{ "ac": 12, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 0, "creature_ability": [ "Grip Throat", "Mark Quarry" ], "creature_family": "Crawling Hand", "creature_family_markdown": "[Crawling Hand](/MonsterFamilies.aspx?ID=130)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 2, "hp": 8, "hp_raw": "8 ( negative healing )", "id": "creature-589", "immunity": [ "death effects", "disease", "paralyzed", "poison", "unconscious", "visual" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)", "intelligence": -4, "language": [ "Common", "can't speak any language" ], "language_markdown": "[Common](/Languages.aspx?ID=1); can't speak any language", "level": -1, "markdown": "[Crawling Hand](/Monsters.aspx?ID=589)\r\n\r\n\r\n\r\n\r\n\r\nA crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Crawling Hand](/Monsters.aspx?ID=589)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 56 2.0\n\n**Perception** +5; [lifesense 30 feet](/MonsterAbilities.aspx?ID=21), [tremorsense (imprecise) 30 feet](/MonsterAbilities.aspx?ID=40)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); can't speak any language\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +5, [Stealth](/Skills.aspx?ID=15) +6, [Survival](/Skills.aspx?ID=16) +2\r\n\r\n\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** -4\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 12 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +2 \n\n\r\n\r\n**HP** 8\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet, climb 30 feet\r\n\r\n**Melee**\r\n\r\nclaw +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+1 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**Grip Throat** A Medium or smaller creature that is [grabbed](/Conditions.aspx?ID=20) by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.\r\n\r\n**Mark Quarry** A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it [Seeks](/Actions.aspx?ID=84) its quarry, to [Survival](/Skills.aspx?ID=16) checks when it [Tracks](/Actions.aspx?ID=66) its quarry, and damage rolls when it Strikes its quarry.\r\n\r\n\n\n", "name": "Crawling Hand", "npc": false, "perception": 5, "pfs": "Standard", "rarity": "common", "reflex_save": 5, "release_date": "2020-05-27", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 56 2.0\r\n\r\n**Creature Family** [Crawling Hand](/MonsterFamilies.aspx?ID=130)\r\n\r\n\r\n**HP** 8 ( negative healing )\r\n\r\n**AC** 12\r\n\r\n**Fort** +2\r\n\r\n**Ref** +5\r\n\r\n**Will** +2\r\n\r\n**Perception** +5\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.\r\n", "sense": " lifesense 30 feet , tremorsense (imprecise) 30 feet ", "sense_markdown": "[lifesense 30 feet](/MonsterAbilities.aspx?ID=21), [tremorsense (imprecise) 30 feet](/MonsterAbilities.aspx?ID=40)", "size": [ "Tiny" ], "skill": [ "Athletics +5", "Stealth +6", "Survival +2" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +5, [Stealth](/Skills.aspx?ID=15) +6, [Survival](/Skills.aspx?ID=16) +2", "source": [ "Bestiary 2" ], "source_raw": [ "Bestiary 2 pg. 56" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 2](/Sources.aspx?ID=32) pg. 56 2.0", "speed": { "climb": 30, "land": 30, "max": 30 }, "speed_markdown": "30 feet, climb 30 feet", "speed_raw": "30 feet, climb 30 feet", "spell_markdown": "", "stealth": "6", "strength": 1, "strongest_save": [ "ref", "reflex" ], "summary": "A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.", "summary_markdown": "A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey.", "text": " Crawling Hand A crawling hand formed from the appendage of a Medium creature is quick and agile, skittering in the shadows until it can strike its prey. Recall Knowledge - Undead (Religion): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Crawling Hand Source Bestiary 2 pg. 56 2.0 Perception +5; lifesense 30 feet, tremorsense (imprecise) 30 feet Languages Common; can't speak any language Skills Athletics +5, Stealth +6, Survival +2 Str +1 Dex +3 Con +0 Int -4 Wis +0 Cha +0 --- AC 12 Fort +2 Ref +5 Will +2 HP 8 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious, visual --- Speed 30 feet, climb 30 feet Melee Single Action claw +7 (Agile, Finesse), Damage 1d4+1 slashing plus Grab Grip Throat A Medium or smaller creature that is grabbed by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait. Mark Quarry A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry. ", "trait": [ "Undead", "NE", "Tiny" ], "trait_markdown": "[Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=589", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": {}, "will_save": 2, "wisdom": 0 }