{ "ac": 24, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 4, "creature_ability": [ "Wind-Up", "Attack of Opportunity", "Activate Defenses" ], "creature_family": "Clockworks", "creature_family_markdown": "[Clockworks](/MonsterFamilies.aspx?ID=223)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 16, "hp": 80, "hp_raw": "80", "id": "creature-1096", "image": [ "/Images/Monsters/Clockwork_ClockworkSoldier.png" ], "immunity": [ "death effects", "disease", "doomed", "drained", "fatigued", "healing", "mental", "necromancy", "nonlethal attacks", "paralyzed", "poisoned", "sickened", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)", "intelligence": -5, "language_markdown": "", "level": 6, "markdown": "[Clockwork Soldier](/Monsters.aspx?ID=1096)\r\n\r\n\r\n\r\n\r\n\r\nThese diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and magic.\r\n\r\n\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Clockwork Soldier](/Monsters.aspx?ID=1096)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 49\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +4\r\n\r\n**Cha** -5\r\n\r\n\r\n**Wind-Up** 24 hours, DC 22, standby\n\n**Items**\r\n_+1 [halberd](/Weapons.aspx?ID=26)_\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 24 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +12 \n\n\r\n\r\n**HP** 80\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 5 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)\r\n\r\n**Weaknesses**\r\nelectricity 5, [orichalcum](/Equipment.aspx?ID=378) 5\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\n_halberd_ +18 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d10+9 piercing\r\n\r\n**Melee**\r\n\r\nfist +16 ([Agile](/Traits.aspx?ID=170), [Unarmed](/Traits.aspx?ID=199)),\r\n**Damage** 1d8+9 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**Activate Defenses** One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time.\r\n\r\n\n\n", "name": "Clockwork Soldier", "npc": false, "perception": 16, "pfs": "Standard", "rarity": "uncommon", "reflex_save": 14, "release_date": "2021-04-07", "resistance": { "bludgeoning": 5, "physical": 5, "piercing": 5, "slashing": 5 }, "resistance_markdown": "physical 5 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)", "resistance_raw": "physical 5 (except adamantine or orichalcum)", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 49\r\n\r\n**Creature Family** [Clockworks](/MonsterFamilies.aspx?ID=223)\r\n\r\n\r\n**HP** 80\r\n\r\n**AC** 24\r\n\r\n**Fort** +16\r\n\r\n**Ref** +14\r\n\r\n**Will** +12\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThese diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Medium" ], "skill": [ "Athletics +15" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 49" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 49", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 6, "strongest_save": [ "fort", "fortitude" ], "summary": "These diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and …", "summary_markdown": "These diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and …", "text": " Clockwork Soldier These diligent machines guard their assigned posts tirelessly. A typical clockwork soldier stands 6 feet tall and consists of 500 pounds of metal and magic. Recall Knowledge - Construct (Arcana, Crafting): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Clockwork Soldier Source Bestiary 3 pg. 49 Perception +16; darkvision Languages Skills Athletics +15 Str +6 Dex +2 Con +4 Int -5 Wis +4 Cha -5 Wind-Up 24 hours, DC 22, standby Items +1 halberd --- AC 24 Fort +16 Ref +14 Will +12 HP 80 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious Resistances physical 5 (except adamantine or orichalcum) Weaknesses electricity 5, orichalcum 5 Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action halberd +18 (Magical, reach 10 feet, versatile S), Damage 1d10+9 piercing Melee Single Action fist +16 (Agile, Unarmed), Damage 1d8+9 bludgeoning plus Grab Activate Defenses Single Action One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice. The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time. ", "trait": [ "Clockwork", "Construct", "Mindless", "Uncommon", "N", "Medium" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Clockwork", "Construct", "Mindless", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=1096", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": { "electricity": 5, "orichalcum": 5 }, "weakness_markdown": "electricity 5, [orichalcum](/Equipment.aspx?ID=378) 5", "weakness_raw": "electricity 5, orichalcum 5", "will_save": 12, "wisdom": 4 }