info_game.sh 84 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesnt respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldname="${worldname:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "sshqueryport" "query_ssh_port"
  714. fi
  715. configip="${configip:-"0.0.0.0"}"
  716. dbplugin="${dbplugin:-"NOT SET"}"
  717. fileport="${fileport:-"0"}"
  718. port="${port:-"0"}"
  719. httpqueryport="${httpqueryport:-"0"}"
  720. httpsqueryport="${httpsqueryport:-"0"}"
  721. queryport="${queryport:-"0"}"
  722. sshqueryport="${sshqueryport:-"0"}"
  723. telnetport="${queryport}"
  724. }
  725. # Config Type: ini
  726. # Parameters: true
  727. # Comment: ; or #
  728. # Example: ServerTitle=SERVERNAME
  729. # Filetype: ini
  730. fn_info_game_tu() {
  731. if [ -f "${servercfgfullpath}" ]; then
  732. fn_info_game_ini "maxplayers" "MaxPlayers"
  733. fn_info_game_ini "servername" "ServerTitle"
  734. fi
  735. maxplayers="${maxplayers:-"0"}"
  736. port="${port:-"0"}"
  737. queryport="${queryport:-"0"}"
  738. servername="${servername:-"NOT SET"}"
  739. steamport="$((port + 1))"
  740. }
  741. # Config Type: ini
  742. # Parameters: true
  743. # Comment: ; or #
  744. # Example: ServerName=SERVERNAME
  745. # Filetype: ini
  746. fn_info_game_ut99() {
  747. if [ -f "${servercfgfullpath}" ]; then
  748. fn_info_game_ini "adminpassword" "AdminPassword"
  749. fn_info_game_ini "beaconport" "ServerBeaconPort"
  750. fn_info_game_ini "port" "Port"
  751. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  752. fn_info_game_ini "servername" "ServerName"
  753. fn_info_game_ini "serverpassword" "GamePassword"
  754. fn_info_game_ini "httpenabled" "bEnabled"
  755. fn_info_game_ini "httppassword" "AdminPassword"
  756. fn_info_game_ini "httpport" "ListenPort"
  757. fn_info_game_ini "httpuser" "AdminUserName"
  758. fi
  759. adminpassword="${adminpassword:-"NOT SET"}"
  760. beaconport="${beaconport:-"0"}"
  761. defaultmap="${defaultmap:-"NOT SET"}"
  762. httpport="${httpport:-"0"}"
  763. port="${port:-"0"}"
  764. queryport="$((port + 1))"
  765. gamespyqueryport="${gamespyqueryport:-"0"}"
  766. servername="${servername:-"NOT SET"}"
  767. serverpassword="${serverpassword:-"NOT SET"}"
  768. httpenabled="${httpenabled:-"0"}"
  769. httppassword="${httppassword:-"NOT SET"}"
  770. httpuser="${httpuser:-"NOT SET"}"
  771. }
  772. # Config Type: ini
  773. # Parameters: true
  774. # Comment: ; or #
  775. # Example: ServerName=SERVERNAME
  776. # Filetype: ini
  777. fn_info_game_ut3() {
  778. if [ -f "${servercfgfullpath}" ]; then
  779. fn_info_game_ini "adminpassword" "AdminPassword"
  780. fn_info_game_ini "maxplayers" "MaxPlayers"
  781. fn_info_game_ini "servername" "ServerName"
  782. fn_info_game_ini "serverpassword" "GamePassword"
  783. fn_info_game_ini "httpenabled" "bEnabled"
  784. fn_info_game_ini "httppassword" "AdminPassword"
  785. fn_info_game_ini "httpport" "ListenPort"
  786. fi
  787. adminpassword="${adminpassword:-"NOT SET"}"
  788. defaultmap="${defaultmap:-"NOT SET"}"
  789. httpport="${httpport:-"0"}"
  790. maxplayers="${maxplayers:-"0"}"
  791. port="${port:-"0"}"
  792. queryport="${queryport:-"0"}"
  793. servername="${servername:-"NOT SET"}"
  794. serverpassword="${serverpassword:-"NOT SET"}"
  795. httpenabled="${httpenabled:-"0"}"
  796. httppassword="${httppassword:-"NOT SET"}"
  797. httpuser="Admin"
  798. }
  799. # Config Type: ini
  800. # Parameters: true
  801. # Comment: ; or #
  802. # Example: ServerName=SERVERNAME
  803. # Filetype: ini
  804. fn_info_game_unreal2() {
  805. if [ -f "${servercfgfullpath}" ]; then
  806. fn_info_game_ini "adminpassword" "AdminPassword"
  807. fn_info_game_ini "httpport" "ListenPort"
  808. fn_info_game_ini "port" "Port"
  809. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  810. fn_info_game_ini "servername" "ServerName"
  811. fn_info_game_ini "serverpassword" "GamePassword"
  812. fn_info_game_ini "httpenabled" "bEnabled"
  813. fn_info_game_ini "httpuser" "AdminName"
  814. fi
  815. adminpassword="${adminpassword:-"NOT SET"}"
  816. defaultmap="${defaultmap:-"NOT SET"}"
  817. httpport="${httpport:-"0"}"
  818. port="${port:-"0"}"
  819. queryport="$((port + 1))"
  820. gamespyqueryport="${gamespyqueryport:-"0"}"
  821. servername="${servername:-"NOT SET"}"
  822. serverpassword="${serverpassword:-"NOT SET"}"
  823. httpenabled="${httpenabled:-"0"}"
  824. httppassword="${adminpassword:-"NOT SET"}"
  825. httpuser="${httpuser:-"NOT SET"}"
  826. }
  827. # Config Type: ini
  828. # Parameters: true
  829. # Comment: ; or #
  830. # Example: ServerName="SERVERNAME"
  831. # Filetype: ini
  832. fn_info_game_ut() {
  833. if [ -f "${servercfgfullpath}" ]; then
  834. fn_info_game_ini "servername" "ServerName"
  835. fi
  836. defaultmap="${defaultmap:-"NOT SET"}"
  837. gametype="${gametype:-"NOT SET"}"
  838. port="${port:-"0"}"
  839. queryport="$((port + 1))"
  840. }
  841. # Config Type: ini
  842. # Parameters: true
  843. # Comment: ; or #
  844. # Example: ServerName=SERVERNAME
  845. # Filetype: ini
  846. fn_info_game_ut2k4() {
  847. if [ -f "${servercfgfullpath}" ]; then
  848. fn_info_game_ini "adminpassword" "AdminPassword"
  849. fn_info_game_ini "httpport" "ListenPort"
  850. fn_info_game_ini "lanport" "LANServerPort"
  851. fn_info_game_ini "port" "Port"
  852. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  853. fn_info_game_ini "servername" "ServerName"
  854. fn_info_game_ini "serverpassword" "GamePassword"
  855. fn_info_game_ini "httpenabled" "bEnabled"
  856. fn_info_game_ini "httpuser" "AdminName"
  857. fi
  858. adminpassword="${adminpassword:-"NOT SET"}"
  859. defaultmap="${defaultmap:-"NOT SET"}"
  860. httpport="${httpport:-"0"}"
  861. lanport="${lanport:-"0"}"
  862. port="${port:-"0"}"
  863. queryport="$((port + 1))"
  864. gamespyqueryport="${gamespyqueryport:-"0"}"
  865. servername="${servername:-"NOT SET"}"
  866. serverpassword="${serverpassword:-"NOT SET"}"
  867. httpenabled="${httpenabled:-"0"}"
  868. httppassword="${adminpassword}"
  869. httpuser="${httpuser:-"NOT SET"}"
  870. }
  871. # Config Type: json
  872. # Parameters: true
  873. # Comment: // or /* */
  874. # Example: "name": "SERVERNAME",
  875. # Filetype: json
  876. fn_info_game_armar() {
  877. if [ -f "${servercfgfullpath}" ]; then
  878. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  879. fn_info_game_json "configip" ".bindAddress"
  880. fn_info_game_json "maxplayers" ".game.maxPlayers"
  881. fn_info_game_json "port" ".bindPort"
  882. fn_info_game_json "queryport" ".a2s.port"
  883. fn_info_game_json "servername" ".game.name"
  884. fn_info_game_json "serverpassword" ".game.password"
  885. fi
  886. adminpassword="${adminpassword:-"NOT SET"}"
  887. battleeyeport="$((port + 4))"
  888. configip="${configip:-"0.0.0.0"}"
  889. maxplayers="${maxplayers:-"0"}"
  890. port="${port:-"0"}"
  891. queryport="${queryport:-"0"}"
  892. servername="${servername:-"NOT SET"}"
  893. serverpassword="${serverpassword:-"NOT SET"}"
  894. }
  895. # Config Type: con
  896. # Parameters: true
  897. # Comment: # or //
  898. # Example: game.serverName "SERVERNAME"
  899. # Filetype: con
  900. fn_info_game_bf1942() {
  901. if [ -f "${servercfgfullpath}" ]; then
  902. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  903. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  904. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  905. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  906. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  907. fi
  908. configip="${configip:-"0.0.0.0"}"
  909. maxplayers="${maxplayers:-"0"}"
  910. port="${port:-"0"}"
  911. queryport="22000"
  912. servername="${servername:-"NOT SET"}"
  913. serverpassword="${serverpassword:-"NOT SET"}"
  914. }
  915. # Config Type: con
  916. # Parameters: true
  917. # Comment: # or //
  918. # Example: game.serverName "SERVERNAME"
  919. # Filetype: con
  920. fn_info_game_bfv() {
  921. if [ -f "${servercfgfullpath}" ]; then
  922. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  923. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  924. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  925. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  926. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  927. fi
