{ "ac": 30, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -1, "constitution": 3, "creature_ability": [ "Stench", "Amnesia Venom", "Constrict", "Root" ], "creature_family_markdown": "", "dexterity": 7, "exclude_from_search": false, "fortitude_save": 17, "hp": 130, "hp_raw": "130", "id": "creature-115", "image": [ "/Images/Monsters/Dezullon.png" ], "intelligence": -4, "language_markdown": "", "level": 10, "markdown": "[Dezullon](/Monsters.aspx?ID=115)\r\n\r\n\r\n\r\n\r\n\r\nDezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest’s understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon’s ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from.\n\n A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon’s digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons.\n\n Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid’s tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech’s teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers.\r\n\r\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Dezullon](/Monsters.aspx?ID=115)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 94\n\n**Perception** +18; low-light vision\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +21, [Athletics](/Skills.aspx?ID=3) +19, [Stealth](/Skills.aspx?ID=15) +21\r\n\r\n\r\n**Str** +5\r\n\r\n**Dex** +7\r\n\r\n**Con** +3\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** -1\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 30 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +16 \n\n\r\n\r\n**HP** 130\r\n\r\n, regeneration 15 (deactivated by [fire](/Traits.aspx?ID=72))\n\n**Resistances**\r\n[acid](/Traits.aspx?ID=3) 20\n\n**Stench** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure is also slowed 1. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet; climb 30 feet\r\n\r\n**Melee**\r\n\r\nvine +21 ([Acid](/Traits.aspx?ID=3), [Agile](/Traits.aspx?ID=170)),\r\n**Damage** 3d6+8 bludgeoning plus 3d6 acid and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Ranged**\r\n\r\nacid glob +23 ([Acid](/Traits.aspx?ID=3), [range 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 4d8 acid plus amnesia venom\n\n**Amnesia Venom** ([Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** [flat-footed](/Conditions.aspx?ID=16) (1 round); **Stage 2** [flat-footed](/Conditions.aspx?ID=16) and [clumsy 1](/Conditions.aspx?ID=3) (1 round); **Stage 3** [confused](/Conditions.aspx?ID=5), [flat-footed](/Conditions.aspx?ID=16), and [clumsy 2](/Conditions.aspx?ID=3) (1 round).\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** 2d6+2 bludgeoning\r\n\r\n**Root** ([Concentrate](/Traits.aspx?ID=32)) Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on [Deception](/Skills.aspx?ID=5) checks and DCs to pass as a non-creature plant.\r\n\r\n\r\n\r\n", "name": "Dezullon", "npc": false, "perception": 18, "pfs": "Standard", "rarity": "common", "reflex_save": 21, "release_date": "2019-08-01", "resistance": { "acid": 20 }, "resistance_markdown": "[acid](/Traits.aspx?ID=3) 20", "resistance_raw": " acid 20", "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 94\n\n\r\n**HP** 130\r\n\r\n**AC** 30\r\n\r\n**Fort** +17\r\n\r\n**Ref** +21\r\n\r\n**Will** +16\r\n\r\n**Perception** +18\r\n\r\n\r\n\r\n---\r\n\r\n\r\nDezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest’s …\r\n", "sense": "low-light vision", "sense_markdown": "low-light vision", "size": [ "Medium" ], "skill": [ "Acrobatics +21", "Athletics +19", "Stealth +21" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +21, [Athletics](/Skills.aspx?ID=3) +19, [Stealth](/Skills.aspx?ID=15) +21", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 94" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 94", "speed": { "climb": 30, "land": 25, "max": 30 }, "speed_markdown": "25 feet; climb 30 feet", "speed_raw": "25 feet; climb 30 feet", "spell_markdown": "", "stealth": "21", "strength": 5, "strongest_save": [ "ref", "reflex" ], "summary": "Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest’s …", "summary_markdown": "Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest’s …", "text": " Dezullon Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest’s understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon’s ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from. A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon’s digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons. Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid’s tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech’s teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers. Recall Knowledge - Plant (Nature): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Dezullon Source Bestiary pg. 94 Perception +18; low-light vision Languages Skills Acrobatics +21, Athletics +19, Stealth +21 Str +5 Dex +7 Con +3 Int -4 Wis +2 Cha -1 --- AC 30 Fort +17 Ref +21 Will +16 HP 130 , regeneration 15 (deactivated by fire) Resistances acid 20 Stench (aura, olfactory) 30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure is also slowed 1. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute. --- Speed 25 feet; climb 30 feet Melee Single Action vine +21 (Acid, Agile), Damage 3d6+8 bludgeoning plus 3d6 acid and Grab Ranged Single Action acid glob +23 (Acid, range 30 feet), Damage 4d8 acid plus amnesia venom Amnesia Venom (Mental, Poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 flat-footed (1 round); Stage 2 flat-footed and clumsy 1 (1 round); Stage 3 confused, flat-footed, and clumsy 2 (1 round). Constrict Single Action 2d6+2 bludgeoning Root Single Action (Concentrate) Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant. Dezullon Venom The dezullon is most well known for the psychoactive effects of its secretions. Affected creatures suffer amnesia, briefly forgetting where they are and why they are in pain. Some creatures, desperate to escape the past, willingly expose themselves to a dezullon’s amnesia venom in an effort to make their painful memories fade. ", "trait": [ "Plant", "N", "Medium" ], "trait_markdown": "[Plant](/Traits.aspx?ID=125)", "trait_raw": [ "Plant" ], "type": "Creature", "url": "/Monsters.aspx?ID=115", "vision": "Low-light vision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 16, "wisdom": 2 }