info_game.sh 81 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: http://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # shellcheck disable=SC2317
  8. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Config Type: ini
  10. # Comment: ; or #
  11. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  12. fn_info_game_ini() {
  13. # sed is used to process the file.
  14. # -n: Suppresses automatic printing of pattern space.
  15. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  16. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  17. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  18. # - .*: Matches any characters before the equals sign.
  19. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  20. # - \([^"]*\): Captures any characters that are not double quotes.
  21. # - "\?: Matches an optional double quote.
  22. # - /1: Replaces the entire matched pattern with the captured value.
  23. # - p: Prints the modified line.
  24. # - q: Quits processing after modifying and printing the line.
  25. if [ -n "${3}" ]; then
  26. servercfgparse="${3}"
  27. else
  28. servercfgparse="${servercfgfullpath}"
  29. fi
  30. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  31. configtype="ini"
  32. }
  33. # Config Type: Key Value Pairs (Equals Delimited)
  34. # Comment: ; or #
  35. fn_info_game_keyvalue_pairs_equals() {
  36. # sed is used to process the file.
  37. # -n: Suppresses automatic printing of pattern space.
  38. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  39. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  40. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  41. # - .*: Matches any characters before the equals sign.
  42. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  43. # - \([^"]*\): Captures any characters that are not double quotes.
  44. # - "\?: Matches an optional double quote.
  45. # - /1: Replaces the entire matched pattern with the captured value.
  46. # - p: Prints the modified line.
  47. # - q: Quits processing after modifying and printing the line.
  48. if [ -n "${3}" ]; then
  49. servercfgparse="${3}"
  50. else
  51. servercfgparse="${servercfgfullpath}"
  52. fi
  53. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  54. configtype="keyvalue_pairs"
  55. }
  56. # Config Type: Key Value Pairs (Space Delimited)
  57. # Comment: ; or #
  58. fn_info_game_keyvalue_pairs_space() {
  59. # sed is used to process the file.
  60. # -n: Suppresses automatic printing of pattern space.
  61. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  62. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  63. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  64. # - .*: Matches any characters before the space.
  65. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  66. # - \([^"]*\): Captures any characters that are not double quotes.
  67. # - "\?: Matches an optional double quote.
  68. # - /1: Replaces the entire matched pattern with the captured value.
  69. # - p: Prints the modified line.
  70. # - q: Quits processing after modifying and printing the line.
  71. if [ -n "${3}" ]; then
  72. servercfgparse="${3}"
  73. else
  74. servercfgparse="${servercfgfullpath}"
  75. fi
  76. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  77. configtype="keyvalue_pairs"
  78. }
  79. # Config Type: QuakeC
  80. # Comment: // or /* */
  81. fn_info_game_quakec() {
  82. # -n: Suppresses automatic printing of pattern space.
  83. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  84. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  85. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  86. # - .*: Matches any characters before the spaces.
  87. # - *: Matches any number of spaces.
  88. # - "\?: Matches an optional double quote.
  89. # - \([^"]*\): Captures any characters that are not double quotes.
  90. # - "\?: Matches an optional double quote.
  91. # - /1: Replaces the entire matched pattern with the captured value.
  92. # - p: Prints the modified line.
  93. # - q: Quits processing after modifying and printing the line.
  94. if [ -n "${3}" ]; then
  95. servercfgparse="${3}"
  96. else
  97. servercfgparse="${servercfgfullpath}"
  98. fi
  99. eval "${1}=\"$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  100. configtype="quakec"
  101. }
  102. # Config Type: json
  103. # Comment: // or /* */
  104. fn_info_game_json() {
  105. if [ -n "${3}" ]; then
  106. servercfgparse="${3}"
  107. else
  108. servercfgparse="${servercfgfullpath}"
  109. fi
  110. eval "${1}=\"$(jq -r "${2}" "${servercfgparse}")\""
  111. configtype="json"
  112. }
  113. # Config Type: SQF
  114. # Comment: // or /* */
  115. fn_info_game_sqf() {
  116. # sed is the command itself, indicating that we want to use the sed utility.
  117. # -n: Suppresses automatic printing of pattern space.
  118. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  119. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  120. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  121. # - .*: Matches any characters before the equals sign.
  122. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  123. # - \([^"]*\): Captures any characters that are not double quotes.
  124. # - "\?: Matches an optional double quote.
  125. # - /1: Replaces the entire matched pattern with the captured value.
  126. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  127. # - p: Prints the modified line.
  128. # - q: Quits processing after modifying and printing the line.
  129. if [ -n "${3}" ]; then
  130. servercfgparse="${3}"
  131. else
  132. servercfgparse="${servercfgfullpath}"
  133. fi
  134. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')\""
  135. configtype="sqf"
  136. }
  137. # Config Type: XML
  138. # Comment: <!-- -->
  139. fn_info_game_xml() {
  140. if [ -n "${3}" ]; then
  141. servercfgparse="${3}"
  142. else
  143. servercfgparse="${servercfgfullpath}"
  144. fi
  145. eval "${1}=\"$(xmllint --xpath "string(${2})" "${servercfgparse}")\""
  146. configtype="xml"
  147. }
  148. # Config Type: Valve KeyValues
  149. # Comment: //
  150. fn_info_game_valve_keyvalues() {
  151. # sed is used to process the file.
  152. # -n: Suppresses automatic printing of pattern space.
  153. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  154. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  155. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  156. # - .*: Matches any characters before the spaces.
  157. # - *: Matches any number of spaces.
  158. # - "\?: Matches an optional double quote.
  159. # - \([^"]*\): Captures any characters that are not double quotes.
  160. # - "\?: Matches an optional double quote.
  161. # - /1: Replaces the entire matched pattern with the captured value.
  162. # - p: Prints the modified line.
  163. # - q: Quits processing after modifying and printing the line.
  164. if [ -n "${3}" ]; then
  165. servercfgparse="${3}"
  166. else
  167. servercfgparse="${servercfgfullpath}"
  168. fi
  169. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  170. configtype="valve_keyvalues"
  171. }
  172. # Config Type: Java properties
  173. # Comment: # or !
  174. fn_info_game_java_properties() {
  175. # sed is used to process the file.
  176. # -n: Suppresses automatic printing of pattern space.
  177. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  178. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  179. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  180. # - .*: Matches any characters before the equals sign.
  181. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  182. # - \([^"]*\): Captures any characters that are not double quotes.
  183. # - "\?: Matches an optional double quote.
  184. # - /1: Replaces the entire matched pattern with the captured value.
  185. # - p: Prints the modified line.
  186. # - q: Quits processing after modifying and printing the line.
  187. if [ -n "${3}" ]; then
  188. servercfgparse="${3}"
  189. else
  190. servercfgparse="${servercfgfullpath}"
  191. fi
  192. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  193. configtype="java"
  194. }
  195. # Config Type: ini
  196. # Comment: ; or #
  197. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  198. fn_info_game_lua() {
  199. # - The '-n' option suppresses automatic printing of pattern space.
  200. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  201. # followed by the exact word specified by the second argument.
  202. # - If the pattern matches, the following actions are performed within the curly braces:
  203. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  204. # removing any leading or trailing spaces.
  205. # - 's#,.*##' removes everything after the first comma encountered.
  206. # - 'p' prints the modified pattern space.
  207. # - 'q' quits processing after printing the modified pattern space.
  208. if [ -n "${3}" ]; then
  209. servercfgparse="${3}"
  210. else
  211. servercfgparse="${servercfgfullpath}"
  212. fi
  213. eval "${1}=\"$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')\""
  214. configtype="lua"
  215. }
  216. # Config Type: custom (Project Cars)
  217. # Comment: //
  218. fn_info_game_pc_config() {
  219. # sed is used to process the file.
  220. # -n: Suppresses automatic printing of pattern space.
  221. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  222. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  223. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  224. # - .*: Matches any characters before the equals sign.
  225. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  226. # - \([^"]*\): Captures any characters that are not double quotes.
  227. # - "\?: Matches an optional double quote.
  228. # - /1: Replaces the entire matched pattern with the captured value.
  229. # - p: Prints the modified line.
  230. # - q: Quits processing after modifying and printing the line.
  231. if [ -n "${3}" ]; then
  232. servercfgparse="${3}"
  233. else
  234. servercfgparse="${servercfgfullpath}"
  235. fi
  236. eval "${1}=\"$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')\""
  237. configtype="pc_config"
  238. }
  239. # Config Type: ini
  240. # Parameters: false
  241. # Comment: ; or #
  242. # Example: NAME=SERVERNAME
  243. # Filetype: ini
  244. fn_info_game_ac() {
  245. if [ -f "${servercfgfullpath}" ]; then
  246. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  247. fn_info_game_ini "httpport" "HTTP_PORT"
  248. fn_info_game_ini "port" "TCP_PORT"
  249. fn_info_game_ini "servername" "NAME"
  250. fn_info_game_ini "serverpassword" "PASSWORD"
  251. fi
  252. adminpassword="${adminpassword:-NOT SET}"
  253. httpport="${httpport:-0}"
  254. port="${port:-0}"
  255. queryport="${httpport:-0}"
  256. servername="${servername:-NOT SET}"
  257. serverpassword="${serverpassword:-NOT SET}"
  258. }
  259. # Config Type: ini
  260. # Parameters: true
  261. # Comment: ; or #
  262. # Example: SessionName=SERVERNAME
  263. # Filetype: ini
  264. fn_info_game_ark() {
  265. if [ -f "${servercfgfullpath}" ]; then
  266. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  267. fn_info_game_ini "servername" "SessionName"
  268. fn_info_game_ini "serverpassword" "ServerPassword"
  269. fi
  270. adminpassword="${adminpassword:-"NOT SET"}"
  271. maxplayers="${maxplayers:-"0"}"
  272. port="${port:-"0"}"
  273. queryport="${queryport:-"0"}"
  274. rawport="$((port + 1))"
  275. rconport="${rconport:-"0"}"
  276. servername="${servername:-"NOT SET"}"
  277. serverpassword="${serverpassword:-"NOT SET"}"
  278. }
  279. # Config Type: SQF
  280. # Parameters: true
  281. # Comment: // or /* */
  282. # Example: serverName = "SERVERNAME";
  283. # Filetype: cfg
  284. fn_info_game_arma3() {
  285. if [ -f "${servercfgfullpath}" ]; then
  286. fn_info_game_sqf "adminpassword" "passwordAdmin"
  287. fn_info_game_sqf "maxplayers" "maxPlayers"
  288. fn_info_game_sqf "servername" "hostname"
  289. fn_info_game_sqf "serverpassword" "password"
  290. fi
  291. adminpassword="${adminpassword:-"NOT SET"}"
  292. battleeyeport="$((port + 4))"
  293. maxplayers="${maxplayers:-"0"}"
  294. port="${port:-"0"}"
  295. queryport="$((port + 1))"
  296. servername="${servername:-"NOT SET"}"
  297. serverpassword="${serverpassword:-"NOT SET"}"
  298. steamport="$((port + 2))"
  299. voiceport="${port:-"0"}"
  300. voiceunusedport="$((port + 3))"
  301. }
  302. # Config Type: ini
  303. # Parameters: true
  304. # Comment: ; or #
  305. # Example: serverName=SERVERNAME
  306. # Filetype: ini
  307. fn_info_game_av() {
  308. if [ -f "${servercfgfullpath}" ]; then
  309. fn_info_game_ini "maxplayers" "maxPlayers"
  310. fn_info_game_ini "port" "port"
  311. fn_info_game_ini "rconport" "rconPort"
  312. fn_info_game_ini "servername" "name"
  313. fn_info_game_ini "serverpassword" "password"
  314. fn_info_game_ini "rconpassword" "rconPassword"
  315. if [ -n "${rconpassword}" ]; then
  316. rconenabled="true"
  317. fi
  318. fi
  319. maxplayers="${maxplayers:-"0"}"
  320. port="${port:-"0"}"
  321. rconenabled="${rconenabled:-"false"}"
  322. rconpassword="${rconpassword:-"NOT SET"}"
  323. rconport="${rconport:-"0"}"
  324. # queryport doesnt respond to any queries, using session only.