  928. configip="${configip:-"0.0.0.0"}"
  929. maxplayers="${maxplayers:-"0"}"
  930. port="${port:-"0"}"
  931. queryport="22000"
  932. servername="${servername:-"NOT SET"}"
  933. serverpassword="${serverpassword:-"NOT SET"}"
  934. }
  935. # Config Type: XML
  936. # Parameters: false
  937. # Comment: <!-- -->
  938. # Example: <serversettings name="SERVERNAME" />
  939. # Filetype: xml
  940. fn_info_game_bt() {
  941. if [ -f "${servercfgfullpath}" ]; then
  942. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  943. fn_info_game_xml "port" "/serversettings/@port"
  944. fn_info_game_xml "queryport" "/serversettings/@queryport"
  945. fn_info_game_xml "servername" "/serversettings/@name"
  946. fn_info_game_xml "serverpassword" "/serversettings/@password"
  947. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  948. fi
  949. maxplayers="${maxplayers:-"0"}"
  950. port="${port:-"0"}"
  951. queryport="${queryport:-"0"}"
  952. servername="${servername:-"NOT SET"}"
  953. serverpassword="${serverpassword:-"NOT SET"}"
  954. tickrate="${tickrate:-"0"}"
  955. }
  956. # Config Type: json
  957. # Parameters: false
  958. # Comment: // or /* */
  959. # Example: "game_title":"SERVERNAME"
  960. # Filetype: json
  961. fn_info_game_cd() {
  962. if [ -f "${servercfgfullpath}" ]; then
  963. fn_info_game_json "maxplayers" ".player_count"
  964. fn_info_game_json "port" ".game_port"
  965. fn_info_game_json "rconenabled" ".rcon"
  966. fn_info_game_json "rconpassword" ".rcon_password"
  967. fn_info_game_json "rconport" ".rcon_port"
  968. fn_info_game_json "servername" ".game_title"
  969. fn_info_game_json "steamport" ".steam_port_messages"
  970. fi
  971. maxplayers="${maxplayers:-"0"}"
  972. port="${port:-"0"}"
  973. rconenabled="${rconenabled:-"NOT SET"}"
  974. rconpassword="${rconpassword:-"NOT SET"}"
  975. rconport="${rconport:-"0"}"
  976. servername="${servername:-"NOT SET"}"
  977. steamport="${steamport:-"0"}"
  978. }
  979. # Config Type: json
  980. # Parameters: true
  981. # Comment: // or /* */
  982. # Example: "worldName":"SERVERNAME"
  983. # Filetype: json
  984. fn_info_game_ck() {
  985. if [ -f "${servercfgfullpath}" ]; then
  986. fn_info_game_json "servername" ".worldName"
  987. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  988. fi
  989. maxplayers="${maxplayers:-"0"}"
  990. port="${port:-"0"}"
  991. queryport="$((port + 1))"
  992. servername="${servername:-"NOT SET"}"
  993. }
  994. # Config Type: QuakeC
  995. # Parameters: true
  996. # Comment: // or /* */
  997. # Example: set sv_hostname "SERVERNAME"
  998. # Filetype: cfg
  999. fn_info_game_cod() {
  1000. if [ -f "${servercfgfullpath}" ]; then
  1001. fn_info_game_quakec "rconpassword" "rconpassword"
  1002. fn_info_game_quakec "servername" "sv_hostname"
  1003. fi
  1004. defaultmap="${defaultmap:-"NOT SET"}"
  1005. maxplayers="${maxplayers:-"0"}"
  1006. port="${port:-"0"}"
  1007. queryport="${port}"
  1008. rconpassword="${rconpassword:-"NOT SET"}"
  1009. servername="${servername:-"NOT SET"}"
  1010. }
  1011. # Config Type: QuakeC
  1012. # Parameters: true
  1013. # Comment: // or /* */
  1014. # Example: set sv_hostname "SERVERNAME"
  1015. # Filetype: cfg
  1016. fn_info_game_coduo() {
  1017. if [ -f "${servercfgfullpath}" ]; then
  1018. fn_info_game_quakec "rconpassword" "rconpassword"
  1019. fn_info_game_quakec "servername" "sv_hostname"
  1020. fi
  1021. defaultmap="${defaultmap:-"NOT SET"}"
  1022. maxplayers="${maxplayers:-"0"}"
  1023. port="${port:-"0"}"
  1024. queryport="${port}"
  1025. rconpassword="${rconpassword:-"NOT SET"}"
  1026. servername="${servername:-"NOT SET"}"
  1027. }
  1028. # Config Type: QuakeC
  1029. # Parameters: true
  1030. # Comment: // or /* */
  1031. # Example: set sv_hostname "SERVERNAME"
  1032. # Filetype: cfg
  1033. fn_info_game_cod2() {
  1034. if [ -f "${servercfgfullpath}" ]; then
  1035. fn_info_game_quakec "rconpassword" "rconpassword"
  1036. fn_info_game_quakec "servername" "sv_hostname"
  1037. fi
  1038. defaultmap="${defaultmap:-"NOT SET"}"
  1039. maxplayers="${maxplayers:-"0"}"
  1040. port="${port:-"0"}"
  1041. queryport="${port}"
  1042. rconpassword="${rconpassword:-"NOT SET"}"
  1043. servername="${servername:-"NOT SET"}"
  1044. }
  1045. # Config Type: QuakeC
  1046. # Parameters: true
  1047. # Comment: // or /* */
  1048. # Example: set sv_hostname "SERVERNAME"
  1049. # Filetype: cfg
  1050. fn_info_game_cod4() {
  1051. if [ -f "${servercfgfullpath}" ]; then
  1052. fn_info_game_quakec "rconpassword" "rcon_password"
  1053. fn_info_game_quakec "servername" "sv_hostname"
  1054. fi
  1055. defaultmap="${defaultmap:-"NOT SET"}"
  1056. maxplayers="${maxplayers:-"0"}"
  1057. port="${port:-"0"}"
  1058. queryport="${port}"
  1059. rconpassword="${rconpassword:-"NOT SET"}"
  1060. servername="${servername:-"NOT SET"}"
  1061. }
  1062. # Config Type: QuakeC
  1063. # Parameters: true
  1064. # Comment: // or /* */
  1065. # Example: set sv_hostname "SERVERNAME"
  1066. # Filetype: cfg
  1067. fn_info_game_codwaw() {
  1068. if [ -f "${servercfgfullpath}" ]; then
  1069. fn_info_game_quakec "rconpassword" "rcon_password"
  1070. fn_info_game_quakec "servername" "sv_hostname"
  1071. fi
  1072. defaultmap="${defaultmap:-"NOT SET"}"
  1073. maxplayers="${maxplayers:-"0"}"
  1074. port="${port:-"0"}"
  1075. queryport="${port}"
  1076. rconpassword="${rconpassword:-"NOT SET"}"
  1077. servername="${servername:-"NOT SET"}"
  1078. }
  1079. # Config Type: json
  1080. # Parameters: false
  1081. # Comment: // or /* */
  1082. # Example: "ServerName": "SERVERNAME"
  1083. # Filetype: json
  1084. fn_info_game_col() {
  1085. if [ -f "${servercfgfullpath}" ]; then
  1086. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1087. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1088. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1089. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1090. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1091. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1092. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1093. fi
  1094. configip="${configip:-"0.0.0.0"}"
  1095. maxplayers="${maxplayers:-"0"}"
  1096. port="${port:-"0"}"
  1097. queryport="${port:-"0"}"
  1098. rconpassword="${rconpassword:-"NOT SET"}"
  1099. servername="${servername:-"NOT SET"}"
  1100. serverpassword="${serverpassword:-"NOT SET"}"
  1101. steamport="${steamport:-"0"}"
  1102. }
  1103. # Config Type: Valve KeyValues
  1104. # Comment: //
  1105. # Example: hostname "SERVERNAME"
  1106. # Filetype: cfg
  1107. fn_info_game_cs2() {
  1108. if [ -f "${servercfgfullpath}" ]; then
  1109. fn_info_game_valve_keyvalues "servername" "hostname"
  1110. fn_info_game_valve_keyvalues "defaultmap" "map"
  1111. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1112. fi
  1113. defaultmap="${defaultmap:-"NOT SET"}"
  1114. maxplayers="${maxplayers:-"0"}"
  1115. serverpassword="${serverpassword:-"NOT SET"}"
  1116. port="${port:-"0"}"
  1117. queryport="${port:-"0"}"
  1118. servername="${servername:-"NOT SET"}"
  1119. }
  1120. # Config Type: ini
  1121. # Parameters: true
  1122. # Comment: ; or #
  1123. # Example: ServerName=SERVERNAME
  1124. # Filetype: ini
  1125. fn_info_game_ct() {
  1126. if [ -f "${servercfgfullpath}" ]; then
  1127. fn_info_game_ini "configip" "bindAddress"
  1128. fn_info_game_ini "gamemode" "gameMode"
  1129. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1130. fn_info_game_ini "port" "port"
  1131. fn_info_game_ini "saveinterval" "autoSaveSec"
  1132. fn_info_game_ini "servername" "name"
  1133. fn_info_game_ini "serverpassword" "serverPassword"
  1134. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1135. fi
  1136. configip="${configip:-"0.0.0.0"}"
  1137. gamemode="${gamemode:-"NOT SET"}"
  1138. maxplayers="${maxplayers:-"0"}"
  1139. port="${port:-"0"}"
  1140. saveinterval="${saveinterval:-"0"}"
  1141. servername="${servername:-"NOT SET"}"
  1142. serverpassword="${serverpassword:-"NOT SET"}"
  1143. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1144. }
  1145. # Config Type: SQF
  1146. # Parameters: true
  1147. # Comment: // or /* */
  1148. # Example: serverName = "SERVERNAME";
  1149. # Filetype: cfg
