info_game.sh 84 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesnt respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldsave="${worldsave:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "sshqueryport" "query_ssh_port"
  714. fi
  715. configip="${configip:-"0.0.0.0"}"
  716. dbplugin="${dbplugin:-"NOT SET"}"
  717. fileport="${fileport:-"0"}"
  718. port="${port:-"0"}"
  719. httpqueryport="${httpqueryport:-"0"}"
  720. httpsqueryport="${httpsqueryport:-"0"}"
  721. queryport="${queryport:-"0"}"
  722. sshqueryport="${sshqueryport:-"0"}"
  723. telnetport="${queryport}"
  724. }
  725. # Config Type: ini
  726. # Parameters: true
  727. # Comment: ; or #
  728. # Example: ServerTitle=SERVERNAME
  729. # Filetype: ini
  730. fn_info_game_tu() {
  731. if [ -f "${servercfgfullpath}" ]; then
  732. fn_info_game_ini "maxplayers" "MaxPlayers"
  733. fn_info_game_ini "servername" "ServerTitle"
  734. fi
  735. maxplayers="${maxplayers:-"0"}"
  736. port="${port:-"0"}"
  737. queryport="${queryport:-"0"}"
  738. servername="${servername:-"NOT SET"}"
  739. steamport="$((port + 1))"
  740. }
  741. # Config Type: ini
  742. # Parameters: true
  743. # Comment: ; or #
  744. # Example: ServerName=SERVERNAME
  745. # Filetype: ini
  746. fn_info_game_ut99() {
  747. if [ -f "${servercfgfullpath}" ]; then
  748. fn_info_game_ini "adminpassword" "AdminPassword"
  749. fn_info_game_ini "beaconport" "ServerBeaconPort"
  750. fn_info_game_ini "port" "Port"
  751. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  752. fn_info_game_ini "servername" "ServerName"
  753. fn_info_game_ini "serverpassword" "GamePassword"
  754. fn_info_game_ini "httpenabled" "bEnabled"
  755. fn_info_game_ini "httppassword" "AdminPassword"
  756. fn_info_game_ini "httpport" "ListenPort"
  757. fn_info_game_ini "httpuser" "AdminUserName"
  758. fi
  759. adminpassword="${adminpassword:-"NOT SET"}"
  760. beaconport="${beaconport:-"0"}"
  761. defaultmap="${defaultmap:-"NOT SET"}"
  762. httpport="${httpport:-"0"}"
  763. port="${port:-"0"}"
  764. queryport="$((port + 1))"
  765. gamespyqueryport="${gamespyqueryport:-"0"}"
  766. servername="${servername:-"NOT SET"}"
  767. serverpassword="${serverpassword:-"NOT SET"}"
  768. httpenabled="${httpenabled:-"0"}"
  769. httppassword="${httppassword:-"NOT SET"}"
  770. httpuser="${httpuser:-"NOT SET"}"
  771. }
  772. # Config Type: ini
  773. # Parameters: true
  774. # Comment: ; or #
  775. # Example: ServerName=SERVERNAME
  776. # Filetype: ini
  777. fn_info_game_ut3() {
  778. if [ -f "${servercfgfullpath}" ]; then
  779. fn_info_game_ini "adminpassword" "AdminPassword"
  780. fn_info_game_ini "maxplayers" "MaxPlayers"
  781. fn_info_game_ini "servername" "ServerName"
  782. fn_info_game_ini "serverpassword" "GamePassword"
  783. fn_info_game_ini "httpenabled" "bEnabled"
  784. fn_info_game_ini "httppassword" "AdminPassword"
  785. fn_info_game_ini "httpport" "ListenPort"
  786. fi
  787. adminpassword="${adminpassword:-"NOT SET"}"
  788. defaultmap="${defaultmap:-"NOT SET"}"
  789. httpport="${httpport:-"0"}"
  790. maxplayers="${maxplayers:-"0"}"
  791. port="${port:-"0"}"
  792. queryport="${queryport:-"0"}"
  793. servername="${servername:-"NOT SET"}"
  794. serverpassword="${serverpassword:-"NOT SET"}"
  795. httpenabled="${httpenabled:-"0"}"
  796. httppassword="${httppassword:-"NOT SET"}"
  797. httpuser="Admin"
  798. }
  799. # Config Type: ini
  800. # Parameters: true
  801. # Comment: ; or #
  802. # Example: ServerName=SERVERNAME
  803. # Filetype: ini
  804. fn_info_game_unreal2() {
  805. if [ -f "${servercfgfullpath}" ]; then
  806. fn_info_game_ini "adminpassword" "AdminPassword"
  807. fn_info_game_ini "httpport" "ListenPort"
  808. fn_info_game_ini "port" "Port"
  809. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  810. fn_info_game_ini "servername" "ServerName"
  811. fn_info_game_ini "serverpassword" "GamePassword"
  812. fn_info_game_ini "httpenabled" "bEnabled"
  813. fn_info_game_ini "httpuser" "AdminName"
  814. fi
  815. adminpassword="${adminpassword:-"NOT SET"}"
  816. defaultmap="${defaultmap:-"NOT SET"}"
  817. httpport="${httpport:-"0"}"
  818. port="${port:-"0"}"
  819. queryport="$((port + 1))"
  820. gamespyqueryport="${gamespyqueryport:-"0"}"
  821. servername="${servername:-"NOT SET"}"
  822. serverpassword="${serverpassword:-"NOT SET"}"
  823. httpenabled="${httpenabled:-"0"}"
  824. httppassword="${adminpassword:-"NOT SET"}"
  825. httpuser="${httpuser:-"NOT SET"}"
  826. }
  827. # Config Type: ini
  828. # Parameters: true
  829. # Comment: ; or #
  830. # Example: ServerName="SERVERNAME"
  831. # Filetype: ini
  832. fn_info_game_ut() {
  833. if [ -f "${servercfgfullpath}" ]; then
  834. fn_info_game_ini "servername" "ServerName"
  835. fi
  836. defaultmap="${defaultmap:-"NOT SET"}"
  837. gametype="${gametype:-"NOT SET"}"
  838. port="${port:-"0"}"
  839. queryport="$((port + 1))"
  840. }
  841. # Config Type: ini
  842. # Parameters: true
  843. # Comment: ; or #
  844. # Example: ServerName=SERVERNAME
  845. # Filetype: ini
  846. fn_info_game_ut2k4() {
  847. if [ -f "${servercfgfullpath}" ]; then
  848. fn_info_game_ini "adminpassword" "AdminPassword"
  849. fn_info_game_ini "httpport" "ListenPort"
  850. fn_info_game_ini "lanport" "LANServerPort"
  851. fn_info_game_ini "port" "Port"
  852. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  853. fn_info_game_ini "servername" "ServerName"
  854. fn_info_game_ini "serverpassword" "GamePassword"
  855. fn_info_game_ini "httpenabled" "bEnabled"
  856. fn_info_game_ini "httpuser" "AdminName"
  857. fi
  858. adminpassword="${adminpassword:-"NOT SET"}"
  859. defaultmap="${defaultmap:-"NOT SET"}"
  860. httpport="${httpport:-"0"}"
  861. lanport="${lanport:-"0"}"
  862. port="${port:-"0"}"
  863. queryport="$((port + 1))"
  864. gamespyqueryport="${gamespyqueryport:-"0"}"
  865. servername="${servername:-"NOT SET"}"
  866. serverpassword="${serverpassword:-"NOT SET"}"
  867. httpenabled="${httpenabled:-"0"}"
  868. httppassword="${adminpassword}"
  869. httpuser="${httpuser:-"NOT SET"}"
  870. }
  871. # Config Type: json
  872. # Parameters: true
  873. # Comment: // or /* */
  874. # Example: "name": "SERVERNAME",
  875. # Filetype: json
  876. fn_info_game_armar() {
  877. if [ -f "${servercfgfullpath}" ]; then
  878. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  879. fn_info_game_json "configip" ".bindAddress"
  880. fn_info_game_json "maxplayers" ".game.maxPlayers"
  881. fn_info_game_json "port" ".bindPort"
  882. fn_info_game_json "queryport" ".a2s.port"
  883. fn_info_game_json "servername" ".game.name"
  884. fn_info_game_json "serverpassword" ".game.password"
  885. fn_info_game_json "rconpassword" ".rcon.password"
  886. fn_info_game_json "rconport" ".rcon.port"
  887. fi
  888. adminpassword="${adminpassword:-"NOT SET"}"
  889. battleeyeport="$((port + 4))"
  890. configip="${configip:-"0.0.0.0"}"
  891. maxplayers="${maxplayers:-"0"}"
  892. port="${port:-"0"}"
  893. queryport="${queryport:-"0"}"
  894. servername="${servername:-"NOT SET"}"
  895. serverpassword="${serverpassword:-"NOT SET"}"
  896. }
  897. # Config Type: con
  898. # Parameters: true
  899. # Comment: # or //
  900. # Example: game.serverName "SERVERNAME"
  901. # Filetype: con
  902. fn_info_game_bf1942() {
  903. if [ -f "${servercfgfullpath}" ]; then
  904. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  905. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  906. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  907. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  908. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  909. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  910. fi
  911. configip="${configip:-"0.0.0.0"}"
  912. maxplayers="${maxplayers:-"0"}"
  913. port="${port:-"0"}"
  914. queryport="${queryport:-"0"}"
  915. servername="${servername:-"NOT SET"}"
  916. serverpassword="${serverpassword:-"NOT SET"}"
  917. }
  918. # Config Type: con
  919. # Parameters: true
  920. # Comment: # or //
  921. # Example: game.serverName "SERVERNAME"
  922. # Filetype: con
  923. fn_info_game_bfv() {
  924. if [ -f "${servercfgfullpath}" ]; then