  325. queryport=""$((port + 3))""
  326. servername="${servername:-"NOT SET"}"
  327. serverpassword="${serverpassword:-"NOT SET"}"
  328. steamport="$((port + 21))"
  329. steamworksport="$((port + 20))"
  330. }
  331. # Config Type: ini unknown (Source?)
  332. # Parameters: true
  333. # Comment: # or //
  334. # Example: ServerName=SERVERNAME
  335. # Filetype: txt
  336. fn_info_game_bo() {
  337. if [ -f "${servercfgfullpath}" ]; then
  338. fn_info_game_ini "maxplayers" "MaxPlayers"
  339. fn_info_game_ini "port" "ServerPort"
  340. fn_info_game_ini "servername" "ServerName"
  341. fn_info_game_ini "serverpassword" "Password"
  342. fi
  343. maxplayers="${maxplayers:-"0"}"
  344. port="${port:-"0"}"
  345. queryport="$((port + 1))"
  346. servername="${servername:-"NOT SET"}"
  347. serverpassword="${serverpassword:-"NOT SET"}"
  348. }
  349. # Config Type: ini
  350. # Parameters: true
  351. # Comment: ; or #
  352. # Example: ServerName=SERVERNAME
  353. # Filetype: ini
  354. fn_info_game_btl() {
  355. if [ -f "${servercfgfullpath}" ]; then
  356. fn_info_game_ini "adminpassword" "AdminPassword"
  357. fn_info_game_ini "servername" "ServerName"
  358. fi
  359. adminpassword="${adminpassword:-"NOT SET"}"
  360. port="${port:-"0"}"
  361. queryport="${queryport:-"0"}"
  362. rconport="$((port + 2))"
  363. servername="${servername:-"NOT SET"}"
  364. }
  365. # Config Type: ini
  366. # Parameters: true
  367. # Comment: ; or #
  368. # Example: ServerName=SERVERNAME
  369. # Filetype: ini
  370. fn_info_game_cmw() {
  371. if [ -f "${servercfgfullpath}" ]; then
  372. fn_info_game_ini "maxplayers" "MaxPlayers"
  373. fn_info_game_ini "servername" "ServerName"
  374. fn_info_game_ini "serverpassword" "GamePassword"
  375. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  376. fi
  377. defaultmap="${defaultmap:-"NOT SET"}"
  378. maxplayers="${maxplayers:-"0"}"
  379. port="${port:-"0"}"
  380. queryport="${queryport:-"0"}"
  381. rconport="${rconport:-"0"}"
  382. servername="${servername:-"NOT SET"}"
  383. serverpassword="${serverpassword:-"NOT SET"}"
  384. }
  385. # Config Type: ini
  386. # Parameters: true
  387. # Comment: ; or #
  388. # Example: iMaxClanMembers=1024
  389. # Filetype: ini
  390. fn_info_game_dodr() {
  391. if [ -f "${servercfgfullpath}" ]; then
  392. fn_info_game_ini "maxplayers" "iMaxPlayers"
  393. fi
  394. maxplayers="${maxplayers:-"0"}"
  395. port="${port:-"0"}"
  396. queryport="${queryport:-"0"}"
  397. servername="${servername:-"NOT SET"}"
  398. }
  399. # Config Type: ini
  400. # Parameters: true
  401. # Comment: ; or #
  402. # Example: cluster_name = SERVERNAME
  403. # Filetype: ini
  404. fn_info_game_dst() {
  405. if [ -f "${servercfgfullpath}" ]; then
  406. fn_info_game_ini "port" "server_port"
  407. fn_info_game_ini "steamauthport" "authentication_port"
  408. fn_info_game_ini "steamport" "master_server_port"
  409. fi
  410. if [ -f "${clustercfgfullpath}" ]; then
  411. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  412. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  413. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  414. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  415. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  416. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  417. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  418. fi
  419. cave="${cave:-"NOT SET"}"
  420. cluster="${cluster:-"NOT SET"}"
  421. configip="${configip:-"0.0.0.0"}"
  422. gamemode="${gamemode:-"NOT SET"}"
  423. master="${master:-"NOT SET"}"
  424. masterport="${masterport:-"0"}"
  425. maxplayers="${maxplayers:-"0"}"
  426. port="${port:-"0"}"
  427. servername="${servername:-"NOT SET"}"
  428. serverpassword="${serverpassword:-"NOT SET"}"
  429. shard="${shard:-"NOT SET"}"
  430. sharding="${sharding:-"NOT SET"}"
  431. steamauthport="${steamauthport:-"0"}"
  432. steamport="${steamport:-"0"}"
  433. tickrate="${tickrate:-"0"}"
  434. }
  435. # Config Type: parameters
  436. # Parameters: true
  437. # Comment: ; or #
  438. # Example: SessionName=SERVERNAME
  439. # Filetype: ini
  440. fn_info_game_hcu() {
  441. defaultmap="${defaultmap:-"NOT SET"}"
  442. maxplayers="${maxplayers:-"0"}"
  443. port="${port:-"0"}"
  444. queryport="${queryport:-"0"}"
  445. servername="${servername:-"NOT SET"}"
  446. }
  447. # Config Type: ini
  448. # Parameters: true
  449. # Comment: ; or #
  450. # Example: ServerName=SERVERNAME
  451. # Filetype: ini
  452. fn_info_game_kf() {
  453. if [ -f "${servercfgfullpath}" ]; then
  454. fn_info_game_ini "adminpassword" "AdminPassword"
  455. fn_info_game_ini "httpenabled" "bEnabled"
  456. fn_info_game_ini "httppassword" "httppasswordword"
  457. fn_info_game_ini "httpport" "ListenPort"
  458. fn_info_game_ini "httpuser" "AdminName"
  459. fn_info_game_ini "lanport" "LANServerPort"
  460. fn_info_game_ini "maxplayers" "MaxPlayers"
  461. fn_info_game_ini "port" "Port"
  462. fn_info_game_ini "queryportgs" "QueryPort"
  463. fn_info_game_ini "servername" "ServerName"
  464. fn_info_game_ini "serverpassword" "GamePassword"
  465. fi
  466. adminpassword="${adminpassword:-"NOT SET"}"
  467. defaultmap="${defaultmap:-"NOT SET"}"
  468. httpenabled="${httpenabled:-"NOT SET"}"
  469. httppassword="${adminpassword}"
  470. httpport="${httpport:-"0"}"
  471. httpuser="${httpuser:-"NOT SET"}"
  472. lanport="${lanport:-"0"}"
  473. maxplayers="${maxplayers:-"0"}"
  474. port="${port:-"0"}"
  475. queryport="$((port + 1))"
  476. queryportgs="${queryportgs:-"0"}"
  477. servername="${servername:-"NOT SET"}"
  478. serverpassword="${serverpassword:-"NOT SET"}"
  479. steamport="28852"
  480. steamworksport="20560"
  481. }
  482. # Config Type: ini
  483. # Parameters: true
  484. # Comment: ; or #
  485. # Example: ServerName=SERVERNAME
  486. # Filetype: ini
  487. fn_info_game_kf2() {
  488. if [ -f "${servercfgfullpath}" ]; then
  489. fn_info_game_ini "adminpassword" "AdminPassword"
  490. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  491. fn_info_game_ini "port" "Port"
  492. fn_info_game_ini "servername" "ServerName"
  493. fn_info_game_ini "serverpassword" "GamePassword"
  494. fn_info_game_ini "httpenabled" "bEnabled"
  495. fn_info_game_ini "httppassword" "httppasswordword"
  496. fi
  497. adminpassword="${adminpassword:-"NOT SET"}"
  498. defaultmap="${defaultmap:-"NOT SET"}"
  499. httpport="${httpport:-"0"}"
  500. port="${port:-"0"}"
  501. queryport="${queryport:-"0"}"
  502. servername="${servername:-"NOT SET"}"
  503. serverpassword="${serverpassword:-"NOT SET"}"
  504. httpenabled="${httpenabled:-"NOT SET"}"
  505. httppassword="${httppassword:-"NOT SET"}"
  506. httpuser="Admin"
  507. }
  508. # Config Type: ini
  509. # Parameters: true
  510. # Comment: ; or #
  511. # Example: ServerName=SERVERNAME
  512. # Filetype: ini
  513. fn_info_game_mh() {
  514. if [ -f "${servercfgfullpath}" ]; then
  515. fn_info_game_ini "servername" "ServerName"
  516. fn_info_game_ini "serverpassword" "ServerPassword"
  517. fn_info_game_ini "rconpassword" "AdminPassword"
  518. fn_info_game_ini "maxplayers" "MaxSlots"
  519. fi
  520. servername="${servername:-"NOT SET"}"
  521. serverpassword="${serverpassword:-"NOT SET"}"
  522. rconpassword="${rconpassword:-"NOT SET"}"
  523. maxplayers="${maxplayers:-"0"}"
  524. port="${port:-"0"}"
  525. queryport="${queryport:-"0"}"
  526. beaconport="${beaconport:-"0"}"
  527. }
  528. # Config Type: ini
  529. # Parameters: true
  530. # Comment: ; or #
  531. # Example: ServerName="SERVERNAME"
  532. # Filetype: cfg
  533. fn_info_game_ps() {
  534. if [ -f "${servercfgfullpath}" ]; then
  535. fn_info_game_ini "servername" "ServerName"
  536. fn_info_game_ini "maxplayers" "MaxPlayers"
  537. fn_info_game_ini "reservedslots" "NumReservedSlots"
  538. fn_info_game_ini "serverpassword" "ServerPassword"
  539. fi
  540. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  541. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  542. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  543. fi
  544. maxplayers="${maxplayers:-"0"}"
  545. port="${port:-"0"}"
  546. if [ -z "${queryport}" ]; then
  547. queryport="${port:-"0"}"
  548. fi
  549. randommap="${randommap:-"NOT SET"}"
  550. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  551. rconpassword="NOT SET"
  552. fi
  553. rconport="${rconport:-"0"}"
  554. reservedslots="${reservedslots:-"0"}"
  555. servername="${servername:-"NOT SET"}"
  556. serverpassword="${serverpassword:-"NOT SET"}"
  557. tickrate="${tickrate:-"0"}"
  558. }
  559. # Config Type: ini
  560. # Parameters: false
  561. # Comment: ; or #
  562. # Example: ServerName=SERVERNAME
  563. # Filetype: cfg
  564. fn_info_game_pvr() {
  565. if [ -f "${servercfgfullpath}" ]; then
  566. fn_info_game_ini "servername" "ServerName"
  567. fn_info_game_ini "maxplayers" "MaxPlayers"
  568. fi
  569. maxplayers="${maxplayers:-"0"}"
  570. port="${port:-"0"}"
  571. port401="$((port + 400))"
  572. queryport="${port:-"0"}"
  573. servername="${servername:-"NOT SET"}"
  574. }
  575. # Config Type: ini
  576. # Parameters: true
  577. # Comment: ; or #
  578. # Example: PublicName=SERVERNAME
  579. # Filetype: ini
  580. fn_info_game_pz() {
  581. if [ -f "${servercfgfullpath}" ]; then
  582. fn_info_game_ini "maxplayers" "MaxPlayers"
  583. fn_info_game_ini "port" "DefaultPort"
  584. fn_info_game_ini "rconpassword" "RCONPassword"
  585. fn_info_game_ini "servername" "PublicName"
  586. fn_info_game_ini "serverpassword" "Password"
  587. fn_info_game_ini "worldname" "Map"
