{ "ac": 13, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 2, "creature_ability": [ "Power of the Mob" ], "creature_family": "Downtrodden", "creature_family_markdown": "[Downtrodden](/MonsterFamilies.aspx?ID=184)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 6, "hp": 10, "hp_raw": "10", "id": "creature-898", "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": -1, "markdown": "[Commoner](/NPCs.aspx?ID=898)\r\n\r\n\r\n\r\n\r\n\r\nThough not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Commoner](/NPCs.aspx?ID=898)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 214\n\n**Perception** +3\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +5, [Lore](/Skills.aspx?ID=8) +6, [Society](/Skills.aspx?ID=14) +2\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[Sickle](/Weapons.aspx?ID=9)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 13 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nsickle +5 ([Agile](/Traits.aspx?ID=170), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d4+2 slashing\r\n\r\n**Ranged**\r\n\r\nrock +3 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4+2 bludgeoning\n\n**Power of the Mob** When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to [Athletic](/Skills.aspx?ID=3) checks to [Shove](/Actions.aspx?ID=38), attack rolls, and damage rolls.\r\n\r\n\n\n", "name": "Commoner", "npc": true, "perception": 3, "pfs": "Limited", "rarity": "common", "reflex_save": 3, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 214\r\n\r\n**Creature Family** [Downtrodden](/MonsterFamilies.aspx?ID=184)\r\n\r\n\r\n**HP** 10\r\n\r\n**AC** 13\r\n\r\n**Fort** +6\r\n\r\n**Ref** +3\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThough not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While …\r\n", "size": [ "Medium" ], "skill": [ "Athletics +5", "Lore +6", "Society +2" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +5, [Lore](/Skills.aspx?ID=8) +6, [Society](/Skills.aspx?ID=14) +2", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 214" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 214", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While …", "summary_markdown": "Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While …", "text": " Commoner Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Commoner Source Gamemastery Guide pg. 214 Perception +3 Languages Common Skills Athletics +5, Lore +6, Society +2 Str +3 Dex +1 Con +2 Int +0 Wis +1 Cha +0 Items Sickle --- AC 13 Fort +6 Ref +3 Will +3 HP 10 --- Speed 25 feet Melee Single Action sickle +5 (Agile, Trip), Damage 1d4+2 slashing Ranged Single Action rock +3 (thrown 10 feet), Damage 1d4+2 bludgeoning Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and damage rolls. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=898", "weakest_save": [ "ref", "reflex", "will" ], "weakness": {}, "will_save": 3, "wisdom": 1 }