{ "ac": 18, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 2, "creature_ability": [ "Light Blindness", "Attack of Opportunity", "Quick Draw", "Skewer" ], "creature_family": "Drow", "creature_family_markdown": "[Drow](/MonsterFamilies.aspx?ID=37)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 7, "hp": 18, "hp_raw": "18", "id": "creature-165", "image": [ "/Images/Monsters/Drow_DrowFighter.png" ], "immunity": [ "sleep" ], "immunity_markdown": "sleep", "intelligence": 0, "language": [ "Elven", "Undercommon" ], "language_markdown": "[Elven](/Languages.aspx?ID=4), [Undercommon](/Languages.aspx?ID=11)", "level": 1, "markdown": "[Drow Fighter](/Monsters.aspx?ID=165)\r\n\r\n\r\n\r\n\r\n\r\nDrow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Drow Fighter](/Monsters.aspx?ID=165)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 136\n\n**Perception** +6; darkvision\r\n\r\n**Languages**\r\n[Elven](/Languages.aspx?ID=4), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Intimidation](/Skills.aspx?ID=7) +3, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n\r\n\r\n**[Light Blindness](/MonsterAbilities.aspx?ID=22)**\r\n\r\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Lethargy Poison](/Equipment.aspx?ID=120) (2 doses)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +4 \r\n\r\n+1 status to all saves vs. magic, +2 status to all saves vs. mental\r\n\r\n\r\n**HP** 18\n\n**Immunities**\r\nsleep\n\n**Attack of Opportunity** \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n\r\nrapier +9 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+2 piercing\r\n\r\n**Melee**\r\n\r\nmain-gauche +9 ([Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Parry](/Traits.aspx?ID=190), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+2 piercing\r\n\r\n**Ranged**\r\n\r\nhand crossbow +9 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+1 piercing plus [_lethargy poison_](/Equipment.aspx?ID=120)\r\n\r\n**Divine Innate Spells** DC 14\r\n- **Cantrips (2nd)**\r\n[Dancing Lights](/Spells.aspx?ID=58)\r\n- **2nd**\r\n[Darkness](/Spells.aspx?ID=59) (at will), [Faerie Fire](/Spells.aspx?ID=107) (at will)\r\n\r\n**Quick Draw** The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.\r\n\r\n**Skewer** The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 [persistent bleed damage](/Conditions.aspx?ID=29).\r\n\r\n\n\n", "name": "Drow Fighter", "npc": false, "perception": 6, "pfs": "Standard", "rarity": "common", "reflex_save": 9, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 136\r\n\r\n**Creature Family** [Drow](/MonsterFamilies.aspx?ID=37)\r\n\r\n\r\n**HP** 18\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +9\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nDrow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Medium" ], "skill": [ "Acrobatics +7", "Athletics +5", "Intimidation +3", "Stealth +7" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Intimidation](/Skills.aspx?ID=7) +3, [Stealth](/Skills.aspx?ID=15) +7", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 136" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 136", "speed": { "land": 30, "max": 30 }, "speed_markdown": "30 feet", "speed_raw": "30 feet", "spell": [ "Darkness", "Faerie Fire", "Dancing Lights" ], "spell_markdown": "[Dancing Lights](/Spells.aspx?ID=58), [Darkness](/Spells.aspx?ID=59), [Faerie Fire](/Spells.aspx?ID=107)", "stealth": "7", "strength": 2, "strongest_save": [ "ref", "reflex" ], "summary": "Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.", "summary_markdown": "Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.", "text": " Drow Fighter Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Drow Fighter Source Bestiary pg. 136 Perception +6; darkvision Languages Elven, Undercommon Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7 Str +2 Dex +4 Con +2 Int +0 Wis +1 Cha +0 Light Blindness Items Leather Armor, Hand Crossbow (10 bolts), Lethargy Poison (2 doses) --- AC 18 Fort +7 Ref +9 Will +4 +1 status to all saves vs. magic, +2 status to all saves vs. mental HP 18 Immunities sleep Attack of Opportunity Reaction --- Speed 30 feet Melee Single Action rapier +9 (deadly 1d8, Disarm, Finesse), Damage 1d6+2 piercing Melee Single Action main-gauche +9 (Agile, Disarm, Finesse, Parry, versatile S), Damage 1d4+2 piercing Ranged Single Action hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison Divine Innate Spells DC 14 - Cantrips (2nd) Dancing Lights - 2nd Darkness (at will), Faerie Fire (at will) Quick Draw Single Action The drow fighter draws a weapon using the Interact action, then Strikes with that weapon. Skewer Two Actions The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage. ", "trait": [ "Drow", "Elf", "Humanoid", "CE", "Medium" ], "trait_markdown": "[Drow](/Traits.aspx?ID=51), [Elf](/Traits.aspx?ID=58), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Drow", "Elf", "Humanoid" ], "type": "Creature", "url": "/Monsters.aspx?ID=165", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 4, "wisdom": 1 }