{ "ac": 26, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 2, "creature_ability": [ "Swift Sneak", "Deny Advantage", "Nimble Dodge", "Poison Weapon", "Quick Draw", "Sneak Attack", "Surprise Attack" ], "creature_family": "Criminals", "creature_family_markdown": "[Criminals](/MonsterFamilies.aspx?ID=182)", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 12, "hp": 130, "hp_raw": "130", "id": "creature-892", "intelligence": 2, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 8, "markdown": "[Assassin](/NPCs.aspx?ID=892)\r\n\r\n\r\n\r\n\r\n\r\nAssassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Assassin](/NPCs.aspx?ID=892)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 211\n\n**Perception** +16\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +13, [Deception](/Skills.aspx?ID=5) +12, [Diplomacy](/Skills.aspx?ID=6) +10, [Intimidation](/Skills.aspx?ID=7) +10, [Medicine](/Skills.aspx?ID=9) +14, [Society](/Skills.aspx?ID=14) +12, [Stealth](/Skills.aspx?ID=15) +19, [Survival](/Skills.aspx?ID=16) +12, [Thievery](/Skills.aspx?ID=17) +15, [Underworld Lore](/Skills.aspx?ID=8) +14\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n\r\n\r\n**Swift Sneak** The assassin can move their full Speed when [Sneaking](/Actions.aspx?ID=63).\r\n\r\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [composite shortbow](/Weapons.aspx?ID=75)_ (20 arrows), [lesser darkvision elixir](/Equipment.aspx?ID=89), [Giant Centipede Venom](/Equipment.aspx?ID=113) (3), [_invisibility potion_](/Equipment.aspx?ID=187), [Leather Armor](/Armor.aspx?ID=4), [_+1 rapier_](/Weapons.aspx?ID=36), [simple injury poison](/Feats.aspx?ID=563) (8 doses, 2d4 poison damage), sleep poison (2)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 26 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 130\n\n**Deny Advantage** The assassin isn't [flat-footed](/Conditions.aspx?ID=16) to creatures of 8th level or lower that are [hidden](/Conditions.aspx?ID=22), [undetected](/Conditions.aspx?ID=39), flanking, or using surprise attack.
**Nimble Dodge** **Trigger** The assassin is targeted with a melee or ranged attack by an attacker they can see; **Effect** The assassin gains a +2 circumstance bonus to AC against the triggering attack.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nrapier +18 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+8 piercing\r\n\r\n**Ranged**\r\n\r\ncomposite shortbow +20 ([deadly 2d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [Propulsive](/Traits.aspx?ID=191), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 2d6+4 piercing\n\n**Poison Weapon** ([Manipulate](/Traits.aspx?ID=104)) **Requirements** The assassin is wielding a piercing or slashing weapon and has a free hand; **Effect** The assassin applies a poison to the weapon.\r\n\r\n**Quick Draw** The assassin Interacts to draw a weapon, then Strikes with that weapon.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The assassin deals an extra 2d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Surprise Attack** On the first round of combat, creatures that haven't acted yet are [flat-footed](/Conditions.aspx?ID=16) to the assassin.\r\n\r\n\n\n", "name": "Assassin", "npc": true, "perception": 16, "pfs": "Limited", "rarity": "common", "reflex_save": 19, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 211\r\n\r\n**Creature Family** [Criminals](/MonsterFamilies.aspx?ID=182)\r\n\r\n\r\n**HP** 130\r\n\r\n**AC** 26\r\n\r\n**Fort** +12\r\n\r\n**Ref** +19\r\n\r\n**Will** +14\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAssassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and …\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +17", "Athletics +13", "Deception +12", "Diplomacy +10", "Intimidation +10", "Medicine +14", "Society +12", "Stealth +19", "Survival +12", "Thievery +15", "Underworld Lore +14" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +13, [Deception](/Skills.aspx?ID=5) +12, [Diplomacy](/Skills.aspx?ID=6) +10, [Intimidation](/Skills.aspx?ID=7) +10, [Medicine](/Skills.aspx?ID=9) +14, [Society](/Skills.aspx?ID=14) +12, [Stealth](/Skills.aspx?ID=15) +19, [Survival](/Skills.aspx?ID=16) +12, [Thievery](/Skills.aspx?ID=17) +15, [Underworld Lore](/Skills.aspx?ID=8) +14", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 211" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 211", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "stealth": "19", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and …", "summary_markdown": "Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and …", "text": " Assassin Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both. Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Assassin Source Gamemastery Guide pg. 211 Perception +16 Languages Common Skills Acrobatics +17, Athletics +13, Deception +12, Diplomacy +10, Intimidation +10, Medicine +14, Society +12, Stealth +19, Survival +12, Thievery +15, Underworld Lore +14 Str +3 Dex +5 Con +2 Int +2 Wis +2 Cha +0 Swift Sneak The assassin can move their full Speed when Sneaking. Items +1 striking composite shortbow (20 arrows), lesser darkvision elixir, Giant Centipede Venom (3), invisibility potion , Leather Armor, +1 rapier , simple injury poison (8 doses, 2d4 poison damage), sleep poison (2) --- AC 26 Fort +12 Ref +19 Will +14 HP 130 Deny Advantage The assassin isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack. Nimble Dodge Reaction Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see; Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack. --- Speed 25 feet Melee Single Action rapier +18 (deadly 1d8, Disarm, Finesse, Magical), Damage 1d6+8 piercing Ranged Single Action composite shortbow +20 (deadly 2d10, Magical, Propulsive, range increment 60 feet, reload 0), Damage 2d6+4 piercing Poison Weapon Single Action (Manipulate) Requirements The assassin is wielding a piercing or slashing weapon and has a free hand; Effect The assassin applies a poison to the weapon. Quick Draw Single Action The assassin Interacts to draw a weapon, then Strikes with that weapon. Sneak Attack The assassin deals an extra 2d6 precision damage to flat-footed creatures. Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to the assassin. ", "trait": [ "Human", "Humanoid", "NE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=892", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 14, "wisdom": 2 }