  1150. fn_info_game_dayz() {
  1151. if [ -f "${servercfgfullpath}" ]; then
  1152. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1153. fn_info_game_sqf "maxplayers" "maxPlayers"
  1154. fn_info_game_sqf "queryport" "steamQueryPort"
  1155. fn_info_game_sqf "servername" "hostname"
  1156. fn_info_game_sqf "serverpassword" "password"
  1157. fi
  1158. adminpassword="${adminpassword:-"NOT SET"}"
  1159. battleeyeport="$((port + 4))"
  1160. maxplayers="${maxplayers:-"0"}"
  1161. port="${port:-"0"}"
  1162. queryport="${queryport:-"0"}"
  1163. servername="${servername:-"NOT SET"}"
  1164. serverpassword="${serverpassword:-"NOT SET"}"
  1165. steamport="$((port + 2))"
  1166. }
  1167. # Config Type: json
  1168. # Parameters: false
  1169. # Comment: // or /* */
  1170. # Example: "Description": "SERVERNAME"
  1171. # Filetype: json
  1172. fn_info_game_eco() {
  1173. if [ -f "${servercfgfullpath}" ]; then
  1174. fn_info_game_json "configip" ".IPAddress"
  1175. fn_info_game_json "httpport" ".WebServerPort"
  1176. fn_info_game_json "maxplayers" ".MaxConnections"
  1177. fn_info_game_json "port" ".GameServerPort"
  1178. fn_info_game_json "rconport" ".RconServerPort"
  1179. fn_info_game_json "servername" ".Description"
  1180. fn_info_game_json "serverpassword" ".Password"
  1181. fn_info_game_json "tickrate" ".Rate"
  1182. fi
  1183. configip="${configip:-"0.0.0.0"}"
  1184. httpport="${httpport:-"0"}"
  1185. maxplayers="${maxplayers:-"0"}"
  1186. port="${port:-"0"}"
  1187. queryport="${port:-"0"}"
  1188. rconport="${rconport:-"0"}"
  1189. servername="${servername:-"NOT SET"}"
  1190. serverpassword="${serverpassword:-"NOT SET"}"
  1191. tickrate="${tickrate:-"0"}"
  1192. }
  1193. # Config Type: QuakeC
  1194. # Parameters: true
  1195. # Comment: // or /* */
  1196. # Example: set sv_hostname "SERVERNAME"
  1197. # Filetype: cfg
  1198. fn_info_game_etl() {
  1199. if [ -f "${servercfgfullpath}" ]; then
  1200. fn_info_game_quakec "configip" "net_ip"
  1201. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1202. fn_info_game_quakec "port" "net_port"
  1203. fn_info_game_quakec "rconpassword" "rconpassword"
  1204. fn_info_game_quakec "servername" "sv_hostname"
  1205. fn_info_game_quakec "serverpassword" "g_password"
  1206. fi
  1207. configip="${configip:-"0.0.0.0"}"
  1208. maxplayers="${maxplayers:-"0"}"
  1209. port="${port:-"0"}"
  1210. queryport="${port}"
  1211. rconpassword="${rconpassword:-"NOT SET"}"
  1212. servername="${servername:-"NOT SET"}"
  1213. serverpassword="${serverpassword:-"NOT SET"}"
  1214. }
  1215. # Config Type: json
  1216. # Parameters: true
  1217. # Comment: // or /* */
  1218. # Example: "name": "SERVERNAME"
  1219. # Filetype: json
  1220. fn_info_game_fctr() {
  1221. if [ -f "${servercfgfullpath}" ]; then
  1222. fn_info_game_json "authtoken" ".token"
  1223. fn_info_game_json "maxplayers" ".max_players"
  1224. fn_info_game_json "savegameinterval" ".autosave_interval"
  1225. fn_info_game_json "servername" ".name"
  1226. fn_info_game_json "serverpassword" ".game_password"
  1227. fn_info_game_json "versioncount" ".autosave_slots"
  1228. fi
  1229. authtoken="${authtoken:-"NOT SET"}"
  1230. maxplayers="${maxplayers:-"0"}"
  1231. port="${port:-"0"}"
  1232. rconpassword="${rconpassword:-"NOT SET"}"
  1233. rconport="${rconport:-"0"}"
  1234. savegameinterval="${savegameinterval:-"0"}"
  1235. servername="${servername:-"NOT SET"}"
  1236. serverpassword="${serverpassword:-"NOT SET"}"
  1237. versioncount="${versioncount:-"0"}"
  1238. # get server version if installed.
  1239. local factoriobin="${executabledir}${executable:1}"
  1240. if [ -f "${factoriobin}" ]; then
  1241. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1242. fi
  1243. }
  1244. # Config Type: parameters (json possibly supported)
  1245. # Parameters: true
  1246. # Comment:
  1247. # Example: -serverName="SERVERNAME"
  1248. # Filetype: parameters
  1249. fn_info_game_hw() {
  1250. servername="${servername:-"NOT SET"}"
  1251. port="${port:-"0"}"
  1252. queryport="${queryport:-"0"}"
  1253. maxplayers="${maxplayers:-"0"}"
  1254. # #4189 option setting can be blank
  1255. # defaultmap="${defaultmap:-"NOT SET"}"
  1256. creativemode="${creativemode:-"NOT SET"}"
  1257. }
  1258. # Config Type: ini
  1259. # Parameters: true
  1260. # Comment: ; or #
  1261. # Example: ServerName=SERVERNAME
  1262. # Filetype: ini
  1263. fn_info_game_hz() {
  1264. if [ -f "${servercfgfullpath}" ]; then
  1265. fn_info_game_ini "adminpassword" "AdminPassword"
  1266. fn_info_game_ini "servername" "ServerName"
  1267. fi
  1268. adminpass="${adminpassword:-"NOT SET"}"
  1269. port="${port:-"0"}"
  1270. queryport="${queryport:-"0"}"
  1271. rconport="$((port + 2))"
  1272. servername="${servername:-"NOT SET"}"
  1273. }
  1274. # Config Type: parameters
  1275. # Parameters: true
  1276. # Comment:
  1277. # Example: -hostname='SERVERNAME'
  1278. # Filetype: parameters
  1279. fn_info_game_inss() {
  1280. port="${port:-"0"}"
  1281. queryport="${queryport:-"0"}"
  1282. rconport="${rconport:-"0"}"
  1283. servername="${servername:-"NOT SET"}"
  1284. serverpassword="${serverpassword:-"NOT SET"}"
  1285. defaultmap="${defaultmap:-"NOT SET"}"
  1286. defaultscenario="${defaultscenario:-"NOT SET"}"
  1287. maxplayers="${maxplayers:-"0"}"
  1288. }
  1289. # Config Type: lua (Custom)
  1290. # Parameters: false
  1291. # Comment: --
  1292. # Example: Name = "SERVERNAME",
  1293. # Filetype: lua
  1294. fn_info_game_jc2() {
  1295. if [ -f "${servercfgfullpath}" ]; then
  1296. fn_info_game_lua "configip" "BindIP"
  1297. fn_info_game_lua "maxplayers" "MaxPlayers"
  1298. fn_info_game_lua "port" "BindPort"
  1299. fn_info_game_lua "serverdescription" "Description"
  1300. fn_info_game_lua "servername" "Name"
  1301. fn_info_game_lua "serverpassword" "Password"
  1302. fi
  1303. configip="${configip:-"0.0.0.0"}"
  1304. maxplayers="${maxplayers:-"0"}"
  1305. queryport="${port}"
  1306. queryport="${queryport:-"0"}"
  1307. serverdescription="${serverdescription:-"NOT SET"}"
  1308. servername="${servername:-"NOT SET"}"
  1309. serverpassword="${serverpassword:-"NOT SET"}"
  1310. }
  1311. # Config Type: json
  1312. # Parameters: false
  1313. # Comment: // or /* */
  1314. # Example: "name": "SERVERNAME"
  1315. # Filetype: json
  1316. fn_info_game_jc3() {
  1317. if [ -f "${servercfgfullpath}" ]; then
  1318. fn_info_game_json "configip" ".host"
  1319. fn_info_game_json "httpport" ".httpPort"
  1320. fn_info_game_json "maxplayers" ".maxPlayers"
  1321. fn_info_game_json "port" ".port"
  1322. fn_info_game_json "queryport" ".queryPort"
  1323. fn_info_game_json "serverdescription" ".description"
  1324. fn_info_game_json "servername" ".name"
  1325. fn_info_game_json "serverpassword" ".password"
  1326. fn_info_game_json "steamport" ".steamPort"
  1327. fn_info_game_json "tickrate" ".maxTickRate"
  1328. fi
  1329. configip="${configip:-"0.0.0.0"}"
  1330. httpport="${httpport:-"0"}"
  1331. maxplayers="${maxplayers:-"0"}"
  1332. port="${port:-"0"}"
  1333. queryport="${queryport:-"0"}"
  1334. serverdescription="${serverdescription:-"NOT SET"}"
  1335. servername="${servername:-"NOT SET"}"
  1336. serverpassword="${serverpassword:-"NOT SET"}"
  1337. steamport="${steamport:-"0"}"
  1338. tickrate="${tickrate:-"0"}"
  1339. }
  1340. # Config Type: QuakeC
  1341. # Parameters: true
  1342. # Comment: // or /* */
  1343. # Example: set sv_hostname "SERVERNAME"
  1344. # Filetype: cfg
  1345. fn_info_game_jk2() {
  1346. if [ -f "${servercfgfullpath}" ]; then
  1347. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1348. fn_info_game_quakec "rconpassword" "rconpassword"
  1349. fn_info_game_quakec "servername" "sv_hostname"
  1350. fn_info_game_quakec "serverpassword" "g_password"
  1351. fn_info_game_quakec "serverversion" "mv_serverversion"
  1352. fi
  1353. defaultmap="${defaultmap:-"NOT SET"}"
  1354. maxplayers="${maxplayers:-"0"}"
  1355. port="${port:-"0"}"
  1356. queryport="${port}"
  1357. rconpassword="${rconpassword:-"NOT SET"}"
  1358. servername="${servername:-"NOT SET"}"
  1359. serverpassword="${serverpassword:-"NOT SET"}"
  1360. serverversion="${serverversion:-"NOT SET"}"
  1361. }
  1362. # Config Type: Java properties
  1363. # Comment: # or !
