{ "ac": 2, "access": "A character who is a member of the Red Mantis assassins has access to this uncommon armor.", "armor_category": "Light", "armor_group": "Skeletal", "armor_group_markdown": "[Skeletal](/ArmorGroups.aspx?ID=6)", "breadcrumbs_spa": [], "bulk": 1, "bulk_raw": "1", "category": "armor", "check_penalty": -1, "dex_cap": 3, "exclude_from_search": false, "id": "armor-30", "item_category": "Armor", "item_subcategory": "Base Armor", "level": 1, "markdown": "\r\n[Mantis Shell](/Armor.aspx?ID=30)\r\n\n\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\n\n\r\n**Price** 10 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n\r\n\r\n\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** Skeletal\r\n\r\n\r\n\r\n\r\n---\r\n\r\nConstruction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the [weapon harness](/Equipment.aspx?ID=1826) adjustment, though these special vambraces are meant to hold [sawtooth sabers](/Weapons.aspx?ID=65), and attaching anything else is an insult to the Red Mantis.\r\n\r\nArmor Specialization Effects\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 275 4.0\r\n\r\nCertain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.\r\n\r\n[Click here for the full rules on Armor Specialization Effects](/Rules.aspx?ID=211).\r\n\r\n", "name": "Mantis Shell", "pfs": "Standard", "price": 1000, "price_raw": "10 gp", "rarity": "uncommon", "release_date": "2023-02-22", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1\r\n\r\n\r\n**Price** 10 gp\r\n\r\n**AC Bonus** +2\r\n\r\n**Dex Cap** +3\r\n\r\n**Check Penalty** -1\r\n\r\n**Speed Penalty** —\r\n\r\n\r\n\r\n**Strength** 12\r\n\r\n**Bulk** 1\r\n\r\n**Category** Light\r\n\r\n**Group** [Skeletal](/ArmorGroups.aspx?ID=6)\r\n\r\n\r\n\r\n---\r\n\r\n\r\nConstruction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …\r\n", "source": [ "Treasure Vault" ], "source_raw": [ "Treasure Vault pg. 11" ], "source_category": "Rulebooks", "source_markdown": "[Treasure Vault](/Sources.aspx?ID=191) pg. 11 1.1", "speed": {}, "strength": 12, "summary": "Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …", "summary_markdown": "Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing …", "text": " Mantis Shell Source Treasure Vault pg. 11 1.1 Price 10 gp AC Bonus +2 Dex Cap +3 Check Penalty -1 Speed Penalty — Strength 12 Bulk 1 Category Light Group Skeletal --- Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis. Armor Specialization Effects Source Core Rulebook pg. 275 4.0 Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects. Click here for the full rules on Armor Specialization Effects. ", "trait": [ "Adjusted", "Uncommon" ], "trait_markdown": "[Adjusted Weapon Harness](/Traits.aspx?ID=468), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Adjusted Weapon Harness", "Uncommon" ], "type": "Armor", "url": "/Armor.aspx?ID=30", "weakness": {} }