{ "ac": 35, "alignment": "CN", "breadcrumbs_spa": [], "category": "creature", "charisma": 8, "constitution": 5, "creature_ability": [ "Watery Transparency", "Drowning Touch", "Manifest Shawl" ], "creature_family_markdown": "", "dexterity": 8, "exclude_from_search": false, "fortitude_save": 22, "hp": 210, "hp_raw": "210", "id": "creature-2328", "immunity": [ "poison" ], "immunity_markdown": "poison", "intelligence": 4, "language": [ "Aquan", "Common", "Sylvan" ], "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)", "level": 13, "markdown": "[Evindra](/Monsters.aspx?ID=2328)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 41\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 39\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 36\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Evindra](/Monsters.aspx?ID=2328)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 365\n\n**Perception** +24; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +27, [Diplomacy](/Skills.aspx?ID=6) +27, [First World Lore](/Skills.aspx?ID=8) +25, [Stealth](/Skills.aspx?ID=15) +27\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +8\r\n\r\n**Con** +5\r\n\r\n**Int** +4\r\n\r\n**Wis** +5\r\n\r\n**Cha** +8\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 35 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +27 \r\n\r\n**Will** +24 \n\n\r\n\r\n**HP** 210\n\n**Immunities**\r\npoison\n\n**Weaknesses**\r\ncold iron 15\r\n\r\n**Watery Transparency** ([primal](/Traits.aspx?ID=134), [transmutation](/Traits.aspx?ID=157), [water](/Domains.aspx?ID=35)) When underwater, the nereid's body is invisible. The nereid can dismiss or resume this transparency as an action that has the [concentrate](/Actions.aspx?ID=683) trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet, swim 50 feet\r\n\r\n**Melee**\r\n\r\npoisonous touch +27 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 8d6 poison\r\n\r\n**Primal Innate Spells** DC 33\r\n- **5th**\r\n[Control Water](/Spells.aspx?ID=51)\r\n- **6th**\r\n[Elemental Form](/Spells.aspx?ID=98) (×3; water only), [Restoration](/Spells.aspx?ID=258) (×3), [Suggestion](/Spells.aspx?ID=315)\r\n- **7th**\r\n[Heal](/Spells.aspx?ID=148) (×3), [Summon Elemental](/Spells.aspx?ID=320) (water elementals only)\r\n\r\n**Drowning Touch** ([Conjuration](/Traits.aspx?ID=33), [Incapacitation](/Traits.aspx?ID=93), [Primal](/Traits.aspx?ID=134), [Water](/Traits.aspx?ID=165)) The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a DC 33 Fortitude save.
**Success** The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.
**Failure** The creature becomes sickened 3 as it chokes on the water.
**Critical Failure** The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.\r\n\r\n**Manifest Shawl** ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can Dismiss this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the amphibious trait. A nonnereid who carries the shawl also gains the amphibious trait. If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours. Evindra does not currently posses her shawl.\r\n\r\n
", "name": "Evindra", "npc": false, "perception": 24, "rarity": "unique", "reflex_save": 27, "release_date": "2022-10-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 365\n\n\r\n**HP** 210\r\n\r\n**AC** 35\r\n\r\n**Fort** +22\r\n\r\n**Ref** +27\r\n\r\n**Will** +24\r\n\r\n**Perception** +24\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " low-light vision ", "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)", "size": [ "Medium" ], "skill": [ "Athletics +17", "Deception +27", "Diplomacy +27", "First World Lore +25", "Stealth +27" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +27, [Diplomacy](/Skills.aspx?ID=6) +27, [First World Lore](/Skills.aspx?ID=8) +25, [Stealth](/Skills.aspx?ID=15) +27", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 365" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 365", "speed": { "land": 25, "max": 50, "swim": 50 }, "speed_markdown": "25 feet, swim 50 feet", "speed_raw": "25 feet, swim 50 feet", "spell": [ "Heal", "Summon Elemental", "Elemental Form", "Restoration", "Suggestion", "Control Water" ], "spell_markdown": "[Control Water](/Spells.aspx?ID=51), [Elemental Form](/Spells.aspx?ID=98), [Heal](/Spells.aspx?ID=148), [Restoration](/Spells.aspx?ID=258), [Suggestion](/Spells.aspx?ID=315), [Summon Elemental](/Spells.aspx?ID=320)", "spoilers": "Kingmaker", "stealth": "27", "strength": 0, "strongest_save": [ "ref", "reflex" ], "text": " Evindra Recall Knowledge - Fey (Nature): DC 41 Unspecific Lore : DC 39 Specific Lore : DC 36 Evindra Source Kingmaker Adventure Path pg. 365 Perception +24; low-light vision Languages Aquan, Common, Sylvan Skills Athletics +17, Deception +27, Diplomacy +27, First World Lore +25, Stealth +27 Str +0 Dex +8 Con +5 Int +4 Wis +5 Cha +8 --- AC 35 Fort +22 Ref +27 Will +24 HP 210 Immunities poison Weaknesses cold iron 15 Watery Transparency (primal, transmutation, water) When underwater, the nereid's body is invisible. The nereid can dismiss or resume this transparency as an action that has the concentrate trait. --- Speed 25 feet, swim 50 feet Melee Single Action poisonous touch +27 (Agile, Finesse, Magical), Damage 8d6 poison Primal Innate Spells DC 33 - 5th Control Water - 6th Elemental Form (×3; water only), Restoration (×3), Suggestion - 7th Heal (×3), Summon Elemental (water elementals only) Drowning Touch Two Actions (Conjuration, Incapacitation, Primal, Water) The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a DC 33 Fortitude save. Success The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours. Failure The creature becomes sickened 3 as it chokes on the water. Critical Failure The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation. Manifest Shawl Three Actions (Conjuration, Primal) The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can Dismiss this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the amphibious trait. A nonnereid who carries the shawl also gains the amphibious trait. If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours. Evindra does not currently posses her shawl. ", "trait": [ "Aquatic", "Fey", "Unique", "Water", "CN", "Medium" ], "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Fey](/Traits.aspx?ID=69), [Unique](/Traits.aspx?ID=161), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Aquatic", "Fey", "Unique", "Water" ], "type": "Creature", "url": "/Monsters.aspx?ID=2328", "vision": "Low-light vision", "weakest_save": [ "fort", "fortitude" ], "weakness": { "cold_iron": 15 }, "weakness_markdown": "cold iron 15", "weakness_raw": "cold iron 15", "will_save": 24, "wisdom": 5 }