info_game.sh 81 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: Key Value Pairs (Equals Delimited)
  34. # Comment: ; or #
  35. fn_info_game_keyvalue_pairs_equals() {
  36. # sed is used to process the file.
  37. # -n: Suppresses automatic printing of pattern space.
  38. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  39. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  40. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  41. # - .*: Matches any characters before the equals sign.
  42. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  43. # - \([^"]*\): Captures any characters that are not double quotes.
  44. # - "\?: Matches an optional double quote.
  45. # - /1: Replaces the entire matched pattern with the captured value.
  46. # - p: Prints the modified line.
  47. # - q: Quits processing after modifying and printing the line.
  48. if [ -n "${3}" ]; then
  49. servercfgparse="${3}"
  50. else
  51. servercfgparse="${servercfgfullpath}"
  52. fi
  53. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  54. configtype="keyvalue_pairs"
  55. }
  56. # Config Type: Key Value Pairs (Space Delimited)
  57. # Comment: ; or #
  58. fn_info_game_keyvalue_pairs_space() {
  59. # sed is used to process the file.
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the space.
  65. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  66. # - \([^"]*\): Captures any characters that are not double quotes.
  67. # - "\?: Matches an optional double quote.
  68. # - /1: Replaces the entire matched pattern with the captured value.
  69. # - p: Prints the modified line.
  70. # - q: Quits processing after modifying and printing the line.
  71. if [ -n "${3}" ]; then
  72. servercfgparse="${3}"
  73. else
  74. servercfgparse="${servercfgfullpath}"
  75. fi
  76. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  77. configtype="keyvalue_pairs"
  78. }
  79. # Config Type: QuakeC
  80. # Comment: // or /* */
  81. fn_info_game_quakec() {
  82. # -n: Suppresses automatic printing of pattern space.
  83. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  84. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  85. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  86. # - .*: Matches any characters before the spaces.
  87. # - *: Matches any number of spaces.
  88. # - "\?: Matches an optional double quote.
  89. # - \([^"]*\): Captures any characters that are not double quotes.
  90. # - "\?: Matches an optional double quote.
  91. # - /1: Replaces the entire matched pattern with the captured value.
  92. # - p: Prints the modified line.
  93. # - q: Quits processing after modifying and printing the line.
  94. if [ -n "${3}" ]; then
  95. servercfgparse="${3}"
  96. else
  97. servercfgparse="${servercfgfullpath}"
  98. fi
  99. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  100. configtype="quakec"
  101. }
  102. # Config Type: json
  103. # Comment: // or /* */
  104. fn_info_game_json() {
  105. if [ -n "${3}" ]; then
  106. servercfgparse="${3}"
  107. else
  108. servercfgparse="${servercfgfullpath}"
  109. fi
  110. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  111. configtype="json"
  112. }
  113. # Config Type: SQF
  114. # Comment: // or /* */
  115. fn_info_game_sqf() {
  116. # sed is the command itself, indicating that we want to use the sed utility.
  117. # -n: Suppresses automatic printing of pattern space.
  118. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  119. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  120. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  121. # - .*: Matches any characters before the equals sign.
  122. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  123. # - \([^"]*\): Captures any characters that are not double quotes.
  124. # - "\?: Matches an optional double quote.
  125. # - /1: Replaces the entire matched pattern with the captured value.
  126. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  127. # - p: Prints the modified line.
  128. # - q: Quits processing after modifying and printing the line.
  129. if [ -n "${3}" ]; then
  130. servercfgparse="${3}"
  131. else
  132. servercfgparse="${servercfgfullpath}"
  133. fi
  134. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  135. configtype="sqf"
  136. }
  137. # Config Type: XML
  138. # Comment: <!-- -->
  139. fn_info_game_xml() {
  140. if [ -n "${3}" ]; then
  141. servercfgparse="${3}"
  142. else
  143. servercfgparse="${servercfgfullpath}"
  144. fi
  145. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  146. configtype="xml"
  147. }
  148. # Config Type: Valve KeyValues
  149. # Comment: //
  150. fn_info_game_valve_keyvalues() {
  151. # sed is used to process the file.
  152. # -n: Suppresses automatic printing of pattern space.
  153. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  154. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  155. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  156. # - .*: Matches any characters before the spaces.
  157. # - *: Matches any number of spaces.
  158. # - "\?: Matches an optional double quote.
  159. # - \([^"]*\): Captures any characters that are not double quotes.
  160. # - "\?: Matches an optional double quote.
  161. # - /1: Replaces the entire matched pattern with the captured value.
  162. # - p: Prints the modified line.
  163. # - q: Quits processing after modifying and printing the line.
  164. if [ -n "${3}" ]; then
  165. servercfgparse="${3}"
  166. else
  167. servercfgparse="${servercfgfullpath}"
  168. fi
  169. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  170. configtype="valve_keyvalues"
  171. }
  172. # Config Type: Java properties
  173. # Comment: # or !
  174. fn_info_game_java_properties() {
  175. # sed is used to process the file.
  176. # -n: Suppresses automatic printing of pattern space.
  177. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  178. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  179. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  180. # - .*: Matches any characters before the equals sign.
  181. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  182. # - \([^"]*\): Captures any characters that are not double quotes.
  183. # - "\?: Matches an optional double quote.
  184. # - /1: Replaces the entire matched pattern with the captured value.
  185. # - p: Prints the modified line.
  186. # - q: Quits processing after modifying and printing the line.
  187. if [ -n "${3}" ]; then
  188. servercfgparse="${3}"
  189. else
  190. servercfgparse="${servercfgfullpath}"
  191. fi
  192. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  193. configtype="java"
  194. }
  195. # Config Type: ini
  196. # Comment: ; or #
  197. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  198. fn_info_game_lua() {
  199. # - The '-n' option suppresses automatic printing of pattern space.
  200. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  201. # followed by the exact word specified by the second argument.
  202. # - If the pattern matches, the following actions are performed within the curly braces:
  203. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  204. # removing any leading or trailing spaces.
  205. # - 's#,.*##' removes everything after the first comma encountered.
  206. # - 'p' prints the modified pattern space.
  207. # - 'q' quits processing after printing the modified pattern space.
  208. if [ -n "${3}" ]; then
  209. servercfgparse="${3}"
  210. else
  211. servercfgparse="${servercfgfullpath}"
  212. fi
  213. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  214. configtype="lua"
  215. }
  216. # Config Type: custom (Project Cars)
  217. # Comment: //
  218. fn_info_game_pc_config() {
  219. # sed is used to process the file.
  220. # -n: Suppresses automatic printing of pattern space.
  221. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  222. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  223. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  224. # - .*: Matches any characters before the equals sign.
  225. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  226. # - \([^"]*\): Captures any characters that are not double quotes.
  227. # - "\?: Matches an optional double quote.
  228. # - /1: Replaces the entire matched pattern with the captured value.
  229. # - p: Prints the modified line.
  230. # - q: Quits processing after modifying and printing the line.
  231. if [ -n "${3}" ]; then
  232. servercfgparse="${3}"
  233. else
  234. servercfgparse="${servercfgfullpath}"
  235. fi
  236. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  237. configtype="pc_config"
  238. }
  239. # Config Type: ini
  240. # Parameters: false
  241. # Comment: ; or #
  242. # Example: NAME=SERVERNAME
  243. # Filetype: ini
  244. fn_info_game_ac() {
  245. if [ -f "${servercfgfullpath}" ]; then
  246. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  247. fn_info_game_ini "httpport" "HTTP_PORT"
  248. fn_info_game_ini "port" "TCP_PORT"
  249. fn_info_game_ini "servername" "NAME"
  250. fn_info_game_ini "serverpassword" "PASSWORD"
  251. fi
  252. adminpassword="${adminpassword:-NOT SET}"
  253. httpport="${httpport:-0}"
  254. port="${port:-0}"
  255. queryport="${httpport:-0}"
  256. servername="${servername:-NOT SET}"
  257. serverpassword="${serverpassword:-NOT SET}"
  258. }
  259. # Config Type: ini
  260. # Parameters: true
  261. # Comment: ; or #
  262. # Example: SessionName=SERVERNAME
  263. # Filetype: ini
  264. fn_info_game_ark() {
  265. if [ -f "${servercfgfullpath}" ]; then
  266. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  267. fn_info_game_ini "maxplayers" "MaxPlayers"
  268. fn_info_game_ini "rconport" "RCONPort"
  269. fn_info_game_ini "servername" "SessionName"
  270. fn_info_game_ini "serverpassword" "ServerPassword"
  271. fi
  272. adminpassword="${adminpassword:-"NOT SET"}"
  273. maxplayers="${maxplayers:-"0"}"
  274. port="${port:-"0"}"
  275. queryport="${queryport:-"0"}"
  276. rawport="$((port + 1))"
  277. rconport="${rconport:-"0"}"
  278. servername="${servername:-"NOT SET"}"
  279. serverpassword="${serverpassword:-"NOT SET"}"
  280. }
  281. # Config Type: SQF
  282. # Parameters: true
  283. # Comment: // or /* */
  284. # Example: serverName = "SERVERNAME";
  285. # Filetype: cfg
  286. fn_info_game_arma3() {
  287. if [ -f "${servercfgfullpath}" ]; then
  288. fn_info_game_sqf "adminpassword" "passwordAdmin"
  289. fn_info_game_sqf "maxplayers" "maxPlayers"
  290. fn_info_game_sqf "servername" "hostname"
  291. fn_info_game_sqf "serverpassword" "password"
  292. fi
  293. adminpassword="${adminpassword:-"NOT SET"}"
  294. battleeyeport="$((port + 4))"
  295. maxplayers="${maxplayers:-"0"}"
  296. port="${port:-"0"}"
  297. queryport="$((port + 1))"
  298. servername="${servername:-"NOT SET"}"
  299. serverpassword="${serverpassword:-"NOT SET"}"
  300. steamport="$((port + 2))"
  301. voiceport="${port:-"0"}"
  302. voiceunusedport="$((port + 3))"
  303. }
  304. # Config Type: ini
  305. # Parameters: true
  306. # Comment: ; or #
  307. # Example: serverName=SERVERNAME
  308. # Filetype: ini
  309. fn_info_game_av() {
  310. if [ -f "${servercfgfullpath}" ]; then
  311. fn_info_game_ini "maxplayers" "maxPlayers"
  312. fn_info_game_ini "port" "port"
  313. fn_info_game_ini "rconport" "rconPort"
  314. fn_info_game_ini "servername" "name"
  315. fn_info_game_ini "serverpassword" "password"
  316. fn_info_game_ini "rconpassword" "rconPassword"
  317. if [ -n "${rconpassword}" ]; then
  318. rconenabled="true"
  319. fi
  320. fi
  321. maxplayers="${maxplayers:-"0"}"
  322. port="${port:-"0"}"
  323. rconenabled="${rconenabled:-"false"}"
  324. rconpassword="${rconpassword:-"NOT SET"}"
  325. rconport="${rconport:-"0"}"
  326. # queryport doesnt respond to any queries, using session only.
  327. queryport=""$((port + 3))""
  328. servername="${servername:-"NOT SET"}"
  329. serverpassword="${serverpassword:-"NOT SET"}"
  330. steamport="$((port + 21))"
  331. steamworksport="$((port + 20))"
  332. }
  333. # Config Type: ini unknown (Source?)