  925. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  926. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  927. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  928. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  929. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  930. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  931. fi
  932. configip="${configip:-"0.0.0.0"}"
  933. maxplayers="${maxplayers:-"0"}"
  934. port="${port:-"0"}"
  935. queryport="${queryport:-"0"}"
  936. servername="${servername:-"NOT SET"}"
  937. serverpassword="${serverpassword:-"NOT SET"}"
  938. }
  939. # Config Type: XML
  940. # Parameters: false
  941. # Comment: <!-- -->
  942. # Example: <serversettings name="SERVERNAME" />
  943. # Filetype: xml
  944. fn_info_game_bt() {
  945. if [ -f "${servercfgfullpath}" ]; then
  946. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  947. fn_info_game_xml "port" "/serversettings/@port"
  948. fn_info_game_xml "queryport" "/serversettings/@queryport"
  949. fn_info_game_xml "servername" "/serversettings/@name"
  950. fn_info_game_xml "serverpassword" "/serversettings/@password"
  951. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  952. fi
  953. maxplayers="${maxplayers:-"0"}"
  954. port="${port:-"0"}"
  955. queryport="${queryport:-"0"}"
  956. servername="${servername:-"NOT SET"}"
  957. serverpassword="${serverpassword:-"NOT SET"}"
  958. tickrate="${tickrate:-"0"}"
  959. }
  960. # Config Type: json
  961. # Parameters: false
  962. # Comment: // or /* */
  963. # Example: "game_title":"SERVERNAME"
  964. # Filetype: json
  965. fn_info_game_cd() {
  966. if [ -f "${servercfgfullpath}" ]; then
  967. fn_info_game_json "maxplayers" ".player_count"
  968. fn_info_game_json "port" ".game_port"
  969. fn_info_game_json "rconenabled" ".rcon"
  970. fn_info_game_json "rconpassword" ".rcon_password"
  971. fn_info_game_json "rconport" ".rcon_port"
  972. fn_info_game_json "servername" ".game_title"
  973. fn_info_game_json "steamport" ".steam_port_messages"
  974. fi
  975. maxplayers="${maxplayers:-"0"}"
  976. port="${port:-"0"}"
  977. rconenabled="${rconenabled:-"NOT SET"}"
  978. rconpassword="${rconpassword:-"NOT SET"}"
  979. rconport="${rconport:-"0"}"
  980. servername="${servername:-"NOT SET"}"
  981. steamport="${steamport:-"0"}"
  982. }
  983. # Config Type: json
  984. # Parameters: true
  985. # Comment: // or /* */
  986. # Example: "worldName":"SERVERNAME"
  987. # Filetype: json
  988. fn_info_game_ck() {
  989. if [ -f "${servercfgfullpath}" ]; then
  990. fn_info_game_json "servername" ".worldName"
  991. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  992. fi
  993. maxplayers="${maxplayers:-"0"}"
  994. port="${port:-"0"}"
  995. queryport="$((port + 1))"
  996. servername="${servername:-"NOT SET"}"
  997. }
  998. # Config Type: QuakeC
  999. # Parameters: true
  1000. # Comment: // or /* */
  1001. # Example: set sv_hostname "SERVERNAME"
  1002. # Filetype: cfg
  1003. fn_info_game_cod() {
  1004. if [ -f "${servercfgfullpath}" ]; then
  1005. fn_info_game_quakec "rconpassword" "rconpassword"
  1006. fn_info_game_quakec "servername" "sv_hostname"
  1007. fi
  1008. defaultmap="${defaultmap:-"NOT SET"}"
  1009. maxplayers="${maxplayers:-"0"}"
  1010. port="${port:-"0"}"
  1011. queryport="${port}"
  1012. rconpassword="${rconpassword:-"NOT SET"}"
  1013. servername="${servername:-"NOT SET"}"
  1014. }
  1015. # Config Type: QuakeC
  1016. # Parameters: true
  1017. # Comment: // or /* */
  1018. # Example: set sv_hostname "SERVERNAME"
  1019. # Filetype: cfg
  1020. fn_info_game_coduo() {
  1021. if [ -f "${servercfgfullpath}" ]; then
  1022. fn_info_game_quakec "rconpassword" "rconpassword"
  1023. fn_info_game_quakec "servername" "sv_hostname"
  1024. fi
  1025. defaultmap="${defaultmap:-"NOT SET"}"
  1026. maxplayers="${maxplayers:-"0"}"
  1027. port="${port:-"0"}"
  1028. queryport="${port}"
  1029. rconpassword="${rconpassword:-"NOT SET"}"
  1030. servername="${servername:-"NOT SET"}"
  1031. }
  1032. # Config Type: QuakeC
  1033. # Parameters: true
  1034. # Comment: // or /* */
  1035. # Example: set sv_hostname "SERVERNAME"
  1036. # Filetype: cfg
  1037. fn_info_game_cod2() {
  1038. if [ -f "${servercfgfullpath}" ]; then
  1039. fn_info_game_quakec "rconpassword" "rconpassword"
  1040. fn_info_game_quakec "servername" "sv_hostname"
  1041. fi
  1042. defaultmap="${defaultmap:-"NOT SET"}"
  1043. maxplayers="${maxplayers:-"0"}"
  1044. port="${port:-"0"}"
  1045. queryport="${port}"
  1046. rconpassword="${rconpassword:-"NOT SET"}"
  1047. servername="${servername:-"NOT SET"}"
  1048. }
  1049. # Config Type: QuakeC
  1050. # Parameters: true
  1051. # Comment: // or /* */
  1052. # Example: set sv_hostname "SERVERNAME"
  1053. # Filetype: cfg
  1054. fn_info_game_cod4() {
  1055. if [ -f "${servercfgfullpath}" ]; then
  1056. fn_info_game_quakec "rconpassword" "rcon_password"
  1057. fn_info_game_quakec "servername" "sv_hostname"
  1058. fi
  1059. defaultmap="${defaultmap:-"NOT SET"}"
  1060. maxplayers="${maxplayers:-"0"}"
  1061. port="${port:-"0"}"
  1062. queryport="${port}"
  1063. rconpassword="${rconpassword:-"NOT SET"}"
  1064. servername="${servername:-"NOT SET"}"
  1065. }
  1066. # Config Type: QuakeC
  1067. # Parameters: true
  1068. # Comment: // or /* */
  1069. # Example: set sv_hostname "SERVERNAME"
  1070. # Filetype: cfg
  1071. fn_info_game_codwaw() {
  1072. if [ -f "${servercfgfullpath}" ]; then
  1073. fn_info_game_quakec "rconpassword" "rcon_password"
  1074. fn_info_game_quakec "servername" "sv_hostname"
  1075. fi
  1076. defaultmap="${defaultmap:-"NOT SET"}"
  1077. maxplayers="${maxplayers:-"0"}"
  1078. port="${port:-"0"}"
  1079. queryport="${port}"
  1080. rconpassword="${rconpassword:-"NOT SET"}"
  1081. servername="${servername:-"NOT SET"}"
  1082. }
  1083. # Config Type: json
  1084. # Parameters: false
  1085. # Comment: // or /* */
  1086. # Example: "ServerName": "SERVERNAME"
  1087. # Filetype: json
  1088. fn_info_game_col() {
  1089. if [ -f "${servercfgfullpath}" ]; then
  1090. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1091. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1092. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1093. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1094. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1095. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1096. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1097. fi
  1098. configip="${configip:-"0.0.0.0"}"
  1099. maxplayers="${maxplayers:-"0"}"
  1100. port="${port:-"0"}"
  1101. queryport="${port:-"0"}"
  1102. rconpassword="${rconpassword:-"NOT SET"}"
  1103. servername="${servername:-"NOT SET"}"
  1104. serverpassword="${serverpassword:-"NOT SET"}"
  1105. steamport="${steamport:-"0"}"
  1106. }
  1107. # Config Type: Valve KeyValues
  1108. # Comment: //
  1109. # Example: hostname "SERVERNAME"
  1110. # Filetype: cfg
  1111. fn_info_game_cs2() {
  1112. if [ -f "${servercfgfullpath}" ]; then
  1113. fn_info_game_valve_keyvalues "servername" "hostname"
  1114. fn_info_game_valve_keyvalues "defaultmap" "map"
  1115. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1116. fi
  1117. defaultmap="${defaultmap:-"NOT SET"}"
  1118. maxplayers="${maxplayers:-"0"}"
  1119. serverpassword="${serverpassword:-"NOT SET"}"
  1120. port="${port:-"0"}"
  1121. queryport="${port:-"0"}"
  1122. servername="${servername:-"NOT SET"}"
  1123. }
  1124. # Config Type: ini
  1125. # Parameters: true
  1126. # Comment: ; or #
  1127. # Example: ServerName=SERVERNAME
  1128. # Filetype: ini
  1129. fn_info_game_ct() {
  1130. if [ -f "${servercfgfullpath}" ]; then
  1131. fn_info_game_ini "configip" "bindAddress"
  1132. fn_info_game_ini "gamemode" "gameMode"
  1133. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1134. fn_info_game_ini "port" "port"
  1135. fn_info_game_ini "saveinterval" "autoSaveSec"
  1136. fn_info_game_ini "servername" "name"
  1137. fn_info_game_ini "serverpassword" "serverPassword"
  1138. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1139. fi
  1140. configip="${configip:-"0.0.0.0"}"
  1141. gamemode="${gamemode:-"NOT SET"}"
  1142. maxplayers="${maxplayers:-"0"}"
  1143. port="${port:-"0"}"
  1144. saveinterval="${saveinterval:-"0"}"
  1145. servername="${servername:-"NOT SET"}"
  1146. serverpassword="${serverpassword:-"NOT SET"}"
  1147. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1148. }
  1149. # Config Type: SQF
  1150. # Parameters: true
  1151. # Comment: // or /* */
