{ "ac": 27, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -3, "constitution": 4, "creature_ability": [ "Partial Amphibian", "Aquatic Ambush", "Capsize", "Swallow Whole", "Tug" ], "creature_family_markdown": "", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 20, "hp": 180, "hp_raw": "180", "id": "creature-999", "image": [ "/Images/Monsters/Bregdi.png" ], "intelligence": -4, "language_markdown": "", "level": 9, "markdown": "[Bregdi](/Monsters.aspx?ID=999)\r\n\r\n\r\n\r\n\r\n\r\nBregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the underside of boats pulling into port. From beneath the docks and in the channels of settlements, bregdis wait for the careless or unlucky to fall into the water, where they make quick work of their hapless victims.\n\nAlthough bregdis have little more intelligence than most animals, a particularly opportunistic bregdi might realize that a fishing line often leads to a tasty meal. A bregdi that spots a fishing lure might grab it gently with its claw to imitate a fish caught on the line. Once a fisherman is “hooked” and starts to reel in, the bregdi plays along, slowly approaching the shore while making sluggish struggling motions. Once near land, the bregdi violently tugs on the lure to yank its unsuspecting prey into the water. Bregdis can survive out of water for short periods of time, but only the most desperate bregdis hunt on land.\r\n\r\n\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Bregdi](/Monsters.aspx?ID=999)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 81\n\n**Perception** +18; [low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +21, [Stealth](/Skills.aspx?ID=15) +17, [Survival](/Skills.aspx?ID=16) +18\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +3\r\n\r\n**Cha** -3\r\n\r\n\r\n**Partial Amphibian** The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 27 \r\n\r\n**Fort** +20 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +17 \n\n\r\n\r\n**HP** 180\n\n**Weaknesses**\r\nfire 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet, swim 40 feet\r\n\r\n**Melee**\r\n\r\njaws +21 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+8 piercing\r\n\r\n**Melee**\r\n\r\nhook claw +21 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+8 piercing plus Grab\n\n**[Aquatic Ambush](/MonsterAbilities.aspx?ID=2)** \r\n\r\n**Capsize** ([Attack](/Traits.aspx?ID=15)) The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's Sailing Lore DC, whichever is higher.\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** ([Attack](/Traits.aspx?ID=15)) Medium, 2d8+7 bludgeoning, Rupture 18\r\n\r\n**Tug** The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an Athletics check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws Strike against the creature pulled into an adjacent space.\r\n\r\n", "name": "Bregdi", "npc": false, "perception": 18, "rarity": "uncommon", "reflex_save": 18, "release_date": "2020-09-15", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 81\n\n\r\n**HP** 180\r\n\r\n**AC** 27\r\n\r\n**Fort** +20\r\n\r\n**Ref** +18\r\n\r\n**Will** +17\r\n\r\n**Perception** +18\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the …\r\n", "sense": " low-light vision , scent (imprecise) 30 feet", "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet", "size": [ "Large" ], "skill": [ "Acrobatics +17", "Athletics +21", "Stealth +17", "Survival +18" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +21, [Stealth](/Skills.aspx?ID=15) +17, [Survival](/Skills.aspx?ID=16) +18", "source": [ "Pathfinder #159: All or Nothing" ], "source_raw": [ "Pathfinder #159: All or Nothing pg. 81" ], "source_category": "Adventure Paths", "source_group": "Agents of Edgewatch", "source_markdown": "[Pathfinder #159: All or Nothing](/Sources.aspx?ID=48) pg. 81", "speed": { "land": 20, "max": 40, "swim": 40 }, "speed_markdown": "20 feet, swim 40 feet", "speed_raw": "20 feet, swim 40 feet", "spell_markdown": "", "spoilers": "Agents of Edgewatch", "stealth": "17", "strength": 6, "strongest_save": [ "fort", "fortitude" ], "summary": "Bregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the …", "summary_markdown": "Bregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the …", "text": " Bregdi Bregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the underside of boats pulling into port. From beneath the docks and in the channels of settlements, bregdis wait for the careless or unlucky to fall into the water, where they make quick work of their hapless victims. Although bregdis have little more intelligence than most animals, a particularly opportunistic bregdi might realize that a fishing line often leads to a tasty meal. A bregdi that spots a fishing lure might grab it gently with its claw to imitate a fish caught on the line. Once a fisherman is “hooked” and starts to reel in, the bregdi plays along, slowly approaching the shore while making sluggish struggling motions. Once near land, the bregdi violently tugs on the lure to yank its unsuspecting prey into the water. Bregdis can survive out of water for short periods of time, but only the most desperate bregdis hunt on land. Recall Knowledge - Animal (Nature): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Bregdi Source Pathfinder #159: All or Nothing pg. 81 Perception +18; low-light vision, scent (imprecise) 30 feet Languages Skills Acrobatics +17, Athletics +21, Stealth +17, Survival +18 Str +6 Dex +4 Con +4 Int -4 Wis +3 Cha -3 Partial Amphibian The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet. --- AC 27 Fort +20 Ref +18 Will +17 HP 180 Weaknesses fire 10 --- Speed 20 feet, swim 40 feet Melee Single Action jaws +21 (reach 10 feet), Damage 2d12+8 piercing Melee Single Action hook claw +21 (Agile, reach 10 feet), Damage 2d8+8 piercing plus Grab Aquatic Ambush Single Action Capsize Single Action (Attack) The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's Sailing Lore DC, whichever is higher. Swallow Whole Single Action (Attack) Medium, 2d8+7 bludgeoning, Rupture 18 Tug Single Action The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an Athletics check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws Strike against the creature pulled into an adjacent space. ", "trait": [ "Animal", "Aquatic", "Uncommon", "N", "Large" ], "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Aquatic](/Traits.aspx?ID=168), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Animal", "Aquatic", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=999", "vision": "Low-light vision", "weakest_save": [ "will" ], "weakness": { "fire": 10 }, "weakness_markdown": "fire 10", "weakness_raw": "fire 10", "will_save": 17, "wisdom": 3 }