  334. # Parameters: true
  335. # Comment: # or //
  336. # Example: ServerName=SERVERNAME
  337. # Filetype: txt
  338. fn_info_game_bo() {
  339. if [ -f "${servercfgfullpath}" ]; then
  340. fn_info_game_ini "maxplayers" "MaxPlayers"
  341. fn_info_game_ini "port" "ServerPort"
  342. fn_info_game_ini "servername" "ServerName"
  343. fn_info_game_ini "serverpassword" "Password"
  344. fi
  345. maxplayers="${maxplayers:-"0"}"
  346. port="${port:-"0"}"
  347. queryport="$((port + 1))"
  348. servername="${servername:-"NOT SET"}"
  349. serverpassword="${serverpassword:-"NOT SET"}"
  350. }
  351. # Config Type: ini
  352. # Parameters: true
  353. # Comment: ; or #
  354. # Example: ServerName=SERVERNAME
  355. # Filetype: ini
  356. fn_info_game_btl() {
  357. if [ -f "${servercfgfullpath}" ]; then
  358. fn_info_game_ini "adminpassword" "AdminPassword"
  359. fn_info_game_ini "servername" "ServerName"
  360. fi
  361. adminpassword="${adminpassword:-"NOT SET"}"
  362. port="${port:-"0"}"
  363. queryport="${queryport:-"0"}"
  364. rconport="$((port + 2))"
  365. servername="${servername:-"NOT SET"}"
  366. }
  367. # Config Type: ini
  368. # Parameters: true
  369. # Comment: ; or #
  370. # Example: ServerName=SERVERNAME
  371. # Filetype: ini
  372. fn_info_game_cmw() {
  373. if [ -f "${servercfgfullpath}" ]; then
  374. fn_info_game_ini "maxplayers" "MaxPlayers"
  375. fn_info_game_ini "servername" "ServerName"
  376. fn_info_game_ini "serverpassword" "GamePassword"
  377. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  378. fi
  379. defaultmap="${defaultmap:-"NOT SET"}"
  380. maxplayers="${maxplayers:-"0"}"
  381. port="${port:-"0"}"
  382. queryport="${queryport:-"0"}"
  383. rconport="${rconport:-"0"}"
  384. servername="${servername:-"NOT SET"}"
  385. serverpassword="${serverpassword:-"NOT SET"}"
  386. }
  387. # Config Type: ini
  388. # Parameters: true
  389. # Comment: ; or #
  390. # Example: iMaxClanMembers=1024
  391. # Filetype: ini
  392. fn_info_game_dodr() {
  393. if [ -f "${servercfgfullpath}" ]; then
  394. fn_info_game_ini "maxplayers" "iMaxPlayers"
  395. fi
  396. maxplayers="${maxplayers:-"0"}"
  397. port="${port:-"0"}"
  398. queryport="${queryport:-"0"}"
  399. servername="${servername:-"NOT SET"}"
  400. }
  401. # Config Type: ini
  402. # Parameters: true
  403. # Comment: ; or #
  404. # Example: cluster_name = SERVERNAME
  405. # Filetype: ini
  406. fn_info_game_dst() {
  407. if [ -f "${servercfgfullpath}" ]; then
  408. fn_info_game_ini "port" "server_port"
  409. fn_info_game_ini "steamauthport" "authentication_port"
  410. fn_info_game_ini "steamport" "master_server_port"
  411. fi
  412. if [ -f "${clustercfgfullpath}" ]; then
  413. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  414. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  415. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  416. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  417. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  418. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  419. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  420. fi
  421. cave="${cave:-"NOT SET"}"
  422. cluster="${cluster:-"NOT SET"}"
  423. configip="${configip:-"0.0.0.0"}"
  424. gamemode="${gamemode:-"NOT SET"}"
  425. master="${master:-"NOT SET"}"
  426. masterport="${masterport:-"0"}"
  427. maxplayers="${maxplayers:-"0"}"
  428. port="${port:-"0"}"
  429. servername="${servername:-"NOT SET"}"
  430. serverpassword="${serverpassword:-"NOT SET"}"
  431. shard="${shard:-"NOT SET"}"
  432. sharding="${sharding:-"NOT SET"}"
  433. steamauthport="${steamauthport:-"0"}"
  434. steamport="${steamport:-"0"}"
  435. tickrate="${tickrate:-"0"}"
  436. }
  437. # Config Type: parameters
  438. # Parameters: true
  439. # Comment: ; or #
  440. # Example: SessionName=SERVERNAME
  441. # Filetype: ini
  442. fn_info_game_hcu() {
  443. defaultmap="${defaultmap:-"NOT SET"}"
  444. maxplayers="${maxplayers:-"0"}"
  445. port="${port:-"0"}"
  446. queryport="${queryport:-"0"}"
  447. servername="${servername:-"NOT SET"}"
  448. }
  449. # Config Type: ini
  450. # Parameters: true
  451. # Comment: ; or #
  452. # Example: ServerName=SERVERNAME
  453. # Filetype: ini
  454. fn_info_game_kf() {
  455. if [ -f "${servercfgfullpath}" ]; then
  456. fn_info_game_ini "adminpassword" "AdminPassword"
  457. fn_info_game_ini "httpenabled" "bEnabled"
  458. fn_info_game_ini "httppassword" "AdminPassword"
  459. fn_info_game_ini "httpport" "ListenPort"
  460. fn_info_game_ini "httpuser" "AdminName"
  461. fn_info_game_ini "lanport" "LANServerPort"
  462. fn_info_game_ini "maxplayers" "MaxPlayers"
  463. fn_info_game_ini "port" "Port"
  464. fn_info_game_ini "queryportgs" "QueryPort"
  465. fn_info_game_ini "servername" "ServerName"
  466. fn_info_game_ini "serverpassword" "GamePassword"
  467. fi
  468. adminpassword="${adminpassword:-"NOT SET"}"
  469. defaultmap="${defaultmap:-"NOT SET"}"
  470. httpenabled="${httpenabled:-"NOT SET"}"
  471. httppassword="${adminpassword}"
  472. httpport="${httpport:-"0"}"
  473. httpuser="${httpuser:-"NOT SET"}"
  474. lanport="${lanport:-"0"}"
  475. maxplayers="${maxplayers:-"0"}"
  476. port="${port:-"0"}"
  477. queryport="$((port + 1))"
  478. queryportgs="${queryportgs:-"0"}"
  479. servername="${servername:-"NOT SET"}"
  480. serverpassword="${serverpassword:-"NOT SET"}"
  481. steamport="28852"
  482. steamworksport="20560"
  483. }
  484. # Config Type: ini
  485. # Parameters: true
  486. # Comment: ; or #
  487. # Example: ServerName=SERVERNAME
  488. # Filetype: ini
  489. fn_info_game_kf2() {
  490. if [ -f "${servercfgfullpath}" ]; then
  491. fn_info_game_ini "adminpassword" "AdminPassword"
  492. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  493. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  494. fn_info_game_ini "servername" "ServerName"
  495. fn_info_game_ini "serverpassword" "GamePassword"
  496. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  497. fn_info_game_ini "httppassword" "AdminPassword"
  498. fi
  499. adminpassword="${adminpassword:-"NOT SET"}"
  500. defaultmap="${defaultmap:-"NOT SET"}"
  501. httpport="${httpport:-"0"}"
  502. port="${port:-"0"}"
  503. queryport="${queryport:-"0"}"
  504. servername="${servername:-"NOT SET"}"
  505. serverpassword="${serverpassword:-"NOT SET"}"
  506. httpenabled="${httpenabled:-"NOT SET"}"
  507. httppassword="${httppassword:-"NOT SET"}"
  508. httpuser="Admin"
  509. }
  510. # Config Type: ini
  511. # Parameters: true
  512. # Comment: ; or #
  513. # Example: ServerName=SERVERNAME
  514. # Filetype: ini
  515. fn_info_game_mh() {
  516. if [ -f "${servercfgfullpath}" ]; then
  517. fn_info_game_ini "servername" "ServerName"
  518. fn_info_game_ini "serverpassword" "ServerPassword"
  519. fn_info_game_ini "rconpassword" "AdminPassword"
  520. fn_info_game_ini "maxplayers" "MaxSlots"
  521. fi
  522. servername="${servername:-"NOT SET"}"
  523. serverpassword="${serverpassword:-"NOT SET"}"
  524. rconpassword="${rconpassword:-"NOT SET"}"
  525. maxplayers="${maxplayers:-"0"}"
  526. port="${port:-"0"}"
  527. queryport="${queryport:-"0"}"
  528. beaconport="${beaconport:-"0"}"
  529. }
  530. # Config Type: ini
  531. # Parameters: true
  532. # Comment: ; or #
  533. # Example: ServerName="SERVERNAME"
  534. # Filetype: cfg
  535. fn_info_game_ps() {
  536. if [ -f "${servercfgfullpath}" ]; then
  537. fn_info_game_ini "servername" "ServerName"
  538. fn_info_game_ini "maxplayers" "MaxPlayers"
  539. fn_info_game_ini "reservedslots" "NumReservedSlots"
  540. fn_info_game_ini "serverpassword" "ServerPassword"
  541. fi
  542. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  543. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  544. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  545. fi
  546. maxplayers="${maxplayers:-"0"}"
  547. port="${port:-"0"}"
  548. if [ -z "${queryport}" ]; then
  549. queryport="${port:-"0"}"
  550. fi
  551. randommap="${randommap:-"NOT SET"}"
  552. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  553. rconpassword="NOT SET"
  554. fi
  555. rconport="${rconport:-"0"}"
  556. reservedslots="${reservedslots:-"0"}"
  557. servername="${servername:-"NOT SET"}"
  558. serverpassword="${serverpassword:-"NOT SET"}"
  559. tickrate="${tickrate:-"0"}"
  560. }
  561. # Config Type: ini
  562. # Parameters: false
  563. # Comment: ; or #
  564. # Example: ServerName=SERVERNAME
  565. # Filetype: cfg
  566. fn_info_game_pvr() {
  567. if [ -f "${servercfgfullpath}" ]; then
  568. fn_info_game_ini "servername" "ServerName"
  569. fn_info_game_ini "maxplayers" "MaxPlayers"
  570. fi
  571. maxplayers="${maxplayers:-"0"}"
  572. port="${port:-"0"}"
  573. port401="$((port + 400))"
  574. queryport="${port:-"0"}"
  575. servername="${servername:-"NOT SET"}"
  576. }
  577. # Config Type: ini
  578. # Parameters: true
  579. # Comment: ; or #
  580. # Example: PublicName=SERVERNAME
  581. # Filetype: ini
  582. fn_info_game_pz() {
  583. if [ -f "${servercfgfullpath}" ]; then
  584. fn_info_game_ini "maxplayers" "MaxPlayers"
  585. fn_info_game_ini "port" "DefaultPort"
  586. fn_info_game_ini "rconpassword" "RCONPassword"
  587. fn_info_game_ini "servername" "PublicName"
  588. fn_info_game_ini "serverpassword" "Password"
  589. fn_info_game_ini "worldname" "Map"
  590. fi
  591. adminpassword="${adminpassword:-"NOT SET"}"
  592. maxplayers="${maxplayers:-"0"}"
  593. port="${port:-"0"}"
  594. queryport="${port:-"0"}"
  595. rconpassword="${rconpassword:-"NOT SET"}"
  596. servername="${servername:-"NOT SET"}"
  597. serverpassword="${serverpassword:-"NOT SET"}"
  598. worldname="${worldname:-"NOT SET"}"
  599. }
  600. # Config Type: xml
  601. # Comment: <!-- -->
  602. # Example: <ServerName>SERVERNAME</ServerName>
  603. # Filetype: xml
  604. fn_info_game_st() {
  605. if [ -f "${servercfgfullpath}" ]; then
  606. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  607. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  608. fn_info_game_xml "port" "/SettingData/GamePort"
  609. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  610. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  611. fn_info_game_xml "servername" "/SettingData/ServerName"
  612. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  613. fi
  614. adminpassword="${adminpassword:-"NOT SET"}"
  615. maxplayers="${maxplayers:-"0"}"
  616. port="${port:-"0"}"
  617. queryport="${queryport:-"0"}"
  618. saveinterval="${saveinterval:-"0"}"
  619. servername="${servername:-"NOT SET"}"
  620. serverpassword="${serverpassword:-"NOT SET"}"
  621. worldname="${worldname:-"NOT SET"}"
  622. worldtype="${worldtype:-"NOT SET"}"
  623. }
  624. # Config Type: ini
  625. # Parameters: true
  626. # Comment: ; or #
  627. # Example: ServerName=SERVERNAME
  628. # Filetype: ini
  629. fn_info_game_stn() {
  630. if [ -f "${servercfgfullpath}" ]; then
  631. fn_info_game_ini "configip" "ServerIP"
  632. fn_info_game_ini "port" "ServerPort"
  633. fn_info_game_ini "servername" "ServerName"
  634. fn_info_game_ini "serverpassword" "ServerPassword"
  635. fi
  636. configip="${configip:-"0.0.0.0"}"