  1152. # Example: serverName = "SERVERNAME";
  1153. # Filetype: cfg
  1154. fn_info_game_dayz() {
  1155. if [ -f "${servercfgfullpath}" ]; then
  1156. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1157. fn_info_game_sqf "maxplayers" "maxPlayers"
  1158. fn_info_game_sqf "queryport" "steamQueryPort"
  1159. fn_info_game_sqf "servername" "hostname"
  1160. fn_info_game_sqf "serverpassword" "password"
  1161. fi
  1162. adminpassword="${adminpassword:-"NOT SET"}"
  1163. battleeyeport="$((port + 4))"
  1164. maxplayers="${maxplayers:-"0"}"
  1165. port="${port:-"0"}"
  1166. queryport="${queryport:-"0"}"
  1167. servername="${servername:-"NOT SET"}"
  1168. serverpassword="${serverpassword:-"NOT SET"}"
  1169. steamport="$((port + 2))"
  1170. }
  1171. # Config Type: json
  1172. # Parameters: false
  1173. # Comment: // or /* */
  1174. # Example: "Description": "SERVERNAME"
  1175. # Filetype: json
  1176. fn_info_game_eco() {
  1177. if [ -f "${servercfgfullpath}" ]; then
  1178. fn_info_game_json "configip" ".IPAddress"
  1179. fn_info_game_json "httpport" ".WebServerPort"
  1180. fn_info_game_json "maxplayers" ".MaxConnections"
  1181. fn_info_game_json "port" ".GameServerPort"
  1182. fn_info_game_json "rconport" ".RconServerPort"
  1183. fn_info_game_json "servername" ".Description"
  1184. fn_info_game_json "serverpassword" ".Password"
  1185. fn_info_game_json "tickrate" ".Rate"
  1186. fi
  1187. configip="${configip:-"0.0.0.0"}"
  1188. httpport="${httpport:-"0"}"
  1189. maxplayers="${maxplayers:-"0"}"
  1190. port="${port:-"0"}"
  1191. queryport="${port:-"0"}"
  1192. rconport="${rconport:-"0"}"
  1193. servername="${servername:-"NOT SET"}"
  1194. serverpassword="${serverpassword:-"NOT SET"}"
  1195. tickrate="${tickrate:-"0"}"
  1196. }
  1197. # Config Type: QuakeC
  1198. # Parameters: true
  1199. # Comment: // or /* */
  1200. # Example: set sv_hostname "SERVERNAME"
  1201. # Filetype: cfg
  1202. fn_info_game_etl() {
  1203. if [ -f "${servercfgfullpath}" ]; then
  1204. fn_info_game_quakec "configip" "net_ip"
  1205. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1206. fn_info_game_quakec "port" "net_port"
  1207. fn_info_game_quakec "rconpassword" "rconpassword"
  1208. fn_info_game_quakec "servername" "sv_hostname"
  1209. fn_info_game_quakec "serverpassword" "g_password"
  1210. fi
  1211. configip="${configip:-"0.0.0.0"}"
  1212. maxplayers="${maxplayers:-"0"}"
  1213. port="${port:-"0"}"
  1214. queryport="${port}"
  1215. rconpassword="${rconpassword:-"NOT SET"}"
  1216. servername="${servername:-"NOT SET"}"
  1217. serverpassword="${serverpassword:-"NOT SET"}"
  1218. }
  1219. # Config Type: json
  1220. # Parameters: true
  1221. # Comment: // or /* */
  1222. # Example: "name": "SERVERNAME"
  1223. # Filetype: json
  1224. fn_info_game_fctr() {
  1225. if [ -f "${servercfgfullpath}" ]; then
  1226. fn_info_game_json "authtoken" ".token"
  1227. fn_info_game_json "maxplayers" ".max_players"
  1228. fn_info_game_json "savegameinterval" ".autosave_interval"
  1229. fn_info_game_json "servername" ".name"
  1230. fn_info_game_json "serverpassword" ".game_password"
  1231. fn_info_game_json "versioncount" ".autosave_slots"
  1232. fi
  1233. authtoken="${authtoken:-"NOT SET"}"
  1234. maxplayers="${maxplayers:-"0"}"
  1235. port="${port:-"0"}"
  1236. rconpassword="${rconpassword:-"NOT SET"}"
  1237. rconport="${rconport:-"0"}"
  1238. savegameinterval="${savegameinterval:-"0"}"
  1239. servername="${servername:-"NOT SET"}"
  1240. serverpassword="${serverpassword:-"NOT SET"}"
  1241. versioncount="${versioncount:-"0"}"
  1242. # get server version if installed.
  1243. local factoriobin="${executabledir}${executable:1}"
  1244. if [ -f "${factoriobin}" ]; then
  1245. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1246. fi
  1247. }
  1248. # Config Type: parameters (json possibly supported)
  1249. # Parameters: true
  1250. # Comment:
  1251. # Example: -serverName="SERVERNAME"
  1252. # Filetype: parameters
  1253. fn_info_game_hw() {
  1254. servername="${servername:-"NOT SET"}"
  1255. port="${port:-"0"}"
  1256. queryport="${queryport:-"0"}"
  1257. maxplayers="${maxplayers:-"0"}"
  1258. # #4189 option setting can be blank
  1259. # defaultmap="${defaultmap:-"NOT SET"}"
  1260. creativemode="${creativemode:-"NOT SET"}"
  1261. }
  1262. # Config Type: ini
  1263. # Parameters: true
  1264. # Comment: ; or #
  1265. # Example: ServerName=SERVERNAME
  1266. # Filetype: ini
  1267. fn_info_game_hz() {
  1268. if [ -f "${servercfgfullpath}" ]; then
  1269. fn_info_game_ini "adminpassword" "AdminPassword"
  1270. fn_info_game_ini "servername" "ServerName"
  1271. fi
  1272. adminpass="${adminpassword:-"NOT SET"}"
  1273. port="${port:-"0"}"
  1274. queryport="${queryport:-"0"}"
  1275. rconport="$((port + 2))"
  1276. servername="${servername:-"NOT SET"}"
  1277. }
  1278. # Config Type: parameters
  1279. # Parameters: true
  1280. # Comment:
  1281. # Example: -hostname='SERVERNAME'
  1282. # Filetype: parameters
  1283. fn_info_game_inss() {
  1284. port="${port:-"0"}"
  1285. queryport="${queryport:-"0"}"
  1286. rconport="${rconport:-"0"}"
  1287. servername="${servername:-"NOT SET"}"
  1288. serverpassword="${serverpassword:-"NOT SET"}"
  1289. defaultmap="${defaultmap:-"NOT SET"}"
  1290. defaultscenario="${defaultscenario:-"NOT SET"}"
  1291. maxplayers="${maxplayers:-"0"}"
  1292. }
  1293. # Config Type: lua (Custom)
  1294. # Parameters: false
  1295. # Comment: --
  1296. # Example: Name = "SERVERNAME",
  1297. # Filetype: lua
  1298. fn_info_game_jc2() {
  1299. if [ -f "${servercfgfullpath}" ]; then
  1300. fn_info_game_lua "configip" "BindIP"
  1301. fn_info_game_lua "maxplayers" "MaxPlayers"
  1302. fn_info_game_lua "port" "BindPort"
  1303. fn_info_game_lua "serverdescription" "Description"
  1304. fn_info_game_lua "servername" "Name"
  1305. fn_info_game_lua "serverpassword" "Password"
  1306. fi
  1307. configip="${configip:-"0.0.0.0"}"
  1308. maxplayers="${maxplayers:-"0"}"
  1309. queryport="${port}"
  1310. queryport="${queryport:-"0"}"
  1311. serverdescription="${serverdescription:-"NOT SET"}"
  1312. servername="${servername:-"NOT SET"}"
  1313. serverpassword="${serverpassword:-"NOT SET"}"
  1314. }
  1315. # Config Type: json
  1316. # Parameters: false
  1317. # Comment: // or /* */
  1318. # Example: "name": "SERVERNAME"
  1319. # Filetype: json
  1320. fn_info_game_jc3() {
  1321. if [ -f "${servercfgfullpath}" ]; then
  1322. fn_info_game_json "configip" ".host"
  1323. fn_info_game_json "httpport" ".httpPort"
  1324. fn_info_game_json "maxplayers" ".maxPlayers"
  1325. fn_info_game_json "port" ".port"
  1326. fn_info_game_json "queryport" ".queryPort"
  1327. fn_info_game_json "serverdescription" ".description"
  1328. fn_info_game_json "servername" ".name"
  1329. fn_info_game_json "serverpassword" ".password"
  1330. fn_info_game_json "steamport" ".steamPort"
  1331. fn_info_game_json "tickrate" ".maxTickRate"
  1332. fi
  1333. configip="${configip:-"0.0.0.0"}"
  1334. httpport="${httpport:-"0"}"
  1335. maxplayers="${maxplayers:-"0"}"
  1336. port="${port:-"0"}"
  1337. queryport="${queryport:-"0"}"
  1338. serverdescription="${serverdescription:-"NOT SET"}"
  1339. servername="${servername:-"NOT SET"}"
  1340. serverpassword="${serverpassword:-"NOT SET"}"
  1341. steamport="${steamport:-"0"}"
  1342. tickrate="${tickrate:-"0"}"
  1343. }
  1344. # Config Type: QuakeC
  1345. # Parameters: true
  1346. # Comment: // or /* */
  1347. # Example: set sv_hostname "SERVERNAME"
  1348. # Filetype: cfg
  1349. fn_info_game_jk2() {
  1350. if [ -f "${servercfgfullpath}" ]; then
  1351. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1352. fn_info_game_quakec "rconpassword" "rconpassword"
  1353. fn_info_game_quakec "servername" "sv_hostname"
  1354. fn_info_game_quakec "serverpassword" "g_password"
  1355. fn_info_game_quakec "serverversion" "mv_serverversion"
  1356. fi
  1357. defaultmap="${defaultmap:-"NOT SET"}"
  1358. maxplayers="${maxplayers:-"0"}"
  1359. port="${port:-"0"}"
  1360. queryport="${port}"
  1361. rconpassword="${rconpassword:-"NOT SET"}"
  1362. servername="${servername:-"NOT SET"}"
  1363. serverpassword="${serverpassword:-"NOT SET"}"
  1364. serverversion="${serverversion:-"NOT SET"}"
  1365. }
  1366. # Config Type: Java properties
  1367. # Comment: # or !
