{ "ac": 25, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 6, "constitution": 0, "creature_ability": [ "Site Bound", "Rejuvenation", "Flurry of Blows", "Frightful Moan", "Telekinetic Assault" ], "creature_family_markdown": "", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 15, "hp": 115, "hp_raw": "115 ( negative healing , rejuvenation)", "id": "creature-1454", "immunity": [ "death effects", "disease", "paralyzed", "poison", "precision", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)", "intelligence": 2, "language": [ "Tien" ], "language_markdown": "[Tien](/Languages.aspx?ID=43)", "level": 9, "markdown": "[Ghost Monk](/Monsters.aspx?ID=1454)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 26\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Ghost Monk](/Monsters.aspx?ID=1454)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 15\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Tien](/Languages.aspx?ID=43)\r\n\r\n**Skills**\r\n[Irori Lore](/Skills.aspx?ID=8) +17, [Occultism](/Skills.aspx?ID=11) +17, [Temple Lore](/Skills.aspx?ID=8) +17\r\n\r\n\r\n**Str** -5\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n\r\n\r\n**Site Bound** A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 25 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +21 \n\n\r\n\r\n**HP** 115\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in [Axis](/Planes.aspx?ID=14).\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** fly 40 feet\r\n\r\n**Melee**\r\n\r\nghostly fist +21 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+12 negative\n\n**Flurry of Blows** ([Flourish](/Traits.aspx?ID=73)) The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.\r\n\r\n**Frightful Moan** ([Auditory](/Traits.aspx?ID=16), [Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 25 Will save. On a failure, a creature becomes [frightened 2](/Conditions.aspx?ID=19) (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.\r\n\r\n**Telekinetic Assault** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 5d6 bludgeoning damage, subject to a DC 25 [basic](/Rules.aspx?ID=329) Reflex save.\r\n\r\n", "name": "Ghost Monk", "npc": false, "perception": 18, "rarity": "common", "reflex_save": 19, "release_date": "2021-07-07", "resistance": { "acid": 10, "all": 10, "area": 10, "bleed": 10, "bludgeoning": 10, "chaotic": 10, "cold": 10, "cold_iron": 10, "electricity": 10, "evil": 10, "fire": 10, "good": 10, "lawful": 10, "mental": 10, "negative": 10, "orichalcum": 10, "physical": 10, "piercing": 10, "poison": 10, "precision": 10, "silver": 10, "slashing": 10, "sonic": 10, "splash": 10 }, "resistance_markdown": "all damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103))", "resistance_raw": "all damage 10 (except force , ghost touch , or positive ; double resistance vs. non- magical )", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 15\n\n\r\n**HP** 115 ( negative healing , rejuvenation)\r\n\r\n**AC** 25\r\n\r\n**Fort** +15\r\n\r\n**Ref** +19\r\n\r\n**Will** +21\r\n\r\n**Perception** +18\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Medium" ], "skill": [ "Irori Lore +17", "Occultism +17", "Temple Lore +17" ], "skill_markdown": "[Irori Lore](/Skills.aspx?ID=8) +17, [Occultism](/Skills.aspx?ID=11) +17, [Temple Lore](/Skills.aspx?ID=8) +17", "source": [ "Pathfinder #166: Despair on Danger Island" ], "source_raw": [ "Pathfinder #166: Despair on Danger Island pg. 15" ], "source_category": "Adventure Paths", "source_group": "Fists of the Ruby Phoenix", "source_markdown": "[Pathfinder #166: Despair on Danger Island](/Sources.aspx?ID=85) pg. 15", "speed": { "fly": 40, "max": 40 }, "speed_markdown": "fly 40 feet", "speed_raw": "fly 40 feet", "spell_markdown": "", "strength": -5, "strongest_save": [ "will" ], "text": " Ghost Monk Recall Knowledge - Spirit (Occultism): DC 26 Recall Knowledge - Undead (Religion): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Ghost Monk Source Pathfinder #166: Despair on Danger Island pg. 15 Perception +18; darkvision Languages Tien Skills Irori Lore +17, Occultism +17, Temple Lore +17 Str -5 Dex +4 Con +0 Int +2 Wis +6 Cha +6 Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location. --- AC 25 Fort +15 Ref +19 Will +21 HP 115 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 10 (except force, ghost touch , or positive; double resistance vs. non-magical) Rejuvenation (divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis. --- Speed fly 40 feet Melee Single Action ghostly fist +21 (Agile, Finesse, Magical), Damage 2d8+12 negative Flurry of Blows Single Action (Flourish) The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Frightful Moan Single Action (Auditory, Divine, Emotion, Enchantment, Fear, Mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 25 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute. Telekinetic Assault Two Actions (Divine, Evocation) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 5d6 bludgeoning damage, subject to a DC 25 basic Reflex save. ", "trait": [ "Ghost", "Incorporeal", "Spirit", "Undead", "LN", "Medium" ], "trait_markdown": "[Ghost](/Traits.aspx?ID=217), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Ghost", "Incorporeal", "Spirit", "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=1454", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 21, "wisdom": 6 }