{ "ac": 19, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 1, "creature_ability": [ "Bandit's Ambush", "Dread Striker", "Favored Terrain" ], "creature_family": "Criminals", "creature_family_markdown": "[Criminals](/MonsterFamilies.aspx?ID=182)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 7, "hp": 30, "hp_raw": "30", "id": "creature-887", "image": [ "/Images/NPCs/Criminal_Bandit.png" ], "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Bandit](/NPCs.aspx?ID=887)\r\n\r\n\r\n\r\n\r\n\r\nBy setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Bandit](/NPCs.aspx?ID=887)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 208\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +6, [Deception](/Skills.aspx?ID=5) +5, [Forest Lore](/Skills.aspx?ID=8) +4, [Intimidation](/Skills.aspx?ID=7) +6, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +6, [Thievery](/Skills.aspx?ID=17) +8\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n\n\n**Items**\r\n[Hatchet](/Weapons.aspx?ID=27), [Sling](/Weapons.aspx?ID=72) (10 bullets), [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 19 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 30\n\n**Bandit's Ambush** When the bandit rolls initiative using [Deception](/Skills.aspx?ID=5) or [Stealth](/Skills.aspx?ID=15), they can attempt to [Demoralize](/Actions.aspx?ID=53) one creature as a free action.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nhatchet +9 ([Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+5 slashing\r\n\r\n**Ranged**\r\n\r\nsling +9 ([Propulsive](/Traits.aspx?ID=191), [range increment 50 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Ranged**\r\n\r\nhatchet +9 ([Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+5 slashing\n\n**Dread Striker** [Frightened](/Conditions.aspx?ID=19) creatures are [flat-footed](/Conditions.aspx?ID=16) to the bandit.\r\n\r\n**Favored Terrain** The bandit ignores the effects of non-magical difficult terrain in forests.\r\n\r\n\n\n", "name": "Bandit", "npc": true, "perception": 6, "pfs": "Limited", "rarity": "common", "reflex_save": 9, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 208\r\n\r\n**Creature Family** [Criminals](/MonsterFamilies.aspx?ID=182)\r\n\r\n\r\n**HP** 30\r\n\r\n**AC** 19\r\n\r\n**Fort** +7\r\n\r\n**Ref** +9\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBy setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before …\r\n", "size": [ "Medium" ], "skill": [ "Athletics +6", "Deception +5", "Forest Lore +4", "Intimidation +6", "Stealth +8", "Survival +6", "Thievery +8" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +6, [Deception](/Skills.aspx?ID=5) +5, [Forest Lore](/Skills.aspx?ID=8) +4, [Intimidation](/Skills.aspx?ID=7) +6, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +6, [Thievery](/Skills.aspx?ID=17) +8", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 208" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 208", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "stealth": "8", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before …", "summary_markdown": "By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before …", "text": " Bandit By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Bandit Source Gamemastery Guide pg. 208 Perception +6 Languages Common Skills Athletics +6, Deception +5, Forest Lore +4, Intimidation +6, Stealth +8, Survival +6, Thievery +8 Str +3 Dex +3 Con +1 Int +0 Wis +2 Cha +1 Items Hatchet, Sling (10 bullets), Studded Leather Armor --- AC 19 Fort +7 Ref +9 Will +6 HP 30 Bandit's Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action. --- Speed 25 feet Melee Single Action hatchet +9 (Agile, Sweep), Damage 1d6+5 slashing Ranged Single Action sling +9 (Propulsive, range increment 50 feet, reload 1), Damage 1d6+3 bludgeoning Ranged Single Action hatchet +9 (Agile, Sweep, thrown 10 feet), Damage 1d6+5 slashing Dread Striker Frightened creatures are flat-footed to the bandit. Favored Terrain The bandit ignores the effects of non-magical difficult terrain in forests. ", "trait": [ "Human", "Humanoid", "NE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=887", "weakest_save": [ "will" ], "weakness": {}, "will_save": 6, "wisdom": 2 }