{ "ac": 28, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 7, "constitution": 1, "creature_ability": [ "Sylvan Wine", "Nimble Dodge", "Fleet Performer", "Play the Pipes" ], "creature_family_markdown": "", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 18, "hp": 210, "hp_raw": "210", "id": "creature-2021", "intelligence": 1, "language": [ "Common", "Sylvan" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)", "level": 10, "markdown": "[Adrivallo](/Monsters.aspx?ID=2021)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Adrivallo](/Monsters.aspx?ID=2021)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 49\n\n**Perception** +16; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +16, [Circus Lore](/Skills.aspx?ID=8) +16, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +21, [Intimidation](/Skills.aspx?ID=7) +19, [Nature](/Skills.aspx?ID=10) +16, [Performance](/Skills.aspx?ID=12) +21, [Stealth](/Skills.aspx?ID=15) +19, [Thievery](/Skills.aspx?ID=17) +16\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +5\r\n\r\n**Con** +1\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +7\r\n\r\n\r\n**Sylvan Wine** ([enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134)) Adrivallo's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against [fear](/Traits.aspx?ID=68) effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to 8 draughts of wine.\r\n\r\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), keys to all the cages in the Glen of Uncommon Wonders, panpipes, wineskin\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 28 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 210\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**Nimble Dodge** **Trigger** Adrivallo is targeted with a melee or ranged attack by an attacker he can see; **Effect** Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n\r\ndagger +23 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+11 piercing\r\n\r\n**Ranged**\r\n\r\ndagger +23 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+11 piercing\r\n\r\n**Primal Innate Spells** DC 29\r\n- **Cantrips (5th)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Dirge of Doom](/Spells.aspx?ID=382), [Ghost Sound](/Spells.aspx?ID=132), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Triple Time](/Spells.aspx?ID=392)\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34), [Fear](/Spells.aspx?ID=110), [Sleep](/Spells.aspx?ID=288), [Suggestion](/Spells.aspx?ID=315)\r\n\r\n**Fleet Performer** When Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.\r\n\r\n**Play the Pipes** ([Auditory](/Traits.aspx?ID=16), [Primal](/Traits.aspx?ID=134)) **Requirements** Adrivallo is holding a musical instrument; **Effect** The satyr plays a melody on his instrument to cast [_charm_](/Spells.aspx?ID=34), [_fear_](/Spells.aspx?ID=110), [_sleep_](/Spells.aspx?ID=288), or [_suggestion_](/Spells.aspx?ID=315) without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the [auditory](/Traits.aspx?ID=16) trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute. Satyrs are immune to this music.\r\n\r\n", "name": "Adrivallo", "npc": false, "perception": 16, "rarity": "unique", "reflex_save": 17, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 49\n\n\r\n**HP** 210\r\n\r\n**AC** 28\r\n\r\n**Fort** +18\r\n\r\n**Ref** +17\r\n\r\n**Will** +14\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " low-light vision ", "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)", "size": [ "Medium" ], "skill": [ "Athletics +16", "Circus Lore +16", "Deception +21", "Diplomacy +21", "Intimidation +19", "Nature +16", "Performance +21", "Stealth +19", "Thievery +16" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +16, [Circus Lore](/Skills.aspx?ID=8) +16, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +21, [Intimidation](/Skills.aspx?ID=7) +19, [Nature](/Skills.aspx?ID=10) +16, [Performance](/Skills.aspx?ID=12) +21, [Stealth](/Skills.aspx?ID=15) +19, [Thievery](/Skills.aspx?ID=17) +16", "source": [ "Pathfinder #152: Legacy of the Lost God" ], "source_raw": [ "Pathfinder #152: Legacy of the Lost God pg. 49" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 49", "speed": { "land": 35, "max": 35 }, "speed_markdown": "35 feet", "speed_raw": "35 feet", "spell": [ "Charm", "Fear", "Sleep", "Suggestion", "Dancing Lights", "Dirge of Doom", "Ghost Sound", "Inspire Competence", "Inspire Courage", "Triple Time" ], "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Dancing Lights](/Spells.aspx?ID=58), [Dirge of Doom](/Spells.aspx?ID=382), [Fear](/Spells.aspx?ID=110), [Ghost Sound](/Spells.aspx?ID=132), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Sleep](/Spells.aspx?ID=288), [Suggestion](/Spells.aspx?ID=315), [Triple Time](/Spells.aspx?ID=392)", "spoilers": "Extinction Curse", "stealth": "19", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "text": " Adrivallo Recall Knowledge - Fey (Nature): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Adrivallo Source Pathfinder #152: Legacy of the Lost God pg. 49 Perception +16; low-light vision Languages Common, Sylvan Skills Athletics +16, Circus Lore +16, Deception +21, Diplomacy +21, Intimidation +19, Nature +16, Performance +21, Stealth +19, Thievery +16 Str +3 Dex +5 Con +1 Int +1 Wis +2 Cha +7 Sylvan Wine (enchantment, mental, primal) Adrivallo's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to 8 draughts of wine. Items Dagger, keys to all the cages in the Glen of Uncommon Wonders, panpipes, wineskin --- AC 28 Fort +18 Ref +17 Will +14 HP 210 Weaknesses cold iron 10 Nimble Dodge Reaction Trigger Adrivallo is targeted with a melee or ranged attack by an attacker he can see; Effect Adrivallo gains a +2 circumstance bonus to AC against the triggering attack. --- Speed 35 feet Melee Single Action dagger +23 (Agile, Finesse, versatile S), Damage 1d4+11 piercing Ranged Single Action dagger +23 (Agile, thrown 10 feet, versatile S), Damage 1d4+11 piercing Primal Innate Spells DC 29 - Cantrips (5th) Dancing Lights, Dirge of Doom, Ghost Sound, Inspire Competence, Inspire Courage, Triple Time - 4th Charm, Fear, Sleep, Suggestion Fleet Performer When Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity. Play the Pipes Three Actions (Auditory, Primal) Requirements Adrivallo is holding a musical instrument; Effect The satyr plays a melody on his instrument to cast charm , fear , sleep , or suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute. Satyrs are immune to this music. ", "trait": [ "Fey", "Unique", "CE", "Medium" ], "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Fey", "Unique" ], "type": "Creature", "url": "/Monsters.aspx?ID=2021", "vision": "Low-light vision", "weakest_save": [ "will" ], "weakness": { "cold_iron": 10 }, "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10", "weakness_raw": " cold iron 10", "will_save": 14, "wisdom": 2 }