{ "ac": 22, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 6, "creature_ability": [ "Axe Vulnerability" ], "creature_family": "Arboreal", "creature_family_markdown": "[Arboreal](/MonsterFamilies.aspx?ID=8)", "dexterity": -1, "exclude_from_search": false, "fortitude_save": 16, "hp": 100, "hp_raw": "100", "id": "creature-28", "intelligence": -5, "language": [ "Arboreal", "(can’t speak any language)" ], "language_markdown": "[Arboreal](/Languages.aspx?ID=26); (can’t speak any language)", "level": 6, "markdown": "[Awakened Tree](/Monsters.aspx?ID=28)\r\n\r\n\r\n\r\n\r\n\r\nArboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like.\r\n\r\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Awakened Tree](/Monsters.aspx?ID=28)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 25\n\n**Perception** +13; low-light vision\r\n\r\n**Languages**\r\n[Arboreal](/Languages.aspx?ID=26); (can’t speak any language)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +14, [Stealth](/Skills.aspx?ID=15) +9\r\n\r\n\r\n**Str** +6\r\n\r\n**Dex** -1\r\n\r\n**Con** +6\r\n\r\n**Int** -5\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 22 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +13 \n\n\r\n\r\n**HP** 100\n\n**Resistances**\r\nbludgeoning 5, piercing 5\r\n\r\n**Weaknesses**\r\naxe vulnerability, fire 10\r\n\r\n**Axe Vulnerability** An awakened tree takes 5 additional damage from axes.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\nbranch +16 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+6 bludgeoning\r\n\r\n**Melee**\r\n\r\nroot +16 ([Trip](/Traits.aspx?ID=196)),\r\n**Damage** 2d6+6 bludgeoning\n\n\n\n", "name": "Awakened Tree", "npc": false, "perception": 13, "pfs": "Standard", "rarity": "common", "reflex_save": 9, "release_date": "2019-08-01", "resistance": { "bludgeoning": 5, "piercing": 5 }, "resistance_markdown": "bludgeoning 5, piercing 5", "resistance_raw": "bludgeoning 5, piercing 5", "search_markdown": "\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 25\r\n\r\n**Creature Family** [Arboreal](/MonsterFamilies.aspx?ID=8)\r\n\r\n\r\n**HP** 100\r\n\r\n**AC** 22\r\n\r\n**Fort** +16\r\n\r\n**Ref** +9\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n\r\n\r\n\r\n---\r\n\r\n\r\nArboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a …\r\n", "sense": "low-light vision", "sense_markdown": "low-light vision", "size": [ "Huge" ], "skill": [ "Athletics +14", "Stealth +9" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +14, [Stealth](/Skills.aspx?ID=15) +9", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 25" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 25", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell_markdown": "", "stealth": "9", "strength": 6, "strongest_save": [ "fort", "fortitude" ], "summary": "Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a …", "summary_markdown": "Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a …", "text": " Awakened Tree Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like. Recall Knowledge - Plant (Nature): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Awakened Tree Source Bestiary pg. 25 Perception +13; low-light vision Languages Arboreal; (can’t speak any language) Skills Athletics +14, Stealth +9 Str +6 Dex -1 Con +6 Int -5 Wis +3 Cha +0 --- AC 22 Fort +16 Ref +9 Will +13 HP 100 Resistances bludgeoning 5, piercing 5 Weaknesses axe vulnerability, fire 10 Axe Vulnerability An awakened tree takes 5 additional damage from axes. --- Speed 20 feet Melee Single Action branch +16 (reach 15 feet), Damage 2d8+6 bludgeoning Melee Single Action root +16 (Trip), Damage 2d6+6 bludgeoning\n", "trait": [ "Plant", "N", "Huge" ], "trait_markdown": "[Plant](/Traits.aspx?ID=125)", "trait_raw": [ "Plant" ], "type": "Creature", "url": "/Monsters.aspx?ID=28", "vision": "Low-light vision", "weakest_save": [ "ref", "reflex" ], "weakness": { "fire": 10 }, "weakness_markdown": "axe vulnerability, fire 10", "weakness_raw": "axe vulnerability, fire 10", "will_save": 13, "wisdom": 3 }