  1368. # Example: motd=SERVERNAME
  1369. # Filetype: properties
  1370. fn_info_game_mc() {
  1371. if [ -f "${servercfgfullpath}" ]; then
  1372. fn_info_game_java_properties "configip" "server-ip"
  1373. fn_info_game_java_properties "gamemode" "gamemode"
  1374. fn_info_game_java_properties "maxplayers" "max-players"
  1375. fn_info_game_java_properties "port" "server-port"
  1376. fn_info_game_java_properties "queryenabled" "enable-query"
  1377. fn_info_game_java_properties "queryport" "query.port"
  1378. fn_info_game_java_properties "rconpassword" "rcon.password"
  1379. fn_info_game_java_properties "rconport" "rcon.port"
  1380. fn_info_game_java_properties "servername" "motd"
  1381. fn_info_game_java_properties "worldname" "level-name"
  1382. fi
  1383. configip="${configip:-"0.0.0.0"}"
  1384. gamemode="${gamemode:-"NOT SET"}"
  1385. maxplayers="${maxplayers:-"0"}"
  1386. port="${port:-"0"}"
  1387. queryenabled="${queryenabled:-"NOT SET"}"
  1388. if [ -z "${queryport}" ]; then
  1389. queryport="${port}"
  1390. fi
  1391. rconpassword="${rconpassword:-"NOT SET"}"
  1392. rconport="${rconport:-"0"}"
  1393. servername="${servername:-"NOT SET"}"
  1394. worldname="${worldname:-"NOT SET"}"
  1395. }
  1396. # Config Type: Java properties
  1397. # Comment: # or !
  1398. # Example: server-name=SERVERNAME
  1399. # Filetype: properties
  1400. fn_info_game_mcb() {
  1401. if [ -f "${servercfgfullpath}" ]; then
  1402. fn_info_game_java_properties "gamemode" "gamemode"
  1403. fn_info_game_java_properties "maxplayers" "max-players"
  1404. fn_info_game_java_properties "port" "server-port"
  1405. fn_info_game_java_properties "portv6" "server-portv6"
  1406. fn_info_game_java_properties "servername" "server-name"
  1407. fn_info_game_java_properties "worldname" "level-name"
  1408. fi
  1409. gamemode="${gamemode:-"NOT SET"}"
  1410. maxplayers="${maxplayers:-"0"}"
  1411. portipv6="${portipv6:-"NOT SET"}"
  1412. queryport="${port}"
  1413. servername="${servername:-"NOT SET"}"
  1414. worldname="${worldname:-"NOT SET"}"
  1415. }
  1416. # Config Type: QuakeC
  1417. # Comment: // or /* */
  1418. # Example: set sv_hostname "SERVERNAME"
  1419. # Filetype: cfg
  1420. fn_info_game_mohaa() {
  1421. if [ -f "${servercfgfullpath}" ]; then
  1422. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1423. fn_info_game_quakec "rconpassword" "rconPassword"
  1424. fn_info_game_quakec "servername" "sv_hostname"
  1425. fn_info_game_quakec "serverpassword" "g_password"
  1426. fi
  1427. defaultmap="${defaultmap:-"NOT SET"}"
  1428. maxplayers="${maxplayers:-"0"}"
  1429. port="${port:-"0"}"
  1430. queryport="${port:-"0"}"
  1431. rconpassword="${rconpassword:-"NOT SET"}"
  1432. servername="${servername:-"NOT SET"}"
  1433. serverpassword="${serverpassword:-"NOT SET"}"
  1434. }
  1435. # Config Type: xml
  1436. # Comment: <!-- -->
  1437. # Example: <servername>Default MTA Server</servername>
  1438. # Filetype: conf
  1439. fn_info_game_mta() {
  1440. if [ -f "${servercfgfullpath}" ]; then
  1441. fn_info_game_xml "port" "/config/serverport"
  1442. fn_info_game_xml "httpport" "/config/httpport"
  1443. fn_info_game_xml "servername" "/config/servername"
  1444. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1445. fn_info_game_xml "ase" "/config/ase"
  1446. fi
  1447. if [ "${ase}" == "1" ]; then
  1448. ase="Enabled"
  1449. else
  1450. ase="Disabled"
  1451. fi
  1452. port="${port:-"0"}"
  1453. queryport="$((port + 123))"
  1454. httpport="${httpport:-"0"}"
  1455. ase="${ase:-"Disabled"}"
  1456. servername="${servername:-"NOT SET"}"
  1457. serverpassword="${serverpassword:-"NOT SET"}"
  1458. maxplayers="${maxplayers:-"0"}"
  1459. }
  1460. # Config Type: custom
  1461. # Comment: //
  1462. # Example: port = 14159,
  1463. # Filetype: cfg
  1464. fn_info_game_nec() {
  1465. if [ -f "${servercfgfullpath}" ]; then
  1466. fn_info_game_lua "maxplayers" "slots"
  1467. fn_info_game_lua "port" "port"
  1468. fn_info_game_lua "serverpassword" "password"
  1469. fi
  1470. maxplayers="${maxplayers:-"0"}"
  1471. port="${port:-"0"}"
  1472. servername="Necesse Port ${port}"
  1473. serverpassword="${serverpassword:-"NOT SET"}"
  1474. }
  1475. # Config Type: ini
  1476. # Parameters: true
  1477. # Comment: ; or #
  1478. # Example: ServerName=SERVERNAME
  1479. # Filetype: ini
  1480. fn_info_game_ohd() {
  1481. if [ -f "${servercfgfullpath}" ]; then
  1482. fn_info_game_ini rconenabled "bEnabled"
  1483. fn_info_game_ini rconport "ListenPort"
  1484. fn_info_game_ini rconpassword "Password"
  1485. fi
  1486. rconenabled="${rconenabled:-"false"}"
  1487. rconport="${rconport:-"0"}"
  1488. rconpassword="${rconpassword:-"NOT SET"}"
  1489. }
  1490. # Config Type: json
  1491. # Parameters: false
  1492. # Comment: // or /* */
  1493. fn_info_game_onset() {
  1494. if [ -f "${servercfgfullpath}" ]; then
  1495. fn_info_game_json "maxplayers" ".maxplayers"
  1496. fn_info_game_json "port" ".port"
  1497. fn_info_game_json "servername" ".servername_short"
  1498. fn_info_game_json "serverpassword" ".password"
  1499. fi
  1500. maxplayers="${maxplayers:-"0"}"
  1501. port="${port:-"0"}"
  1502. httpport="$((port - 2))"
  1503. queryport="$((port - 1))"
  1504. servername="${servername:-"NOT SET"}"
  1505. }
  1506. # Config Type: custom
  1507. # Parameters: false
  1508. # Comment: //
  1509. # Filetype: cfg
  1510. fn_info_game_pc() {
  1511. if [ -f "${servercfgfullpath}" ]; then
  1512. fn_info_game_pc_config "apiport" "httpApiPort"
  1513. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1514. fn_info_game_pc_config "httpport" "httpApiPort"
  1515. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1516. fn_info_game_pc_config "port" "hostPort"
  1517. fn_info_game_pc_config "queryport" "queryPort"
  1518. fn_info_game_pc_config "servername" "name"
  1519. fn_info_game_pc_config "serverpassword" "password"
  1520. fn_info_game_pc_config "steamport" "steamPort"
  1521. fi
  1522. apiport="${apiport:-"0"}"
  1523. httpenabled="${httpenabled:-"0"}"
  1524. httpport="${httpport:-"0"}"
  1525. maxplayers="${maxplayers:-"0"}"
  1526. port="${port:-"0"}"
  1527. queryport="${queryport:-"0"}"
  1528. servername="${servername:-"NOT SET"}"
  1529. serverpassword="${serverpassword:-"NOT SET"}"
  1530. steamport="${steamport:-"0"}"
  1531. }
  1532. fn_info_game_pc2() {
  1533. if [ -f "${servercfgfullpath}" ]; then
  1534. fn_info_game_pc_config "apiport" "httpApiPort"
  1535. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1536. fn_info_game_pc_config "httpport" "httpApiPort"
  1537. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1538. fn_info_game_pc_config "port" "hostPort"
  1539. fn_info_game_pc_config "queryport" "queryPort"
  1540. fn_info_game_pc_config "servername" "name"
  1541. fn_info_game_pc_config "serverpassword" "password"
  1542. fn_info_game_pc_config "steamport" "steamPort"
  1543. fi
  1544. apiport="${apiport:-"0"}"
  1545. httpenabled="${httpenabled:-"0"}"
  1546. httpport="${httpport:-"0"}"
  1547. maxplayers="${maxplayers:-"0"}"
  1548. port="${port:-"0"}"
  1549. queryport="${queryport:-"0"}"
  1550. servername="${servername:-"NOT SET"}"
  1551. serverpassword="${serverpassword:-"NOT SET"}"
  1552. steamport="${steamport:-"0"}"
  1553. }
  1554. # Config Type: SiiNunit
  1555. # Comment: //
  1556. # Example: lobby_name: "SERVERNAME"
  1557. # Filetype: ssi
  1558. fn_info_game_prism3d() {
  1559. # Config
  1560. if [ ! -f "${servercfgfullpath}" ]; then
  1561. maxplayers="${unavailable}"
  1562. port="${zero}"
  1563. queryport="${zero}"
  1564. servername="${unavailable}"
