{ "ac": 32, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 4, "creature_ability": [ "High Winds", "Disperse", "Breath Weapon", "Swiftness" ], "creature_family": "Elemental, Air", "creature_family_markdown": "[Elemental, Air](/MonsterFamilies.aspx?ID=41)", "dexterity": 7, "exclude_from_search": false, "fortitude_save": 19, "hp": 140, "hp_raw": "140", "id": "creature-181", "immunity": [ "bleed", "paralyzed", "poison", "sleep" ], "immunity_markdown": "bleed, paralyzed, poison, sleep", "intelligence": 0, "language": [ "Auran" ], "language_markdown": "[Auran](/Languages.aspx?ID=15)", "level": 11, "markdown": "[Elemental Hurricane](/Monsters.aspx?ID=181)\r\n\r\n\r\n\r\n\r\n\r\nElemental hurricanes embody the ferocity of violent windstorms.\r\n\r\n\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Elemental Hurricane](/Monsters.aspx?ID=181)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 145\n\n**Perception** +20; darkvision\r\n\r\n**Languages**\r\n[Auran](/Languages.aspx?ID=15)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +24, [Stealth](/Skills.aspx?ID=15) +22\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** +7\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 32 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +18 \n\n\r\n\r\n**HP** 140\n\n**Immunities**\r\nbleed, paralyzed, poison, sleep\n\n**High Winds** ([air](/Traits.aspx?ID=5), [aura](/Traits.aspx?ID=206)) 40 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.
**Disperse** **Trigger** The elemental hurricane takes damage from a hostile action. **Effect** The elemental hurricane disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn’t run out while it was dispersed.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** fly 100 feet; swiftness\r\n\r\n**Melee**\r\n\r\ngust +24 ([Finesse](/Traits.aspx?ID=179), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+12 bludgeoning plus Push 10 feet\r\n\r\n**Ranged**\r\n\r\nlightning lash +24 ([range increment 75 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d12+6 electricity\n\n**Breath Weapon** ([Air](/Traits.aspx?ID=5)) The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can’t use Breath Weapon again for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature is Pushed 20 feet.
**Failure** The creature is Pushed 40 feet.
**Critical Failure** The creature is Pushed 40 feet and knocked prone.\r\n\r\n**Swiftness** The elemental’s movement doesn’t trigger reactions.\r\n\r\n
\n\n", "name": "Elemental Hurricane", "npc": false, "perception": 20, "pfs": "Standard", "rarity": "common", "reflex_save": 24, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 145\r\n\r\n**Creature Family** [Elemental, Air](/MonsterFamilies.aspx?ID=41)\r\n\r\n\r\n**HP** 140\r\n\r\n**AC** 32\r\n\r\n**Fort** +19\r\n\r\n**Ref** +24\r\n\r\n**Will** +18\r\n\r\n**Perception** +20\r\n\r\n\r\n\r\n---\r\n\r\n\r\nElemental hurricanes embody the ferocity of violent windstorms.\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Huge" ], "skill": [ "Acrobatics +24", "Stealth +22" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +24, [Stealth](/Skills.aspx?ID=15) +22", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 145" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 145", "speed": { "fly": 100, "max": 100 }, "speed_markdown": "fly 100 feet; swiftness", "speed_raw": "fly 100 feet; swiftness", "spell_markdown": "", "stealth": "22", "strength": 6, "strongest_save": [ "ref", "reflex" ], "summary": "Elemental hurricanes embody the ferocity of violent windstorms.", "summary_markdown": "Elemental hurricanes embody the ferocity of violent windstorms.", "text": " Elemental Hurricane Elemental hurricanes embody the ferocity of violent windstorms. Recall Knowledge - Elemental (Arcana, Nature): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Elemental Hurricane Source Bestiary pg. 145 Perception +20; darkvision Languages Auran Skills Acrobatics +24, Stealth +22 Str +6 Dex +7 Con +4 Int +0 Wis +3 Cha +0 --- AC 32 Fort +19 Ref +24 Will +18 HP 140 Immunities bleed, paralyzed, poison, sleep High Winds (air, aura) 40 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait. Disperse Reaction Trigger The elemental hurricane takes damage from a hostile action. Effect The elemental hurricane disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn’t run out while it was dispersed. --- Speed fly 100 feet; swiftness Melee Single Action gust +24 (Finesse, reach 20 feet), Damage 2d10+12 bludgeoning plus Push 10 feet Ranged Single Action lightning lash +24 (range increment 75 feet), Damage 2d12+6 electricity Breath Weapon Two Actions (Air) The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can’t use Breath Weapon again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is Pushed 20 feet. Failure The creature is Pushed 40 feet. Critical Failure The creature is Pushed 40 feet and knocked prone. Swiftness The elemental’s movement doesn’t trigger reactions. ", "trait": [ "Air", "Elemental", "N", "Huge" ], "trait_markdown": "[Air](/Traits.aspx?ID=5), [Elemental](/Traits.aspx?ID=57)", "trait_raw": [ "Air", "Elemental" ], "type": "Creature", "url": "/Monsters.aspx?ID=181", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 18, "wisdom": 3 }