  588. fi
  589. adminpassword="${adminpassword:-"NOT SET"}"
  590. maxplayers="${maxplayers:-"0"}"
  591. port="${port:-"0"}"
  592. queryport="${port:-"0"}"
  593. rconpassword="${rconpassword:-"NOT SET"}"
  594. servername="${servername:-"NOT SET"}"
  595. serverpassword="${serverpassword:-"NOT SET"}"
  596. worldname="${worldname:-"NOT SET"}"
  597. }
  598. # Config Type: xml
  599. # Comment: <!-- -->
  600. # Example: <ServerName>SERVERNAME</ServerName>
  601. # Filetype: xml
  602. fn_info_game_st() {
  603. if [ -f "${servercfgfullpath}" ]; then
  604. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  605. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  606. fn_info_game_xml "port" "/SettingData/GamePort"
  607. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  608. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  609. fn_info_game_xml "servername" "/SettingData/ServerName"
  610. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  611. fi
  612. adminpassword="${adminpassword:-"NOT SET"}"
  613. maxplayers="${maxplayers:-"0"}"
  614. port="${port:-"0"}"
  615. queryport="${queryport:-"0"}"
  616. saveinterval="${saveinterval:-"0"}"
  617. servername="${servername:-"NOT SET"}"
  618. serverpassword="${serverpassword:-"NOT SET"}"
  619. worldname="${worldname:-"NOT SET"}"
  620. worldtype="${worldtype:-"NOT SET"}"
  621. }
  622. # Config Type: ini
  623. # Parameters: true
  624. # Comment: ; or #
  625. # Example: ServerName=SERVERNAME
  626. # Filetype: ini
  627. fn_info_game_stn() {
  628. if [ -f "${servercfgfullpath}" ]; then
  629. fn_info_game_ini "configip" "ServerIP"
  630. fn_info_game_ini "port" "ServerPort"
  631. fn_info_game_ini "servername" "ServerName"
  632. fn_info_game_ini "serverpassword" "ServerPassword"
  633. fi
  634. configip="${configip:-"0.0.0.0"}"
  635. maxplayers="${maxplayers:-"0"}"
  636. port="${port:-"0"}"
  637. queryport="$((port + 1))"
  638. servername="${servername:-"NOT SET"}"
  639. serverpassword="${serverpassword:-"NOT SET"}"
  640. }
  641. # Config Type: parameters
  642. # Parameters: true
  643. # Comment:
  644. # Example: -ServerName="SERVERNAME"
  645. # Filetype: parameters
  646. fn_info_game_tf() {
  647. beaconport="${beaconport:-"0"}"
  648. gamemode="${gamemode:-"NOT SET"}"
  649. maxplayers="${maxplayers:-"0"}"
  650. port="${port:-"0"}"
  651. queryport="${queryport:-"0"}"
  652. saveinterval="${saveinterval:-"0"}"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. shutdownport="${shutdownport:-"0"}"
  656. }
  657. # Config Type: ini
  658. # Parameters: true
  659. # Comment: ; or #
  660. # Example: ServerName=ServerName
  661. # Filetype: ini
  662. fn_info_game_ti() {
  663. if [ -f "${servercfgfullpath}" ]; then
  664. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  665. fn_info_game_ini "queueenabled" "bQueueEnabled"
  666. fn_info_game_ini "queueport" "QueuePort"
  667. fn_info_game_ini "rconenabled" "bRconEnabled"
  668. fn_info_game_ini "rconpassword" "RconPassword"
  669. fn_info_game_ini "rconport" "RconPort"
  670. fn_info_game_ini "servername" "ServerName"
  671. fn_info_game_ini "serverpassword" "ServerPassword"
  672. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  673. fi
  674. maxplayers="${maxplayers:-"0"}"
  675. queueenabled="${queueenabled:-"NOT SET"}"
  676. queueport="${queueport:-"0"}"
  677. rconenabled="${rconenabled:-"NOT SET"}"
  678. rconpassword="${rconpassword:-"NOT SET"}"
  679. rconport="${rconport:-"0"}"
  680. servername="${servername:-"NOT SET"}"
  681. serverpassword="${serverpassword:-"NOT SET"}"
  682. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  683. }
  684. # Config Type: ini
  685. # Parameters: false
  686. # Comment: ; or #
  687. # Example: default_voice_port=9987
  688. # Filetype: ini
  689. fn_info_game_ts3() {
  690. if [ -f "${servercfgfullpath}" ]; then
  691. fn_info_game_ini "configip" "voice_ip"
  692. fn_info_game_ini "dbplugin" "dbplugin"
  693. fn_info_game_ini "fileport" "filetransfer_port"
  694. fn_info_game_ini "port" "default_voice_port"
  695. fn_info_game_ini "queryhttpport" "query_http_port"
  696. fn_info_game_ini "queryhttpsport" "query_https_port"
  697. fn_info_game_ini "queryport" "query_port"
  698. fn_info_game_ini "querysshport" "query_ssh_port"
  699. fi
  700. configip="${configip:-"0.0.0.0"}"
  701. dbplugin="${dbplugin:-"NOT SET"}"
  702. fileport="${fileport:-"0"}"
  703. port="${port:-"0"}"
  704. queryhttpport="${queryhttpport:-"0"}"
  705. queryhttpsport="${queryhttpsport:-"0"}"
  706. queryport="${queryport:-"0"}"
  707. querysshport="${querysshport:-"0"}"
  708. telnetport="${queryport}"
  709. }
  710. # Config Type: ini
  711. # Parameters: true
  712. # Comment: ; or #
  713. # Example: ServerTitle=SERVERNAME
  714. # Filetype: ini
  715. fn_info_game_tu() {
  716. if [ -f "${servercfgfullpath}" ]; then
  717. fn_info_game_ini "maxplayers" "MaxPlayers"
  718. fn_info_game_ini "servername" "ServerTitle"
  719. fi
  720. maxplayers="${maxplayers:-"0"}"
  721. port="${port:-"0"}"
  722. queryport="${queryport:-"0"}"
  723. servername="${servername:-"NOT SET"}"
  724. steamport="$((port + 1))"
  725. }
  726. # Config Type: ini
  727. # Parameters: true
  728. # Comment: ; or #
  729. # Example: ServerName=SERVERNAME
  730. # Filetype: ini
  731. fn_info_game_ut99() {
  732. if [ -f "${servercfgfullpath}" ]; then
  733. fn_info_game_ini "adminpassword" "AdminPassword"
  734. fn_info_game_ini "beaconport" "ServerBeaconPort"
  735. fn_info_game_ini "port" "Port"
  736. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  737. fn_info_game_ini "servername" "ServerName"
  738. fn_info_game_ini "serverpassword" "GamePassword"
  739. fn_info_game_ini "httpenabled" "bEnabled"
  740. fn_info_game_ini "httppassword" "AdminPassword"
  741. fn_info_game_ini "httpport" "ListenPort"
  742. fn_info_game_ini "httpuser" "AdminUserName"
  743. fi
  744. adminpassword="${adminpassword:-"NOT SET"}"
  745. beaconport="${beaconport:-"0"}"
  746. defaultmap="${defaultmap:-"NOT SET"}"
  747. httpport="${httpport:-"0"}"
  748. port="${port:-"0"}"
  749. queryport="$((port + 1))"
  750. queryportgs="${queryportgs:-"0"}"
  751. servername="${servername:-"NOT SET"}"
  752. serverpassword="${serverpassword:-"NOT SET"}"
  753. httpenabled="${httpenabled:-"0"}"
  754. httppassword="${httppassword:-"NOT SET"}"
  755. httpuser="${httpuser:-"NOT SET"}"
  756. }
  757. # Config Type: ini
  758. # Parameters: true
  759. # Comment: ; or #
  760. # Example: ServerName=SERVERNAME
  761. # Filetype: ini
  762. fn_info_game_ut3() {
  763. if [ -f "${servercfgfullpath}" ]; then
  764. fn_info_game_ini "adminpassword" "AdminPassword"
  765. fn_info_game_ini "maxplayers" "MaxPlayers"
  766. fn_info_game_ini "servername" "ServerName"
  767. fn_info_game_ini "serverpassword" "GamePassword"
  768. fn_info_game_ini "httpenabled" "bEnabled"
  769. fn_info_game_ini "httppassword" "AdminPassword"
  770. fn_info_game_ini "httpport" "ListenPort"
  771. fi
  772. adminpassword="${adminpassword:-"NOT SET"}"
  773. defaultmap="${defaultmap:-"NOT SET"}"
  774. httpport="${httpport:-"0"}"
  775. maxplayers="${maxplayers:-"0"}"
  776. port="${port:-"0"}"
  777. queryport="${queryport:-"0"}"
  778. servername="${servername:-"NOT SET"}"
  779. serverpassword="${serverpassword:-"NOT SET"}"
  780. httpenabled="${httpenabled:-"0"}"
  781. httppassword="${httppassword:-"NOT SET"}"
  782. httpuser="Admin"
  783. }
  784. # Config Type: ini
  785. # Parameters: true
  786. # Comment: ; or #
  787. # Example: ServerName=SERVERNAME
  788. # Filetype: ini
  789. fn_info_game_unreal2() {
  790. if [ -f "${servercfgfullpath}" ]; then
  791. fn_info_game_ini "adminpassword" "AdminPassword"
  792. fn_info_game_ini "httpport" "ListenPort"
  793. fn_info_game_ini "port" "Port"
  794. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  795. fn_info_game_ini "servername" "ServerName"
  796. fn_info_game_ini "serverpassword" "GamePassword"
  797. fn_info_game_ini "httpenabled" "bEnabled"
  798. fn_info_game_ini "httpuser" "AdminName"
  799. fi
  800. adminpassword="${adminpassword:-"NOT SET"}"
  801. defaultmap="${defaultmap:-"NOT SET"}"
  802. httpport="${httpport:-"0"}"
  803. port="${port:-"0"}"
  804. queryport="$((port + 1))"
  805. queryportgs="${queryportgs:-"0"}"
  806. servername="${servername:-"NOT SET"}"
  807. serverpassword="${serverpassword:-"NOT SET"}"
  808. httpenabled="${httpenabled:-"0"}"
  809. httppassword="${adminpassword:-"NOT SET"}"
  810. httpuser="${httpuser:-"NOT SET"}"
  811. }
  812. # Config Type: ini
  813. # Parameters: true
  814. # Comment: ; or #
  815. # Example: ServerName="SERVERNAME"
  816. # Filetype: ini
  817. fn_info_game_ut() {
  818. if [ -f "${servercfgfullpath}" ]; then
  819. fn_info_game_ini "servername" "ServerName"
  820. fi
  821. defaultmap="${defaultmap:-"NOT SET"}"
  822. gametype="${gametype:-"NOT SET"}"
  823. port="${port:-"0"}"
  824. queryport="$((port + 1))"
  825. }
  826. # Config Type: ini
  827. # Parameters: true
  828. # Comment: ; or #
  829. # Example: ServerName=SERVERNAME
  830. # Filetype: ini
  831. fn_info_game_ut2k4() {
  832. if [ -f "${servercfgfullpath}" ]; then
  833. fn_info_game_ini "adminpassword" "AdminPassword"
  834. fn_info_game_ini "httpport" "ListenPort"
  835. fn_info_game_ini "lanport" "LANServerPort"
  836. fn_info_game_ini "port" "Port"
  837. fn_info_game_ini "queryportgs" "OldQueryPortNumber"
  838. fn_info_game_ini "servername" "ServerName"
  839. fn_info_game_ini "serverpassword" "GamePassword"
  840. fn_info_game_ini "httpenabled" "bEnabled"