  1565. serverpassword="${unavailable}"
  1566. else
  1567. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1568. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1569. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1570. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1571. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1572. # Not set
  1573. maxplayers="${maxplayers:-"0"}"
  1574. port="${port:-"27015"}"
  1575. queryport="${queryport:-"27016"}"
  1576. servername="${servername:-"NOT SET"}"
  1577. serverpassword="${serverpassword:-"NOT SET"}"
  1578. fi
  1579. }
  1580. # Config Type: QuakeC
  1581. # Comment: // or /* */
  1582. # Example: set hostname "SERVERNAME"
  1583. # Filetype: cfg
  1584. fn_info_game_q2() {
  1585. if [ -f "${servercfgfullpath}" ]; then
  1586. fn_info_game_quakec "maxplayers" "maxclients"
  1587. fn_info_game_quakec "rconpassword" "rcon_password"
  1588. fn_info_game_quakec "servername" "hostname"
  1589. fi
  1590. defaultmap="${defaultmap:-"NOT SET"}"
  1591. maxplayers="${maxplayers:-"0"}"
  1592. port="${port:-"0"}"
  1593. queryport="${port}"
  1594. rconpassword="${rconpassword:-"NOT SET"}"
  1595. servername="${servername:-"NOT SET"}"
  1596. }
  1597. # Config Type: QuakeC
  1598. # Comment: // or /* */
  1599. # Example: set sv_hostname "SERVERNAME"
  1600. # Filetype: cfg
  1601. fn_info_game_q3() {
  1602. if [ -f "${servercfgfullpath}" ]; then
  1603. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1604. fn_info_game_quakec "rconpassword" "rconpassword"
  1605. fn_info_game_quakec "servername" "sv_hostname"
  1606. fi
  1607. maxplayers="${maxplayers:-"0"}"
  1608. rconpassword="${rconpassword:-"NOT SET"}"
  1609. servername="${servername:-"NOT SET"}"
  1610. port="${port:-"0"}"
  1611. queryport="${port}"
  1612. defaultmap="${defaultmap:-"NOT SET"}"
  1613. }
  1614. # Config Type: QuakeC
  1615. # Comment: // or /* */
  1616. # fn_info_game_quakec "SERVERNAME"
  1617. # Filetype: cfg
  1618. fn_info_game_q4() {
  1619. if [ -f "${servercfgfullpath}" ]; then
  1620. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1621. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1622. fn_info_game_quakec "servername" "si_name"
  1623. fn_info_game_quakec "serverpassword" "g_password"
  1624. fi
  1625. maxplayers="${maxplayers:-"0"}"
  1626. rconpassword="${rconpassword:-"NOT SET"}"
  1627. servername="${servername:-"NOT SET"}"
  1628. port="${port:-"0"}"
  1629. queryport="${port}"
  1630. defaultmap="${defaultmap:-"NOT SET"}"
  1631. }
  1632. # Config Type: QuakeC
  1633. # Comment: // or /* */
  1634. # Example: set sv_hostname "SERVERNAME"
  1635. # Filetype: cfg
  1636. fn_info_game_ql() {
  1637. if [ -f "${servercfgfullpath}" ]; then
  1638. fn_info_game_quakec "configip" "net_ip"
  1639. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1640. fn_info_game_quakec "port" "net_port"
  1641. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1642. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1643. fn_info_game_quakec "servername" "sv_hostname"
  1644. fn_info_game_quakec "serverpassword" "g_password"
  1645. fn_info_game_quakec "statsport" "zmq_stats_port"
  1646. fi
  1647. configip="${configip:-"0.0.0.0"}"
  1648. maxplayers="${maxplayers:-"0"}"
  1649. port="${port:-"0"}"
  1650. queryport="${port}"
  1651. rconpassword="${rconpassword:-"NOT SET"}"
  1652. rconport="${rconport:-"0"}"
  1653. servername="${servername:-"NOT SET"}"
  1654. serverpassword="${serverpassword:-"NOT SET"}"
  1655. statsport="${statsport:-"0"}"
  1656. }
  1657. # Config Type: QuakeC
  1658. # Comment: // or /* */
  1659. # Example: hostname "SERVERNAME"
  1660. # Filetype: cfg
  1661. fn_info_game_qw() {
  1662. if [ -f "${servercfgfullpath}" ]; then
  1663. fn_info_game_quakec "maxplayers" "maxclients"
  1664. fn_info_game_quakec "rconpassword" "rcon_password"
  1665. fn_info_game_quakec "servername" "hostname"
  1666. fi
  1667. maxplayers="${maxplayers:-"0"}"
  1668. port="${port:-"0"}"
  1669. queryport="${port}"
  1670. rconpassword="${rconpassword:-"NOT SET"}"
  1671. servername="${servername:-"NOT SET"}"
  1672. }
  1673. # Config Type: ini
  1674. # Parameters: true
  1675. # Comment: ; or #
  1676. # Example: ServerName=SERVERNAME
  1677. # Filetype: ini
  1678. fn_info_game_ro() {
  1679. if [ -f "${servercfgfullpath}" ]; then
  1680. fn_info_game_ini "adminpassword" "AdminPassword"
  1681. fn_info_game_ini "httpenabled" "bEnabled"
  1682. fn_info_game_ini "httppassword" "AdminPassword"
  1683. fn_info_game_ini "httpport" "ListenPort"
  1684. fn_info_game_ini "httpuser" "AdminName"
  1685. fn_info_game_ini "lanport" "LANServerPort"
  1686. fn_info_game_ini "maxplayers" "MaxPlayers"
  1687. fn_info_game_ini "port" "Port"
  1688. fn_info_game_ini "servername" "ServerName"
  1689. fn_info_game_ini "serverpassword" "GamePassword"
  1690. fi
  1691. adminpassword="${adminpassword:-"NOT SET"}"
  1692. defaultmap="${defaultmap:-"NOT SET"}"
  1693. httpenabled="${httpenabled:-"NOT SET"}"
  1694. httppassword="${adminpassword}"
  1695. httpport="${httpport:-"0"}"
  1696. httpuser="${httpuser:-"NOT SET"}"
  1697. lanport="${lanport:-"0"}"
  1698. maxplayers="${maxplayers:-"0"}"
  1699. port="${port:-"0"}"
  1700. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1701. servername="${servername:-"NOT SET"}"
  1702. serverpassword="${serverpassword:-"NOT SET"}"
  1703. steamport="20610"
  1704. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1705. }
  1706. # Config Type: QuakeC
  1707. # Comment: // or /* */
  1708. # Example: set sv_hostname "SERVERNAME"
  1709. # Filetype: cfg
  1710. fn_info_game_rtcw() {
  1711. if [ -f "${servercfgfullpath}" ]; then
  1712. fn_info_game_quakec "rconpassword" "rconpassword"
  1713. fn_info_game_quakec "servername" "sv_hostname"
  1714. fn_info_game_quakec "serverpassword" "g_password"
  1715. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1716. fi
  1717. rconpassword="${rconpassword:-"NOT SET"}"
  1718. servername="${servername:-"NOT SET"}"
  1719. serverpassword="${serverpassword:-"NOT SET"}"
  1720. maxplayers="${maxplayers:-"0"}"
  1721. port="${port:-"0"}"
  1722. queryport="${port:-"0"}"
  1723. defaultmap="${defaultmap:-"NOT SET"}"
  1724. }
  1725. # Config Type: Parameters (mostly)
  1726. fn_info_game_rust() {
  1727. # Parameters
  1728. servername="${servername:-"NOT SET"}"
  1729. port="${port:-"0"}"
  1730. queryport="${queryport:-"0"}"
  1731. appport="${appport:-"0"}"
  1732. rconport="${rconport:-"0"}"
  1733. gamemode="${gamemode:-"NOT SET"}"
  1734. maxplayers="${maxplayers:-"0"}"
  1735. rconpassword="${rconpassword:-"NOT SET"}"
  1736. rconweb="${rconweb:-"NOT SET"}"
  1737. tickrate="${tickrate:-"0"}"
  1738. saveinterval="${saveinterval:-"0"}"
  1739. serverlevel="${serverlevel:-"NOT SET"}"
  1740. customlevelurl="${customlevelurl:-"NOT SET"}"
  1741. worldsize="${worldsize:-"0"}"
  1742. if [ -n "${seed}" ]; then
  1743. seed="${seed:-"0"}"
  1744. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1745. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1746. fi
  1747. salt="${salt:-"0"}"
  1748. }
  1749. fn_info_game_rw() {
  1750. if [ -f "${servercfgfullpath}" ]; then
  1751. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1752. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1753. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1754. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1755. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1756. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1757. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1758. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1759. fi
