{ "ac": 18, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 2, "creature_ability": [ "Steady Balance", "Cat Fall", "Nimble Dodge", "Sneak Attack", "Swinging Strike" ], "creature_family": "Performers", "creature_family_markdown": "[Performers](/MonsterFamilies.aspx?ID=193)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 8, "hp": 28, "hp_raw": "28", "id": "creature-940", "image": [ "/Images/NPCs/Performer_Acrobat.png" ], "intelligence": 1, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Acrobat](/NPCs.aspx?ID=940)\r\n\r\n\r\n\r\n\r\n\r\nAcrobats perform feats of agility, balance, and strength. The acrobat is a 5th-level challenge for contests of acrobatics and the like.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Acrobat](/NPCs.aspx?ID=940)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 236\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +8, [Circus Lore](/Skills.aspx?ID=8) +5, [Deception](/Skills.aspx?ID=5) +5, [Performance](/Skills.aspx?ID=12) +9, [Stealth](/Skills.aspx?ID=15) +8\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +1\r\n\r\n\r\n**Steady Balance** When the acrobat rolls a success on an [Acrobatics](/Skills.aspx?ID=1) check, they get a critical success instead. They aren't [flat-footed](/Conditions.aspx?ID=16) when attempting to [Balance](/Actions.aspx?ID=28) and can attempt an Acrobatics check instead of a Reflex save to [Grab an Edge](/Actions.aspx?ID=95).\r\n\r\n**Items**\r\n[Climbing Kit](/Equipment.aspx?ID=14), [Dagger](/Weapons.aspx?ID=3) (5), [Rope](/Equipment.aspx?ID=44) (50 feet)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +4 \n\n\r\n\r\n**HP** 28\n\n**Cat Fall** The acrobat treats all falls as 50 feet shorter.
**Nimble Dodge** **Trigger** The acrobat is targeted with a melee or ranged attack by an attacker they can see; **Effect** The acrobat gains a +2 circumstance bonus to AC against the triggering attack.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n\r\ndagger +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing\r\n\r\n**Melee**\r\n\r\nfoot +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+4 bludgeoning\r\n\r\n**Ranged**\r\n\r\ndagger +11 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing\n\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The acrobat deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Swinging Strike** The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.\r\n\r\n\n\n", "name": "Acrobat", "npc": true, "perception": 6, "pfs": "Limited", "rarity": "common", "reflex_save": 12, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 236\r\n\r\n**Creature Family** [Performers](/MonsterFamilies.aspx?ID=193)\r\n\r\n\r\n**HP** 28\r\n\r\n**AC** 18\r\n\r\n**Fort** +8\r\n\r\n**Ref** +12\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAcrobats perform feats of agility, balance, and strength. The acrobat is a 5th-level challenge for contests of acrobatics and the like.\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +15", "Athletics +8", "Circus Lore +5", "Deception +5", "Performance +9", "Stealth +8" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +8, [Circus Lore](/Skills.aspx?ID=8) +5, [Deception](/Skills.aspx?ID=5) +5, [Performance](/Skills.aspx?ID=12) +9, [Stealth](/Skills.aspx?ID=15) +8", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 236" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 236", "speed": { "land": 30, "max": 30 }, "speed_markdown": "30 feet", "speed_raw": "30 feet", "spell_markdown": "", "stealth": "8", "strength": 2, "strongest_save": [ "ref", "reflex" ], "summary": "Acrobats perform feats of agility, balance, and strength. The acrobat is a 5th-level challenge for contests of acrobatics and the like.", "summary_markdown": "Acrobats perform feats of agility, balance, and strength. The acrobat is a 5th-level challenge for contests of acrobatics and the like.", "text": " Acrobat Acrobats perform feats of agility, balance, and strength. The acrobat is a 5th-level challenge for contests of acrobatics and the like. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Acrobat Source Gamemastery Guide pg. 236 Perception +6 Languages Common Skills Acrobatics +15, Athletics +8, Circus Lore +5, Deception +5, Performance +9, Stealth +8 Str +2 Dex +4 Con +2 Int +1 Wis +0 Cha +1 Steady Balance When the acrobat rolls a success on an Acrobatics check, they get a critical success instead. They aren't flat-footed when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge. Items Climbing Kit, Dagger (5), Rope (50 feet) --- AC 18 Fort +8 Ref +12 Will +4 HP 28 Cat Fall The acrobat treats all falls as 50 feet shorter. Nimble Dodge Reaction Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see; Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack. --- Speed 30 feet Melee Single Action dagger +10 (Agile, Finesse, versatile S), Damage 1d4+4 piercing Melee Single Action foot +10 (Agile, Finesse, Nonlethal), Damage 1d4+4 bludgeoning Ranged Single Action dagger +11 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing Sneak Attack The acrobat deals an extra 1d6 precision damage to flat-footed creatures. Swinging Strike Two Actions The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=940", "weakest_save": [ "will" ], "weakness": {}, "will_save": 4, "wisdom": 0 }