  841. fn_info_game_ini "httpuser" "AdminName"
  842. fi
  843. adminpassword="${adminpassword:-"NOT SET"}"
  844. defaultmap="${defaultmap:-"NOT SET"}"
  845. httpport="${httpport:-"0"}"
  846. lanport="${lanport:-"0"}"
  847. port="${port:-"0"}"
  848. queryport="$((port + 1))"
  849. queryportgs="${queryportgs:-"0"}"
  850. servername="${servername:-"NOT SET"}"
  851. serverpassword="${serverpassword:-"NOT SET"}"
  852. httpenabled="${httpenabled:-"0"}"
  853. httppassword="${adminpassword}"
  854. httpuser="${httpuser:-"NOT SET"}"
  855. }
  856. # Config Type: json
  857. # Parameters: true
  858. # Comment: // or /* */
  859. # Example: "name": "SERVERNAME",
  860. # Filetype: json
  861. fn_info_game_armar() {
  862. if [ -f "${servercfgfullpath}" ]; then
  863. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  864. fn_info_game_json "configip" ".bindAddress"
  865. fn_info_game_json "maxplayers" ".game.maxPlayers"
  866. fn_info_game_json "port" ".bindPort"
  867. fn_info_game_json "queryport" ".a2s.port"
  868. fn_info_game_json "servername" ".game.name"
  869. fn_info_game_json "serverpassword" ".game.password"
  870. fi
  871. adminpassword="${adminpassword:-"NOT SET"}"
  872. battleeyeport="$((port + 4))"
  873. configip="${configip:-"0.0.0.0"}"
  874. maxplayers="${maxplayers:-"0"}"
  875. port="${port:-"0"}"
  876. queryport="${queryport:-"0"}"
  877. servername="${servername:-"NOT SET"}"
  878. serverpassword="${serverpassword:-"NOT SET"}"
  879. }
  880. # Config Type: con
  881. # Parameters: true
  882. # Comment: # or //
  883. # Example: game.serverName "SERVERNAME"
  884. # Filetype: con
  885. fn_info_game_bf1942() {
  886. if [ -f "${servercfgfullpath}" ]; then
  887. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  888. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  889. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  890. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  891. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  892. fi
  893. configip="${configip:-"0.0.0.0"}"
  894. maxplayers="${maxplayers:-"0"}"
  895. port="${port:-"0"}"
  896. queryport="22000"
  897. servername="${servername:-"NOT SET"}"
  898. serverpassword="${serverpassword:-"NOT SET"}"
  899. }
  900. # Config Type: con
  901. # Parameters: true
  902. # Comment: # or //
  903. # Example: game.serverName "SERVERNAME"
  904. # Filetype: con
  905. fn_info_game_bfv() {
  906. if [ -f "${servercfgfullpath}" ]; then
  907. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  908. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  909. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  910. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  911. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  912. fi
  913. configip="${configip:-"0.0.0.0"}"
  914. maxplayers="${maxplayers:-"0"}"
  915. port="${port:-"0"}"
  916. queryport="22000"
  917. servername="${servername:-"NOT SET"}"
  918. serverpassword="${serverpassword:-"NOT SET"}"
  919. }
  920. # Config Type: XML
  921. # Parameters: false
  922. # Comment: <!-- -->
  923. # Example: <serversettings name="SERVERNAME" />
  924. # Filetype: xml
  925. fn_info_game_bt() {
  926. if [ -f "${servercfgfullpath}" ]; then
  927. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  928. fn_info_game_xml "port" "/serversettings/@port"
  929. fn_info_game_xml "queryport" "/serversettings/@queryport"
  930. fn_info_game_xml "servername" "/serversettings/@name"
  931. fn_info_game_xml "serverpassword" "/serversettings/@password"
  932. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  933. fi
  934. maxplayers="${maxplayers:-"0"}"
  935. port="${port:-"0"}"
  936. queryport="${queryport:-"0"}"
  937. servername="${servername:-"NOT SET"}"
  938. serverpassword="${serverpassword:-"NOT SET"}"
  939. tickrate="${tickrate:-"0"}"
  940. }
  941. # Config Type: json
  942. # Parameters: false
  943. # Comment: // or /* */
  944. # Example: "game_title":"SERVERNAME"
  945. # Filetype: json
  946. fn_info_game_cd() {
  947. if [ -f "${servercfgfullpath}" ]; then
  948. fn_info_game_json "maxplayers" ".player_count"
  949. fn_info_game_json "port" ".game_port"
  950. fn_info_game_json "rconenabled" ".rcon"
  951. fn_info_game_json "rconpassword" ".rcon_password"
  952. fn_info_game_json "rconport" ".rcon_port"
  953. fn_info_game_json "servername" ".game_title"
  954. fn_info_game_json "steamport" ".steam_port_messages"
  955. fi
  956. maxplayers="${maxplayers:-"0"}"
  957. port="${port:-"0"}"
  958. rconenabled="${rconenabled:-"NOT SET"}"
  959. rconpassword="${rconpassword:-"NOT SET"}"
  960. rconport="${rconport:-"0"}"
  961. servername="${servername:-"NOT SET"}"
  962. steamport="${steamport:-"0"}"
  963. }
  964. # Config Type: json
  965. # Parameters: true
  966. # Comment: // or /* */
  967. # Example: "worldName":"SERVERNAME"
  968. # Filetype: json
  969. fn_info_game_ck() {
  970. if [ -f "${servercfgfullpath}" ]; then
  971. fn_info_game_json "servername" ".worldName"
  972. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  973. fi
  974. maxplayers="${maxplayers:-"0"}"
  975. port="${port:-"0"}"
  976. queryport="$((port + 1))"
  977. servername="${servername:-"NOT SET"}"
  978. }
  979. # Config Type: QuakeC
  980. # Parameters: true
  981. # Comment: // or /* */
  982. # Example: set sv_hostname "SERVERNAME"
  983. # Filetype: cfg
  984. fn_info_game_cod() {
  985. if [ -f "${servercfgfullpath}" ]; then
  986. fn_info_game_quakec "rconpassword" "rconpassword"
  987. fn_info_game_quakec "servername" "sv_hostname"
  988. fi
  989. defaultmap="${defaultmap:-"NOT SET"}"
  990. maxplayers="${maxplayers:-"0"}"
  991. port="${port:-"0"}"
  992. queryport="${port}"
  993. rconpassword="${rconpassword:-"NOT SET"}"
  994. servername="${servername:-"NOT SET"}"
  995. }
  996. # Config Type: QuakeC
  997. # Parameters: true
  998. # Comment: // or /* */
  999. # Example: set sv_hostname "SERVERNAME"
  1000. # Filetype: cfg
  1001. fn_info_game_coduo() {
  1002. if [ -f "${servercfgfullpath}" ]; then
  1003. fn_info_game_quakec "rconpassword" "rconpassword"
  1004. fn_info_game_quakec "servername" "sv_hostname"
  1005. fi
  1006. defaultmap="${defaultmap:-"NOT SET"}"
  1007. maxplayers="${maxplayers:-"0"}"
  1008. port="${port:-"0"}"
  1009. queryport="${port}"
  1010. rconpassword="${rconpassword:-"NOT SET"}"
  1011. servername="${servername:-"NOT SET"}"
  1012. }
  1013. # Config Type: QuakeC
  1014. # Parameters: true
  1015. # Comment: // or /* */
  1016. # Example: set sv_hostname "SERVERNAME"
  1017. # Filetype: cfg
  1018. fn_info_game_cod2() {
  1019. if [ -f "${servercfgfullpath}" ]; then
  1020. fn_info_game_quakec "rconpassword" "rconpassword"
  1021. fn_info_game_quakec "servername" "sv_hostname"
  1022. fi
  1023. defaultmap="${defaultmap:-"NOT SET"}"
  1024. maxplayers="${maxplayers:-"0"}"
  1025. port="${port:-"0"}"
  1026. queryport="${port}"
  1027. rconpassword="${rconpassword:-"NOT SET"}"
  1028. servername="${servername:-"NOT SET"}"
  1029. }
  1030. # Config Type: QuakeC
  1031. # Parameters: true
  1032. # Comment: // or /* */
  1033. # Example: set sv_hostname "SERVERNAME"
  1034. # Filetype: cfg
  1035. fn_info_game_cod4() {
  1036. if [ -f "${servercfgfullpath}" ]; then
  1037. fn_info_game_quakec "rconpassword" "rcon_password"
  1038. fn_info_game_quakec "servername" "sv_hostname"
  1039. fi
  1040. defaultmap="${defaultmap:-"NOT SET"}"
  1041. maxplayers="${maxplayers:-"0"}"
  1042. port="${port:-"0"}"
  1043. queryport="${port}"
  1044. rconpassword="${rconpassword:-"NOT SET"}"
  1045. servername="${servername:-"NOT SET"}"
  1046. }
  1047. # Config Type: QuakeC
  1048. # Parameters: true
  1049. # Comment: // or /* */
  1050. # Example: set sv_hostname "SERVERNAME"
  1051. # Filetype: cfg
  1052. fn_info_game_codwaw() {
  1053. if [ -f "${servercfgfullpath}" ]; then
  1054. fn_info_game_quakec "rconpassword" "rcon_password"
  1055. fn_info_game_quakec "servername" "sv_hostname"
  1056. fi
  1057. defaultmap="${defaultmap:-"NOT SET"}"
  1058. maxplayers="${maxplayers:-"0"}"
  1059. port="${port:-"0"}"
  1060. queryport="${port}"
  1061. rconpassword="${rconpassword:-"NOT SET"}"
  1062. servername="${servername:-"NOT SET"}"
  1063. }
  1064. # Config Type: json
  1065. # Parameters: false
  1066. # Comment: // or /* */
  1067. # Example: "ServerName": "SERVERNAME"
  1068. # Filetype: json
  1069. fn_info_game_col() {
  1070. if [ -f "${servercfgfullpath}" ]; then
  1071. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1072. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1073. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1074. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1075. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1076. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1077. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1078. fi
  1079. configip="${configip:-"0.0.0.0"}"
  1080. maxplayers="${maxplayers:-"0"}"
  1081. port="${port:-"0"}"
  1082. queryport="${port:-"0"}"
  1083. rcpassword="${rconpassword:-"NOT SET"}"
  1084. servername="${servername:-"NOT SET"}"
  1085. serverpassword="${serverpassword:-"NOT SET"}"
  1086. steamport="${steamport:-"0"}"
  1087. }
  1088. # Config Type: Valve KeyValues
  1089. # Comment: //
  1090. # Example: hostname "SERVERNAME"
  1091. # Filetype: cfg
  1092. fn_info_game_cs2() {
  1093. if [ -f "${servercfgfullpath}" ]; then
  1094. fn_info_game_valve_keyvalues "servername" "hostname"
  1095. fi
  1096. # Steamport can be between 26901-26910 and is normally automatically set.