  637. maxplayers="${maxplayers:-"0"}"
  638. port="${port:-"0"}"
  639. queryport="$((port + 1))"
  640. servername="${servername:-"NOT SET"}"
  641. serverpassword="${serverpassword:-"NOT SET"}"
  642. }
  643. # Config Type: parameters
  644. # Parameters: true
  645. # Comment:
  646. # Example: -ServerName="SERVERNAME"
  647. # Filetype: parameters
  648. fn_info_game_tf() {
  649. beaconport="${beaconport:-"0"}"
  650. gamemode="${gamemode:-"NOT SET"}"
  651. maxplayers="${maxplayers:-"0"}"
  652. port="${port:-"0"}"
  653. queryport="${queryport:-"0"}"
  654. saveinterval="${saveinterval:-"0"}"
  655. servername="${servername:-"NOT SET"}"
  656. serverpassword="${serverpassword:-"NOT SET"}"
  657. shutdownport="${shutdownport:-"0"}"
  658. }
  659. # Config Type: ini
  660. # Parameters: true
  661. # Comment: ; or #
  662. # Example: ServerName=ServerName
  663. # Filetype: ini
  664. fn_info_game_ti() {
  665. if [ -f "${servercfgfullpath}" ]; then
  666. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  667. fn_info_game_ini "queueenabled" "bQueueEnabled"
  668. fn_info_game_ini "queueport" "QueuePort"
  669. fn_info_game_ini "rconenabled" "bRconEnabled"
  670. fn_info_game_ini "rconpassword" "RconPassword"
  671. fn_info_game_ini "rconport" "RconPort"
  672. fn_info_game_ini "servername" "ServerName"
  673. fn_info_game_ini "serverpassword" "ServerPassword"
  674. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  675. fi
  676. maxplayers="${maxplayers:-"0"}"
  677. queueenabled="${queueenabled:-"NOT SET"}"
  678. queueport="${queueport:-"0"}"
  679. rconenabled="${rconenabled:-"NOT SET"}"
  680. rconpassword="${rconpassword:-"NOT SET"}"
  681. rconport="${rconport:-"0"}"
  682. servername="${servername:-"NOT SET"}"
  683. serverpassword="${serverpassword:-"NOT SET"}"
  684. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  685. }
  686. # Config Type: ini
  687. # Parameters: false
  688. # Comment: ; or #
  689. # Example: default_voice_port=9987
  690. # Filetype: ini
  691. fn_info_game_ts3() {
  692. if [ -f "${servercfgfullpath}" ]; then
  693. fn_info_game_ini "configip" "voice_ip"
  694. fn_info_game_ini "dbplugin" "dbplugin"
  695. fn_info_game_ini "fileport" "filetransfer_port"
  696. fn_info_game_ini "port" "default_voice_port"
  697. fn_info_game_ini "queryhttpport" "query_http_port"
  698. fn_info_game_ini "queryhttpsport" "query_https_port"
  699. fn_info_game_ini "queryport" "query_port"
  700. fn_info_game_ini "querysshport" "query_ssh_port"
  701. fi
  702. configip="${configip:-"0.0.0.0"}"
  703. dbplugin="${dbplugin:-"NOT SET"}"
  704. fileport="${fileport:-"0"}"
  705. port="${port:-"0"}"
  706. queryhttpport="${queryhttpport:-"0"}"
  707. queryhttpsport="${queryhttpsport:-"0"}"
  708. queryport="${queryport:-"0"}"
  709. querysshport="${querysshport:-"0"}"
  710. telnetport="${queryport}"
  711. }
  712. # Config Type: ini
  713. # Parameters: true
  714. # Comment: ; or #
  715. # Example: ServerTitle=SERVERNAME
  716. # Filetype: ini
  717. fn_info_game_tu() {
  718. if [ -f "${servercfgfullpath}" ]; then
  719. fn_info_game_ini "maxplayers" "MaxPlayers"
  720. fn_info_game_ini "servername" "ServerTitle"
  721. fi
  722. maxplayers="${maxplayers:-"0"}"
  723. port="${port:-"0"}"
  724. queryport="${queryport:-"0"}"
  725. servername="${servername:-"NOT SET"}"
  726. steamport="$((port + 1))"
  727. }
  728. # Config Type: ini
  729. # Parameters: true
  730. # Comment: ; or #
  731. # Example: ServerName=SERVERNAME
  732. # Filetype: ini
  733. fn_info_game_ut99() {
  734. if [ -f "${servercfgfullpath}" ]; then
  735. fn_info_game_ini "adminpassword" "AdminPassword"
  736. fn_info_game_ini "beaconport" "ServerBeaconPort"
  737. fn_info_game_ini "port" "Port"
  738. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  739. fn_info_game_ini "servername" "ServerName"
  740. fn_info_game_ini "serverpassword" "GamePassword"
  741. fn_info_game_ini "httpenabled" "bEnabled"
  742. fn_info_game_ini "httppassword" "AdminPassword"
  743. fn_info_game_ini "httpport" "ListenPort"
  744. fn_info_game_ini "httpuser" "AdminUserName"
  745. fi
  746. adminpassword="${adminpassword:-"NOT SET"}"
  747. beaconport="${beaconport:-"0"}"
  748. defaultmap="${defaultmap:-"NOT SET"}"
  749. httpport="${httpport:-"0"}"
  750. port="${port:-"0"}"
  751. queryport="$((port + 1))"
  752. queryportgs="${queryportgs:-"0"}"
  753. servername="${servername:-"NOT SET"}"
  754. serverpassword="${serverpassword:-"NOT SET"}"
  755. httpenabled="${httpenabled:-"0"}"
  756. httppassword="${httppassword:-"NOT SET"}"
  757. httpuser="${httpuser:-"NOT SET"}"
  758. }
  759. # Config Type: ini
  760. # Parameters: true
  761. # Comment: ; or #
  762. # Example: ServerName=SERVERNAME
  763. # Filetype: ini
  764. fn_info_game_ut3() {
  765. if [ -f "${servercfgfullpath}" ]; then
  766. fn_info_game_ini "adminpassword" "AdminPassword"
  767. fn_info_game_ini "maxplayers" "MaxPlayers"
  768. fn_info_game_ini "servername" "ServerName"
  769. fn_info_game_ini "serverpassword" "GamePassword"
  770. fn_info_game_ini "httpenabled" "bEnabled"
  771. fn_info_game_ini "httppassword" "AdminPassword"
  772. fn_info_game_ini "httpport" "ListenPort"
  773. fi
  774. adminpassword="${adminpassword:-"NOT SET"}"
  775. defaultmap="${defaultmap:-"NOT SET"}"
  776. httpport="${httpport:-"0"}"
  777. maxplayers="${maxplayers:-"0"}"
  778. port="${port:-"0"}"
  779. queryport="${queryport:-"0"}"
  780. servername="${servername:-"NOT SET"}"
  781. serverpassword="${serverpassword:-"NOT SET"}"
  782. httpenabled="${httpenabled:-"0"}"
  783. httppassword="${httppassword:-"NOT SET"}"
  784. httpuser="Admin"
  785. }
  786. # Config Type: ini
  787. # Parameters: true
  788. # Comment: ; or #
  789. # Example: ServerName=SERVERNAME
  790. # Filetype: ini
  791. fn_info_game_unreal2() {
  792. if [ -f "${servercfgfullpath}" ]; then
  793. fn_info_game_ini "adminpassword" "AdminPassword"
  794. fn_info_game_ini "httpport" "ListenPort"
  795. fn_info_game_ini "port" "Port"
  796. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  797. fn_info_game_ini "servername" "ServerName"
  798. fn_info_game_ini "serverpassword" "GamePassword"
  799. fn_info_game_ini "httpenabled" "bEnabled"
  800. fn_info_game_ini "httpuser" "AdminName"
  801. fi
  802. adminpassword="${adminpassword:-"NOT SET"}"
  803. defaultmap="${defaultmap:-"NOT SET"}"
  804. httpport="${httpport:-"0"}"
  805. port="${port:-"0"}"
  806. queryport="$((port + 1))"
  807. queryportgs="${queryportgs:-"0"}"
  808. servername="${servername:-"NOT SET"}"
  809. serverpassword="${serverpassword:-"NOT SET"}"
  810. httpenabled="${httpenabled:-"0"}"
  811. httppassword="${adminpassword:-"NOT SET"}"
  812. httpuser="${httpuser:-"NOT SET"}"
  813. }
  814. # Config Type: ini
  815. # Parameters: true
  816. # Comment: ; or #
  817. # Example: ServerName="SERVERNAME"
  818. # Filetype: ini
  819. fn_info_game_ut() {
  820. if [ -f "${servercfgfullpath}" ]; then
  821. fn_info_game_ini "servername" "ServerName"
  822. fi
  823. defaultmap="${defaultmap:-"NOT SET"}"
  824. gametype="${gametype:-"NOT SET"}"
  825. port="${port:-"0"}"
  826. queryport="$((port + 1))"
  827. }
  828. # Config Type: ini
  829. # Parameters: true
  830. # Comment: ; or #
  831. # Example: ServerName=SERVERNAME
  832. # Filetype: ini
  833. fn_info_game_ut2k4() {
  834. if [ -f "${servercfgfullpath}" ]; then
  835. fn_info_game_ini "adminpassword" "AdminPassword"
  836. fn_info_game_ini "httpport" "ListenPort"
  837. fn_info_game_ini "lanport" "LANServerPort"
  838. fn_info_game_ini "port" "Port"
  839. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  840. fn_info_game_ini "servername" "ServerName"
  841. fn_info_game_ini "serverpassword" "GamePassword"
  842. fn_info_game_ini "httpenabled" "bEnabled"
  843. fn_info_game_ini "httpuser" "AdminName"
  844. fi
  845. adminpassword="${adminpassword:-"NOT SET"}"
  846. defaultmap="${defaultmap:-"NOT SET"}"
  847. httpport="${httpport:-"0"}"
  848. lanport="${lanport:-"0"}"
  849. port="${port:-"0"}"
  850. queryport="$((port + 1))"
  851. queryportgs="${queryportgs:-"0"}"
  852. servername="${servername:-"NOT SET"}"
  853. serverpassword="${serverpassword:-"NOT SET"}"
  854. httpenabled="${httpenabled:-"0"}"
  855. httppassword="${adminpassword}"
  856. httpuser="${httpuser:-"NOT SET"}"
  857. }
  858. # Config Type: json
  859. # Parameters: true
  860. # Comment: // or /* */
  861. # Example: "name": "SERVERNAME",
  862. # Filetype: json
  863. fn_info_game_armar() {
  864. if [ -f "${servercfgfullpath}" ]; then
  865. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  866. fn_info_game_json "configip" ".bindAddress"
  867. fn_info_game_json "maxplayers" ".game.maxPlayers"
  868. fn_info_game_json "port" ".bindPort"
  869. fn_info_game_json "queryport" ".a2s.port"
  870. fn_info_game_json "servername" ".game.name"
  871. fn_info_game_json "serverpassword" ".game.password"
  872. fi
  873. adminpassword="${adminpassword:-"NOT SET"}"
  874. battleeyeport="$((port + 4))"
  875. configip="${configip:-"0.0.0.0"}"
  876. maxplayers="${maxplayers:-"0"}"
  877. port="${port:-"0"}"
  878. queryport="${queryport:-"0"}"
  879. servername="${servername:-"NOT SET"}"
  880. serverpassword="${serverpassword:-"NOT SET"}"
  881. }
  882. # Config Type: con
  883. # Parameters: true
  884. # Comment: # or //
  885. # Example: game.serverName "SERVERNAME"
  886. # Filetype: con
  887. fn_info_game_bf1942() {
  888. if [ -f "${servercfgfullpath}" ]; then
  889. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  890. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  891. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  892. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  893. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  894. fi
  895. configip="${configip:-"0.0.0.0"}"
  896. maxplayers="${maxplayers:-"0"}"
  897. port="${port:-"0"}"
  898. queryport="22000"
  899. servername="${servername:-"NOT SET"}"
  900. serverpassword="${serverpassword:-"NOT SET"}"
  901. }
  902. # Config Type: con
  903. # Parameters: true
  904. # Comment: # or //
  905. # Example: game.serverName "SERVERNAME"
  906. # Filetype: con
  907. fn_info_game_bfv() {
  908. if [ -f "${servercfgfullpath}" ]; then
  909. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  910. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  911. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  912. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  913. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  914. fi
  915. configip="${configip:-"0.0.0.0"}"
  916. maxplayers="${maxplayers:-"0"}"
  917. port="${port:-"0"}"
  918. queryport="22000"
  919. servername="${servername:-"NOT SET"}"
  920. serverpassword="${serverpassword:-"NOT SET"}"
  921. }
  922. # Config Type: XML
  923. # Parameters: false
  924. # Comment: <!-- -->
  925. # Example: <serversettings name="SERVERNAME" />
  926. # Filetype: xml
  927. fn_info_game_bt() {
  928. if [ -f "${servercfgfullpath}" ]; then
  929. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  930. fn_info_game_xml "port" "/serversettings/@port"
  931. fn_info_game_xml "queryport" "/serversettings/@queryport"