  1364. # Example: motd=SERVERNAME
  1365. # Filetype: properties
  1366. fn_info_game_mc() {
  1367. if [ -f "${servercfgfullpath}" ]; then
  1368. fn_info_game_java_properties "configip" "server-ip"
  1369. fn_info_game_java_properties "gamemode" "gamemode"
  1370. fn_info_game_java_properties "maxplayers" "max-players"
  1371. fn_info_game_java_properties "port" "server-port"
  1372. fn_info_game_java_properties "queryenabled" "enable-query"
  1373. fn_info_game_java_properties "queryport" "query.port"
  1374. fn_info_game_java_properties "rconpassword" "rcon.password"
  1375. fn_info_game_java_properties "rconport" "rcon.port"
  1376. fn_info_game_java_properties "servername" "motd"
  1377. fn_info_game_java_properties "worldname" "level-name"
  1378. fi
  1379. configip="${configip:-"0.0.0.0"}"
  1380. gamemode="${gamemode:-"NOT SET"}"
  1381. maxplayers="${maxplayers:-"0"}"
  1382. port="${port:-"0"}"
  1383. queryenabled="${queryenabled:-"NOT SET"}"
  1384. if [ -z "${queryport}" ]; then
  1385. queryport="${port}"
  1386. fi
  1387. rconpassword="${rconpassword:-"NOT SET"}"
  1388. rconport="${rconport:-"0"}"
  1389. servername="${servername:-"NOT SET"}"
  1390. worldname="${worldname:-"NOT SET"}"
  1391. }
  1392. # Config Type: Java properties
  1393. # Comment: # or !
  1394. # Example: server-name=SERVERNAME
  1395. # Filetype: properties
  1396. fn_info_game_mcb() {
  1397. if [ -f "${servercfgfullpath}" ]; then
  1398. fn_info_game_java_properties "gamemode" "gamemode"
  1399. fn_info_game_java_properties "maxplayers" "max-players"
  1400. fn_info_game_java_properties "port" "server-port"
  1401. fn_info_game_java_properties "portv6" "server-portv6"
  1402. fn_info_game_java_properties "servername" "server-name"
  1403. fn_info_game_java_properties "worldname" "level-name"
  1404. fi
  1405. gamemode="${gamemode:-"NOT SET"}"
  1406. maxplayers="${maxplayers:-"0"}"
  1407. portipv6="${portipv6:-"NOT SET"}"
  1408. queryport="${port}"
  1409. servername="${servername:-"NOT SET"}"
  1410. worldname="${worldname:-"NOT SET"}"
  1411. }
  1412. # Config Type: QuakeC
  1413. # Comment: // or /* */
  1414. # Example: set sv_hostname "SERVERNAME"
  1415. # Filetype: cfg
  1416. fn_info_game_mohaa() {
  1417. if [ -f "${servercfgfullpath}" ]; then
  1418. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1419. fn_info_game_quakec "rconpassword" "rconPassword"
  1420. fn_info_game_quakec "servername" "sv_hostname"
  1421. fn_info_game_quakec "serverpassword" "g_password"
  1422. fi
  1423. defaultmap="${defaultmap:-"NOT SET"}"
  1424. maxplayers="${maxplayers:-"0"}"
  1425. port="${port:-"0"}"
  1426. queryport="${port:-"0"}"
  1427. rconpassword="${rconpassword:-"NOT SET"}"
  1428. servername="${servername:-"NOT SET"}"
  1429. serverpassword="${serverpassword:-"NOT SET"}"
  1430. }
  1431. # Config Type: xml
  1432. # Comment: <!-- -->
  1433. # Example: <servername>Default MTA Server</servername>
  1434. # Filetype: conf
  1435. fn_info_game_mta() {
  1436. if [ -f "${servercfgfullpath}" ]; then
  1437. fn_info_game_xml "port" "/config/serverport"
  1438. fn_info_game_xml "httpport" "/config/httpport"
  1439. fn_info_game_xml "servername" "/config/servername"
  1440. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1441. fn_info_game_xml "ase" "/config/ase"
  1442. fi
  1443. if [ "${ase}" == "1" ]; then
  1444. ase="Enabled"
  1445. else
  1446. ase="Disabled"
  1447. fi
  1448. port="${port:-"0"}"
  1449. queryport="$((port + 123))"
  1450. httpport="${httpport:-"0"}"
  1451. ase="${ase:-"Disabled"}"
  1452. servername="${servername:-"NOT SET"}"
  1453. serverpassword="${serverpassword:-"NOT SET"}"
  1454. maxplayers="${maxplayers:-"0"}"
  1455. }
  1456. # Config Type: custom
  1457. # Comment: //
  1458. # Example: port = 14159,
  1459. # Filetype: cfg
  1460. fn_info_game_nec() {
  1461. if [ -f "${servercfgfullpath}" ]; then
  1462. fn_info_game_lua "maxplayers" "slots"
  1463. fn_info_game_lua "port" "port"
  1464. fn_info_game_lua "serverpassword" "password"
  1465. fi
  1466. maxplayers="${maxplayers:-"0"}"
  1467. port="${port:-"0"}"
  1468. servername="Necesse Port ${port}"
  1469. serverpassword="${serverpassword:-"NOT SET"}"
  1470. }
  1471. # Config Type: ini
  1472. # Parameters: true
  1473. # Comment: ; or #
  1474. # Example: ServerName=SERVERNAME
  1475. # Filetype: ini
  1476. fn_info_game_ohd() {
  1477. if [ -f "${servercfgfullpath}" ]; then
  1478. fn_info_game_ini rconenabled "bEnabled"
  1479. fn_info_game_ini rconport "ListenPort"
  1480. fn_info_game_ini rconpassword "Password"
  1481. fi
  1482. rconenabled="${rconenabled:-"false"}"
  1483. rconport="${rconport:-"0"}"
  1484. rconpassword="${rconpassword:-"NOT SET"}"
  1485. }
  1486. # Config Type: json
  1487. # Parameters: false
  1488. # Comment: // or /* */
  1489. fn_info_game_onset() {
  1490. if [ -f "${servercfgfullpath}" ]; then
  1491. fn_info_game_json "maxplayers" ".maxplayers"
  1492. fn_info_game_json "port" ".port"
  1493. fn_info_game_json "servername" ".servername_short"
  1494. fn_info_game_json "serverpassword" ".password"
  1495. fi
  1496. maxplayers="${maxplayers:-"0"}"
  1497. port="${port:-"0"}"
  1498. httpport="$((port - 2))"
  1499. queryport="$((port - 1))"
  1500. servername="${servername:-"NOT SET"}"
  1501. }
  1502. # Config Type: custom
  1503. # Parameters: false
  1504. # Comment: //
  1505. # Filetype: cfg
  1506. fn_info_game_pc() {
  1507. if [ -f "${servercfgfullpath}" ]; then
  1508. fn_info_game_pc_config "apiport" "httpApiPort"
  1509. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1510. fn_info_game_pc_config "httpport" "httpApiPort"
  1511. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1512. fn_info_game_pc_config "port" "hostPort"
  1513. fn_info_game_pc_config "queryport" "queryPort"
  1514. fn_info_game_pc_config "servername" "name"
  1515. fn_info_game_pc_config "serverpassword" "password"
  1516. fn_info_game_pc_config "steamport" "steamPort"
  1517. fi
  1518. apiport="${apiport:-"0"}"
  1519. httpenabled="${httpenabled:-"0"}"
  1520. httpport="${httpport:-"0"}"
  1521. maxplayers="${maxplayers:-"0"}"
  1522. port="${port:-"0"}"
  1523. queryport="${queryport:-"0"}"
  1524. servername="${servername:-"NOT SET"}"
  1525. serverpassword="${serverpassword:-"NOT SET"}"
  1526. steamport="${steamport:-"0"}"
  1527. }
  1528. fn_info_game_pc2() {
  1529. if [ -f "${servercfgfullpath}" ]; then
  1530. fn_info_game_pc_config "apiport" "httpApiPort"
  1531. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1532. fn_info_game_pc_config "httpport" "httpApiPort"
  1533. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1534. fn_info_game_pc_config "port" "hostPort"
  1535. fn_info_game_pc_config "queryport" "queryPort"
  1536. fn_info_game_pc_config "servername" "name"
  1537. fn_info_game_pc_config "serverpassword" "password"
  1538. fn_info_game_pc_config "steamport" "steamPort"
  1539. fi
  1540. apiport="${apiport:-"0"}"
  1541. httpenabled="${httpenabled:-"0"}"
  1542. httpport="${httpport:-"0"}"
  1543. maxplayers="${maxplayers:-"0"}"
  1544. port="${port:-"0"}"
  1545. queryport="${queryport:-"0"}"
  1546. servername="${servername:-"NOT SET"}"
  1547. serverpassword="${serverpassword:-"NOT SET"}"
  1548. steamport="${steamport:-"0"}"
  1549. }
  1550. # Config Type: SiiNunit
  1551. # Comment: //
  1552. # Example: lobby_name: "SERVERNAME"
  1553. # Filetype: ssi
  1554. fn_info_game_prism3d() {
  1555. # Config
  1556. if [ ! -f "${servercfgfullpath}" ]; then
  1557. maxplayers="${unavailable}"
  1558. port="${zero}"
  1559. queryport="${zero}"
  1560. servername="${unavailable}"