  1097. # Some servers might support -steamport parameter to set
  1098. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1099. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1100. fi
  1101. defaultmap="${defaultmap:-"NOT SET"}"
  1102. maxplayers="${maxplayers:-"0"}"
  1103. port="${port:-"0"}"
  1104. queryport="${port:-"0"}"
  1105. servername="${servername:-"NOT SET"}"
  1106. }
  1107. # Config Type: ini
  1108. # Parameters: true
  1109. # Comment: ; or #
  1110. # Example: ServerName=SERVERNAME
  1111. # Filetype: ini
  1112. fn_info_game_ct() {
  1113. if [ -f "${servercfgfullpath}" ]; then
  1114. fn_info_game_ini "configip" "bindAddress"
  1115. fn_info_game_ini "gamemode" "gameMode"
  1116. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1117. fn_info_game_ini "port" "port"
  1118. fn_info_game_ini "saveinterval" "autoSaveSec"
  1119. fn_info_game_ini "servername" "name"
  1120. fn_info_game_ini "serverpassword" "serverPassword"
  1121. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1122. fi
  1123. configip="${configip:-"0.0.0.0"}"
  1124. gamemode="${gamemode:-"NOT SET"}"
  1125. maxplayers="${maxplayers:-"0"}"
  1126. port="${port:-"0"}"
  1127. saveinterval="${saveinterval:-"0"}"
  1128. servername="${servername:-"NOT SET"}"
  1129. serverpassword="${serverpassword:-"NOT SET"}"
  1130. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1131. }
  1132. # Config Type: SQF
  1133. # Parameters: true
  1134. # Comment: // or /* */
  1135. # Example: serverName = "SERVERNAME";
  1136. # Filetype: cfg
  1137. fn_info_game_dayz() {
  1138. if [ -f "${servercfgfullpath}" ]; then
  1139. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1140. fn_info_game_sqf "maxplayers" "maxPlayers"
  1141. fn_info_game_sqf "queryport" "steamQueryPort"
  1142. fn_info_game_sqf "servername" "hostname"
  1143. fn_info_game_sqf "serverpassword" "password"
  1144. fi
  1145. adminpassword="${adminpassword:-"NOT SET"}"
  1146. battleeyeport="$((port + 4))"
  1147. maxplayers="${maxplayers:-"0"}"
  1148. port="${port:-"0"}"
  1149. queryport="${queryport:-"0"}"
  1150. servername="${servername:-"NOT SET"}"
  1151. serverpassword="${serverpassword:-"NOT SET"}"
  1152. steamport="$((port + 2))"
  1153. }
  1154. # Config Type: json
  1155. # Parameters: false
  1156. # Comment: // or /* */
  1157. # Example: "Description": "SERVERNAME"
  1158. # Filetype: json
  1159. fn_info_game_eco() {
  1160. if [ -f "${servercfgfullpath}" ]; then
  1161. fn_info_game_json "configip" ".IPAddress"
  1162. fn_info_game_json "httpport" ".WebServerPort"
  1163. fn_info_game_json "maxplayers" ".MaxConnections"
  1164. fn_info_game_json "port" ".GameServerPort"
  1165. fn_info_game_json "servername" ".Description"
  1166. fn_info_game_json "serverpassword" ".Password"
  1167. fn_info_game_json "tickrate" ".Rate"
  1168. fi
  1169. configip="${configip:-"0.0.0.0"}"
  1170. httpport="${httpport:-"0"}"
  1171. maxplayers="${maxplayers:-"0"}"
  1172. port="${port:-"0"}"
  1173. servername="${servername:-"NOT SET"}"
  1174. serverpassword="${serverpassword:-"NOT SET"}"
  1175. tickrate="${tickrate:-"0"}"
  1176. }
  1177. # Config Type: QuakeC
  1178. # Parameters: true
  1179. # Comment: // or /* */
  1180. # Example: set sv_hostname "SERVERNAME"
  1181. # Filetype: cfg
  1182. fn_info_game_etl() {
  1183. if [ -f "${servercfgfullpath}" ]; then
  1184. fn_info_game_quakec "configip" "net_ip"
  1185. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1186. fn_info_game_quakec "port" "net_port"
  1187. fn_info_game_quakec "rconpassword" "rconpassword"
  1188. fn_info_game_quakec "servername" "sv_hostname"
  1189. fn_info_game_quakec "serverpassword" "g_password"
  1190. fi
  1191. configip="${configip:-"0.0.0.0"}"
  1192. maxplayers="${maxplayers:-"0"}"
  1193. port="${port:-"0"}"
  1194. queryport="${port}"
  1195. rconpassword="${rconpassword:-"NOT SET"}"
  1196. servername="${servername:-"NOT SET"}"
  1197. serverpassword="${serverpassword:-"NOT SET"}"
  1198. }
  1199. # Config Type: json
  1200. # Parameters: true
  1201. # Comment: // or /* */
  1202. # Example: "name": "SERVERNAME"
  1203. # Filetype: json
  1204. fn_info_game_fctr() {
  1205. if [ -f "${servercfgfullpath}" ]; then
  1206. fn_info_game_json "authtoken" ".token"
  1207. fn_info_game_json "maxplayers" ".max_players"
  1208. fn_info_game_json "savegameinterval" ".autosave_interval"
  1209. fn_info_game_json "servername" ".name"
  1210. fn_info_game_json "serverpassword" ".game_password"
  1211. fn_info_game_json "versioncount" ".autosave_slots"
  1212. fi
  1213. authtoken="${authtoken:-"NOT SET"}"
  1214. maxplayers="${maxplayers:-"0"}"
  1215. port="${port:-"0"}"
  1216. rconpassword="${rconpassword:-"NOT SET"}"
  1217. rconport="${rconport:-"0"}"
  1218. savegameinterval="${savegameinterval:-"0"}"
  1219. servername="${servername:-"NOT SET"}"
  1220. serverpassword="${serverpassword:-"NOT SET"}"
  1221. versioncount="${versioncount:-"0"}"
  1222. # get server version if installed.
  1223. local factoriobin="${executabledir}${executable:1}"
  1224. if [ -f "${factoriobin}" ]; then
  1225. serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
  1226. fi
  1227. }
  1228. # Config Type: parameters (json possibly supported)
  1229. # Parameters: true
  1230. # Comment:
  1231. # Example: -serverName="SERVERNAME"
  1232. # Filetype: parameters
  1233. fn_info_game_hw() {
  1234. servername="${servername:-"NOT SET"}"
  1235. port="${port:-"0"}"
  1236. queryport="${queryport:-"0"}"
  1237. maxplayers="${maxplayers:-"0"}"
  1238. # #4189 option setting can be blank
  1239. # defaultmap="${defaultmap:-"NOT SET"}"
  1240. creativemode="${creativemode:-"NOT SET"}"
  1241. }
  1242. # Config Type: parameters
  1243. # Parameters: true
  1244. # Comment:
  1245. # Example: -hostname='SERVERNAME'
  1246. # Filetype: parameters
  1247. fn_info_game_inss() {
  1248. port="${port:-"0"}"
  1249. queryport="${queryport:-"0"}"
  1250. rconport="${rconport:-"0"}"
  1251. servername="${servername:-"NOT SET"}"
  1252. serverpassword="${serverpassword:-"NOT SET"}"
  1253. defaultmap="${defaultmap:-"NOT SET"}"
  1254. defaultscenario="${defaultscenario:-"NOT SET"}"
  1255. maxplayers="${maxplayers:-"0"}"
  1256. }
  1257. # Config Type: lua (Custom)
  1258. # Parameters: false
  1259. # Comment: --
  1260. # Example: Name = "SERVERNAME",
  1261. # Filetype: lua
  1262. fn_info_game_jc2() {
  1263. if [ -f "${servercfgfullpath}" ]; then
  1264. fn_info_game_lua "configip" "BindIP"
  1265. fn_info_game_lua "maxplayers" "MaxPlayers"
  1266. fn_info_game_lua "port" "BindPort"
  1267. fn_info_game_lua "serverdescription" "Description"
  1268. fn_info_game_lua "servername" "Name"
  1269. fn_info_game_lua "serverpassword" "Password"
  1270. fi
  1271. configip="${configip:-"0.0.0.0"}"
  1272. maxplayers="${maxplayers:-"0"}"
  1273. queryport="${port}"
  1274. queryport="${queryport:-"0"}"
  1275. serverdescription="${serverdescription:-"NOT SET"}"
  1276. servername="${servername:-"NOT SET"}"
  1277. serverpassword="${serverpassword:-"NOT SET"}"
  1278. }
  1279. # Config Type: json
  1280. # Parameters: false
  1281. # Comment: // or /* */
  1282. # Example: "name": "SERVERNAME"
  1283. # Filetype: json
  1284. fn_info_game_jc3() {
  1285. if [ -f "${servercfgfullpath}" ]; then
  1286. fn_info_game_json "configip" ".host"
  1287. fn_info_game_json "httpport" ".httpPort"
  1288. fn_info_game_json "maxplayers" ".maxPlayers"
  1289. fn_info_game_json "port" ".port"
  1290. fn_info_game_json "queryport" ".queryPort"
  1291. fn_info_game_json "serverdescription" ".description"
  1292. fn_info_game_json "servername" ".name"
  1293. fn_info_game_json "serverpassword" ".password"
  1294. fn_info_game_json "steamport" ".steamPort"
  1295. fn_info_game_json "tickrate" ".maxTickRate"
  1296. fi
  1297. configip="${configip:-"0.0.0.0"}"
  1298. httpport="${httpport:-"0"}"
  1299. maxplayers="${maxplayers:-"0"}"
  1300. port="${port:-"0"}"
  1301. queryport="${queryport:-"0"}"
  1302. serverdescription="${serverdescription:-"NOT SET"}"
  1303. servername="${servername:-"NOT SET"}"
  1304. serverpassword="${serverpassword:-"NOT SET"}"
  1305. steamport="${steamport:-"0"}"
  1306. tickrate="${tickrate:-"0"}"
  1307. }
  1308. # Config Type: QuakeC
  1309. # Parameters: true
  1310. # Comment: // or /* */
  1311. # Example: set sv_hostname "SERVERNAME"
  1312. # Filetype: cfg
  1313. fn_info_game_jk2() {
  1314. if [ -f "${servercfgfullpath}" ]; then
  1315. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1316. fn_info_game_quakec "rconpassword" "rconpassword"
  1317. fn_info_game_quakec "servername" "sv_hostname"
  1318. fn_info_game_quakec "serverpassword" "g_password"
  1319. fn_info_game_quakec "serverversion" "mv_serverversion"
  1320. fi
  1321. defaultmap="${defaultmap:-"NOT SET"}"
  1322. maxplayers="${maxplayers:-"0"}"
  1323. port="${port:-"0"}"
  1324. queryport="${port}"
  1325. rconpassword="${rconpassword:-"NOT SET"}"
  1326. servername="${servername:-"NOT SET"}"
  1327. serverpassword="${serverpassword:-"NOT SET"}"
  1328. serverversion="${serverversion:-"NOT SET"}"
  1329. }
  1330. # Config Type: Java properties
  1331. # Comment: # or !
