{ "ac": 14, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 0, "creature_ability": [ "Focused Thinker" ], "creature_family": "Mystics", "creature_family_markdown": "[Mystics](/MonsterFamilies.aspx?ID=191)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 2, "hp": 8, "hp_raw": "8", "id": "creature-925", "image": [ "/Images/NPCs/Mystic_Adept.png" ], "intelligence": 3, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": -1, "markdown": "[Adept](/NPCs.aspx?ID=925)\r\n\r\n\r\n\r\n\r\n\r\nAdepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Adept](/NPCs.aspx?ID=925)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 228\n\n**Perception** +4\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +5, [Diplomacy](/Skills.aspx?ID=6) +3, [Occultism](/Skills.aspx?ID=11) +7, [Scribing Lore](/Skills.aspx?ID=8) +5, [Society](/Skills.aspx?ID=14) +5\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n\r\n\r\n**Focused Thinker** ([concentrate](/Traits.aspx?ID=32)) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to [Recall Knowledge](/Actions.aspx?ID=26), but take a -2 penalty to Perception. They can end their focused state with a single action, which has the [concentrate](/Traits.aspx?ID=32) trait.\r\n\r\n**Items**\r\njournal, robes, scroll case, [Writing Set](/Equipment.aspx?ID=63)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 14 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +4 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 8\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nfist +6 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4 bludgeoning\r\n\r\n**Ranged**\r\n\r\njournal +6 ([Nonlethal](/Traits.aspx?ID=188), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6 bludgeoning\r\n\r\n**Occult Spells Known** DC 14\r\n- **Cantrips (1st)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Mage Hand](/Spells.aspx?ID=177)\n\n\n\n", "name": "Adept", "npc": true, "perception": 4, "pfs": "Limited", "rarity": "common", "reflex_save": 4, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 228\r\n\r\n**Creature Family** [Mystics](/MonsterFamilies.aspx?ID=191)\r\n\r\n\r\n**HP** 8\r\n\r\n**AC** 14\r\n\r\n**Fort** +2\r\n\r\n**Ref** +4\r\n\r\n**Will** +6\r\n\r\n**Perception** +4\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAdepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. …\r\n", "size": [ "Medium" ], "skill": [ "Arcana +5", "Diplomacy +3", "Occultism +7", "Scribing Lore +5", "Society +5" ], "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +5, [Diplomacy](/Skills.aspx?ID=6) +3, [Occultism](/Skills.aspx?ID=11) +7, [Scribing Lore](/Skills.aspx?ID=8) +5, [Society](/Skills.aspx?ID=14) +5", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 228" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 228", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell": [ "Daze", "Detect Magic", "Mage Hand" ], "spell_markdown": "[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Mage Hand](/Spells.aspx?ID=177)", "strength": 0, "strongest_save": [ "will" ], "summary": "Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. …", "summary_markdown": "Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. …", "text": " Adept Adepts have unlocked only the most minor occult mysteries of the universe. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Adept Source Gamemastery Guide pg. 228 Perception +4 Languages Common Skills Arcana +5, Diplomacy +3, Occultism +7, Scribing Lore +5, Society +5 Str +0 Dex +2 Con +0 Int +3 Wis +2 Cha +1 Focused Thinker Single Action (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait. Items journal, robes, scroll case, Writing Set --- AC 14 Fort +2 Ref +4 Will +6 HP 8 --- Speed 25 feet Melee Single Action fist +6 (Agile, Nonlethal), Damage 1d4 bludgeoning Ranged Single Action journal +6 (Nonlethal, thrown 10 feet), Damage 1d6 bludgeoning Occult Spells Known DC 14 - Cantrips (1st) Daze, Detect Magic, Mage Hand\n", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=925", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 6, "wisdom": 2 }