{ "ac": 21, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 1, "creature_ability": [ "Deny Advantage", "Nimble Dodge", "Mobility", "Sneak Attack", "Surprise Attack" ], "creature_family": "Criminals", "creature_family_markdown": "[Criminals](/MonsterFamilies.aspx?ID=182)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 7, "hp": 60, "hp_raw": "60", "id": "creature-890", "image": [ "/Images/NPCs/Burglar_Burglar.png" ], "intelligence": 1, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 4, "markdown": "[Burglar](/NPCs.aspx?ID=890)\r\n\r\n\r\n\r\n\r\n\r\nBurglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Burglar](/NPCs.aspx?ID=890)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 210\n\n**Perception** +10; (11 to find traps) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +8, [Deception](/Skills.aspx?ID=5) +7, [Society](/Skills.aspx?ID=14) +7, [Stealth](/Skills.aspx?ID=15) +12, [Thievery](/Skills.aspx?ID=17) +12, [Underworld Lore](/Skills.aspx?ID=8) +7\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n\n\n**Items**\r\n[Climbing Kit](/Equipment.aspx?ID=14), [Composite Shortbow](/Weapons.aspx?ID=75) (10 arrows), [lesser darkvision elixir](/Equipment.aspx?ID=89), [Leather Armor](/Armor.aspx?ID=4), [Sap](/Weapons.aspx?ID=37), [Thieves' Tools](/Equipment.aspx?ID=58)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 21 (22 vs. traps)\r\n\r\n**Fort** +7 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +10 \r\n\r\n+1 circumstance to all saves vs. traps\r\n\r\n\r\n**HP** 60\n\n**Deny Advantage** The burglar isn't [flat-footed](/Conditions.aspx?ID=16) to creatures of 4th level or lower that are [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), flanking, or using surprise attack.
**Nimble Dodge** **Trigger** The burglar is targeted with a melee or ranged attack by an attacker it can see; **Effect** The burglar gains a +2 circumstance bonus to AC against the triggering attack.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n\r\nshortsword +14 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+6 piercing\r\n\r\n**Melee**\r\n\r\nsap +12 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+4 bludgeoning\r\n\r\n**Ranged**\r\n\r\ncomposite shortbow +14 ([deadly 1d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+4 piercing\n\n**Mobility** When the burglar Strides half their Speed or less, that movement does not trigger reactions.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The burglar deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Surprise Attack** On the first round of combat, if the burglar rolls [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15) for initiative, creatures that haven't acted are [flat-footed](/Conditions.aspx?ID=16) to them.\r\n\r\n\n\n", "name": "Burglar", "npc": true, "perception": 10, "pfs": "Limited", "rarity": "common", "reflex_save": 12, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 210\r\n\r\n**Creature Family** [Criminals](/MonsterFamilies.aspx?ID=182)\r\n\r\n\r\n**HP** 60\r\n\r\n**AC** 21\r\n\r\n**Fort** +7\r\n\r\n**Ref** +12\r\n\r\n**Will** +10\r\n\r\n**Perception** +10\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBurglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing …\r\n", "sense": "(11 to find traps) ", "sense_markdown": "(11 to find traps) ", "size": [ "Medium" ], "skill": [ "Acrobatics +10", "Athletics +8", "Deception +7", "Society +7", "Stealth +12", "Thievery +12", "Underworld Lore +7" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +8, [Deception](/Skills.aspx?ID=5) +7, [Society](/Skills.aspx?ID=14) +7, [Stealth](/Skills.aspx?ID=15) +12, [Thievery](/Skills.aspx?ID=17) +12, [Underworld Lore](/Skills.aspx?ID=8) +7", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 210" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 210", "speed": { "land": 30, "max": 30 }, "speed_markdown": "30 feet", "speed_raw": "30 feet", "spell_markdown": "", "stealth": "12", "strength": 2, "strongest_save": [ "ref", "reflex" ], "summary": "Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing …", "summary_markdown": "Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing …", "text": " Burglar Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Burglar Source Gamemastery Guide pg. 210 Perception +10; (11 to find traps) Languages Common Skills Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7 Str +2 Dex +4 Con +1 Int +1 Wis +2 Cha +1 Items Climbing Kit, Composite Shortbow (10 arrows), lesser darkvision elixir, Leather Armor, Sap, Thieves' Tools --- AC 21 (22 vs. traps) Fort +7 Ref +12 Will +10 +1 circumstance to all saves vs. traps HP 60 Deny Advantage The burglar isn't flat-footed to creatures of 4th level or lower that are hidden, undetected, flanking, or using surprise attack. Nimble Dodge Reaction Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see; Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack. --- Speed 30 feet Melee Single Action shortsword +14 (Agile, Finesse, versatile S), Damage 1d6+6 piercing Melee Single Action sap +12 (Agile, Nonlethal), Damage 1d6+4 bludgeoning Ranged Single Action composite shortbow +14 (deadly 1d10, Propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing Mobility When the burglar Strides half their Speed or less, that movement does not trigger reactions. Sneak Attack The burglar deals an extra 1d6 precision damage to flat-footed creatures. Surprise Attack On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are flat-footed to them. ", "trait": [ "Human", "Humanoid", "NE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=890", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 10, "wisdom": 2 }