  932. fn_info_game_xml "servername" "/serversettings/@name"
  933. fn_info_game_xml "serverpassword" "/serversettings/@password"
  934. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  935. fi
  936. maxplayers="${maxplayers:-"0"}"
  937. port="${port:-"0"}"
  938. queryport="${queryport:-"0"}"
  939. servername="${servername:-"NOT SET"}"
  940. serverpassword="${serverpassword:-"NOT SET"}"
  941. tickrate="${tickrate:-"0"}"
  942. }
  943. # Config Type: json
  944. # Parameters: false
  945. # Comment: // or /* */
  946. # Example: "game_title":"SERVERNAME"
  947. # Filetype: json
  948. fn_info_game_cd() {
  949. if [ -f "${servercfgfullpath}" ]; then
  950. fn_info_game_json "maxplayers" ".player_count"
  951. fn_info_game_json "port" ".game_port"
  952. fn_info_game_json "rconenabled" ".rcon"
  953. fn_info_game_json "rconpassword" ".rcon_password"
  954. fn_info_game_json "rconport" ".rcon_port"
  955. fn_info_game_json "servername" ".game_title"
  956. fn_info_game_json "steamport" ".steam_port_messages"
  957. fi
  958. maxplayers="${maxplayers:-"0"}"
  959. port="${port:-"0"}"
  960. rconenabled="${rconenabled:-"NOT SET"}"
  961. rconpassword="${rconpassword:-"NOT SET"}"
  962. rconport="${rconport:-"0"}"
  963. servername="${servername:-"NOT SET"}"
  964. steamport="${steamport:-"0"}"
  965. }
  966. # Config Type: json
  967. # Parameters: true
  968. # Comment: // or /* */
  969. # Example: "worldName":"SERVERNAME"
  970. # Filetype: json
  971. fn_info_game_ck() {
  972. if [ -f "${servercfgfullpath}" ]; then
  973. fn_info_game_json "servername" ".worldName"
  974. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  975. fi
  976. maxplayers="${maxplayers:-"0"}"
  977. port="${port:-"0"}"
  978. queryport="$((port + 1))"
  979. servername="${servername:-"NOT SET"}"
  980. }
  981. # Config Type: QuakeC
  982. # Parameters: true
  983. # Comment: // or /* */
  984. # Example: set sv_hostname "SERVERNAME"
  985. # Filetype: cfg
  986. fn_info_game_cod() {
  987. if [ -f "${servercfgfullpath}" ]; then
  988. fn_info_game_quakec "rconpassword" "rconpassword"
  989. fn_info_game_quakec "servername" "sv_hostname"
  990. fi
  991. defaultmap="${defaultmap:-"NOT SET"}"
  992. maxplayers="${maxplayers:-"0"}"
  993. port="${port:-"0"}"
  994. queryport="${port}"
  995. rconpassword="${rconpassword:-"NOT SET"}"
  996. servername="${servername:-"NOT SET"}"
  997. }
  998. # Config Type: QuakeC
  999. # Parameters: true
  1000. # Comment: // or /* */
  1001. # Example: set sv_hostname "SERVERNAME"
  1002. # Filetype: cfg
  1003. fn_info_game_coduo() {
  1004. if [ -f "${servercfgfullpath}" ]; then
  1005. fn_info_game_quakec "rconpassword" "rconpassword"
  1006. fn_info_game_quakec "servername" "sv_hostname"
  1007. fi
  1008. defaultmap="${defaultmap:-"NOT SET"}"
  1009. maxplayers="${maxplayers:-"0"}"
  1010. port="${port:-"0"}"
  1011. queryport="${port}"
  1012. rconpassword="${rconpassword:-"NOT SET"}"
  1013. servername="${servername:-"NOT SET"}"
  1014. }
  1015. # Config Type: QuakeC
  1016. # Parameters: true
  1017. # Comment: // or /* */
  1018. # Example: set sv_hostname "SERVERNAME"
  1019. # Filetype: cfg
  1020. fn_info_game_cod2() {
  1021. if [ -f "${servercfgfullpath}" ]; then
  1022. fn_info_game_quakec "rconpassword" "rconpassword"
  1023. fn_info_game_quakec "servername" "sv_hostname"
  1024. fi
  1025. defaultmap="${defaultmap:-"NOT SET"}"
  1026. maxplayers="${maxplayers:-"0"}"
  1027. port="${port:-"0"}"
  1028. queryport="${port}"
  1029. rconpassword="${rconpassword:-"NOT SET"}"
  1030. servername="${servername:-"NOT SET"}"
  1031. }
  1032. # Config Type: QuakeC
  1033. # Parameters: true
  1034. # Comment: // or /* */
  1035. # Example: set sv_hostname "SERVERNAME"
  1036. # Filetype: cfg
  1037. fn_info_game_cod4() {
  1038. if [ -f "${servercfgfullpath}" ]; then
  1039. fn_info_game_quakec "rconpassword" "rcon_password"
  1040. fn_info_game_quakec "servername" "sv_hostname"
  1041. fi
  1042. defaultmap="${defaultmap:-"NOT SET"}"
  1043. maxplayers="${maxplayers:-"0"}"
  1044. port="${port:-"0"}"
  1045. queryport="${port}"
  1046. rconpassword="${rconpassword:-"NOT SET"}"
  1047. servername="${servername:-"NOT SET"}"
  1048. }
  1049. # Config Type: QuakeC
  1050. # Parameters: true
  1051. # Comment: // or /* */
  1052. # Example: set sv_hostname "SERVERNAME"
  1053. # Filetype: cfg
  1054. fn_info_game_codwaw() {
  1055. if [ -f "${servercfgfullpath}" ]; then
  1056. fn_info_game_quakec "rconpassword" "rcon_password"
  1057. fn_info_game_quakec "servername" "sv_hostname"
  1058. fi
  1059. defaultmap="${defaultmap:-"NOT SET"}"
  1060. maxplayers="${maxplayers:-"0"}"
  1061. port="${port:-"0"}"
  1062. queryport="${port}"
  1063. rconpassword="${rconpassword:-"NOT SET"}"
  1064. servername="${servername:-"NOT SET"}"
  1065. }
  1066. # Config Type: json
  1067. # Parameters: false
  1068. # Comment: // or /* */
  1069. # Example: "ServerName": "SERVERNAME"
  1070. # Filetype: json
  1071. fn_info_game_col() {
  1072. if [ -f "${servercfgfullpath}" ]; then
  1073. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1074. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1075. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1076. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1077. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1078. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1079. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1080. fi
  1081. configip="${configip:-"0.0.0.0"}"
  1082. maxplayers="${maxplayers:-"0"}"
  1083. port="${port:-"0"}"
  1084. queryport="${port:-"0"}"
  1085. rcpassword="${rconpassword:-"NOT SET"}"
  1086. servername="${servername:-"NOT SET"}"
  1087. serverpassword="${serverpassword:-"NOT SET"}"
  1088. steamport="${steamport:-"0"}"
  1089. }
  1090. # Config Type: Valve KeyValues
  1091. # Comment: //
  1092. # Example: hostname "SERVERNAME"
  1093. # Filetype: cfg
  1094. fn_info_game_cs2() {
  1095. if [ -f "${servercfgfullpath}" ]; then
  1096. fn_info_game_valve_keyvalues "servername" "hostname"
  1097. fi
  1098. # Steamport can be between 26901-26910 and is normally automatically set.
  1099. # Some servers might support -steamport parameter to set
  1100. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1101. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1102. fi
  1103. defaultmap="${defaultmap:-"NOT SET"}"
  1104. maxplayers="${maxplayers:-"0"}"
  1105. port="${port:-"0"}"
  1106. queryport="${port:-"0"}"
  1107. servername="${servername:-"NOT SET"}"
  1108. }
  1109. # Config Type: ini
  1110. # Parameters: true
  1111. # Comment: ; or #
  1112. # Example: ServerName=SERVERNAME
  1113. # Filetype: ini
  1114. fn_info_game_ct() {
  1115. if [ -f "${servercfgfullpath}" ]; then
  1116. fn_info_game_ini "configip" "bindAddress"
  1117. fn_info_game_ini "gamemode" "gameMode"
  1118. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1119. fn_info_game_ini "port" "port"
  1120. fn_info_game_ini "saveinterval" "autoSaveSec"
  1121. fn_info_game_ini "servername" "name"
  1122. fn_info_game_ini "serverpassword" "serverPassword"
  1123. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1124. fi
  1125. configip="${configip:-"0.0.0.0"}"
  1126. gamemode="${gamemode:-"NOT SET"}"
  1127. maxplayers="${maxplayers:-"0"}"
  1128. port="${port:-"0"}"
  1129. saveinterval="${saveinterval:-"0"}"
  1130. servername="${servername:-"NOT SET"}"
  1131. serverpassword="${serverpassword:-"NOT SET"}"
  1132. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1133. }
  1134. # Config Type: SQF
  1135. # Parameters: true
  1136. # Comment: // or /* */
  1137. # Example: serverName = "SERVERNAME";
  1138. # Filetype: cfg
  1139. fn_info_game_dayz() {
  1140. if [ -f "${servercfgfullpath}" ]; then
  1141. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1142. fn_info_game_sqf "maxplayers" "maxPlayers"
  1143. fn_info_game_sqf "queryport" "steamQueryPort"
  1144. fn_info_game_sqf "servername" "hostname"
  1145. fn_info_game_sqf "serverpassword" "password"
  1146. fi
  1147. adminpassword="${adminpassword:-"NOT SET"}"
  1148. battleeyeport="$((port + 4))"
  1149. maxplayers="${maxplayers:-"0"}"
  1150. port="${port:-"0"}"
  1151. queryport="${queryport:-"0"}"
  1152. servername="${servername:-"NOT SET"}"
  1153. serverpassword="${serverpassword:-"NOT SET"}"
  1154. steamport="$((port + 2))"
  1155. }
  1156. # Config Type: json
  1157. # Parameters: false
  1158. # Comment: // or /* */
  1159. # Example: "Description": "SERVERNAME"
  1160. # Filetype: json
  1161. fn_info_game_eco() {
  1162. if [ -f "${servercfgfullpath}" ]; then
  1163. fn_info_game_json "configip" ".IPAddress"
  1164. fn_info_game_json "httpport" ".WebServerPort"
  1165. fn_info_game_json "maxplayers" ".MaxConnections"
  1166. fn_info_game_json "port" ".GameServerPort"
  1167. fn_info_game_json "servername" ".Description"
  1168. fn_info_game_json "serverpassword" ".Password"
  1169. fn_info_game_json "tickrate" ".Rate"
  1170. fi
  1171. configip="${configip:-"0.0.0.0"}"
  1172. httpport="${httpport:-"0"}"
  1173. maxplayers="${maxplayers:-"0"}"
  1174. port="${port:-"0"}"
  1175. servername="${servername:-"NOT SET"}"
  1176. serverpassword="${serverpassword:-"NOT SET"}"
  1177. tickrate="${tickrate:-"0"}"
  1178. }
  1179. # Config Type: QuakeC
  1180. # Parameters: true
  1181. # Comment: // or /* */
  1182. # Example: set sv_hostname "SERVERNAME"
  1183. # Filetype: cfg
  1184. fn_info_game_etl() {
  1185. if [ -f "${servercfgfullpath}" ]; then
  1186. fn_info_game_quakec "configip" "net_ip"
  1187. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1188. fn_info_game_quakec "port" "net_port"
  1189. fn_info_game_quakec "rconpassword" "rconpassword"
  1190. fn_info_game_quakec "servername" "sv_hostname"
  1191. fn_info_game_quakec "serverpassword" "g_password"
  1192. fi
  1193. configip="${configip:-"0.0.0.0"}"
  1194. maxplayers="${maxplayers:-"0"}"
  1195. port="${port:-"0"}"
  1196. queryport="${port}"
  1197. rconpassword="${rconpassword:-"NOT SET"}"
  1198. servername="${servername:-"NOT SET"}"
  1199. serverpassword="${serverpassword:-"NOT SET"}"
  1200. }
  1201. # Config Type: json
  1202. # Parameters: true
  1203. # Comment: // or /* */
  1204. # Example: "name": "SERVERNAME"
  1205. # Filetype: json
  1206. fn_info_game_fctr() {
  1207. if [ -f "${servercfgfullpath}" ]; then
  1208. fn_info_game_json "authtoken" ".token"
  1209. fn_info_game_json "maxplayers" ".max_players"
  1210. fn_info_game_json "savegameinterval" ".autosave_interval"
  1211. fn_info_game_json "servername" ".name"
  1212. fn_info_game_json "serverpassword" ".game_password"
  1213. fn_info_game_json "versioncount" ".autosave_slots"
  1214. fi
  1215. authtoken="${authtoken:-"NOT SET"}"
  1216. maxplayers="${maxplayers:-"0"}"
  1217. port="${port:-"0"}"
  1218. rconpassword="${rconpassword:-"NOT SET"}"
  1219. rconport="${rconport:-"0"}"
  1220. savegameinterval="${savegameinterval:-"0"}"
  1221. servername="${servername:-"NOT SET"}"
  1222. serverpassword="${serverpassword:-"NOT SET"}"
  1223. versioncount="${versioncount:-"0"}"
  1224. # get server version if installed.