  1561. serverpassword="${unavailable}"
  1562. else
  1563. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1564. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1565. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1566. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1567. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1568. # Not set
  1569. maxplayers="${maxplayers:-"0"}"
  1570. port="${port:-"27015"}"
  1571. queryport="${queryport:-"27016"}"
  1572. servername="${servername:-"NOT SET"}"
  1573. serverpassword="${serverpassword:-"NOT SET"}"
  1574. fi
  1575. }
  1576. # Config Type: QuakeC
  1577. # Comment: // or /* */
  1578. # Example: set hostname "SERVERNAME"
  1579. # Filetype: cfg
  1580. fn_info_game_q2() {
  1581. if [ -f "${servercfgfullpath}" ]; then
  1582. fn_info_game_quakec "maxplayers" "maxclients"
  1583. fn_info_game_quakec "rconpassword" "rcon_password"
  1584. fn_info_game_quakec "servername" "hostname"
  1585. fi
  1586. defaultmap="${defaultmap:-"NOT SET"}"
  1587. maxplayers="${maxplayers:-"0"}"
  1588. port="${port:-"0"}"
  1589. queryport="${port}"
  1590. rconpassword="${rconpassword:-"NOT SET"}"
  1591. servername="${servername:-"NOT SET"}"
  1592. }
  1593. # Config Type: QuakeC
  1594. # Comment: // or /* */
  1595. # Example: set sv_hostname "SERVERNAME"
  1596. # Filetype: cfg
  1597. fn_info_game_q3() {
  1598. if [ -f "${servercfgfullpath}" ]; then
  1599. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1600. fn_info_game_quakec "rconpassword" "rconpassword"
  1601. fn_info_game_quakec "servername" "sv_hostname"
  1602. fi
  1603. maxplayers="${maxplayers:-"0"}"
  1604. rconpassword="${rconpassword:-"NOT SET"}"
  1605. servername="${servername:-"NOT SET"}"
  1606. port="${port:-"0"}"
  1607. queryport="${port}"
  1608. defaultmap="${defaultmap:-"NOT SET"}"
  1609. }
  1610. # Config Type: QuakeC
  1611. # Comment: // or /* */
  1612. # fn_info_game_quakec "SERVERNAME"
  1613. # Filetype: cfg
  1614. fn_info_game_q4() {
  1615. if [ -f "${servercfgfullpath}" ]; then
  1616. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1617. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1618. fn_info_game_quakec "servername" "si_name"
  1619. fn_info_game_quakec "serverpassword" "g_password"
  1620. fi
  1621. maxplayers="${maxplayers:-"0"}"
  1622. rconpassword="${rconpassword:-"NOT SET"}"
  1623. servername="${servername:-"NOT SET"}"
  1624. port="${port:-"0"}"
  1625. queryport="${port}"
  1626. defaultmap="${defaultmap:-"NOT SET"}"
  1627. }
  1628. # Config Type: QuakeC
  1629. # Comment: // or /* */
  1630. # Example: set sv_hostname "SERVERNAME"
  1631. # Filetype: cfg
  1632. fn_info_game_ql() {
  1633. if [ -f "${servercfgfullpath}" ]; then
  1634. fn_info_game_quakec "configip" "net_ip"
  1635. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1636. fn_info_game_quakec "port" "net_port"
  1637. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1638. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1639. fn_info_game_quakec "servername" "sv_hostname"
  1640. fn_info_game_quakec "serverpassword" "g_password"
  1641. fn_info_game_quakec "statsport" "zmq_stats_port"
  1642. fi
  1643. configip="${configip:-"0.0.0.0"}"
  1644. maxplayers="${maxplayers:-"0"}"
  1645. port="${port:-"0"}"
  1646. queryport="${port}"
  1647. rconpassword="${rconpassword:-"NOT SET"}"
  1648. rconport="${rconport:-"0"}"
  1649. servername="${servername:-"NOT SET"}"
  1650. serverpassword="${serverpassword:-"NOT SET"}"
  1651. statsport="${statsport:-"0"}"
  1652. }
  1653. # Config Type: QuakeC
  1654. # Comment: // or /* */
  1655. # Example: hostname "SERVERNAME"
  1656. # Filetype: cfg
  1657. fn_info_game_qw() {
  1658. if [ -f "${servercfgfullpath}" ]; then
  1659. fn_info_game_quakec "maxplayers" "maxclients"
  1660. fn_info_game_quakec "rconpassword" "rcon_password"
  1661. fn_info_game_quakec "servername" "hostname"
  1662. fi
  1663. maxplayers="${maxplayers:-"0"}"
  1664. port="${port:-"0"}"
  1665. queryport="${port}"
  1666. rconpassword="${rconpassword:-"NOT SET"}"
  1667. servername="${servername:-"NOT SET"}"
  1668. }
  1669. # Config Type: ini
  1670. # Parameters: true
  1671. # Comment: ; or #
  1672. # Example: ServerName=SERVERNAME
  1673. # Filetype: ini
  1674. fn_info_game_ro() {
  1675. if [ -f "${servercfgfullpath}" ]; then
  1676. fn_info_game_ini "adminpassword" "AdminPassword"
  1677. fn_info_game_ini "httpenabled" "bEnabled"
  1678. fn_info_game_ini "httppassword" "AdminPassword"
  1679. fn_info_game_ini "httpport" "ListenPort"
  1680. fn_info_game_ini "httpuser" "AdminName"
  1681. fn_info_game_ini "lanport" "LANServerPort"
  1682. fn_info_game_ini "maxplayers" "MaxPlayers"
  1683. fn_info_game_ini "port" "Port"
  1684. fn_info_game_ini "servername" "ServerName"
  1685. fn_info_game_ini "serverpassword" "GamePassword"
  1686. fi
  1687. adminpassword="${adminpassword:-"NOT SET"}"
  1688. defaultmap="${defaultmap:-"NOT SET"}"
  1689. httpenabled="${httpenabled:-"NOT SET"}"
  1690. httppassword="${adminpassword}"
  1691. httpport="${httpport:-"0"}"
  1692. httpuser="${httpuser:-"NOT SET"}"
  1693. lanport="${lanport:-"0"}"
  1694. maxplayers="${maxplayers:-"0"}"
  1695. port="${port:-"0"}"
  1696. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1697. servername="${servername:-"NOT SET"}"
  1698. serverpassword="${serverpassword:-"NOT SET"}"
  1699. steamport="20610"
  1700. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1701. }
  1702. # Config Type: QuakeC
  1703. # Comment: // or /* */
  1704. # Example: set sv_hostname "SERVERNAME"
  1705. # Filetype: cfg
  1706. fn_info_game_rtcw() {
  1707. if [ -f "${servercfgfullpath}" ]; then
  1708. fn_info_game_quakec "rconpassword" "rconpassword"
  1709. fn_info_game_quakec "servername" "sv_hostname"
  1710. fn_info_game_quakec "serverpassword" "g_password"
  1711. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1712. fi
  1713. rconpassword="${rconpassword:-"NOT SET"}"
  1714. servername="${servername:-"NOT SET"}"
  1715. serverpassword="${serverpassword:-"NOT SET"}"
  1716. maxplayers="${maxplayers:-"0"}"
  1717. port="${port:-"0"}"
  1718. queryport="${port:-"0"}"
  1719. defaultmap="${defaultmap:-"NOT SET"}"
  1720. }
  1721. # Config Type: Parameters (mostly)
  1722. fn_info_game_rust() {
  1723. # Parameters
  1724. servername="${servername:-"NOT SET"}"
  1725. port="${port:-"0"}"
  1726. queryport="${queryport:-"0"}"
  1727. appport="${appport:-"0"}"
  1728. rconport="${rconport:-"0"}"
  1729. gamemode="${gamemode:-"NOT SET"}"
  1730. maxplayers="${maxplayers:-"0"}"
  1731. rconpassword="${rconpassword:-"NOT SET"}"
  1732. rconweb="${rconweb:-"NOT SET"}"
  1733. tickrate="${tickrate:-"0"}"
  1734. saveinterval="${saveinterval:-"0"}"
  1735. serverlevel="${serverlevel:-"NOT SET"}"
  1736. customlevelurl="${customlevelurl:-"NOT SET"}"
  1737. worldsize="${worldsize:-"0"}"
  1738. if [ -n "${seed}" ]; then
  1739. seed="${seed:-"0"}"
  1740. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1741. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1742. fi
  1743. salt="${salt:-"0"}"
  1744. }
  1745. fn_info_game_rw() {
  1746. if [ -f "${servercfgfullpath}" ]; then
  1747. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1748. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1749. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1750. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1751. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1752. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1753. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1754. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1755. fi