  1332. # Example: motd=SERVERNAME
  1333. # Filetype: properties
  1334. fn_info_game_mc() {
  1335. if [ -f "${servercfgfullpath}" ]; then
  1336. fn_info_game_java_properties "configip" "server-ip"
  1337. fn_info_game_java_properties "gamemode" "gamemode"
  1338. fn_info_game_java_properties "maxplayers" "max-players"
  1339. fn_info_game_java_properties "port" "server-port"
  1340. fn_info_game_java_properties "queryenabled" "enable-query"
  1341. fn_info_game_java_properties "queryport" "query.port"
  1342. fn_info_game_java_properties "rconpassword" "rcon.password"
  1343. fn_info_game_java_properties "rconport" "rcon.port"
  1344. fn_info_game_java_properties "servername" "motd"
  1345. fn_info_game_java_properties "worldname" "level-name"
  1346. fi
  1347. configip="${configip:-"0.0.0.0"}"
  1348. gamemode="${gamemode:-"NOT SET"}"
  1349. maxplayers="${maxplayers:-"0"}"
  1350. port="${port:-"0"}"
  1351. queryenabled="${queryenabled:-"NOT SET"}"
  1352. if [ -z "${queryport}" ]; then
  1353. queryport="${port}"
  1354. fi
  1355. rconpassword="${rconpassword:-"NOT SET"}"
  1356. rconport="${rconport:-"0"}"
  1357. servername="${servername:-"NOT SET"}"
  1358. worldname="${worldname:-"NOT SET"}"
  1359. }
  1360. # Config Type: Java properties
  1361. # Comment: # or !
  1362. # Example: server-name=SERVERNAME
  1363. # Filetype: properties
  1364. fn_info_game_mcb() {
  1365. if [ -f "${servercfgfullpath}" ]; then
  1366. fn_info_game_java_properties "gamemode" "gamemode"
  1367. fn_info_game_java_properties "maxplayers" "max-players"
  1368. fn_info_game_java_properties "port" "server-port"
  1369. fn_info_game_java_properties "portv6" "server-portv6"
  1370. fn_info_game_java_properties "servername" "server-name"
  1371. fn_info_game_java_properties "worldname" "level-name"
  1372. fi
  1373. gamemode="${gamemode:-"NOT SET"}"
  1374. maxplayers="${maxplayers:-"0"}"
  1375. portipv6="${portipv6:-"NOT SET"}"
  1376. queryport="${port}"
  1377. servername="${servername:-"NOT SET"}"
  1378. worldname="${worldname:-"NOT SET"}"
  1379. }
  1380. # Config Type: QuakeC
  1381. # Comment: // or /* */
  1382. # Example: set sv_hostname "SERVERNAME"
  1383. # Filetype: cfg
  1384. fn_info_game_mohaa() {
  1385. if [ -f "${servercfgfullpath}" ]; then
  1386. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1387. fn_info_game_quakec "rconpassword" "rconPassword"
  1388. fn_info_game_quakec "servername" "sv_hostname"
  1389. fn_info_game_quakec "serverpassword" "g_password"
  1390. fi
  1391. defaultmap="${defaultmap:-"NOT SET"}"
  1392. maxplayers="${maxplayers:-"0"}"
  1393. port="${port:-"0"}"
  1394. queryport="${port:-"0"}"
  1395. rconpassword="${rconpassword:-"NOT SET"}"
  1396. servername="${servername:-"NOT SET"}"
  1397. serverpassword="${serverpassword:-"NOT SET"}"
  1398. }
  1399. # Config Type: json
  1400. # Parameters: true
  1401. # Comment: // or /* */
  1402. fn_info_game_mom() {
  1403. if [ -f "${servercfgfullpath}" ]; then
  1404. fn_info_game_json "defaultmap" ".MapName"
  1405. fn_info_game_json "maxplayers" ".MaxPlayers"
  1406. fn_info_game_json "servername" ".ServerName"
  1407. fn_info_game_json "serverpassword" ".ServerPassword"
  1408. fi
  1409. beaconport="${beaconport:-"0"}"
  1410. defaultmap="${defaultmap:-"NOT SET"}"
  1411. maxplayers="${maxplayers:-"0"}"
  1412. port="${port:-"0"}"
  1413. servername="${servername:-"NOT SET"}"
  1414. serverpassword="${serverpassword:-"NOT SET"}"
  1415. }
  1416. # Config Type: xml
  1417. # Comment: <!-- -->
  1418. # Example: <servername>Default MTA Server</servername>
  1419. # Filetype: conf
  1420. fn_info_game_mta() {
  1421. if [ -f "${servercfgfullpath}" ]; then
  1422. fn_info_game_xml "port" "/config/serverport"
  1423. fn_info_game_xml "httpport" "/config/httpport"
  1424. fn_info_game_xml "servername" "/config/servername"
  1425. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1426. fn_info_game_xml "ase" "/config/ase"
  1427. fi
  1428. if [ "${ase}" == "1" ]; then
  1429. ase="Enabled"
  1430. else
  1431. ase="Disabled"
  1432. fi
  1433. port="${port:-"0"}"
  1434. queryport="$((port + 123))"
  1435. httpport="${httpport:-"0"}"
  1436. ase="${ase:-"Disabled"}"
  1437. servername="${servername:-"NOT SET"}"
  1438. serverpassword="${serverpassword:-"NOT SET"}"
  1439. maxplayers="${maxplayers:-"0"}"
  1440. }
  1441. # Config Type: custom
  1442. # Comment: //
  1443. # Example: port = 14159,
  1444. # Filetype: cfg
  1445. fn_info_game_nec() {
  1446. if [ -f "${servercfgfullpath}" ]; then
  1447. fn_info_game_lua "maxplayers" "slots"
  1448. fn_info_game_lua "port" "port"
  1449. fn_info_game_lua "serverpassword" "password"
  1450. fi
  1451. maxplayers="${maxplayers:-"0"}"
  1452. port="${port:-"0"}"
  1453. servername="Necesse Port ${port}"
  1454. serverpassword="${serverpassword:-"NOT SET"}"
  1455. }
  1456. # Config Type: ini
  1457. # Parameters: true
  1458. # Comment: ; or #
  1459. # Example: ServerName=SERVERNAME
  1460. # Filetype: ini
  1461. fn_info_game_ohd() {
  1462. if [ -f "${servercfgfullpath}" ]; then
  1463. fn_info_game_ini rconenabled "bEnabled"
  1464. fn_info_game_ini rconport "ListenPort"
  1465. fn_info_game_ini rconpassword "Password"
  1466. fi
  1467. rconenabled="${rconenabled:-"false"}"
  1468. rconport="${rconport:-"0"}"
  1469. rconpassword="${rconpassword:-"NOT SET"}"
  1470. }
  1471. # Config Type: json
  1472. # Parameters: false
  1473. # Comment: // or /* */
  1474. fn_info_game_onset() {
  1475. if [ -f "${servercfgfullpath}" ]; then
  1476. fn_info_game_json "maxplayers" ".maxplayers"
  1477. fn_info_game_json "port" ".port"
  1478. fn_info_game_json "servername" ".servername_short"
  1479. fn_info_game_json "serverpassword" ".password"
  1480. fi
  1481. maxplayers="${maxplayers:-"0"}"
  1482. port="${port:-"0"}"
  1483. httpport="$((port - 2))"
  1484. queryport="$((port - 1))"
  1485. servername="${servername:-"NOT SET"}"
  1486. }
  1487. # Config Type: custom
  1488. # Parameters: false
  1489. # Comment: //
  1490. # Filetype: cfg
  1491. fn_info_game_pc() {
  1492. if [ -f "${servercfgfullpath}" ]; then
  1493. fn_info_game_pc_config "apiport" "httpApiPort"
  1494. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1495. fn_info_game_pc_config "httpport" "httpApiPort"
  1496. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1497. fn_info_game_pc_config "port" "hostPort"
  1498. fn_info_game_pc_config "queryport" "queryPort"
  1499. fn_info_game_pc_config "servername" "name"
  1500. fn_info_game_pc_config "serverpassword" "password"
  1501. fn_info_game_pc_config "steamport" "steamPort"
  1502. fi
  1503. apiport="${apiport:-"0"}"
  1504. httpenabled="${httpenabled:-"0"}"
  1505. httpport="${httpport:-"0"}"
  1506. maxplayers="${maxplayers:-"0"}"
  1507. port="${port:-"0"}"
  1508. queryport="${queryport:-"0"}"
  1509. servername="${servername:-"NOT SET"}"
  1510. serverpassword="${serverpassword:-"NOT SET"}"
  1511. steamport="${steamport:-"0"}"
  1512. }
  1513. fn_info_game_pc2() {
  1514. if [ -f "${servercfgfullpath}" ]; then
  1515. fn_info_game_pc_config "apiport" "httpApiPort"
  1516. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1517. fn_info_game_pc_config "httpport" "httpApiPort"
  1518. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1519. fn_info_game_pc_config "port" "hostPort"
  1520. fn_info_game_pc_config "queryport" "queryPort"
  1521. fn_info_game_pc_config "servername" "name"
  1522. fn_info_game_pc_config "serverpassword" "password"
  1523. fn_info_game_pc_config "steamport" "steamPort"
  1524. fi
  1525. apiport="${apiport:-"0"}"
  1526. httpenabled="${httpenabled:-"0"}"
  1527. httpport="${httpport:-"0"}"
  1528. maxplayers="${maxplayers:-"0"}"
  1529. port="${port:-"0"}"
  1530. queryport="${queryport:-"0"}"
  1531. servername="${servername:-"NOT SET"}"
  1532. serverpassword="${serverpassword:-"NOT SET"}"
  1533. steamport="${steamport:-"0"}"
  1534. }
  1535. # Config Type: SiiNunit
  1536. # Comment: //
  1537. # Example: lobby_name: "SERVERNAME"
  1538. # Filetype: ssi
  1539. fn_info_game_prism3d() {
  1540. # Config
  1541. if [ ! -f "${servercfgfullpath}" ]; then
  1542. maxplayers="${unavailable}"
  1543. port="${zero}"
  1544. queryport="${zero}"
  1545. servername="${unavailable}"
  1546. serverpassword="${unavailable}"
  1547. else
  1548. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1549. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1550. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1551. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1552. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1553. # Not set
  1554. maxplayers="${maxplayers:-"0"}"
  1555. port="${port:-"27015"}"
  1556. queryport="${queryport:-"27016"}"
  1557. servername="${servername:-"NOT SET"}"
  1558. serverpassword="${serverpassword:-"NOT SET"}"
  1559. fi
  1560. }
  1561. # Config Type: QuakeC
  1562. # Comment: // or /* */
  1563. # Example: set hostname "SERVERNAME"
  1564. # Filetype: cfg
  1565. fn_info_game_q2() {
  1566. if [ -f "${servercfgfullpath}" ]; then
  1567. fn_info_game_quakec "maxplayers" "maxclients"
  1568. fn_info_game_quakec "rconpassword" "rcon_password"
  1569. fn_info_game_quakec "servername" "hostname"
  1570. fi
  1571. defaultmap="${defaultmap:-"NOT SET"}"
  1572. maxplayers="${maxplayers:-"0"}"
  1573. port="${port:-"0"}"
  1574. queryport="${port}"
  1575. rconpassword="${rconpassword:-"NOT SET"}"
  1576. servername="${servername:-"NOT SET"}"
  1577. }
  1578. # Config Type: QuakeC
  1579. # Comment: // or /* */
  1580. # Example: set sv_hostname "SERVERNAME"
  1581. # Filetype: cfg
  1582. fn_info_game_q3() {
  1583. if [ -f "${servercfgfullpath}" ]; then
  1584. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1585. fn_info_game_quakec "rconpassword" "rconpassword"
  1586. fn_info_game_quakec "servername" "sv_hostname"
  1587. fi
  1588. maxplayers="${maxplayers:-"0"}"
  1589. rconpassword="${rconpassword:-"NOT SET"}"
  1590. servername="${servername:-"NOT SET"}"
  1591. port="${port:-"0"}"