  1225. local factoriobin="${executabledir}${executable:1}"
  1226. if [ -f "${factoriobin}" ]; then
  1227. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1228. fi
  1229. }
  1230. # Config Type: parameters (json possibly supported)
  1231. # Parameters: true
  1232. # Comment:
  1233. # Example: -serverName="SERVERNAME"
  1234. # Filetype: parameters
  1235. fn_info_game_hw() {
  1236. servername="${servername:-"NOT SET"}"
  1237. port="${port:-"0"}"
  1238. queryport="${queryport:-"0"}"
  1239. maxplayers="${maxplayers:-"0"}"
  1240. # #4189 option setting can be blank
  1241. # defaultmap="${defaultmap:-"NOT SET"}"
  1242. creativemode="${creativemode:-"NOT SET"}"
  1243. }
  1244. # Config Type: parameters
  1245. # Parameters: true
  1246. # Comment:
  1247. # Example: -hostname='SERVERNAME'
  1248. # Filetype: parameters
  1249. fn_info_game_inss() {
  1250. port="${port:-"0"}"
  1251. queryport="${queryport:-"0"}"
  1252. rconport="${rconport:-"0"}"
  1253. servername="${servername:-"NOT SET"}"
  1254. serverpassword="${serverpassword:-"NOT SET"}"
  1255. defaultmap="${defaultmap:-"NOT SET"}"
  1256. defaultscenario="${defaultscenario:-"NOT SET"}"
  1257. maxplayers="${maxplayers:-"0"}"
  1258. }
  1259. # Config Type: lua (Custom)
  1260. # Parameters: false
  1261. # Comment: --
  1262. # Example: Name = "SERVERNAME",
  1263. # Filetype: lua
  1264. fn_info_game_jc2() {
  1265. if [ -f "${servercfgfullpath}" ]; then
  1266. fn_info_game_lua "configip" "BindIP"
  1267. fn_info_game_lua "maxplayers" "MaxPlayers"
  1268. fn_info_game_lua "port" "BindPort"
  1269. fn_info_game_lua "serverdescription" "Description"
  1270. fn_info_game_lua "servername" "Name"
  1271. fn_info_game_lua "serverpassword" "Password"
  1272. fi
  1273. configip="${configip:-"0.0.0.0"}"
  1274. maxplayers="${maxplayers:-"0"}"
  1275. queryport="${port}"
  1276. queryport="${queryport:-"0"}"
  1277. serverdescription="${serverdescription:-"NOT SET"}"
  1278. servername="${servername:-"NOT SET"}"
  1279. serverpassword="${serverpassword:-"NOT SET"}"
  1280. }
  1281. # Config Type: json
  1282. # Parameters: false
  1283. # Comment: // or /* */
  1284. # Example: "name": "SERVERNAME"
  1285. # Filetype: json
  1286. fn_info_game_jc3() {
  1287. if [ -f "${servercfgfullpath}" ]; then
  1288. fn_info_game_json "configip" ".host"
  1289. fn_info_game_json "httpport" ".httpPort"
  1290. fn_info_game_json "maxplayers" ".maxPlayers"
  1291. fn_info_game_json "port" ".port"
  1292. fn_info_game_json "queryport" ".queryPort"
  1293. fn_info_game_json "serverdescription" ".description"
  1294. fn_info_game_json "servername" ".name"
  1295. fn_info_game_json "serverpassword" ".password"
  1296. fn_info_game_json "steamport" ".steamPort"
  1297. fn_info_game_json "tickrate" ".maxTickRate"
  1298. fi
  1299. configip="${configip:-"0.0.0.0"}"
  1300. httpport="${httpport:-"0"}"
  1301. maxplayers="${maxplayers:-"0"}"
  1302. port="${port:-"0"}"
  1303. queryport="${queryport:-"0"}"
  1304. serverdescription="${serverdescription:-"NOT SET"}"
  1305. servername="${servername:-"NOT SET"}"
  1306. serverpassword="${serverpassword:-"NOT SET"}"
  1307. steamport="${steamport:-"0"}"
  1308. tickrate="${tickrate:-"0"}"
  1309. }
  1310. # Config Type: QuakeC
  1311. # Parameters: true
  1312. # Comment: // or /* */
  1313. # Example: set sv_hostname "SERVERNAME"
  1314. # Filetype: cfg
  1315. fn_info_game_jk2() {
  1316. if [ -f "${servercfgfullpath}" ]; then
  1317. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1318. fn_info_game_quakec "rconpassword" "rconpassword"
  1319. fn_info_game_quakec "servername" "sv_hostname"
  1320. fn_info_game_quakec "serverpassword" "g_password"
  1321. fn_info_game_quakec "serverversion" "mv_serverversion"
  1322. fi
  1323. defaultmap="${defaultmap:-"NOT SET"}"
  1324. maxplayers="${maxplayers:-"0"}"
  1325. port="${port:-"0"}"
  1326. queryport="${port}"
  1327. rconpassword="${rconpassword:-"NOT SET"}"
  1328. servername="${servername:-"NOT SET"}"
  1329. serverpassword="${serverpassword:-"NOT SET"}"
  1330. serverversion="${serverversion:-"NOT SET"}"
  1331. }
  1332. # Config Type: Java properties
  1333. # Comment: # or !
  1334. # Example: motd=SERVERNAME
  1335. # Filetype: properties
  1336. fn_info_game_mc() {
  1337. if [ -f "${servercfgfullpath}" ]; then
  1338. fn_info_game_java_properties "configip" "server-ip"
  1339. fn_info_game_java_properties "gamemode" "gamemode"
  1340. fn_info_game_java_properties "maxplayers" "max-players"
  1341. fn_info_game_java_properties "port" "server-port"
  1342. fn_info_game_java_properties "queryenabled" "enable-query"
  1343. fn_info_game_java_properties "queryport" "query.port"
  1344. fn_info_game_java_properties "rconpassword" "rcon.password"
  1345. fn_info_game_java_properties "rconport" "rcon.port"
  1346. fn_info_game_java_properties "servername" "motd"
  1347. fn_info_game_java_properties "worldname" "level-name"
  1348. fi
  1349. configip="${configip:-"0.0.0.0"}"
  1350. gamemode="${gamemode:-"NOT SET"}"
  1351. maxplayers="${maxplayers:-"0"}"
  1352. port="${port:-"0"}"
  1353. queryenabled="${queryenabled:-"NOT SET"}"
  1354. if [ -z "${queryport}" ]; then
  1355. queryport="${port}"
  1356. fi
  1357. rconpassword="${rconpassword:-"NOT SET"}"
  1358. rconport="${rconport:-"0"}"
  1359. servername="${servername:-"NOT SET"}"
  1360. worldname="${worldname:-"NOT SET"}"
  1361. }
  1362. # Config Type: Java properties
  1363. # Comment: # or !
  1364. # Example: server-name=SERVERNAME
  1365. # Filetype: properties
  1366. fn_info_game_mcb() {
  1367. if [ -f "${servercfgfullpath}" ]; then
  1368. fn_info_game_java_properties "gamemode" "gamemode"
  1369. fn_info_game_java_properties "maxplayers" "max-players"
  1370. fn_info_game_java_properties "port" "server-port"
  1371. fn_info_game_java_properties "portv6" "server-portv6"
  1372. fn_info_game_java_properties "servername" "server-name"
  1373. fn_info_game_java_properties "worldname" "level-name"
  1374. fi
  1375. gamemode="${gamemode:-"NOT SET"}"
  1376. maxplayers="${maxplayers:-"0"}"
  1377. portipv6="${portipv6:-"NOT SET"}"
  1378. queryport="${port}"
  1379. servername="${servername:-"NOT SET"}"
  1380. worldname="${worldname:-"NOT SET"}"
  1381. }
  1382. # Config Type: QuakeC
  1383. # Comment: // or /* */
  1384. # Example: set sv_hostname "SERVERNAME"
  1385. # Filetype: cfg
  1386. fn_info_game_mohaa() {
  1387. if [ -f "${servercfgfullpath}" ]; then
  1388. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1389. fn_info_game_quakec "rconpassword" "rconPassword"
  1390. fn_info_game_quakec "servername" "sv_hostname"
  1391. fn_info_game_quakec "serverpassword" "g_password"
  1392. fi
  1393. defaultmap="${defaultmap:-"NOT SET"}"
  1394. maxplayers="${maxplayers:-"0"}"
  1395. port="${port:-"0"}"
  1396. queryport="${port:-"0"}"
  1397. rconpassword="${rconpassword:-"NOT SET"}"
  1398. servername="${servername:-"NOT SET"}"
  1399. serverpassword="${serverpassword:-"NOT SET"}"
  1400. }
  1401. # Config Type: json
  1402. # Parameters: true
  1403. # Comment: // or /* */
  1404. fn_info_game_mom() {
  1405. if [ -f "${servercfgfullpath}" ]; then
  1406. fn_info_game_json "defaultmap" ".MapName"
  1407. fn_info_game_json "maxplayers" ".MaxPlayers"
  1408. fn_info_game_json "servername" ".ServerName"
  1409. fn_info_game_json "serverpassword" ".ServerPassword"
  1410. fi
  1411. beaconport="${beaconport:-"0"}"
  1412. defaultmap="${defaultmap:-"NOT SET"}"
  1413. maxplayers="${maxplayers:-"0"}"
  1414. port="${port:-"0"}"
  1415. servername="${servername:-"NOT SET"}"
  1416. serverpassword="${serverpassword:-"NOT SET"}"
  1417. }
  1418. # Config Type: xml
  1419. # Comment: <!-- -->
  1420. # Example: <servername>Default MTA Server</servername>
  1421. # Filetype: conf
  1422. fn_info_game_mta() {
  1423. if [ -f "${servercfgfullpath}" ]; then
  1424. fn_info_game_xml "port" "/config/serverport"
  1425. fn_info_game_xml "httpport" "/config/httpport"
  1426. fn_info_game_xml "servername" "/config/servername"
  1427. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1428. fn_info_game_xml "ase" "/config/ase"
  1429. fi
  1430. if [ "${ase}" == "1" ]; then
  1431. ase="Enabled"
  1432. else
  1433. ase="Disabled"
  1434. fi
  1435. port="${port:-"0"}"
  1436. queryport="$((port + 123))"
  1437. httpport="${httpport:-"0"}"
  1438. ase="${ase:-"Disabled"}"
  1439. servername="${servername:-"NOT SET"}"
  1440. serverpassword="${serverpassword:-"NOT SET"}"
  1441. maxplayers="${maxplayers:-"0"}"
  1442. }
  1443. # Config Type: custom
  1444. # Comment: //
  1445. # Example: port = 14159,
  1446. # Filetype: cfg
  1447. fn_info_game_nec() {
  1448. if [ -f "${servercfgfullpath}" ]; then
  1449. fn_info_game_lua "maxplayers" "slots"
  1450. fn_info_game_lua "port" "port"
  1451. fn_info_game_lua "serverpassword" "password"
  1452. fi
  1453. maxplayers="${maxplayers:-"0"}"
  1454. port="${port:-"0"}"
  1455. servername="Necesse Port ${port}"
  1456. serverpassword="${serverpassword:-"NOT SET"}"
  1457. }
  1458. # Config Type: ini
  1459. # Parameters: true
  1460. # Comment: ; or #
  1461. # Example: ServerName=SERVERNAME
  1462. # Filetype: ini
  1463. fn_info_game_ohd() {
  1464. if [ -f "${servercfgfullpath}" ]; then
  1465. fn_info_game_ini rconenabled "bEnabled"
  1466. fn_info_game_ini rconport "ListenPort"
  1467. fn_info_game_ini rconpassword "Password"
  1468. fi
  1469. rconenabled="${rconenabled:-"false"}"
  1470. rconport="${rconport:-"0"}"
  1471. rconpassword="${rconpassword:-"NOT SET"}"
  1472. }
  1473. # Config Type: json
  1474. # Parameters: false
  1475. # Comment: // or /* */
  1476. fn_info_game_onset() {
  1477. if [ -f "${servercfgfullpath}" ]; then
  1478. fn_info_game_json "maxplayers" ".maxplayers"
  1479. fn_info_game_json "port" ".port"
  1480. fn_info_game_json "servername" ".servername_short"
  1481. fn_info_game_json "serverpassword" ".password"
  1482. fi
  1483. maxplayers="${maxplayers:-"0"}"
  1484. port="${port:-"0"}"
  1485. httpport="$((port - 2))"
  1486. queryport="$((port - 1))"
  1487. servername="${servername:-"NOT SET"}"
  1488. }
  1489. # Config Type: custom
  1490. # Parameters: false
  1491. # Comment: //
  1492. # Filetype: cfg
  1493. fn_info_game_pc() {
  1494. if [ -f "${servercfgfullpath}" ]; then
  1495. fn_info_game_pc_config "apiport" "httpApiPort"
  1496. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1497. fn_info_game_pc_config "httpport" "httpApiPort"
  1498. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1499. fn_info_game_pc_config "port" "hostPort"
  1500. fn_info_game_pc_config "queryport" "queryPort"
  1501. fn_info_game_pc_config "servername" "name"
  1502. fn_info_game_pc_config "serverpassword" "password"
  1503. fn_info_game_pc_config "steamport" "steamPort"
  1504. fi
  1505. apiport="${apiport:-"0"}"
  1506. httpenabled="${httpenabled:-"0"}"
  1507. httpport="${httpport:-"0"}"
  1508. maxplayers="${maxplayers:-"0"}"
  1509. port="${port:-"0"}"
  1510. queryport="${queryport:-"0"}"
  1511. servername="${servername:-"NOT SET"}"
  1512. serverpassword="${serverpassword:-"NOT SET"}"
  1513. steamport="${steamport:-"0"}"
  1514. }
  1515. fn_info_game_pc2() {
  1516. if [ -f "${servercfgfullpath}" ]; then
  1517. fn_info_game_pc_config "apiport" "httpApiPort"
  1518. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1519. fn_info_game_pc_config "httpport" "httpApiPort"
  1520. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1521. fn_info_game_pc_config "port" "hostPort"
  1522. fn_info_game_pc_config "queryport" "queryPort"
  1523. fn_info_game_pc_config "servername" "name"
  1524. fn_info_game_pc_config "serverpassword" "password"
  1525. fn_info_game_pc_config "steamport" "steamPort"
  1526. fi
  1527. apiport="${apiport:-"0"}"
  1528. httpenabled="${httpenabled:-"0"}"
  1529. httpport="${httpport:-"0"}"
  1530. maxplayers="${maxplayers:-"0"}"
  1531. port="${port:-"0"}"
  1532. queryport="${queryport:-"0"}"
  1533. servername="${servername:-"NOT SET"}"
  1534. serverpassword="${serverpassword:-"NOT SET"}"
  1535. steamport="${steamport:-"0"}"
  1536. }
  1537. # Config Type: SiiNunit
  1538. # Comment: //
  1539. # Example: lobby_name: "SERVERNAME"
  1540. # Filetype: ssi
  1541. fn_info_game_prism3d() {
  1542. # Config
  1543. if [ ! -f "${servercfgfullpath}" ]; then
  1544. maxplayers="${unavailable}"
