{ "breadcrumbs_spa": [], "category": "action", "exclude_from_search": false, "id": "action-47", "markdown": "[Lie](/Actions.aspx?ID=47) <actions string=\"\" />\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 4.0\n\n\r\n\r\n---\r\n\r\nYou try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it’s impossible to get anyone to believe them.\n\n At the GM’s discretion, if a creature initially believes your lie, it might attempt a Perception check later to Sense Motive against your Deception DC to realize it’s a lie. This usually happens if the creature discovers enough evidence to counter your statements.\r\n\r\n**Success** The target believes your lie.
\r\n**Failure** The target doesn’t believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.", "name": "Lie", "rarity": "common", "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 246 4.0\n\n\r\n\r\n---\r\n\r\n\r\nYou try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and …\r\n", "source": [ "Core Rulebook" ], "source_raw": [ "Core Rulebook pg. 246" ], "source_category": "Rulebooks", "source_markdown": "[Core Rulebook](/Sources.aspx?ID=1) pg. 246 4.0", "speed": {}, "summary": "You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and …", "summary_markdown": "You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and …", "text": " Lie Source Core Rulebook pg. 246 4.0 --- You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it’s impossible to get anyone to believe them. At the GM’s discretion, if a creature initially believes your lie, it might attempt a Perception check later to Sense Motive against your Deception DC to realize it’s a lie. This usually happens if the creature discovers enough evidence to counter your statements. Success The target believes your lie. Failure The target doesn’t believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.", "trait": [ "Auditory", "Concentrate", "Linguistic", "Mental", "Secret" ], "trait_markdown": "[Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Secret](/Traits.aspx?ID=142)", "trait_raw": [ "Auditory", "Concentrate", "Linguistic", "Mental", "Secret" ], "type": "Action", "url": "/Actions.aspx?ID=47", "weakness": {} }