{ "ac": 14, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 3, "creature_ability": [ "Heft Crate", "Swig" ], "creature_family": "Laborers", "creature_family_markdown": "[Laborers](/MonsterFamilies.aspx?ID=188)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 7, "hp": 20, "hp_raw": "20", "id": "creature-913", "image": [ "/Images/NPCs/Laborer_Dockhand.png" ], "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 0, "markdown": "[Dockhand](/NPCs.aspx?ID=913)\r\n\r\n\r\n\r\n\r\n\r\nWorking to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do celebrate the end of their work day with rowdy drinking.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 14\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 12\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 9\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Dockhand](/NPCs.aspx?ID=913)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 222\n\n**Perception** +3\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +3, [Athletics](/Skills.aspx?ID=3) +5, [Intimidation](/Skills.aspx?ID=7) +3, [Labor Lore](/Skills.aspx?ID=8) +4\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +1\r\n\n\n**Items**\r\nempty bottle (3), [Leather Armor](/Armor.aspx?ID=4), whiskey (1 bottle)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 14 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 20\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nfist +7 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+3 bludgeoning\r\n\r\n**Ranged**\r\n\r\nbottle +5 ([Agile](/Traits.aspx?ID=170), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+3 bludgeoning\n\n**Heft Crate** ([Manipulate](/Traits.aspx?ID=104)) **Requirements** The dockhand is adjacent to a crate; **Effect** The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared.\r\n\r\n**Swig** ([Manipulate](/Traits.aspx?ID=104)) The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against [fear](/Traits.aspx?ID=68), but they become [clumsy 1](/Conditions.aspx?ID=3).\r\n\r\n\n\n", "name": "Dockhand", "npc": true, "perception": 3, "pfs": "Limited", "rarity": "common", "reflex_save": 5, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 222\r\n\r\n**Creature Family** [Laborers](/MonsterFamilies.aspx?ID=188)\r\n\r\n\r\n**HP** 20\r\n\r\n**AC** 14\r\n\r\n**Fort** +7\r\n\r\n**Ref** +5\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n\r\n\r\n\r\n---\r\n\r\n\r\nWorking to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do …\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +3", "Athletics +5", "Intimidation +3", "Labor Lore +4" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +3, [Athletics](/Skills.aspx?ID=3) +5, [Intimidation](/Skills.aspx?ID=7) +3, [Labor Lore](/Skills.aspx?ID=8) +4", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 222" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 222", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do …", "summary_markdown": "Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do …", "text": " Dockhand Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done. Some do celebrate the end of their work day with rowdy drinking. Recall Knowledge - Humanoid (Society): DC 14 Unspecific Lore : DC 12 Specific Lore : DC 9 Dockhand Source Gamemastery Guide pg. 222 Perception +3 Languages Common Skills Acrobatics +3, Athletics +5, Intimidation +3, Labor Lore +4 Str +3 Dex +1 Con +3 Int +0 Wis +1 Cha +1 Items empty bottle (3), Leather Armor, whiskey (1 bottle) --- AC 14 Fort +7 Ref +5 Will +3 HP 20 --- Speed 25 feet Melee Single Action fist +7 (Agile, Nonlethal), Damage 1d4+3 bludgeoning Ranged Single Action bottle +5 (Agile, thrown 20 feet), Damage 1d6+3 bludgeoning Heft Crate Two Actions (Manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared. Swig Two Actions (Manipulate) The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become clumsy 1. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=913", "weakest_save": [ "will" ], "weakness": {}, "will_save": 3, "wisdom": 1 }