  1760. configip="${configip:-"0.0.0.0"}"
  1761. gamemode="${gamemode:-"NOT SET"}"
  1762. maxplayers="${maxplayers:-"0"}"
  1763. port="${port:-"0"}"
  1764. queryport="$((port - 1))"
  1765. rconport="${rconport:-"0"}"
  1766. seed="${seed:-"0"}"
  1767. servername="${servername:-"NOT SET"}"
  1768. worldname="${worldname:-"NOT SET"}"
  1769. }
  1770. # Config Type: custom
  1771. # Comment: // or /* */
  1772. # example: hostname "SERVERNAME"
  1773. # filetypes: cfg
  1774. fn_info_game_samp() {
  1775. if [ -f "${servercfgfullpath}" ]; then
  1776. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1777. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1778. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1779. queryport="${port}"
  1780. rconport="${port}"
  1781. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1782. # Not set
  1783. servername="${servername:-"NOT SET"}"
  1784. rconpassword="${rconpassword:-"NOT SET"}"
  1785. port="${port:-"7777"}"
  1786. queryport="${port:-"7777"}"
  1787. rconport="${rconport:-"7777"}"
  1788. maxplayers="${maxplayers:-"12"}"
  1789. fi
  1790. }
  1791. # Config Type: json
  1792. # Parameters: false
  1793. # Comment: // or /* */
  1794. fn_info_game_sb() {
  1795. if [ -f "${servercfgfullpath}" ]; then
  1796. fn_info_game_json "maxplayers" ".maxPlayers"
  1797. fn_info_game_json "port" ".gameServerPort"
  1798. fn_info_game_json "queryenabled" ".runQueryServer"
  1799. fn_info_game_json "queryport" ".queryServerPort"
  1800. fn_info_game_json "rconenabled" ".runRconServer"
  1801. fn_info_game_json "rconpassword" ".rconServerPassword"
  1802. fn_info_game_json "rconport" ".rconServerPort"
  1803. fn_info_game_json "servername" ".serverName"
  1804. fi
  1805. maxplayers="${maxplayers:-"0"}"
  1806. port="${port:-"0"}"
  1807. queryenabled="${queryenabled:-"NOT SET"}"
  1808. queryport="${queryport:-"0"}"
  1809. rconenabled="${rconenabled:-"NOT SET"}"
  1810. rconpassword="${rconpassword:-"NOT SET"}"
  1811. rconport="${rconport:-"0"}"
  1812. servername="${servername:-"NOT SET"}"
  1813. }
  1814. # Config Type: Parameters
  1815. fn_info_game_sbots() {
  1816. port="${port:-"0"}"
  1817. queryport="${queryport:-"0"}"
  1818. servername="${servername:-"NOT SET"}"
  1819. serverpassword="${serverpassword:-"NOT SET"}"
  1820. defaultmap="${defaultmap:-"NOT SET"}"
  1821. maxplayers="${maxplayers:-"0"}"
  1822. }
  1823. # Config Type: custom (possibly YAML)
  1824. # Comment: #
  1825. # Example: server_name: SERVERNAME
  1826. # Filetype: txt
  1827. fn_info_game_scpsl() {
  1828. if [ -f "${servercfgfullpath}" ]; then
  1829. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1830. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1831. fn_info_game_pc_config "maxplayers" "max_players"
  1832. fn_info_game_pc_config "servername" "server_name"
  1833. fn_info_game_pc_config "tickrate" "server_tickrate"
  1834. fi
  1835. adminpassword="${adminpassword:-"NOT SET"}"
  1836. configip="${configip:-"0.0.0.0"}"
  1837. maxplayers="${maxplayers:-"0"}"
  1838. port="${port:-"0"}"
  1839. queryport="${port}"
  1840. servername="${servername:-"NOT SET"}"
  1841. tickrate="${tickrate:-"NOT SET"}"
  1842. }
  1843. # Config Type: xml
  1844. # Comment: <!-- -->
  1845. # Example: <property name="ServerName" value="My Game Host"/>
  1846. # Filetype: xml
  1847. fn_info_game_sdtd() {
  1848. if [ -f "${servercfgfullpath}" ]; then
  1849. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1850. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1851. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1852. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1853. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1854. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1855. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1856. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1857. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1858. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1859. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1860. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1861. fi
  1862. gamemode="${gamemode:-"NOT SET"}"
  1863. httpenabled="${httpenabled:-"NOT SET"}"
  1864. httppassword="${httppassword:-"NOT SET"}"
  1865. httpport="${httpport:-"0"}"
  1866. maxplayers="${maxplayers:-"0"}"
  1867. port="${port:-"0"}"
  1868. port3="$((port + 2))"
  1869. queryport="${port:-"0"}"
  1870. servername="${servername:-"NOT SET"}"
  1871. serverpassword="${serverpassword:-"NOT SET"}"
  1872. telnetenabled="${telnetenabled:-"NOT SET"}"
  1873. # Telnet IP will be localhost if no password is set
  1874. # check_ip will set the IP first. This will overwrite it.
  1875. if [ -z "${telnetpassword}" ]; then
  1876. telnetip="127.0.0.1"
  1877. fi
  1878. telnetpass="${telnetpass:-"NOT SET"}"
  1879. telnetport="${telnetport:-"0"}"
  1880. worldname="${worldname:-"NOT SET"}"
  1881. }
  1882. # Config Type: Parameters (with an ini)
  1883. fn_info_game_sf() {
  1884. # Parameters
  1885. servername="${servername:-"NOT SET"}"
  1886. port="${port:-"0"}"
  1887. queryport="${queryport:-"0"}"
  1888. beaconport="${beaconport:-"0"}"
  1889. }
  1890. # Config Type: Parameters (with an ini)
  1891. fn_info_game_sm() {
  1892. servername="${servername:-"NOT SET"}"
  1893. adminpassword="${adminpassword:-"NOT SET"}"
  1894. port="${port:-"0"}"
  1895. queryport="${queryport:-"0"}"
  1896. maxplayers="${maxplayers:-"0"}"
  1897. # telnet config
  1898. telnetenabled=true
  1899. telnetip="127.0.0.1"
  1900. telnetport="${telnetport:-"0"}"
  1901. }
  1902. # Config Type: QuakeC
  1903. # Comment: // or /* */
  1904. # Example: set sv_hostname "SERVERNAME"
  1905. # Filetype: cfg
  1906. fn_info_game_sof2() {
  1907. if [ -f "${servercfgfullpath}" ]; then
  1908. fn_info_game_quakec "rconpassword" "rconpassword"
  1909. fn_info_game_quakec "servername" "sv_hostname"
  1910. fn_info_game_quakec "serverpassword" "g_password"
  1911. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1912. fi
  1913. rconpassword="${rconpassword:-"NOT SET"}"
  1914. servername="${servername:-"NOT SET"}"
  1915. serverpassword="${serverpassword:-"NOT SET"}"
  1916. maxplayers="${maxplayers:-"0"}"
  1917. port="${port:-"0"}"
  1918. queryport="${port}"
  1919. defaultmap="${defaultmap:-"NOT SET"}"
  1920. }
  1921. # Config Type: ini
  1922. # Parameters: true
  1923. # Comment: ; or #
  1924. # Server_Name=SERVERNAME
  1925. # Filetype: ini
  1926. fn_info_game_sol() {
  1927. if [ -f "${servercfgfullpath}" ]; then
  1928. fn_info_game_ini "adminpassword" "Admin_Password"
  1929. fn_info_game_ini "maxplayers" "Max_Players"
  1930. fn_info_game_ini "port" "Port"
  1931. fn_info_game_ini "servername" "Server_Name"
  1932. fn_info_game_ini "serverpassword" "Game_Password"
  1933. fi
  1934. adminpassword="${adminpassword:-"NOT SET"}"
  1935. maxplayers="${maxplayers:-"0"}"
  1936. port="${port:-"0"}"
  1937. filesport="$((port + 10))"
  1938. queryport="${filesport}"
  1939. servername="${servername:-"NOT SET"}"
  1940. serverpassword="${serverpassword:-"NOT SET"}"
  1941. }
  1942. # Config Type: Valve KeyValues
  1943. # Comment: //
  1944. # Example: hostname "SERVERNAME"
  1945. # Filetype: cfg
  1946. fn_info_game_source() {
  1947. if [ -f "${servercfgfullpath}" ]; then
  1948. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1949. fn_info_game_valve_keyvalues "servername" "hostname"
  1950. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1951. fi
  1952. # Steamport can be between 26901-26910 and is normally automatically set.