  1545. port="${zero}"
  1546. queryport="${zero}"
  1547. servername="${unavailable}"
  1548. serverpassword="${unavailable}"
  1549. else
  1550. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1551. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1552. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1553. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1554. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1555. # Not set
  1556. maxplayers="${maxplayers:-"0"}"
  1557. port="${port:-"27015"}"
  1558. queryport="${queryport:-"27016"}"
  1559. servername="${servername:-"NOT SET"}"
  1560. serverpassword="${serverpassword:-"NOT SET"}"
  1561. fi
  1562. }
  1563. # Config Type: QuakeC
  1564. # Comment: // or /* */
  1565. # Example: set hostname "SERVERNAME"
  1566. # Filetype: cfg
  1567. fn_info_game_q2() {
  1568. if [ -f "${servercfgfullpath}" ]; then
  1569. fn_info_game_quakec "maxplayers" "maxclients"
  1570. fn_info_game_quakec "rconpassword" "rcon_password"
  1571. fn_info_game_quakec "servername" "hostname"
  1572. fi
  1573. defaultmap="${defaultmap:-"NOT SET"}"
  1574. maxplayers="${maxplayers:-"0"}"
  1575. port="${port:-"0"}"
  1576. queryport="${port}"
  1577. rconpassword="${rconpassword:-"NOT SET"}"
  1578. servername="${servername:-"NOT SET"}"
  1579. }
  1580. # Config Type: QuakeC
  1581. # Comment: // or /* */
  1582. # Example: set sv_hostname "SERVERNAME"
  1583. # Filetype: cfg
  1584. fn_info_game_q3() {
  1585. if [ -f "${servercfgfullpath}" ]; then
  1586. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1587. fn_info_game_quakec "rconpassword" "rconpassword"
  1588. fn_info_game_quakec "servername" "sv_hostname"
  1589. fi
  1590. maxplayers="${maxplayers:-"0"}"
  1591. rconpassword="${rconpassword:-"NOT SET"}"
  1592. servername="${servername:-"NOT SET"}"
  1593. port="${port:-"0"}"
  1594. queryport="${port}"
  1595. defaultmap="${defaultmap:-"NOT SET"}"
  1596. }
  1597. # Config Type: QuakeC
  1598. # Comment: // or /* */
  1599. # fn_info_game_quakec "SERVERNAME"
  1600. # Filetype: cfg
  1601. fn_info_game_q4() {
  1602. if [ -f "${servercfgfullpath}" ]; then
  1603. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1604. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1605. fn_info_game_quakec "servername" "si_name"
  1606. fn_info_game_quakec "serverpassword" "g_password"
  1607. fi
  1608. maxplayers="${maxplayers:-"0"}"
  1609. rconpassword="${rconpassword:-"NOT SET"}"
  1610. servername="${servername:-"NOT SET"}"
  1611. port="${port:-"0"}"
  1612. queryport="${port}"
  1613. defaultmap="${defaultmap:-"NOT SET"}"
  1614. }
  1615. # Config Type: QuakeC
  1616. # Comment: // or /* */
  1617. # Example: set sv_hostname "SERVERNAME"
  1618. # Filetype: cfg
  1619. fn_info_game_ql() {
  1620. if [ -f "${servercfgfullpath}" ]; then
  1621. fn_info_game_quakec "configip" "net_ip"
  1622. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1623. fn_info_game_quakec "port" "net_port"
  1624. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1625. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1626. fn_info_game_quakec "servername" "sv_hostname"
  1627. fn_info_game_quakec "serverpassword" "g_password"
  1628. fn_info_game_quakec "statsport" "zmq_stats_port"
  1629. fi
  1630. configip="${configip:-"0.0.0.0"}"
  1631. maxplayers="${maxplayers:-"0"}"
  1632. port="${port:-"0"}"
  1633. queryport="${port}"
  1634. rconpassword="${rconpassword:-"NOT SET"}"
  1635. rconport="${rconport:-"0"}"
  1636. servername="${servername:-"NOT SET"}"
  1637. serverpassword="${serverpassword:-"NOT SET"}"
  1638. statsport="${statsport:-"0"}"
  1639. }
  1640. # Config Type: QuakeC
  1641. # Comment: // or /* */
  1642. # Example: hostname "SERVERNAME"
  1643. # Filetype: cfg
  1644. fn_info_game_qw() {
  1645. if [ -f "${servercfgfullpath}" ]; then
  1646. fn_info_game_quakec "maxplayers" "maxclients"
  1647. fn_info_game_quakec "rconpassword" "rcon_password"
  1648. fn_info_game_quakec "servername" "hostname"
  1649. fi
  1650. maxplayers="${maxplayers:-"0"}"
  1651. port="${port:-"0"}"
  1652. queryport="${port}"
  1653. rconpassword="${rconpassword:-"NOT SET"}"
  1654. servername="${servername:-"NOT SET"}"
  1655. }
  1656. fn_info_game_ro() {
  1657. if [ -f "${servercfgfullpath}" ]; then
  1658. fn_info_game_ini "adminpassword" "AdminPassword"
  1659. fn_info_game_ini "httpenabled" "bEnabled"
  1660. fn_info_game_ini "httppassword" "AdminPassword"
  1661. fn_info_game_ini "httpport" "ListenPort"
  1662. fn_info_game_ini "httpuser" "AdminName"
  1663. fn_info_game_ini "lanport" "LANServerPort"
  1664. fn_info_game_ini "maxplayers" "MaxPlayers"
  1665. fn_info_game_ini "port" "Port"
  1666. fn_info_game_ini "queryportgs" "QueryPort"
  1667. fn_info_game_ini "servername" "ServerName"
  1668. fn_info_game_ini "serverpassword" "GamePassword"
  1669. fi
  1670. adminpassword="${adminpassword:-"NOT SET"}"
  1671. defaultmap="${defaultmap:-"NOT SET"}"
  1672. httpenabled="${httpenabled:-"NOT SET"}"
  1673. httppassword="${adminpassword}"
  1674. httpport="${httpport:-"0"}"
  1675. httpuser="${httpuser:-"NOT SET"}"
  1676. lanport="${lanport:-"0"}"
  1677. maxplayers="${maxplayers:-"0"}"
  1678. port="${port:-"0"}"
  1679. queryport="$((port + 1))"
  1680. queryportgs="${queryportgs:-"0"}"
  1681. servername="${servername:-"NOT SET"}"
  1682. serverpassword="${serverpassword:-"NOT SET"}"
  1683. steamport="28902"
  1684. steamworksport="20610"
  1685. }
  1686. # Config Type: QuakeC
  1687. # Comment: // or /* */
  1688. # Example: set sv_hostname "SERVERNAME"
  1689. # Filetype: cfg
  1690. fn_info_game_rtcw() {
  1691. if [ -f "${servercfgfullpath}" ]; then
  1692. fn_info_game_quakec "rconpassword" "rconpassword"
  1693. fn_info_game_quakec "servername" "sv_hostname"
  1694. fn_info_game_quakec "serverpassword" "g_password"
  1695. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1696. fi
  1697. rconpassword="${rconpassword:-"NOT SET"}"
  1698. servername="${servername:-"NOT SET"}"
  1699. serverpassword="${serverpassword:-"NOT SET"}"
  1700. maxplayers="${maxplayers:-"0"}"
  1701. port="${port:-"0"}"
  1702. queryport="${port:-"0"}"
  1703. defaultmap="${defaultmap:-"NOT SET"}"
  1704. }
  1705. # Config Type: Parameters (mostly)
  1706. fn_info_game_rust() {
  1707. # Parameters
  1708. servername="${servername:-"NOT SET"}"
  1709. port="${port:-"0"}"
  1710. queryport="${queryport:-"0"}"
  1711. appport="${appport:-"0"}"
  1712. rconport="${rconport:-"0"}"
  1713. gamemode="${gamemode:-"NOT SET"}"
  1714. maxplayers="${maxplayers:-"0"}"
  1715. rconpassword="${rconpassword:-"NOT SET"}"
  1716. rconweb="${rconweb:-"NOT SET"}"
  1717. tickrate="${tickrate:-"0"}"
  1718. saveinterval="${saveinterval:-"0"}"
  1719. serverlevel="${serverlevel:-"NOT SET"}"
  1720. customlevelurl="${customlevelurl:-"NOT SET"}"
  1721. worldsize="${worldsize:-"0"}"
  1722. if [ -n "${seed}" ]; then
  1723. seed="${seed:-"0"}"
  1724. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1725. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1726. fi
  1727. salt="${salt:-"0"}"
  1728. }
  1729. fn_info_game_rw() {
  1730. if [ -f "${servercfgfullpath}" ]; then
  1731. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1732. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1733. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1734. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1735. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1736. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1737. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1738. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1739. fi
  1740. configip="${configip:-"0.0.0.0"}"
  1741. gamemode="${gamemode:-"NOT SET"}"
  1742. maxplayers="${maxplayers:-"0"}"
  1743. port="${port:-"0"}"
  1744. queryport="$((port - 1))"
  1745. rconport="${rconport:-"0"}"
  1746. seed="${seed:-"0"}"
  1747. servername="${servername:-"NOT SET"}"
  1748. worldname="${worldname:-"NOT SET"}"
  1749. }
  1750. # Config Type: custom
  1751. # Comment: // or /* */
  1752. # example: hostname "SERVERNAME"
  1753. # filetypes: cfg
  1754. fn_info_game_samp() {
  1755. if [ -f "${servercfgfullpath}" ]; then
  1756. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1757. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1758. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1759. queryport="${port}"
  1760. rconport="${port}"
  1761. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1762. # Not set
  1763. servername="${servername:-"NOT SET"}"
  1764. rconpassword="${rconpassword:-"NOT SET"}"
  1765. port="${port:-"7777"}"
  1766. queryport="${port:-"7777"}"
  1767. rconport="${rconport:-"7777"}"
  1768. maxplayers="${maxplayers:-"12"}"
  1769. fi
  1770. }
  1771. # Config Type: json
  1772. # Parameters: false
  1773. # Comment: // or /* */
  1774. fn_info_game_sb() {
  1775. if [ -f "${servercfgfullpath}" ]; then
  1776. fn_info_game_json "maxplayers" ".maxPlayers"
  1777. fn_info_game_json "port" ".gameServerPort"
  1778. fn_info_game_json "queryenabled" ".runQueryServer"
  1779. fn_info_game_json "queryport" ".queryServerPort"
  1780. fn_info_game_json "rconenabled" ".runRconServer"
  1781. fn_info_game_json "rconpassword" ".rconServerPassword"
  1782. fn_info_game_json "rconport" ".rconServerPort"
  1783. fn_info_game_json "servername" ".serverName"
  1784. fi
  1785. maxplayers="${maxplayers:-"0"}"
  1786. port="${port:-"0"}"
  1787. queryenabled="${queryenabled:-"NOT SET"}"
  1788. queryport="${queryport:-"0"}"
  1789. rconenabled="${rconenabled:-"NOT SET"}"
  1790. rconpassword="${rconpassword:-"NOT SET"}"
  1791. rconport="${rconport:-"0"}"
  1792. servername="${servername:-"NOT SET"}"
  1793. }
  1794. # Config Type: Parameters
  1795. fn_info_game_sbots() {
  1796. port="${port:-"0"}"
  1797. queryport="${queryport:-"0"}"
  1798. servername="${servername:-"NOT SET"}"
  1799. serverpassword="${serverpassword:-"NOT SET"}"
  1800. defaultmap="${defaultmap:-"NOT SET"}"
  1801. maxplayers="${maxplayers:-"0"}"
  1802. }
  1803. # Config Type: custom (possibly YAML)
  1804. # Comment: #
  1805. # Example: server_name: SERVERNAME
  1806. # Filetype: txt
  1807. fn_info_game_scpsl() {
  1808. if [ -f "${servercfgfullpath}" ]; then
  1809. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1810. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1811. fn_info_game_pc_config "maxplayers" "max_players"
  1812. fn_info_game_pc_config "servername" "server_name"
  1813. fn_info_game_pc_config "tickrate" "server_tickrate"
  1814. fi
  1815. adminpassword="${adminpassword:-"NOT SET"}"
  1816. configip="${configip:-"0.0.0.0"}"
  1817. maxplayers="${maxplayers:-"0"}"
  1818. port="${port:-"0"}"
  1819. queryport="${port}"
  1820. servername="${servername:-"NOT SET"}"
  1821. tickrate="${tickrate:-"NOT SET"}"
  1822. }
  1823. # Config Type: xml
  1824. # Comment: <!-- -->
  1825. # Example: <property name="ServerName" value="My Game Host"/>
  1826. # Filetype: xml
  1827. fn_info_game_sdtd() {
  1828. if [ -f "${servercfgfullpath}" ]; then
  1829. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1830. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1831. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1832. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1833. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1834. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1835. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1836. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1837. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1838. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1839. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1840. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1841. fi
  1842. gamemode="${gamemode:-"NOT SET"}"
  1843. httpenabled="${httpenabled:-"NOT SET"}"
  1844. httppassword="${httppassword:-"NOT SET"}"
  1845. httpport="${httpport:-"0"}"
  1846. maxplayers="${maxplayers:-"0"}"
  1847. port="${port:-"0"}"
  1848. port3="$((port + 2))"
  1849. queryport="${port:-"0"}"
  1850. servername="${servername:-"NOT SET"}"
  1851. serverpassword="${serverpassword:-"NOT SET"}"
  1852. telnetenabled="${telnetenabled:-"NOT SET"}"
  1853. # Telnet IP will be localhost if no password is set
  1854. # check_ip will set the IP first. This will overwrite it.