  1756. configip="${configip:-"0.0.0.0"}"
  1757. gamemode="${gamemode:-"NOT SET"}"
  1758. maxplayers="${maxplayers:-"0"}"
  1759. port="${port:-"0"}"
  1760. queryport="$((port - 1))"
  1761. rconport="${rconport:-"0"}"
  1762. seed="${seed:-"0"}"
  1763. servername="${servername:-"NOT SET"}"
  1764. worldname="${worldname:-"NOT SET"}"
  1765. }
  1766. # Config Type: custom
  1767. # Comment: // or /* */
  1768. # example: hostname "SERVERNAME"
  1769. # filetypes: cfg
  1770. fn_info_game_samp() {
  1771. if [ -f "${servercfgfullpath}" ]; then
  1772. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1773. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1774. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1775. queryport="${port}"
  1776. rconport="${port}"
  1777. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1778. # Not set
  1779. servername="${servername:-"NOT SET"}"
  1780. rconpassword="${rconpassword:-"NOT SET"}"
  1781. port="${port:-"7777"}"
  1782. queryport="${port:-"7777"}"
  1783. rconport="${rconport:-"7777"}"
  1784. maxplayers="${maxplayers:-"12"}"
  1785. fi
  1786. }
  1787. # Config Type: json
  1788. # Parameters: false
  1789. # Comment: // or /* */
  1790. fn_info_game_sb() {
  1791. if [ -f "${servercfgfullpath}" ]; then
  1792. fn_info_game_json "maxplayers" ".maxPlayers"
  1793. fn_info_game_json "port" ".gameServerPort"
  1794. fn_info_game_json "queryenabled" ".runQueryServer"
  1795. fn_info_game_json "queryport" ".queryServerPort"
  1796. fn_info_game_json "rconenabled" ".runRconServer"
  1797. fn_info_game_json "rconpassword" ".rconServerPassword"
  1798. fn_info_game_json "rconport" ".rconServerPort"
  1799. fn_info_game_json "servername" ".serverName"
  1800. fi
  1801. maxplayers="${maxplayers:-"0"}"
  1802. port="${port:-"0"}"
  1803. queryenabled="${queryenabled:-"NOT SET"}"
  1804. queryport="${queryport:-"0"}"
  1805. rconenabled="${rconenabled:-"NOT SET"}"
  1806. rconpassword="${rconpassword:-"NOT SET"}"
  1807. rconport="${rconport:-"0"}"
  1808. servername="${servername:-"NOT SET"}"
  1809. }
  1810. # Config Type: Parameters
  1811. fn_info_game_sbots() {
  1812. port="${port:-"0"}"
  1813. queryport="${queryport:-"0"}"
  1814. servername="${servername:-"NOT SET"}"
  1815. serverpassword="${serverpassword:-"NOT SET"}"
  1816. defaultmap="${defaultmap:-"NOT SET"}"
  1817. maxplayers="${maxplayers:-"0"}"
  1818. }
  1819. # Config Type: custom (possibly YAML)
  1820. # Comment: #
  1821. # Example: server_name: SERVERNAME
  1822. # Filetype: txt
  1823. fn_info_game_scpsl() {
  1824. if [ -f "${servercfgfullpath}" ]; then
  1825. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1826. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1827. fn_info_game_pc_config "maxplayers" "max_players"
  1828. fn_info_game_pc_config "servername" "server_name"
  1829. fn_info_game_pc_config "tickrate" "server_tickrate"
  1830. fi
  1831. adminpassword="${adminpassword:-"NOT SET"}"
  1832. configip="${configip:-"0.0.0.0"}"
  1833. maxplayers="${maxplayers:-"0"}"
  1834. port="${port:-"0"}"
  1835. queryport="${port}"
  1836. servername="${servername:-"NOT SET"}"
  1837. tickrate="${tickrate:-"NOT SET"}"
  1838. }
  1839. # Config Type: xml
  1840. # Comment: <!-- -->
  1841. # Example: <property name="ServerName" value="My Game Host"/>
  1842. # Filetype: xml
  1843. fn_info_game_sdtd() {
  1844. if [ -f "${servercfgfullpath}" ]; then
  1845. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1846. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1847. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1848. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1849. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1850. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1851. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1852. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1853. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1854. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1855. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1856. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1857. fi
  1858. gamemode="${gamemode:-"NOT SET"}"
  1859. httpenabled="${httpenabled:-"NOT SET"}"
  1860. httppassword="${httppassword:-"NOT SET"}"
  1861. httpport="${httpport:-"0"}"
  1862. maxplayers="${maxplayers:-"0"}"
  1863. port="${port:-"0"}"
  1864. port3="$((port + 2))"
  1865. queryport="${port:-"0"}"
  1866. servername="${servername:-"NOT SET"}"
  1867. serverpassword="${serverpassword:-"NOT SET"}"
  1868. telnetenabled="${telnetenabled:-"NOT SET"}"
  1869. # Telnet IP will be localhost if no password is set
  1870. # check_ip will set the IP first. This will overwrite it.
  1871. if [ -z "${telnetpassword}" ]; then
  1872. telnetip="127.0.0.1"
  1873. fi
  1874. telnetpass="${telnetpass:-"NOT SET"}"
  1875. telnetport="${telnetport:-"0"}"
  1876. worldname="${worldname:-"NOT SET"}"
  1877. }
  1878. # Config Type: Parameters (with an ini)
  1879. fn_info_game_sf() {
  1880. # Parameters
  1881. servername="${servername:-"NOT SET"}"
  1882. port="${port:-"0"}"
  1883. queryport="${queryport:-"0"}"
  1884. beaconport="${beaconport:-"0"}"
  1885. }
  1886. # Config Type: Parameters (with an ini)
  1887. fn_info_game_sm() {
  1888. servername="${servername:-"NOT SET"}"
  1889. adminpassword="${adminpassword:-"NOT SET"}"
  1890. port="${port:-"0"}"
  1891. queryport="${queryport:-"0"}"
  1892. maxplayers="${maxplayers:-"0"}"
  1893. # telnet config
  1894. telnetenabled=true
  1895. telnetip="127.0.0.1"
  1896. telnetport="${telnetport:-"0"}"
  1897. }
  1898. # Config Type: QuakeC
  1899. # Comment: // or /* */
  1900. # Example: set sv_hostname "SERVERNAME"
  1901. # Filetype: cfg
  1902. fn_info_game_sof2() {
  1903. if [ -f "${servercfgfullpath}" ]; then
  1904. fn_info_game_quakec "rconpassword" "rconpassword"
  1905. fn_info_game_quakec "servername" "sv_hostname"
  1906. fn_info_game_quakec "serverpassword" "g_password"
  1907. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1908. fi
  1909. rconpassword="${rconpassword:-"NOT SET"}"
  1910. servername="${servername:-"NOT SET"}"
  1911. serverpassword="${serverpassword:-"NOT SET"}"
  1912. maxplayers="${maxplayers:-"0"}"
  1913. port="${port:-"0"}"
  1914. queryport="${port}"
  1915. defaultmap="${defaultmap:-"NOT SET"}"
  1916. }
  1917. # Config Type: ini
  1918. # Parameters: true
  1919. # Comment: ; or #
  1920. # Server_Name=SERVERNAME
  1921. # Filetype: ini
  1922. fn_info_game_sol() {
  1923. if [ -f "${servercfgfullpath}" ]; then
  1924. fn_info_game_ini "adminpassword" "Admin_Password"
  1925. fn_info_game_ini "maxplayers" "Max_Players"
  1926. fn_info_game_ini "port" "Port"
  1927. fn_info_game_ini "servername" "Server_Name"
  1928. fn_info_game_ini "serverpassword" "Game_Password"
  1929. fi
  1930. adminpassword="${adminpassword:-"NOT SET"}"
  1931. maxplayers="${maxplayers:-"0"}"
  1932. port="${port:-"0"}"
  1933. filesport="$((port + 10))"
  1934. queryport="${filesport}"
  1935. servername="${servername:-"NOT SET"}"
  1936. serverpassword="${serverpassword:-"NOT SET"}"
  1937. }
  1938. # Config Type: Valve KeyValues
  1939. # Comment: //
  1940. # Example: hostname "SERVERNAME"
  1941. # Filetype: cfg
  1942. fn_info_game_source() {
  1943. if [ -f "${servercfgfullpath}" ]; then
  1944. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1945. fn_info_game_valve_keyvalues "servername" "hostname"
  1946. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1947. fi
  1948. # Steamport can be between 26901-26910 and is normally automatically set.