  1953. # Some servers might support -steamport parameter to set
  1954. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1955. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1956. fi
  1957. clientport="${clientport:-"0"}"
  1958. defaultmap="${defaultmap:-"NOT SET"}"
  1959. maxplayers="${maxplayers:-"0"}"
  1960. port="${port:-"0"}"
  1961. queryport="${port:-"0"}"
  1962. rconpassword="${rconpassword:-"NOT SET"}"
  1963. rconport="${port:-"0"}"
  1964. servername="${servername:-"NOT SET"}"
  1965. serverpassword="${serverpassword:-"NOT SET"}"
  1966. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1967. }
  1968. fn_info_game_spark() {
  1969. defaultmap="${defaultmap:-"NOT SET"}"
  1970. httppassword="${httppassword:-"NOT SET"}"
  1971. httpport="${httpport:-"0"}"
  1972. httpuser="${httpuser:-"NOT SET"}"
  1973. maxplayers="${maxplayers:-"0"}"
  1974. modserverport=${modserverport:-"0"}
  1975. port="${port:-"0"}"
  1976. queryport="$((port + 1))"
  1977. servername="${servername:-"NOT SET"}"
  1978. serverpassword="${serverpassword:-"NOT SET"}"
  1979. }
  1980. # Config Type: Custom (key-value pairs)
  1981. # Parameters: true
  1982. # Comment: # or //
  1983. # Example: ServerName="SERVERNAME"
  1984. # Filetype: cfg
  1985. fn_info_game_squad() {
  1986. if [ -f "${servercfgfullpath}" ]; then
  1987. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1988. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1989. fi
  1990. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1991. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1992. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1993. fi
  1994. maxplayers="${maxplayers:-"0"}"
  1995. port="${port:-"0"}"
  1996. queryport="${queryport:-"0"}"
  1997. rconport="${rconport:-"0"}"
  1998. servername="${servername:-"NOT SET"}"
  1999. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2000. rconpassword="NOT SET"
  2001. fi
  2002. }
  2003. # Config Type: Custom (key-value pairs)
  2004. # Comment: # or //
  2005. # Example: ServerName="SERVERNAME"
  2006. # Filetype: cfg
  2007. fn_info_game_terraria() {
  2008. if [ -f "${servercfgfullpath}" ]; then
  2009. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2010. fn_info_game_keyvalue_pairs_equals "port" "port"
  2011. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2012. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2013. fi
  2014. queryport="${port:-"0"}"
  2015. servername="${servername:-"NOT SET"}"
  2016. port="${port:-"0"}"
  2017. queryport="${queryport:-"0"}"
  2018. worldname="${worldname:-"NOT SET"}"
  2019. maxplayers="${maxplayers:-"0"}"
  2020. }
  2021. # Config Type: QuakeC (custom)
  2022. # Comment: // or /* */
  2023. # Example: set sv_hostname "SERVERNAME"
  2024. # Filetype: cfg
  2025. fn_info_game_tw() {
  2026. if [ -f "${servercfgfullpath}" ]; then
  2027. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2028. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2029. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2030. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2031. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2032. fi
  2033. queryport="${port}"
  2034. servername="${servername:-"NOT SET"}"
  2035. serverpassword="${serverpassword:-"NOT SET"}"
  2036. rconpassword="${rconpassword:-"NOT SET"}"
  2037. port="${port:-"0"}"
  2038. maxplayers="${maxplayers:-"0"}"
  2039. }
  2040. # Config Type: Parameters
  2041. fn_info_game_unt() {
  2042. servername="${servername:-"NOT SET"}"
  2043. port="${port:-"0"}"
  2044. queryport="${port}"
  2045. steamport="$((port + 1))"
  2046. }
  2047. # Config Type: Parameters
  2048. fn_info_game_vh() {
  2049. port="${port:-"0"}"
  2050. # Query port only enabled if public server
  2051. if [ "${public}" != "0" ]; then
  2052. queryport="$((port + 1))"
  2053. else
  2054. querymode="1"
  2055. fi
  2056. worldname="${worldname:-"NOT SET"}"
  2057. serverpassword="${serverpassword:-"NOT SET"}"
  2058. servername="${servername:-"NOT SET"}"
  2059. }
  2060. # Config Type: json
  2061. # Parameters: false
  2062. # Comment: // or /* */
  2063. fn_info_game_vints() {
  2064. if [ -f "${servercfgfullpath}" ]; then
  2065. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2066. fn_info_game_json "maxplayers" ".MaxClients"
  2067. fn_info_game_json "port" ".Port"
  2068. fn_info_game_json "servername" ".ServerName"
  2069. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2070. fi
  2071. configip="${configip:-"0.0.0.0"}"
  2072. maxplayers="${maxplayers:-"0"}"
  2073. port="${port:-"0"}"
  2074. queryport="${port:-"0"}"
  2075. servername="${servername:-"NOT SET"}"
  2076. serverpassword="${serverpassword:-"NOT SET"}"
  2077. }
  2078. # Config Type: Java properties
  2079. # Comment: # or !
  2080. # Example: motd=SERVERNAME
  2081. # Filetype: properties
  2082. fn_info_game_vpmc() {
  2083. if [ -f "${servercfgfullpath}" ]; then
  2084. fn_info_game_java_properties "servername" "motd"
  2085. fn_info_game_java_properties "bindaddress" "bind"
  2086. fi
  2087. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2088. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2089. queryport="${port:-"0"}"
  2090. servername="${servername:-"NOT SET"}"
  2091. }
  2092. # Config Type: QuakeC
  2093. # Comment: // or /* */
  2094. # Example: set sv_hostname "SERVERNAME"
  2095. # Filetype: cfg
  2096. fn_info_game_wet() {
  2097. if [ -f "${servercfgfullpath}" ]; then
  2098. fn_info_game_quakec "configip" "net_ip"
  2099. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2100. fn_info_game_quakec "port" "net_port"
  2101. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2102. fn_info_game_quakec "servername" "sv_hostname"
  2103. fn_info_game_quakec "serverpassword" "g_password"
  2104. fi
  2105. configip="${configip:-"0.0.0.0"}"
  2106. maxplayers="${maxplayers:-"0"}"
  2107. port="${port:-"0"}"
  2108. queryport="${port}"
  2109. rconpassword="${rconpassword:-"NOT SET"}"
  2110. servername="${servername:-"NOT SET"}"
  2111. serverpassword="${serverpassword:-"NOT SET"}"
  2112. }
  2113. # Config Type: QuakeC
  2114. # Comment: // or /* */
  2115. # Example: set sv_hostname "SERVERNAME"
  2116. # Filetype: cfg
  2117. fn_info_game_wf() {
  2118. if [ -f "${servercfgfullpath}" ]; then
  2119. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2120. fn_info_game_quakec "rconpassword" "rcon_password"
  2121. fn_info_game_quakec "servername" "sv_hostname"
  2122. fi
  2123. httpport="${httpport:-"0"}"
  2124. maxplayers="${maxplayers:-"0"}"
  2125. port="${port:-"0"}"
  2126. queryport="${port:-"0"}"
  2127. rconpassword="${rconpassword:-"NOT SET"}"
  2128. servername="${servername:-"NOT SET"}"
  2129. }
  2130. # Config Type: QuakeC
  2131. # Comment: //
  2132. # Filetype: cfg
  2133. fn_info_game_xnt() {
  2134. if [ -f "${servercfgfullpath}" ]; then
  2135. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2136. fn_info_game_keyvalue_pairs_space "port" "port"
  2137. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2138. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2139. fi
  2140. maxplayers="${maxplayers:-"8"}"
  2141. port="${port:-"0"}"
  2142. queryport="${port}"
  2143. rconpassword="${rconpassword:-"NOT SET"}"
  2144. servername="${servername:-"NOT SET"}"
  2145. }
  2146. fn_info_game_wmc() {
  2147. if [ ! -f "${servercfgfullpath}" ]; then
  2148. servername="${unavailable}"
  2149. maxplayers="${zero}"
  2150. port="${zero}"
  2151. queryport="${zero}"
  2152. queryenabled="${unavailable}"
  2153. else
  2154. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2155. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2156. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2157. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2158. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2159. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2160. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2161. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2162. maxplayers="UNLIMITED"
  2163. fi
  2164. # Not set
  2165. servername="${servername:-"NOT SET"}"
  2166. queryport="${queryport:-"25577"}"
  2167. maxplayers="${maxplayers:-"0"}"
  2168. configip="${configip:-"0.0.0.0"}"
  2169. fi
  2170. }
  2171. # Config Type: parameters
  2172. # Parameters: true
  2173. # Comment:
  2174. # Example: hostname='SERVERNAME'
  2175. # Filetype: parameters
  2176. fn_info_game_wurm() {
  2177. gamemode="${gamemode:-"NOT SET"}"
  2178. homekingdom="${homekingdom:-"0"}"
  2179. adminpassword="${adminpassword:-"NOT SET"}"
  2180. epicsettings="${epicsettings:-"NOT SET"}"
  2181. homeserver="${homeserver:-"NOT SET"}"
  2182. loginserver="${loginserver:-"NOT SET"}"
  2183. rmiport="${rmiport:-"0"}"
  2184. rmiregport="${rmiregport:-"0"}"
  2185. maxplayers="${maxplayers:-"0"}"
  2186. servername="${servername:-"NOT SET"}"
  2187. # serverpassword="${serverpassword:-"NOT SET"}"
  2188. port="${port:-"0"}"
  2189. queryport="${queryport:-"0"}"
  2190. }
  2191. unavailable="${red}UNAVAILABLE${default}"
  2192. zero="${red}0${default}"
  2193. if [ "${shortname}" == "ac" ]; then
  2194. fn_info_game_ac
  2195. elif [ "${shortname}" == "ark" ]; then
  2196. fn_info_game_ark
  2197. elif [ "${shortname}" == "arma3" ]; then
  2198. fn_info_game_arma3
  2199. elif [ "${shortname}" == "armar" ]; then
  2200. fn_info_game_armar
  2201. elif [ "${shortname}" == "av" ]; then
  2202. fn_info_game_av
  2203. elif [ "${shortname}" == "bf1942" ]; then
  2204. fn_info_game_bf1942
  2205. elif [ "${shortname}" == "bfv" ]; then
  2206. fn_info_game_bfv
  2207. elif [ "${shortname}" == "bo" ]; then
  2208. fn_info_game_bo