  1592. queryport="${port}"
  1593. defaultmap="${defaultmap:-"NOT SET"}"
  1594. }
  1595. # Config Type: QuakeC
  1596. # Comment: // or /* */
  1597. # Example: set sv_hostname "SERVERNAME"
  1598. # Filetype: cfg
  1599. fn_info_game_ql() {
  1600. if [ -f "${servercfgfullpath}" ]; then
  1601. fn_info_game_quakec "configip" "net_ip"
  1602. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1603. fn_info_game_quakec "port" "net_port"
  1604. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1605. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1606. fn_info_game_quakec "servername" "sv_hostname"
  1607. fn_info_game_quakec "serverpassword" "g_password"
  1608. fn_info_game_quakec "statsport" "zmq_stats_port"
  1609. fi
  1610. configip="${configip:-"0.0.0.0"}"
  1611. maxplayers="${maxplayers:-"0"}"
  1612. port="${port:-"0"}"
  1613. queryport="${port}"
  1614. rconpassword="${rconpassword:-"NOT SET"}"
  1615. rconport="${rconport:-"0"}"
  1616. servername="${servername:-"NOT SET"}"
  1617. serverpassword="${serverpassword:-"NOT SET"}"
  1618. statsport="${statsport:-"0"}"
  1619. }
  1620. # Config Type: QuakeC
  1621. # Comment: // or /* */
  1622. # Example: hostname "SERVERNAME"
  1623. # Filetype: cfg
  1624. fn_info_game_qw() {
  1625. if [ -f "${servercfgfullpath}" ]; then
  1626. fn_info_game_quakec "maxplayers" "maxclients"
  1627. fn_info_game_quakec "rconpassword" "rcon_password"
  1628. fn_info_game_quakec "servername" "hostname"
  1629. fi
  1630. maxplayers="${maxplayers:-"0"}"
  1631. port="${port:-"0"}"
  1632. queryport="${port}"
  1633. rconpassword="${rconpassword:-"NOT SET"}"
  1634. servername="${servername:-"NOT SET"}"
  1635. }
  1636. fn_info_game_ro() {
  1637. if [ -f "${servercfgfullpath}" ]; then
  1638. fn_info_game_ini "adminpassword" "AdminPassword"
  1639. fn_info_game_ini "httpenabled" "bEnabled"
  1640. fn_info_game_ini "httppassword" "httppasswordword"
  1641. fn_info_game_ini "httpport" "ListenPort"
  1642. fn_info_game_ini "httpuser" "AdminName"
  1643. fn_info_game_ini "lanport" "LANServerPort"
  1644. fn_info_game_ini "maxplayers" "MaxPlayers"
  1645. fn_info_game_ini "port" "Port"
  1646. fn_info_game_ini "queryportgs" "QueryPort"
  1647. fn_info_game_ini "servername" "ServerName"
  1648. fn_info_game_ini "serverpassword" "GamePassword"
  1649. fi
  1650. adminpassword="${adminpassword:-"NOT SET"}"
  1651. defaultmap="${defaultmap:-"NOT SET"}"
  1652. httpenabled="${httpenabled:-"NOT SET"}"
  1653. httppassword="${adminpassword}"
  1654. httpport="${httpport:-"0"}"
  1655. httpuser="${httpuser:-"NOT SET"}"
  1656. lanport="${lanport:-"0"}"
  1657. maxplayers="${maxplayers:-"0"}"
  1658. port="${port:-"0"}"
  1659. queryport="$((port + 1))"
  1660. queryportgs="${queryportgs:-"0"}"
  1661. servername="${servername:-"NOT SET"}"
  1662. serverpassword="${serverpassword:-"NOT SET"}"
  1663. steamport="28902"
  1664. steamworksport="20610"
  1665. }
  1666. # Config Type: QuakeC
  1667. # Comment: // or /* */
  1668. # Example: set sv_hostname "SERVERNAME"
  1669. # Filetype: cfg
  1670. fn_info_game_rtcw() {
  1671. if [ -f "${servercfgfullpath}" ]; then
  1672. fn_info_game_quakec "rconpassword" "rconpassword"
  1673. fn_info_game_quakec "servername" "sv_hostname"
  1674. fn_info_game_quakec "serverpassword" "g_password"
  1675. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1676. fi
  1677. rconpassword="${rconpassword:-"NOT SET"}"
  1678. servername="${servername:-"NOT SET"}"
  1679. serverpassword="${serverpassword:-"NOT SET"}"
  1680. maxplayers="${maxplayers:-"0"}"
  1681. port="${port:-"0"}"
  1682. queryport="${port:-"0"}"
  1683. defaultmap="${defaultmap:-"NOT SET"}"
  1684. }
  1685. # Config Type: Parameters (mostly)
  1686. fn_info_game_rust() {
  1687. # Parameters
  1688. servername="${servername:-"NOT SET"}"
  1689. port="${port:-"0"}"
  1690. queryport="${queryport:-"0"}"
  1691. appport="${appport:-"0"}"
  1692. rconport="${rconport:-"0"}"
  1693. gamemode="${gamemode:-"NOT SET"}"
  1694. maxplayers="${maxplayers:-"0"}"
  1695. rconpassword="${rconpassword:-"NOT SET"}"
  1696. rconweb="${rconweb:-"NOT SET"}"
  1697. tickrate="${tickrate:-"0"}"
  1698. saveinterval="${saveinterval:-"0"}"
  1699. serverlevel="${serverlevel:-"NOT SET"}"
  1700. customlevelurl="${customlevelurl:-"NOT SET"}"
  1701. worldsize="${worldsize:-"0"}"
  1702. if [ -n "${seed}" ]; then
  1703. seed="${seed:-"0"}"
  1704. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1705. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1706. fi
  1707. salt="${salt:-"0"}"
  1708. }
  1709. fn_info_game_rw() {
  1710. if [ -f "${servercfgfullpath}" ]; then
  1711. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1712. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1713. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1714. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1715. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1716. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1717. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1718. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1719. fi
  1720. configip="${configip:-"0.0.0.0"}"
  1721. gamemode="${gamemode:-"NOT SET"}"
  1722. maxplayers="${maxplayers:-"0"}"
  1723. port="${port:-"0"}"
  1724. queryport="$((port - 1))"
  1725. rconport="${rconport:-"0"}"
  1726. seed="${seed:-"0"}"
  1727. servername="${servername:-"NOT SET"}"
  1728. worldname="${worldname:-"NOT SET"}"
  1729. }
  1730. # Config Type: custom
  1731. # Comment: // or /* */
  1732. # example: hostname "SERVERNAME"
  1733. # filetypes: cfg
  1734. fn_info_game_samp() {
  1735. # Config
  1736. if [ ! -f "${servercfgfullpath}" ]; then
  1737. servername="unnamed server"
  1738. rconpassword="${unavailable}"
  1739. port="7777"
  1740. rconport="${port}"
  1741. maxplayers="50"
  1742. else
  1743. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1744. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1745. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1746. queryport="${port}"
  1747. rconport="${port}"
  1748. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1749. # Not set
  1750. servername="${servername:-"NOT SET"}"
  1751. rconpassword="${rconpassword:-"NOT SET"}"
  1752. port="${port:-"7777"}"
  1753. queryport="${port:-"7777"}"
  1754. rconport="${rconport:-"7777"}"
  1755. maxplayers="${maxplayers:-"12"}"
  1756. fi
  1757. }
  1758. # Config Type: json
  1759. # Parameters: false
  1760. # Comment: // or /* */
  1761. fn_info_game_sb() {
  1762. if [ -f "${servercfgfullpath}" ]; then
  1763. fn_info_game_json "maxplayers" ".maxPlayers"
  1764. fn_info_game_json "port" ".gameServerPort"
  1765. fn_info_game_json "queryenabled" ".runQueryServer"
  1766. fn_info_game_json "queryport" ".queryServerPort"
  1767. fn_info_game_json "rconenabled" ".runRconServer"
  1768. fn_info_game_json "rconpassword" ".rconServerPassword"
  1769. fn_info_game_json "rconport" ".rconServerPort"
  1770. fn_info_game_json "servername" ".serverName"
  1771. fi
  1772. maxplayers="${maxplayers:-"0"}"
  1773. port="${port:-"0"}"
  1774. queryenabled="${queryenabled:-"NOT SET"}"
  1775. queryport="${queryport:-"0"}"
  1776. rconenabled="${rconenabled:-"NOT SET"}"
  1777. rconpassword="${rconpassword:-"NOT SET"}"
  1778. rconport="${rconport:-"0"}"
  1779. servername="${servername:-"NOT SET"}"
  1780. }
  1781. # Config Type: Parameters
  1782. fn_info_game_sbots() {
  1783. port="${port:-"0"}"
  1784. queryport="${queryport:-"0"}"
  1785. servername="${servername:-"NOT SET"}"
  1786. serverpassword="${serverpassword:-"NOT SET"}"
  1787. defaultmap="${defaultmap:-"NOT SET"}"
  1788. maxplayers="${maxplayers:-"0"}"
  1789. }
  1790. # Config Type: custom (possibly YAML)
  1791. # Comment: #
  1792. # Example: server_name: SERVERNAME
  1793. # Filetype: txt
  1794. fn_info_game_scpsl() {
  1795. if [ -f "${servercfgfullpath}" ]; then
  1796. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1797. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1798. fn_info_game_pc_config "maxplayers" "max_players"
  1799. fn_info_game_pc_config "servername" "server_name"
  1800. fn_info_game_pc_config "tickrate" "server_tickrate"
  1801. fi
  1802. adminpassword="${adminpassword:-"NOT SET"}"
  1803. configip="${configip:-"0.0.0.0"}"
  1804. maxplayers="${maxplayers:-"0"}"
  1805. port="${port:-"0"}"
  1806. queryport="${port}"
  1807. servername="${servername:-"NOT SET"}"
  1808. tickrate="${tickrate:-"NOT SET"}"
  1809. }
  1810. # Config Type: xml
  1811. # Comment: <!-- -->
  1812. # Example: <property name="ServerName" value="My Game Host"/>
  1813. # Filetype: xml
  1814. fn_info_game_sdtd() {
  1815. if [ -f "${servercfgfullpath}" ]; then
  1816. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1817. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1818. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1819. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1820. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1821. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1822. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1823. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1824. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1825. fn_info_game_xml "telnetpass" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1826. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1827. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1828. fi
  1829. gamemode="${gamemode:-"NOT SET"}"
  1830. httpenabled="${httpenabled:-"NOT SET"}"
  1831. httppassword="${httppassword:-"NOT SET"}"
  1832. httpport="${httpport:-"0"}"
  1833. maxplayers="${maxplayers:-"0"}"
  1834. port="${port:-"0"}"
  1835. port3="$((port + 2))"
  1836. queryport="${port:-"0"}"
  1837. servername="${servername:-"NOT SET"}"
  1838. serverpassword="${serverpassword:-"NOT SET"}"
  1839. telnetenabled="${telnetenabled:-"NOT SET"}"
  1840. # Telnet IP will be localhost if no password is set
  1841. # check_ip will set the IP first. This will overwrite it.