  1949. # Some servers might support -steamport parameter to set
  1950. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1951. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1952. fi
  1953. clientport="${clientport:-"0"}"
  1954. defaultmap="${defaultmap:-"NOT SET"}"
  1955. maxplayers="${maxplayers:-"0"}"
  1956. port="${port:-"0"}"
  1957. queryport="${port:-"0"}"
  1958. rconpassword="${rconpassword:-"NOT SET"}"
  1959. rconport="${port:-"0"}"
  1960. servername="${servername:-"NOT SET"}"
  1961. serverpassword="${serverpassword:-"NOT SET"}"
  1962. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1963. }
  1964. fn_info_game_spark() {
  1965. defaultmap="${defaultmap:-"NOT SET"}"
  1966. httppassword="${httppassword:-"NOT SET"}"
  1967. httpport="${httpport:-"0"}"
  1968. httpuser="${httpuser:-"NOT SET"}"
  1969. maxplayers="${maxplayers:-"0"}"
  1970. modserverport=${modserverport:-"0"}
  1971. port="${port:-"0"}"
  1972. queryport="$((port + 1))"
  1973. servername="${servername:-"NOT SET"}"
  1974. serverpassword="${serverpassword:-"NOT SET"}"
  1975. }
  1976. # Config Type: Custom (key-value pairs)
  1977. # Parameters: true
  1978. # Comment: # or //
  1979. # Example: ServerName="SERVERNAME"
  1980. # Filetype: cfg
  1981. fn_info_game_squad() {
  1982. if [ -f "${servercfgfullpath}" ]; then
  1983. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1984. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1985. fi
  1986. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1987. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1988. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1989. fi
  1990. maxplayers="${maxplayers:-"0"}"
  1991. port="${port:-"0"}"
  1992. queryport="${queryport:-"0"}"
  1993. rconport="${rconport:-"0"}"
  1994. servername="${servername:-"NOT SET"}"
  1995. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1996. rconpassword="NOT SET"
  1997. fi
  1998. }
  1999. # Config Type: Custom (key-value pairs)
  2000. # Comment: # or //
  2001. # Example: ServerName="SERVERNAME"
  2002. # Filetype: cfg
  2003. fn_info_game_terraria() {
  2004. if [ -f "${servercfgfullpath}" ]; then
  2005. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2006. fn_info_game_keyvalue_pairs_equals "port" "port"
  2007. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2008. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2009. fi
  2010. queryport="${port:-"0"}"
  2011. servername="${servername:-"NOT SET"}"
  2012. port="${port:-"0"}"
  2013. queryport="${queryport:-"0"}"
  2014. worldname="${worldname:-"NOT SET"}"
  2015. maxplayers="${maxplayers:-"0"}"
  2016. }
  2017. # Config Type: QuakeC (custom)
  2018. # Comment: // or /* */
  2019. # Example: set sv_hostname "SERVERNAME"
  2020. # Filetype: cfg
  2021. fn_info_game_tw() {
  2022. if [ -f "${servercfgfullpath}" ]; then
  2023. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2024. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2025. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2026. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2027. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2028. fi
  2029. queryport="${port}"
  2030. servername="${servername:-"NOT SET"}"
  2031. serverpassword="${serverpassword:-"NOT SET"}"
  2032. rconpassword="${rconpassword:-"NOT SET"}"
  2033. port="${port:-"0"}"
  2034. maxplayers="${maxplayers:-"0"}"
  2035. }
  2036. # Config Type: Parameters
  2037. fn_info_game_unt() {
  2038. servername="${servername:-"NOT SET"}"
  2039. port="${port:-"0"}"
  2040. queryport="${port}"
  2041. steamport="$((port + 1))"
  2042. }
  2043. # Config Type: Parameters
  2044. fn_info_game_vh() {
  2045. port="${port:-"0"}"
  2046. # Query port only enabled if public server
  2047. if [ "${public}" != "0" ]; then
  2048. queryport="$((port + 1))"
  2049. else
  2050. querymode="1"
  2051. fi
  2052. worldname="${worldname:-"NOT SET"}"
  2053. serverpassword="${serverpassword:-"NOT SET"}"
  2054. servername="${servername:-"NOT SET"}"
  2055. }
  2056. # Config Type: json
  2057. # Parameters: false
  2058. # Comment: // or /* */
  2059. fn_info_game_vints() {
  2060. if [ -f "${servercfgfullpath}" ]; then
  2061. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2062. fn_info_game_json "maxplayers" ".MaxClients"
  2063. fn_info_game_json "port" ".Port"
  2064. fn_info_game_json "servername" ".ServerName"
  2065. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2066. fi
  2067. configip="${configip:-"0.0.0.0"}"
  2068. maxplayers="${maxplayers:-"0"}"
  2069. port="${port:-"0"}"
  2070. queryport="${port:-"0"}"
  2071. servername="${servername:-"NOT SET"}"
  2072. serverpassword="${serverpassword:-"NOT SET"}"
  2073. }
  2074. # Config Type: Java properties
  2075. # Comment: # or !
  2076. # Example: motd=SERVERNAME
  2077. # Filetype: properties
  2078. fn_info_game_vpmc() {
  2079. if [ -f "${servercfgfullpath}" ]; then
  2080. fn_info_game_java_properties "servername" "motd"
  2081. fn_info_game_java_properties "bindaddress" "bind"
  2082. fi
  2083. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2084. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2085. queryport="${port:-"0"}"
  2086. servername="${servername:-"NOT SET"}"
  2087. }
  2088. # Config Type: QuakeC
  2089. # Comment: // or /* */
  2090. # Example: set sv_hostname "SERVERNAME"
  2091. # Filetype: cfg
  2092. fn_info_game_wet() {
  2093. if [ -f "${servercfgfullpath}" ]; then
  2094. fn_info_game_quakec "configip" "net_ip"
  2095. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2096. fn_info_game_quakec "port" "net_port"
  2097. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2098. fn_info_game_quakec "servername" "sv_hostname"
  2099. fn_info_game_quakec "serverpassword" "g_password"
  2100. fi
  2101. configip="${configip:-"0.0.0.0"}"
  2102. maxplayers="${maxplayers:-"0"}"
  2103. port="${port:-"0"}"
  2104. queryport="${port}"
  2105. rconpassword="${rconpassword:-"NOT SET"}"
  2106. servername="${servername:-"NOT SET"}"
  2107. serverpassword="${serverpassword:-"NOT SET"}"
  2108. }
  2109. # Config Type: QuakeC
  2110. # Comment: // or /* */
  2111. # Example: set sv_hostname "SERVERNAME"
  2112. # Filetype: cfg
  2113. fn_info_game_wf() {
  2114. if [ -f "${servercfgfullpath}" ]; then
  2115. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2116. fn_info_game_quakec "rconpassword" "rcon_password"
  2117. fn_info_game_quakec "servername" "sv_hostname"
  2118. fi
  2119. httpport="${httpport:-"0"}"
  2120. maxplayers="${maxplayers:-"0"}"
  2121. port="${port:-"0"}"
  2122. queryport="${port:-"0"}"
  2123. rconpassword="${rconpassword:-"NOT SET"}"
  2124. servername="${servername:-"NOT SET"}"
  2125. }
  2126. # Config Type: QuakeC
  2127. # Comment: //
  2128. # Filetype: cfg
  2129. fn_info_game_xnt() {
  2130. if [ -f "${servercfgfullpath}" ]; then
  2131. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2132. fn_info_game_keyvalue_pairs_space "port" "port"
  2133. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2134. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2135. fi
  2136. maxplayers="${maxplayers:-"8"}"
  2137. port="${port:-"0"}"
  2138. queryport="${port}"
  2139. rconpassword="${rconpassword:-"NOT SET"}"
  2140. servername="${servername:-"NOT SET"}"
  2141. }
  2142. fn_info_game_wmc() {
  2143. if [ ! -f "${servercfgfullpath}" ]; then
  2144. servername="${unavailable}"
  2145. maxplayers="${zero}"
  2146. port="${zero}"
  2147. queryport="${zero}"
  2148. queryenabled="${unavailable}"
  2149. else
  2150. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2151. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2152. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2153. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2154. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2155. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2156. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2157. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2158. maxplayers="UNLIMITED"
  2159. fi
  2160. # Not set
  2161. servername="${servername:-"NOT SET"}"
  2162. queryport="${queryport:-"25577"}"
  2163. maxplayers="${maxplayers:-"0"}"
  2164. configip="${configip:-"0.0.0.0"}"
  2165. fi
  2166. }
  2167. # Config Type: parameters
  2168. # Parameters: true
  2169. # Comment:
  2170. # Example: hostname='SERVERNAME'
  2171. # Filetype: parameters
  2172. fn_info_game_wurm() {
  2173. gamemode="${gamemode:-"NOT SET"}"
  2174. homekingdom="${homekingdom:-"0"}"
  2175. adminpassword="${adminpassword:-"NOT SET"}"
  2176. epicsettings="${epicsettings:-"NOT SET"}"
  2177. homeserver="${homeserver:-"NOT SET"}"
  2178. loginserver="${loginserver:-"NOT SET"}"
  2179. rmiport="${rmiport:-"0"}"
  2180. rmiregport="${rmiregport:-"0"}"
  2181. maxplayers="${maxplayers:-"0"}"
  2182. servername="${servername:-"NOT SET"}"
  2183. # serverpassword="${serverpassword:-"NOT SET"}"
  2184. port="${port:-"0"}"
  2185. queryport="${queryport:-"0"}"
  2186. }
  2187. unavailable="${red}UNAVAILABLE${default}"
  2188. zero="${red}0${default}"
  2189. if [ "${shortname}" == "ac" ]; then
  2190. fn_info_game_ac
  2191. elif [ "${shortname}" == "ark" ]; then
  2192. fn_info_game_ark
  2193. elif [ "${shortname}" == "arma3" ]; then
  2194. fn_info_game_arma3
  2195. elif [ "${shortname}" == "armar" ]; then
  2196. fn_info_game_armar
  2197. elif [ "${shortname}" == "av" ]; then
  2198. fn_info_game_av
  2199. elif [ "${shortname}" == "bf1942" ]; then
  2200. fn_info_game_bf1942
  2201. elif [ "${shortname}" == "bfv" ]; then
  2202. fn_info_game_bfv
  2203. elif [ "${shortname}" == "bo" ]; then
  2204. fn_info_game_bo