  2209. elif [ "${shortname}" == "bt" ]; then
  2210. fn_info_game_bt
  2211. elif [ "${shortname}" == "btl" ]; then
  2212. fn_info_game_btl
  2213. elif [ "${shortname}" == "ck" ]; then
  2214. fn_info_game_ck
  2215. elif [ "${shortname}" == "cmw" ]; then
  2216. fn_info_game_cmw
  2217. elif [ "${shortname}" == "cod" ]; then
  2218. fn_info_game_cod
  2219. elif [ "${shortname}" == "coduo" ]; then
  2220. fn_info_game_cod
  2221. elif [ "${shortname}" == "cod2" ]; then
  2222. fn_info_game_cod2
  2223. elif [ "${shortname}" == "cod4" ]; then
  2224. fn_info_game_cod4
  2225. elif [ "${shortname}" == "codwaw" ]; then
  2226. fn_info_game_codwaw
  2227. elif [ "${shortname}" == "col" ]; then
  2228. fn_info_game_col
  2229. elif [ "${shortname}" == "cs2" ]; then
  2230. fn_info_game_cs2
  2231. elif [ "${shortname}" == "ct" ]; then
  2232. fn_info_game_ct
  2233. elif [ "${shortname}" == "dayz" ]; then
  2234. fn_info_game_dayz
  2235. elif [ "${shortname}" == "dodr" ]; then
  2236. fn_info_game_dodr
  2237. elif [ "${shortname}" == "dst" ]; then
  2238. fn_info_game_dst
  2239. elif [ "${shortname}" == "eco" ]; then
  2240. fn_info_game_eco
  2241. elif [ "${shortname}" == "etl" ]; then
  2242. fn_info_game_etl
  2243. elif [ "${shortname}" == "fctr" ]; then
  2244. fn_info_game_fctr
  2245. elif [ "${shortname}" == "hw" ]; then
  2246. fn_info_game_hw
  2247. elif [ "${shortname}" == "hz" ]; then
  2248. fn_info_game_hz
  2249. elif [ "${shortname}" == "inss" ]; then
  2250. fn_info_game_inss
  2251. elif [ "${shortname}" == "jc2" ]; then
  2252. fn_info_game_jc2
  2253. elif [ "${shortname}" == "jc3" ]; then
  2254. fn_info_game_jc3
  2255. elif [ "${shortname}" == "jk2" ]; then
  2256. fn_info_game_jk2
  2257. elif [ "${shortname}" == "kf" ]; then
  2258. fn_info_game_kf
  2259. elif [ "${shortname}" == "kf2" ]; then
  2260. fn_info_game_kf2
  2261. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2262. fn_info_game_mc
  2263. elif [ "${shortname}" == "mcb" ]; then
  2264. fn_info_game_mcb
  2265. elif [ "${shortname}" == "mh" ]; then
  2266. fn_info_game_mh
  2267. elif [ "${shortname}" == "mohaa" ]; then
  2268. fn_info_game_mohaa
  2269. elif [ "${shortname}" == "mta" ]; then
  2270. fn_info_game_mta
  2271. elif [ "${shortname}" == "nec" ]; then
  2272. fn_info_game_nec
  2273. elif [ "${shortname}" == "ohd" ]; then
  2274. fn_info_game_ohd
  2275. elif [ "${shortname}" == "onset" ]; then
  2276. fn_info_game_onset
  2277. elif [ "${shortname}" == "pc" ]; then
  2278. fn_info_game_pc
  2279. elif [ "${shortname}" == "pc2" ]; then
  2280. fn_info_game_pc2
  2281. elif [ "${shortname}" == "squad44" ]; then
  2282. fn_info_game_ps
  2283. elif [ "${shortname}" == "pvr" ]; then
  2284. fn_info_game_pvr
  2285. elif [ "${shortname}" == "pw" ]; then
  2286. fn_info_game_pw
  2287. elif [ "${shortname}" == "pz" ]; then
  2288. fn_info_game_pz
  2289. elif [ "${shortname}" == "q2" ]; then
  2290. fn_info_game_q2
  2291. elif [ "${shortname}" == "q3" ]; then
  2292. fn_info_game_q3
  2293. elif [ "${shortname}" == "q4" ]; then
  2294. fn_info_game_q4
  2295. elif [ "${shortname}" == "ql" ]; then
  2296. fn_info_game_ql
  2297. elif [ "${shortname}" == "qw" ]; then
  2298. fn_info_game_qw
  2299. elif [ "${shortname}" == "ro" ]; then
  2300. fn_info_game_ro
  2301. elif [ "${shortname}" == "rtcw" ]; then
  2302. fn_info_game_rtcw
  2303. elif [ "${shortname}" == "rust" ]; then
  2304. fn_info_game_rust
  2305. elif [ "${shortname}" == "rw" ]; then
  2306. fn_info_game_rw
  2307. elif [ "${shortname}" == "samp" ]; then
  2308. fn_info_game_samp
  2309. elif [ "${shortname}" == "sb" ]; then
  2310. fn_info_game_sb
  2311. elif [ "${shortname}" == "sbots" ]; then
  2312. fn_info_game_sbots
  2313. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2314. fn_info_game_scpsl
  2315. elif [ "${shortname}" == "sdtd" ]; then
  2316. fn_info_game_sdtd
  2317. elif [ "${shortname}" == "sf" ]; then
  2318. fn_info_game_sf
  2319. elif [ "${shortname}" == "sm" ]; then
  2320. fn_info_game_sm
  2321. elif [ "${shortname}" == "sof2" ]; then
  2322. fn_info_game_sof2
  2323. elif [ "${shortname}" == "sol" ]; then
  2324. fn_info_game_sol
  2325. elif [ "${engine}" == "spark" ]; then
  2326. fn_info_game_spark
  2327. elif [ "${shortname}" == "squad" ]; then
  2328. fn_info_game_squad
  2329. elif [ "${shortname}" == "st" ]; then
  2330. fn_info_game_st
  2331. elif [ "${shortname}" == "stn" ]; then
  2332. fn_info_game_stn
  2333. elif [ "${shortname}" == "terraria" ]; then
  2334. fn_info_game_terraria
  2335. elif [ "${shortname}" == "tf" ]; then
  2336. fn_info_game_tf
  2337. elif [ "${shortname}" == "ti" ]; then
  2338. fn_info_game_ti
  2339. elif [ "${shortname}" == "ts3" ]; then
  2340. fn_info_game_ts3
  2341. elif [ "${shortname}" == "tu" ]; then
  2342. fn_info_game_tu
  2343. elif [ "${shortname}" == "tw" ]; then
  2344. fn_info_game_tw
  2345. elif [ "${shortname}" == "unt" ]; then
  2346. fn_info_game_unt
  2347. elif [ "${shortname}" == "ut" ]; then
  2348. fn_info_game_ut
  2349. elif [ "${shortname}" == "ut2k4" ]; then
  2350. fn_info_game_ut2k4
  2351. elif [ "${shortname}" == "ut3" ]; then
  2352. fn_info_game_ut3
  2353. elif [ "${shortname}" == "ut99" ]; then
  2354. fn_info_game_ut99
  2355. elif [ "${shortname}" == "vh" ]; then
  2356. fn_info_game_vh
  2357. elif [ "${shortname}" == "vints" ]; then
  2358. fn_info_game_vints
  2359. elif [ "${shortname}" == "vpmc" ]; then
  2360. fn_info_game_vpmc
  2361. elif [ "${shortname}" == "wet" ]; then
  2362. fn_info_game_wet
  2363. elif [ "${shortname}" == "wf" ]; then
  2364. fn_info_game_wf
  2365. elif [ "${shortname}" == "wmc" ]; then
  2366. fn_info_game_wmc
  2367. elif [ "${shortname}" == "wurm" ]; then
  2368. fn_info_game_wurm
  2369. elif [ "${engine}" == "prism3d" ]; then
  2370. fn_info_game_prism3d
  2371. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2372. fn_info_game_source
  2373. elif [ "${engine}" == "unreal2" ]; then
  2374. fn_info_game_unreal2
  2375. elif [ "${shortname}" == "xnt" ]; then
  2376. fn_info_game_xnt
  2377. fi
  2378. # Public IP address
  2379. # Cache public IP address for 24 hours
  2380. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2381. apiurl="http://ip-api.com/json"
  2382. fn_script_log_info "Querying ${apiurl} for public IP address"
  2383. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2384. exitcode=$?
  2385. # Check if the first request was successfull
  2386. if [ "${exitcode}" -eq 0 ]; then
  2387. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2388. # Parse and reformat the response
  2389. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2390. country="$(echo "${ipresponse}" | jq -r '.country')"
  2391. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2392. # Construct a universal JSON format
  2393. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2394. else
  2395. # Fallback to myip.wtf if the initial request failed or timed out
  2396. apiurl="https://myip.wtf/json"
  2397. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2398. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2399. exitcode=$?
  2400. # Check if the backup request was successfull
  2401. if [ "${exitcode}" -eq 0 ]; then
  2402. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2403. # Parse and reformat the response from myip.wtf
  2404. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2405. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2406. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2407. # Construct a universal JSON format
  2408. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2409. else
  2410. fn_script_log_error "Unable to get public IP address"
  2411. publicip="NOT SET"
  2412. country="NOT SET"
  2413. countrycode="NOT SET"
  2414. fi
  2415. fi
  2416. else
  2417. # Cached IP is still valid
  2418. fn_script_log_pass "Using cached IP as public IP address"
  2419. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2420. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2421. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2422. fi
  2423. # Alert IP address
  2424. if [ "${displayip}" ]; then
  2425. alertip="${displayip}"
  2426. elif [ "${publicip}" ]; then
  2427. alertip="${publicip}"
  2428. else
  2429. alertip="${ip}"
  2430. fi
  2431. # Steam Master Server - checks if detected by master server.
  2432. # Checked after config init, as the queryport is needed
  2433. if [ -z "${displaymasterserver}" ]; then
  2434. # if queryport and port3 are not set then set them to 123456789
  2435. # this is to prevent the query from failing.
  2436. if [ -z "${queryport}" ]; then
  2437. queryport="123456789"
  2438. fi
  2439. if [ -z "${port3}" ]; then
  2440. port3="123456789"
  2441. fi
  2442. if [ "$(command -v jq 2> /dev/null)" ]; then
  2443. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2444. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2445. # Query external IP first as most liky to succeed.
  2446. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2447. if [ "${masterserver}" == "0" ]; then
  2448. # Loop though server IP addresses if external IP fails.
  2449. for queryip in "${queryips[@]}"; do
  2450. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2451. done
  2452. fi
  2453. if [ "${masterserver}" == "0" ]; then
  2454. displaymasterserver="false"
  2455. else
  2456. displaymasterserver="true"
  2457. fi
  2458. fi
  2459. fi
  2460. fi
  2461. # unset the ports if they are set to 123456789
  2462. if [ "${port3}" == "123456789" ]; then
  2463. unset port3
  2464. fi
  2465. if [ "${queryport}" == "123456789" ]; then
  2466. unset queryport
  2467. fi
  2468. fi