{ "ac": 25, "alignment": "CN", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 2, "creature_ability": [ "Light Blindness", "Deft Evasion", "Hunter's Wound", "Skirmish Strike" ], "creature_family": "Drow", "creature_family_markdown": "[Drow](/MonsterFamilies.aspx?ID=37)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 15, "hp": 115, "hp_raw": "115", "id": "creature-1386", "image": [ "/Images/Monsters/Drow_DrowHunter.png" ], "immunity": [ "sleep" ], "immunity_markdown": "[sleep](/Traits.aspx?ID=145)", "intelligence": 0, "language": [ "Elven", "Undercommon" ], "language_markdown": "[Elven](/Languages.aspx?ID=4), [Undercommon](/Languages.aspx?ID=11)", "level": 7, "markdown": "[Drow Hunter](/Monsters.aspx?ID=1386)\r\n\r\n\r\n\r\n\r\n\r\nHunters seek out game to keep drow communities fed and functioning.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Drow Hunter](/Monsters.aspx?ID=1386)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 82\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Elven](/Languages.aspx?ID=4), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +14, [Nature](/Skills.aspx?ID=10) +14, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +16\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n\r\n\r\n**[Light Blindness](/MonsterAbilities.aspx?ID=22)**\r\n\r\n**Items**\r\n[Chain Shirt](/Armor.aspx?ID=6), _+1 [composite longbow](/Weapons.aspx?ID=74)_ (20 arrows), [Longsword](/Weapons.aspx?ID=31)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 25 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +14 \r\n\r\n+1 status to all saves vs. magic, +2 status to all saves vs. [mental](/Traits.aspx?ID=106)\r\n\r\n\r\n**HP** 115\n\n**Immunities**\r\n[sleep](/Traits.aspx?ID=145)\n\n**Deft Evasion** When the hunter rolls a success on a Reflex save, they get a critical success instead.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n\r\nlongsword +16 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+7 slashing\r\n\r\n**Ranged**\r\n\r\ncomposite longbow +18 ([deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+7 piercing\r\n\r\n**Divine Innate Spells** DC 23\r\n- **Cantrips (4th)**\r\n[Dancing Lights](/Spells.aspx?ID=58)\r\n- **2nd**\r\n[Darkness](/Spells.aspx?ID=59) (at will), [Faerie Fire](/Spells.aspx?ID=107) (at will)\r\n\r\n**Hunter's Wound** **Frequency** once per round; **Prerequisites** The hunter is wielding a ranged weapon with a reload of 0; **Effect** The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional 1d8 [persistent bleed damage](/Conditions.aspx?ID=29).\r\n\r\n**Skirmish Strike** The hunter can [Step](/Actions.aspx?ID=87) and then [Strike](/Actions.aspx?ID=89), or Strike and then Step.\r\n\r\n\n\n", "name": "Drow Hunter", "npc": false, "perception": 16, "rarity": "uncommon", "reflex_save": 15, "release_date": "2021-04-07", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 82\r\n\r\n**Creature Family** [Drow](/MonsterFamilies.aspx?ID=37)\r\n\r\n\r\n**HP** 115\r\n\r\n**AC** 25\r\n\r\n**Fort** +15\r\n\r\n**Ref** +15\r\n\r\n**Will** +14\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\nHunters seek out game to keep drow communities fed and functioning.\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Medium" ], "skill": [ "Athletics +14", "Nature +14", "Stealth +15", "Survival +16" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +14, [Nature](/Skills.aspx?ID=10) +14, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +16", "source": [ "Pathfinder #165: Eyes of Empty Death" ], "source_raw": [ "Pathfinder #165: Eyes of Empty Death pg. 82" ], "source_category": "Adventure Paths", "source_group": "Abomination Vaults", "source_markdown": "[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 82", "speed": { "land": 30, "max": 30 }, "speed_markdown": "30 feet", "speed_raw": "30 feet", "spell": [ "Darkness", "Faerie Fire", "Dancing Lights" ], "spell_markdown": "[Dancing Lights](/Spells.aspx?ID=58), [Darkness](/Spells.aspx?ID=59), [Faerie Fire](/Spells.aspx?ID=107)", "spoilers": "Abomination Vaults", "stealth": "15", "strength": 3, "strongest_save": [ "fort", "fortitude", "ref", "reflex" ], "summary": "Hunters seek out game to keep drow communities fed and functioning.", "summary_markdown": "Hunters seek out game to keep drow communities fed and functioning.", "text": " Drow Hunter Hunters seek out game to keep drow communities fed and functioning. Recall Knowledge - Humanoid (Society): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Drow Hunter Source Pathfinder #165: Eyes of Empty Death pg. 82 Perception +16; darkvision Languages Elven, Undercommon Skills Athletics +14, Nature +14, Stealth +15, Survival +16 Str +3 Dex +4 Con +2 Int +0 Wis +3 Cha +1 Light Blindness Items Chain Shirt, +1 composite longbow (20 arrows), Longsword --- AC 25 Fort +15 Ref +15 Will +14 +1 status to all saves vs. magic, +2 status to all saves vs. mental HP 115 Immunities sleep Deft Evasion When the hunter rolls a success on a Reflex save, they get a critical success instead. --- Speed 30 feet Melee Single Action longsword +16 (versatile P), Damage 1d8+7 slashing Ranged Single Action composite longbow +18 (deadly d10, Propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+7 piercing Divine Innate Spells DC 23 - Cantrips (4th) Dancing Lights - 2nd Darkness (at will), Faerie Fire (at will) Hunter's Wound Single Action Frequency once per round; Prerequisites The hunter is wielding a ranged weapon with a reload of 0; Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional 1d8 persistent bleed damage. Skirmish Strike Single Action The hunter can Step and then Strike, or Strike and then Step. ", "trait": [ "Drow", "Elf", "Humanoid", "Uncommon", "CN", "Medium" ], "trait_markdown": "[Drow](/Traits.aspx?ID=51), [Elf](/Traits.aspx?ID=58), [Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Drow", "Elf", "Humanoid", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=1386", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 14, "wisdom": 3 }