legs and gangly arms. They take on the appearances of humanoids to infiltrate societies, and they drop their disguises only when they feel they are ultimately compromised and must resort to physical violence to protect their agendas. Their brain-like heads and bestial legs suggest a potential link with a similar Dominion of the Black agent: the dreaded intellect devourer. Recall Knowledge - Aberration (Occultism): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Gosreg Source Bestiary 2 pg. 133 2.0 Perception +21; darkvision, thoughtsense 60 feet Languages Aklo, Common, Undercommon; telepathy 100 feet Skills Deception +24, Diplomacy +22, Occultism +23, Society +19, Stealth +23 Str +3 Dex +6 Con +3 Int +6 Wis +5 Cha +7 Thoughtsense (divination, mental, occult) The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense. --- AC 31 Fort +18 Ref +23 Will +22 +1 status to all saves vs. magic HP 195 Immunities confused Resistances mental 10 Unsettled Aura (aura, mental, occult) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a –1 status penalty to Will saves. --- Speed 25 feet Melee Single Action jaws +21 (Finesse), Damage 2d10+7 piercing plus 1d10 mental Melee Single Action claw +21 (Agile, Finesse), Damage 2d8+7 slashing Occult Innate Spells DC 30, attack +22 - Cantrips (6th) Mage Hand, Telekinetic Projectile - 2nd Undetectable Alignment - 4th Nightmare, Suggestion (×3) - 5th Mind Probe, Sending, Subconscious Suggestion, Synaptic Pulse - 6th Phantasmal Calamity, Phantom Pain Change Shape Single Action (Concentrate, Occult, Polymorph, Transmutation) The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). Mind Bolt Two Actions (Illusion, Mental, Occult) A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 basic Will save). On a critical failure, the creature is also confused for 1d4 rounds. Dominion Plots While Golarion largely survived the events of the Doomsday Dawn, the threat of the Dominion of the Black is far from over. This alien conglomerate recognizes that it needs to understand the vastness of humanoids in the universe to better enact their plans, and certain nihilistic scholars suggest that the Doomsday Dawn was never intended to end the world, but instead served its primary goal of setting the stage for an even more devastating invasion from the Dominion in the near future. ", "trait": [ "Aberration", "Uncommon", "CE", "Medium" ], "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Aberration", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=687", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 22, "wisdom": 5 }