  2205. elif [ "${shortname}" == "bt" ]; then
  2206. fn_info_game_bt
  2207. elif [ "${shortname}" == "btl" ]; then
  2208. fn_info_game_btl
  2209. elif [ "${shortname}" == "ck" ]; then
  2210. fn_info_game_ck
  2211. elif [ "${shortname}" == "cmw" ]; then
  2212. fn_info_game_cmw
  2213. elif [ "${shortname}" == "cod" ]; then
  2214. fn_info_game_cod
  2215. elif [ "${shortname}" == "coduo" ]; then
  2216. fn_info_game_cod
  2217. elif [ "${shortname}" == "cod2" ]; then
  2218. fn_info_game_cod2
  2219. elif [ "${shortname}" == "cod4" ]; then
  2220. fn_info_game_cod4
  2221. elif [ "${shortname}" == "codwaw" ]; then
  2222. fn_info_game_codwaw
  2223. elif [ "${shortname}" == "col" ]; then
  2224. fn_info_game_col
  2225. elif [ "${shortname}" == "cs2" ]; then
  2226. fn_info_game_cs2
  2227. elif [ "${shortname}" == "ct" ]; then
  2228. fn_info_game_ct
  2229. elif [ "${shortname}" == "dayz" ]; then
  2230. fn_info_game_dayz
  2231. elif [ "${shortname}" == "dodr" ]; then
  2232. fn_info_game_dodr
  2233. elif [ "${shortname}" == "dst" ]; then
  2234. fn_info_game_dst
  2235. elif [ "${shortname}" == "eco" ]; then
  2236. fn_info_game_eco
  2237. elif [ "${shortname}" == "etl" ]; then
  2238. fn_info_game_etl
  2239. elif [ "${shortname}" == "fctr" ]; then
  2240. fn_info_game_fctr
  2241. elif [ "${shortname}" == "hw" ]; then
  2242. fn_info_game_hw
  2243. elif [ "${shortname}" == "hz" ]; then
  2244. fn_info_game_hz
  2245. elif [ "${shortname}" == "inss" ]; then
  2246. fn_info_game_inss
  2247. elif [ "${shortname}" == "jc2" ]; then
  2248. fn_info_game_jc2
  2249. elif [ "${shortname}" == "jc3" ]; then
  2250. fn_info_game_jc3
  2251. elif [ "${shortname}" == "jk2" ]; then
  2252. fn_info_game_jk2
  2253. elif [ "${shortname}" == "kf" ]; then
  2254. fn_info_game_kf
  2255. elif [ "${shortname}" == "kf2" ]; then
  2256. fn_info_game_kf2
  2257. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2258. fn_info_game_mc
  2259. elif [ "${shortname}" == "mcb" ]; then
  2260. fn_info_game_mcb
  2261. elif [ "${shortname}" == "mh" ]; then
  2262. fn_info_game_mh
  2263. elif [ "${shortname}" == "mohaa" ]; then
  2264. fn_info_game_mohaa
  2265. elif [ "${shortname}" == "mta" ]; then
  2266. fn_info_game_mta
  2267. elif [ "${shortname}" == "nec" ]; then
  2268. fn_info_game_nec
  2269. elif [ "${shortname}" == "ohd" ]; then
  2270. fn_info_game_ohd
  2271. elif [ "${shortname}" == "onset" ]; then
  2272. fn_info_game_onset
  2273. elif [ "${shortname}" == "pc" ]; then
  2274. fn_info_game_pc
  2275. elif [ "${shortname}" == "pc2" ]; then
  2276. fn_info_game_pc2
  2277. elif [ "${shortname}" == "ps" ]; then
  2278. fn_info_game_ps
  2279. elif [ "${shortname}" == "pvr" ]; then
  2280. fn_info_game_pvr
  2281. elif [ "${shortname}" == "pw" ]; then
  2282. fn_info_game_pw
  2283. elif [ "${shortname}" == "pz" ]; then
  2284. fn_info_game_pz
  2285. elif [ "${shortname}" == "q2" ]; then
  2286. fn_info_game_q2
  2287. elif [ "${shortname}" == "q3" ]; then
  2288. fn_info_game_q3
  2289. elif [ "${shortname}" == "q4" ]; then
  2290. fn_info_game_q4
  2291. elif [ "${shortname}" == "ql" ]; then
  2292. fn_info_game_ql
  2293. elif [ "${shortname}" == "qw" ]; then
  2294. fn_info_game_qw
  2295. elif [ "${shortname}" == "ro" ]; then
  2296. fn_info_game_ro
  2297. elif [ "${shortname}" == "rtcw" ]; then
  2298. fn_info_game_rtcw
  2299. elif [ "${shortname}" == "rust" ]; then
  2300. fn_info_game_rust
  2301. elif [ "${shortname}" == "rw" ]; then
  2302. fn_info_game_rw
  2303. elif [ "${shortname}" == "samp" ]; then
  2304. fn_info_game_samp
  2305. elif [ "${shortname}" == "sb" ]; then
  2306. fn_info_game_sb
  2307. elif [ "${shortname}" == "sbots" ]; then
  2308. fn_info_game_sbots
  2309. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2310. fn_info_game_scpsl
  2311. elif [ "${shortname}" == "sdtd" ]; then
  2312. fn_info_game_sdtd
  2313. elif [ "${shortname}" == "sf" ]; then
  2314. fn_info_game_sf
  2315. elif [ "${shortname}" == "sm" ]; then
  2316. fn_info_game_sm
  2317. elif [ "${shortname}" == "sof2" ]; then
  2318. fn_info_game_sof2
  2319. elif [ "${shortname}" == "sol" ]; then
  2320. fn_info_game_sol
  2321. elif [ "${engine}" == "spark" ]; then
  2322. fn_info_game_spark
  2323. elif [ "${shortname}" == "squad" ]; then
  2324. fn_info_game_squad
  2325. elif [ "${shortname}" == "st" ]; then
  2326. fn_info_game_st
  2327. elif [ "${shortname}" == "stn" ]; then
  2328. fn_info_game_stn
  2329. elif [ "${shortname}" == "terraria" ]; then
  2330. fn_info_game_terraria
  2331. elif [ "${shortname}" == "tf" ]; then
  2332. fn_info_game_tf
  2333. elif [ "${shortname}" == "ti" ]; then
  2334. fn_info_game_ti
  2335. elif [ "${shortname}" == "ts3" ]; then
  2336. fn_info_game_ts3
  2337. elif [ "${shortname}" == "tu" ]; then
  2338. fn_info_game_tu
  2339. elif [ "${shortname}" == "tw" ]; then
  2340. fn_info_game_tw
  2341. elif [ "${shortname}" == "unt" ]; then
  2342. fn_info_game_unt
  2343. elif [ "${shortname}" == "ut" ]; then
  2344. fn_info_game_ut
  2345. elif [ "${shortname}" == "ut2k4" ]; then
  2346. fn_info_game_ut2k4
  2347. elif [ "${shortname}" == "ut3" ]; then
  2348. fn_info_game_ut3
  2349. elif [ "${shortname}" == "ut99" ]; then
  2350. fn_info_game_ut99
  2351. elif [ "${shortname}" == "vh" ]; then
  2352. fn_info_game_vh
  2353. elif [ "${shortname}" == "vints" ]; then
  2354. fn_info_game_vints
  2355. elif [ "${shortname}" == "vpmc" ]; then
  2356. fn_info_game_vpmc
  2357. elif [ "${shortname}" == "wet" ]; then
  2358. fn_info_game_wet
  2359. elif [ "${shortname}" == "wf" ]; then
  2360. fn_info_game_wf
  2361. elif [ "${shortname}" == "wmc" ]; then
  2362. fn_info_game_wmc
  2363. elif [ "${shortname}" == "wurm" ]; then
  2364. fn_info_game_wurm
  2365. elif [ "${engine}" == "prism3d" ]; then
  2366. fn_info_game_prism3d
  2367. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2368. fn_info_game_source
  2369. elif [ "${engine}" == "unreal2" ]; then
  2370. fn_info_game_unreal2
  2371. elif [ "${shortname}" == "xnt" ]; then
  2372. fn_info_game_xnt
  2373. fi
  2374. # Public IP address
  2375. # Cache public IP address for 24 hours
  2376. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2377. apiurl="http://ip-api.com/json"
  2378. fn_script_log_info "Querying ${apiurl} for public IP address"
  2379. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2380. exitcode=$?
  2381. # Check if the first request was successfull
  2382. if [ "${exitcode}" -eq 0 ]; then
  2383. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2384. # Parse and reformat the response
  2385. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2386. country="$(echo "${ipresponse}" | jq -r '.country')"
  2387. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2388. # Construct a universal JSON format
  2389. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2390. else
  2391. # Fallback to myip.wtf if the initial request failed or timed out
  2392. apiurl="https://myip.wtf/json"
  2393. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2394. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2395. exitcode=$?
  2396. # Check if the backup request was successfull
  2397. if [ "${exitcode}" -eq 0 ]; then
  2398. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2399. # Parse and reformat the response from myip.wtf
  2400. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2401. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2402. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2403. # Construct a universal JSON format
  2404. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2405. else
  2406. fn_script_log_error "Unable to get public IP address"
  2407. publicip="NOT SET"
  2408. country="NOT SET"
  2409. countrycode="NOT SET"
  2410. fi
  2411. fi
  2412. else
  2413. # Cached IP is still valid
  2414. fn_script_log_pass "Using cached IP as public IP address"
  2415. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2416. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2417. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2418. fi
  2419. # Alert IP address
  2420. if [ "${displayip}" ]; then
  2421. alertip="${displayip}"
  2422. elif [ "${publicip}" ]; then
  2423. alertip="${publicip}"
  2424. else
  2425. alertip="${ip}"
  2426. fi
  2427. # Steam Master Server - checks if detected by master server.
  2428. # Checked after config init, as the queryport is needed
  2429. if [ -z "${displaymasterserver}" ]; then
  2430. # if queryport and port3 are not set then set them to 123456789
  2431. # this is to prevent the query from failing.
  2432. if [ -z "${queryport}" ]; then
  2433. queryport="123456789"
  2434. fi
  2435. if [ -z "${port3}" ]; then
  2436. port3="123456789"
  2437. fi
  2438. if [ "$(command -v jq 2> /dev/null)" ]; then
  2439. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2440. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2441. # Query external IP first as most liky to succeed.
  2442. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2443. if [ "${masterserver}" == "0" ]; then
  2444. # Loop though server IP addresses if external IP fails.
  2445. for queryip in "${queryips[@]}"; do
  2446. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2447. done
  2448. fi
  2449. if [ "${masterserver}" == "0" ]; then
  2450. displaymasterserver="false"
  2451. else
  2452. displaymasterserver="true"
  2453. fi
  2454. fi
  2455. fi
  2456. fi
  2457. # unset the ports if they are set to 123456789
  2458. if [ "${port3}" == "123456789" ]; then
  2459. unset port3
  2460. fi
  2461. if [ "${queryport}" == "123456789" ]; then
  2462. unset queryport
  2463. fi
  2464. fi