  1855. if [ -z "${telnetpass}" ]; then
  1856. telnetip="127.0.0.1"
  1857. fi
  1858. telnetpass="${telnetpass:-"NOT SET"}"
  1859. telnetport="${telnetport:-"0"}"
  1860. worldname="${worldname:-"NOT SET"}"
  1861. }
  1862. # Config Type: Parameters (with an ini)
  1863. fn_info_game_sf() {
  1864. # Parameters
  1865. servername="${selfname:-"NOT SET"}"
  1866. port="${port:-"0"}"
  1867. queryport="${queryport:-"0"}"
  1868. beaconport="${beaconport:-"0"}"
  1869. }
  1870. # Config Type: QuakeC
  1871. # Comment: // or /* */
  1872. # Example: set sv_hostname "SERVERNAME"
  1873. # Filetype: cfg
  1874. fn_info_game_sof2() {
  1875. if [ -f "${servercfgfullpath}" ]; then
  1876. fn_info_game_quakec "rconpassword" "rconpassword"
  1877. fn_info_game_quakec "servername" "sv_hostname"
  1878. fn_info_game_quakec "serverpassword" "g_password"
  1879. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1880. fi
  1881. rconpassword="${rconpassword:-"NOT SET"}"
  1882. servername="${servername:-"NOT SET"}"
  1883. serverpassword="${serverpassword:-"NOT SET"}"
  1884. maxplayers="${maxplayers:-"0"}"
  1885. port="${port:-"0"}"
  1886. queryport="${port}"
  1887. defaultmap="${defaultmap:-"NOT SET"}"
  1888. }
  1889. # Config Type: ini
  1890. # Parameters: true
  1891. # Comment: ; or #
  1892. # Server_Name=SERVERNAME
  1893. # Filetype: ini
  1894. fn_info_game_sol() {
  1895. if [ -f "${servercfgfullpath}" ]; then
  1896. fn_info_game_ini "adminpassword" "Admin_Password"
  1897. fn_info_game_ini "maxplayers" "Max_Players"
  1898. fn_info_game_ini "port" "Port"
  1899. fn_info_game_ini "servername" "Server_Name"
  1900. fn_info_game_ini "serverpassword" "Game_Password"
  1901. fi
  1902. adminpassword="${adminpassword:-"NOT SET"}"
  1903. maxplayers="${maxplayers:-"0"}"
  1904. port="${port:-"0"}"
  1905. filesport="$((port + 10))"
  1906. queryport="${filesport}"
  1907. servername="${servername:-"NOT SET"}"
  1908. serverpassword="${serverpassword:-"NOT SET"}"
  1909. }
  1910. # Config Type: Valve KeyValues
  1911. # Comment: //
  1912. # Example: hostname "SERVERNAME"
  1913. # Filetype: cfg
  1914. fn_info_game_source() {
  1915. if [ -f "${servercfgfullpath}" ]; then
  1916. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1917. fn_info_game_valve_keyvalues "servername" "hostname"
  1918. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1919. fi
  1920. # Steamport can be between 26901-26910 and is normally automatically set.
  1921. # Some servers might support -steamport parameter to set
  1922. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1923. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1924. fi
  1925. clientport="${clientport:-"0"}"
  1926. defaultmap="${defaultmap:-"NOT SET"}"
  1927. maxplayers="${maxplayers:-"0"}"
  1928. port="${port:-"0"}"
  1929. queryport="${port:-"0"}"
  1930. rconpassword="${rconpassword:-"NOT SET"}"
  1931. rconport="${port:-"0"}"
  1932. servername="${servername:-"NOT SET"}"
  1933. serverpassword="${serverpassword:-"NOT SET"}"
  1934. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1935. }
  1936. fn_info_game_spark() {
  1937. defaultmap="${defaultmap:-"NOT SET"}"
  1938. httppassword="${httppassword:-"NOT SET"}"
  1939. httpport="${httpport:-"0"}"
  1940. httpuser="${httpuser:-"NOT SET"}"
  1941. maxplayers="${maxplayers:-"0"}"
  1942. modserverport=${modserverport:-"0"}
  1943. port="${port:-"0"}"
  1944. queryport="$((port + 1))"
  1945. servername="${servername:-"NOT SET"}"
  1946. serverpassword="${serverpassword:-"NOT SET"}"
  1947. }
  1948. # Config Type: Custom (key-value pairs)
  1949. # Parameters: true
  1950. # Comment: # or //
  1951. # Example: ServerName="SERVERNAME"
  1952. # Filetype: cfg
  1953. fn_info_game_squad() {
  1954. if [ -f "${servercfgfullpath}" ]; then
  1955. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1956. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1957. fi
  1958. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1959. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1960. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1961. fi
  1962. maxplayers="${maxplayers:-"0"}"
  1963. port="${port:-"0"}"
  1964. queryport="${queryport:-"0"}"
  1965. rconport="${rconport:-"0"}"
  1966. servername="${servername:-"NOT SET"}"
  1967. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1968. rconpassword="NOT SET"
  1969. fi
  1970. }
  1971. # Config Type: Custom (key-value pairs)
  1972. # Comment: # or //
  1973. # Example: ServerName="SERVERNAME"
  1974. # Filetype: cfg
  1975. fn_info_game_terraria() {
  1976. if [ -f "${servercfgfullpath}" ]; then
  1977. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  1978. fn_info_game_keyvalue_pairs_equals "port" "port"
  1979. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  1980. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  1981. fi
  1982. queryport="${port:-"0"}"
  1983. servername="${servername:-"NOT SET"}"
  1984. port="${port:-"0"}"
  1985. queryport="${queryport:-"0"}"
  1986. worldname="${worldname:-"NOT SET"}"
  1987. maxplayers="${maxplayers:-"0"}"
  1988. }
  1989. # Config Type: QuakeC (custom)
  1990. # Comment: // or /* */
  1991. # Example: set sv_hostname "SERVERNAME"
  1992. # Filetype: cfg
  1993. fn_info_game_tw() {
  1994. if [ -f "${servercfgfullpath}" ]; then
  1995. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  1996. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  1997. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  1998. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  1999. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2000. fi
  2001. queryport="${port}"
  2002. servername="${servername:-"NOT SET"}"
  2003. serverpassword="${serverpassword:-"NOT SET"}"
  2004. rconpassword="${rconpassword:-"NOT SET"}"
  2005. port="${port:-"0"}"
  2006. maxplayers="${maxplayers:-"0"}"
  2007. }
  2008. # Config Type: Parameters
  2009. fn_info_game_unt() {
  2010. servername="${selfname:-"NOT SET"}"
  2011. port="${port:-"0"}"
  2012. queryport="${port}"
  2013. steamport="$((port + 1))"
  2014. }
  2015. # Config Type: Parameters
  2016. fn_info_game_vh() {
  2017. port="${port:-"0"}"
  2018. # Query port only enabled if public server
  2019. if [ "${public}" != "0" ]; then
  2020. queryport="$((port + 1))"
  2021. else
  2022. querymode="1"
  2023. fi
  2024. worldname="${worldname:-"NOT SET"}"
  2025. serverpassword="${serverpassword:-"NOT SET"}"
  2026. servername="${servername:-"NOT SET"}"
  2027. }
  2028. # Config Type: json
  2029. # Parameters: false
  2030. # Comment: // or /* */
  2031. fn_info_game_vints() {
  2032. if [ -f "${servercfgfullpath}" ]; then
  2033. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2034. fn_info_game_json "maxplayers" ".MaxClients"
  2035. fn_info_game_json "port" ".Port"
  2036. fn_info_game_json "servername" ".ServerName"
  2037. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2038. fi
  2039. configip="${configip:-"0.0.0.0"}"
  2040. maxplayers="${maxplayers:-"0"}"
  2041. port="${port:-"0"}"
  2042. queryport="${port:-"0"}"
  2043. servername="${servername:-"NOT SET"}"
  2044. serverpassword="${serverpassword:-"NOT SET"}"
  2045. }
  2046. # Config Type: Java properties
  2047. # Comment: # or !
  2048. # Example: motd=SERVERNAME
  2049. # Filetype: properties
  2050. fn_info_game_vpmc() {
  2051. if [ -f "${servercfgfullpath}" ]; then
  2052. fn_info_game_java_properties "servername" "motd"
  2053. fn_info_game_java_properties "bindaddress" "bind"
  2054. fi
  2055. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2056. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2057. queryport="${port:-"0"}"
  2058. servername="${servername:-"NOT SET"}"
  2059. }
  2060. # Config Type: QuakeC
  2061. # Comment: // or /* */
  2062. # Example: set sv_hostname "SERVERNAME"
  2063. # Filetype: cfg
  2064. fn_info_game_wet() {
  2065. if [ -f "${servercfgfullpath}" ]; then
  2066. fn_info_game_quakec "configip" "net_ip"
  2067. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2068. fn_info_game_quakec "port" "net_port"
  2069. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2070. fn_info_game_quakec "servername" "sv_hostname"
  2071. fn_info_game_quakec "serverpassword" "g_password"
  2072. fi
  2073. configip="${configip:-"0.0.0.0"}"
  2074. maxplayers="${maxplayers:-"0"}"
  2075. port="${port:-"0"}"
  2076. queryport="${port}"
  2077. rconpassword="${rconpassword:-"NOT SET"}"
  2078. servername="${servername:-"NOT SET"}"
  2079. serverpassword="${serverpassword:-"NOT SET"}"
  2080. }
  2081. # Config Type: QuakeC
  2082. # Comment: // or /* */
  2083. # Example: set sv_hostname "SERVERNAME"
  2084. # Filetype: cfg
  2085. fn_info_game_wf() {
  2086. if [ -f "${servercfgfullpath}" ]; then
  2087. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2088. fn_info_game_quakec "rconpassword" "rcon_password"
  2089. fn_info_game_quakec "servername" "sv_hostname"
  2090. fi
  2091. httpport="${httpport:-"0"}"
  2092. maxplayers="${maxplayers:-"0"}"
  2093. port="${port:-"0"}"
  2094. queryport="${port:-"0"}"
  2095. rconpassword="${rconpassword:-"NOT SET"}"
  2096. servername="${servername:-"NOT SET"}"
  2097. }
  2098. fn_info_game_wmc() {
  2099. if [ ! -f "${servercfgfullpath}" ]; then
  2100. servername="${unavailable}"
  2101. maxplayers="${zero}"
  2102. port="${zero}"
  2103. queryport="${zero}"
  2104. queryenabled="${unavailable}"
  2105. else
  2106. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2107. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2108. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2109. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2110. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2111. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2112. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2113. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2114. maxplayers="UNLIMITED"
  2115. fi
  2116. # Not set
  2117. servername="${servername:-"NOT SET"}"
  2118. queryport="${queryport:-"25577"}"
  2119. maxplayers="${maxplayers:-"0"}"
  2120. configip="${configip:-"0.0.0.0"}"
  2121. fi
  2122. }
  2123. # Config Type: parameters
  2124. # Parameters: true
  2125. # Comment:
  2126. # Example: hostname='SERVERNAME'
  2127. # Filetype: parameters
  2128. fn_info_game_wurm() {
  2129. gamemode="${gamemode:-"NOT SET"}"
  2130. homekingdom="${homekingdom:-"0"}"
  2131. adminpassword="${adminpassword:-"NOT SET"}"
  2132. epicsettings="${epicsettings:-"NOT SET"}"
  2133. homeserver="${homeserver:-"NOT SET"}"
  2134. loginserver="${loginserver:-"NOT SET"}"
  2135. rmiport="${rmiport:-"0"}"
  2136. rmiregport="${rmiregport:-"0"}"
  2137. maxplayers="${maxplayers:-"0"}"
  2138. servername="${servername:-"NOT SET"}"
  2139. # serverpassword="${serverpassword:-"NOT SET"}"
  2140. port="${port:-"0"}"
  2141. queryport="${queryport:-"0"}"
  2142. }
  2143. unavailable="${red}UNAVAILABLE${default}"
  2144. zero="${red}0${default}"
  2145. if [ "${shortname}" == "ac" ]; then
  2146. fn_info_game_ac
  2147. elif [ "${shortname}" == "ark" ]; then
  2148. fn_info_game_ark
  2149. elif [ "${shortname}" == "arma3" ]; then
  2150. fn_info_game_arma3
  2151. elif [ "${shortname}" == "armar" ]; then
  2152. fn_info_game_armar
  2153. elif [ "${shortname}" == "av" ]; then
  2154. fn_info_game_av
  2155. elif [ "${shortname}" == "bf1942" ]; then
  2156. fn_info_game_bf1942
  2157. elif [ "${shortname}" == "bfv" ]; then
  2158. fn_info_game_bfv
  2159. elif [ "${shortname}" == "bo" ]; then
  2160. fn_info_game_bo
  2161. elif [ "${shortname}" == "bt" ]; then
  2162. fn_info_game_bt
  2163. elif [ "${shortname}" == "btl" ]; then
  2164. fn_info_game_btl
  2165. elif [ "${shortname}" == "ck" ]; then
  2166. fn_info_game_ck
  2167. elif [ "${shortname}" == "cmw" ]; then
  2168. fn_info_game_cmw
  2169. elif [ "${shortname}" == "cod" ]; then
  2170. fn_info_game_cod
  2171. elif [ "${shortname}" == "coduo" ]; then
  2172. fn_info_game_cod
  2173. elif [ "${shortname}" == "cod2" ]; then
  2174. fn_info_game_cod2
  2175. elif [ "${shortname}" == "cod4" ]; then
  2176. fn_info_game_cod4
  2177. elif [ "${shortname}" == "codwaw" ]; then
  2178. fn_info_game_codwaw
  2179. elif [ "${shortname}" == "col" ]; then
  2180. fn_info_game_col
  2181. elif [ "${shortname}" == "cs2" ]; then
  2182. fn_info_game_cs2
  2183. elif [ "${shortname}" == "ct" ]; then
  2184. fn_info_game_ct
  2185. elif [ "${shortname}" == "dayz" ]; then
  2186. fn_info_game_dayz
  2187. elif [ "${shortname}" == "dodr" ]; then
  2188. fn_info_game_dodr
  2189. elif [ "${shortname}" == "dst" ]; then
  2190. fn_info_game_dst
  2191. elif [ "${shortname}" == "eco" ]; then
  2192. fn_info_game_eco
  2193. elif [ "${shortname}" == "etl" ]; then
  2194. fn_info_game_etl
  2195. elif [ "${shortname}" == "fctr" ]; then
  2196. fn_info_game_fctr
  2197. elif [ "${shortname}" == "hw" ]; then
  2198. fn_info_game_hw
  2199. elif [ "${shortname}" == "inss" ]; then
  2200. fn_info_game_inss
  2201. elif [ "${shortname}" == "jc2" ]; then
  2202. fn_info_game_jc2
  2203. elif [ "${shortname}" == "jc3" ]; then
  2204. fn_info_game_jc3
  2205. elif [ "${shortname}" == "jk2" ]; then
  2206. fn_info_game_jk2
  2207. elif [ "${shortname}" == "kf" ]; then
  2208. fn_info_game_kf
  2209. elif [ "${shortname}" == "kf2" ]; then
  2210. fn_info_game_kf2
  2211. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2212. fn_info_game_mc
  2213. elif [ "${shortname}" == "mcb" ]; then
  2214. fn_info_game_mcb
  2215. elif [ "${shortname}" == "mh" ]; then
  2216. fn_info_game_mh
  2217. elif [ "${shortname}" == "mohaa" ]; then
  2218. fn_info_game_mohaa
  2219. elif [ "${shortname}" == "mom" ]; then
  2220. fn_info_game_mom
  2221. elif [ "${shortname}" == "mta" ]; then
  2222. fn_info_game_mta
  2223. elif [ "${shortname}" == "nec" ]; then
  2224. fn_info_game_nec
  2225. elif [ "${shortname}" == "ohd" ]; then
  2226. fn_info_game_ohd
  2227. elif [ "${shortname}" == "onset" ]; then
  2228. fn_info_game_onset
  2229. elif [ "${shortname}" == "pc" ]; then
  2230. fn_info_game_pc
  2231. elif [ "${shortname}" == "pc2" ]; then
  2232. fn_info_game_pc2
  2233. elif [ "${shortname}" == "ps" ]; then
  2234. fn_info_game_ps
  2235. elif [ "${shortname}" == "pvr" ]; then
  2236. fn_info_game_pvr
  2237. elif [ "${shortname}" == "pz" ]; then
  2238. fn_info_game_pz
  2239. elif [ "${shortname}" == "q2" ]; then
  2240. fn_info_game_q2
  2241. elif [ "${shortname}" == "q3" ]; then
  2242. fn_info_game_q3
  2243. elif [ "${shortname}" == "q4" ]; then
  2244. fn_info_game_q4
  2245. elif [ "${shortname}" == "ql" ]; then
  2246. fn_info_game_ql
  2247. elif [ "${shortname}" == "qw" ]; then
  2248. fn_info_game_qw
  2249. elif [ "${shortname}" == "ro" ]; then
  2250. fn_info_game_ro
  2251. elif [ "${shortname}" == "rtcw" ]; then
  2252. fn_info_game_rtcw
  2253. elif [ "${shortname}" == "rust" ]; then
  2254. fn_info_game_rust
  2255. elif [ "${shortname}" == "rw" ]; then
  2256. fn_info_game_rw
  2257. elif [ "${shortname}" == "samp" ]; then
  2258. fn_info_game_samp
  2259. elif [ "${shortname}" == "sb" ]; then
  2260. fn_info_game_sb
  2261. elif [ "${shortname}" == "sbots" ]; then
  2262. fn_info_game_sbots
  2263. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2264. fn_info_game_scpsl
  2265. elif [ "${shortname}" == "sdtd" ]; then
  2266. fn_info_game_sdtd
  2267. elif [ "${shortname}" == "sf" ]; then
  2268. fn_info_game_sf
  2269. elif [ "${shortname}" == "sof2" ]; then
  2270. fn_info_game_sof2
  2271. elif [ "${shortname}" == "sol" ]; then
  2272. fn_info_game_sol
  2273. elif [ "${engine}" == "spark" ]; then
  2274. fn_info_game_spark
  2275. elif [ "${shortname}" == "squad" ]; then
  2276. fn_info_game_squad
  2277. elif [ "${shortname}" == "st" ]; then
  2278. fn_info_game_st
  2279. elif [ "${shortname}" == "stn" ]; then
  2280. fn_info_game_stn
  2281. elif [ "${shortname}" == "terraria" ]; then
  2282. fn_info_game_terraria
  2283. elif [ "${shortname}" == "tf" ]; then
  2284. fn_info_game_tf
  2285. elif [ "${shortname}" == "ti" ]; then
  2286. fn_info_game_ti
  2287. elif [ "${shortname}" == "ts3" ]; then
  2288. fn_info_game_ts3
  2289. elif [ "${shortname}" == "tu" ]; then
  2290. fn_info_game_tu
  2291. elif [ "${shortname}" == "tw" ]; then
  2292. fn_info_game_tw
  2293. elif [ "${shortname}" == "unt" ]; then
  2294. fn_info_game_unt
  2295. elif [ "${shortname}" == "ut" ]; then
  2296. fn_info_game_ut
  2297. elif [ "${shortname}" == "ut2k4" ]; then
  2298. fn_info_game_ut2k4
  2299. elif [ "${shortname}" == "ut3" ]; then
  2300. fn_info_game_ut3
  2301. elif [ "${shortname}" == "ut99" ]; then
  2302. fn_info_game_ut99
  2303. elif [ "${shortname}" == "vh" ]; then
  2304. fn_info_game_vh
  2305. elif [ "${shortname}" == "vints" ]; then
  2306. fn_info_game_vints
  2307. elif [ "${shortname}" == "vpmc" ]; then
  2308. fn_info_game_vpmc
  2309. elif [ "${shortname}" == "wet" ]; then
  2310. fn_info_game_wet
  2311. elif [ "${shortname}" == "wf" ]; then
  2312. fn_info_game_wf
  2313. elif [ "${shortname}" == "wmc" ]; then
  2314. fn_info_game_wmc
  2315. elif [ "${shortname}" == "wurm" ]; then
  2316. fn_info_game_wurm
  2317. elif [ "${engine}" == "prism3d" ]; then
  2318. fn_info_game_prism3d
  2319. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2320. fn_info_game_source
  2321. elif [ "${engine}" == "unreal2" ]; then
  2322. fn_info_game_unreal2
  2323. fi
  2324. # Public IP address
  2325. # Cache public IP address for 24 hours
  2326. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2327. apiurl="http://ip-api.com/json"
  2328. publicipresponse=$(curl -s "${apiurl}")
  2329. exitcode=$?
  2330. # if curl passes add publicip to publicip.json
  2331. if [ "${exitcode}" == "0" ]; then
  2332. fn_script_log_pass "Getting public IP address"
  2333. echo "${publicipresponse}" > "${tmpdir}/publicip.json"
  2334. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2335. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2336. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2337. else
  2338. fn_script_log_warn "Unable to get public IP address"
  2339. publicip="NOT SET"
  2340. country="NOT SET"
  2341. countrycode="NOT SET"
  2342. fi
  2343. else
  2344. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2345. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2346. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2347. fi
  2348. # Alert IP address
  2349. if [ "${displayip}" ]; then
  2350. alertip="${displayip}"
  2351. elif [ "${publicip}" ]; then
  2352. alertip="${publicip}"
  2353. else
  2354. alertip="${ip}"
  2355. fi
  2356. # Steam Master Server - checks if detected by master server.
  2357. # Checked after config init, as the queryport is needed
  2358. if [ -z "${displaymasterserver}" ]; then
  2359. # if queryport and port3 are not set then set them to 123456789
  2360. # this is to prevent the query from failing.
  2361. if [ -z "${queryport}" ]; then
  2362. queryport="123456789"
  2363. fi
  2364. if [ -z "${port3}" ]; then
  2365. port3="123456789"
  2366. fi
  2367. if [ "$(command -v jq 2> /dev/null)" ]; then
  2368. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2369. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2370. # Query external IP first as most liky to succeed.
  2371. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2372. if [ "${masterserver}" == "0" ]; then
  2373. # Loop though server IP addresses if external IP fails.
  2374. for queryip in "${queryips[@]}"; do
  2375. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2376. done
  2377. fi
  2378. if [ "${masterserver}" == "0" ]; then
  2379. displaymasterserver="false"
  2380. else
  2381. displaymasterserver="true"
  2382. fi
  2383. fi
  2384. fi
  2385. fi
  2386. # unset the ports if they are set to 123456789
  2387. if [ "${port3}" == "123456789" ]; then
  2388. unset port3
  2389. fi
  2390. if [ "${queryport}" == "123456789" ]; then
  2391. unset queryport
  2392. fi
  2393. fi