  1842. if [ -z "${telnetpass}" ]; then
  1843. telnetip="127.0.0.1"
  1844. fi
  1845. telnetpass="${telnetpass:-"NOT SET"}"
  1846. telnetport="${telnetport:-"0"}"
  1847. worldname="${worldname:-"NOT SET"}"
  1848. }
  1849. # Config Type: Parameters (with an ini)
  1850. fn_info_game_sf() {
  1851. # Parameters
  1852. servername="${selfname:-"NOT SET"}"
  1853. port="${port:-"0"}"
  1854. queryport="${queryport:-"0"}"
  1855. beaconport="${beaconport:-"0"}"
  1856. }
  1857. # Config Type: QuakeC
  1858. # Comment: // or /* */
  1859. # Example: set sv_hostname "SERVERNAME"
  1860. # Filetype: cfg
  1861. fn_info_game_sof2() {
  1862. if [ -f "${servercfgfullpath}" ]; then
  1863. fn_info_game_quakec "rconpassword" "rconpassword"
  1864. fn_info_game_quakec "servername" "sv_hostname"
  1865. fn_info_game_quakec "serverpassword" "g_password"
  1866. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1867. fi
  1868. rconpassword="${rconpassword:-"NOT SET"}"
  1869. servername="${servername:-"NOT SET"}"
  1870. serverpassword="${serverpassword:-"NOT SET"}"
  1871. maxplayers="${maxplayers:-"0"}"
  1872. port="${port:-"0"}"
  1873. queryport="${port}"
  1874. defaultmap="${defaultmap:-"NOT SET"}"
  1875. }
  1876. # Config Type: ini
  1877. # Parameters: true
  1878. # Comment: ; or #
  1879. # Server_Name=SERVERNAME
  1880. # Filetype: ini
  1881. fn_info_game_sol() {
  1882. if [ -f "${servercfgfullpath}" ]; then
  1883. fn_info_game_ini "adminpassword" "Admin_Password"
  1884. fn_info_game_ini "maxplayers" "Max_Players"
  1885. fn_info_game_ini "port" "Port"
  1886. fn_info_game_ini "servername" "Server_Name"
  1887. fn_info_game_ini "serverpassword" "Game_Password"
  1888. fi
  1889. adminpassword="${adminpassword:-"NOT SET"}"
  1890. maxplayers="${maxplayers:-"0"}"
  1891. port="${port:-"0"}"
  1892. filesport="$((port + 10))"
  1893. queryport="${filesport}"
  1894. servername="${servername:-"NOT SET"}"
  1895. serverpassword="${serverpassword:-"NOT SET"}"
  1896. }
  1897. # Config Type: Valve KeyValues
  1898. # Comment: //
  1899. # Example: hostname "SERVERNAME"
  1900. # Filetype: cfg
  1901. fn_info_game_source() {
  1902. if [ -f "${servercfgfullpath}" ]; then
  1903. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  1904. fn_info_game_valve_keyvalues "servername" "hostname"
  1905. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1906. fi
  1907. # Steamport can be between 26901-26910 and is normally automatically set.
  1908. # Some servers might support -steamport parameter to set
  1909. if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
  1910. steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
  1911. fi
  1912. clientport="${clientport:-"0"}"
  1913. defaultmap="${defaultmap:-"NOT SET"}"
  1914. maxplayers="${maxplayers:-"0"}"
  1915. port="${port:-"0"}"
  1916. queryport="${port:-"0"}"
  1917. rconpassword="${rconpassword:-"NOT SET"}"
  1918. rconport="${port:-"0"}"
  1919. servername="${servername:-"NOT SET"}"
  1920. serverpassword="${serverpassword:-"NOT SET"}"
  1921. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  1922. }
  1923. fn_info_game_spark() {
  1924. defaultmap="${defaultmap:-"NOT SET"}"
  1925. maxplayers="${maxplayers:-"0"}"
  1926. port="${port:-"0"}"
  1927. queryport="$((port + 1))"
  1928. servername="${servername:-"NOT SET"}"
  1929. serverpassword="${serverpassword:-"NOT SET"}"
  1930. httpuser="${httpuser:-"NOT SET"}"
  1931. httppassword="${httppassword:-"NOT SET"}"
  1932. httpport="${httpport:-"0"}"
  1933. }
  1934. # Config Type: Custom (key-value pairs)
  1935. # Parameters: true
  1936. # Comment: # or //
  1937. # Example: ServerName="SERVERNAME"
  1938. # Filetype: cfg
  1939. fn_info_game_squad() {
  1940. if [ -f "${servercfgfullpath}" ]; then
  1941. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  1942. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  1943. fi
  1944. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  1945. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  1946. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  1947. fi
  1948. maxplayers="${maxplayers:-"0"}"
  1949. port="${port:-"0"}"
  1950. queryport="${queryport:-"0"}"
  1951. rconport="${rconport:-"0"}"
  1952. servername="${servername:-"NOT SET"}"
  1953. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  1954. rconpassword="NOT SET"
  1955. fi
  1956. }
  1957. # Config Type: Custom (key-value pairs)
  1958. # Comment: # or //
  1959. # Example: ServerName="SERVERNAME"
  1960. # Filetype: cfg
  1961. fn_info_game_terraria() {
  1962. if [ -f "${servercfgfullpath}" ]; then
  1963. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  1964. fn_info_game_keyvalue_pairs_equals "port" "port"
  1965. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  1966. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  1967. fi
  1968. queryport="${port:-"0"}"
  1969. servername="${servername:-"NOT SET"}"
  1970. port="${port:-"0"}"
  1971. queryport="${queryport:-"0"}"
  1972. worldname="${worldname:-"NOT SET"}"
  1973. maxplayers="${maxplayers:-"0"}"
  1974. }
  1975. # Config Type: QuakeC (custom)
  1976. # Comment: // or /* */
  1977. # Example: set sv_hostname "SERVERNAME"
  1978. # Filetype: cfg
  1979. fn_info_game_tw() {
  1980. if [ -f "${servercfgfullpath}" ]; then
  1981. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  1982. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  1983. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  1984. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  1985. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  1986. fi
  1987. queryport="${port}"
  1988. servername="${servername:-"NOT SET"}"
  1989. serverpassword="${serverpassword:-"NOT SET"}"
  1990. rconpassword="${rconpassword:-"NOT SET"}"
  1991. port="${port:-"0"}"
  1992. maxplayers="${maxplayers:-"0"}"
  1993. }
  1994. # Config Type: Parameters
  1995. fn_info_game_unt() {
  1996. servername="${selfname:-"NOT SET"}"
  1997. port="${port:-"0"}"
  1998. queryport="${port}"
  1999. steamport="$((port + 1))"
  2000. }
  2001. # Config Type: Parameters
  2002. fn_info_game_vh() {
  2003. port="${port:-"0"}"
  2004. # Query port only enabled if public server
  2005. if [ "${public}" != "0" ]; then
  2006. queryport="$((port + 1))"
  2007. else
  2008. querymode="1"
  2009. fi
  2010. worldname="${worldname:-"NOT SET"}"
  2011. serverpassword="${serverpassword:-"NOT SET"}"
  2012. servername="${servername:-"NOT SET"}"
  2013. }
  2014. # Config Type: json
  2015. # Parameters: false
  2016. # Comment: // or /* */
  2017. fn_info_game_vints() {
  2018. if [ -f "${servercfgfullpath}" ]; then
  2019. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2020. fn_info_game_json "maxplayers" ".MaxClients"
  2021. fn_info_game_json "port" ".Port"
  2022. fn_info_game_json "servername" ".ServerName"
  2023. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2024. fi
  2025. configip="${configip:-"0.0.0.0"}"
  2026. maxplayers="${maxplayers:-"0"}"
  2027. port="${port:-"0"}"
  2028. queryport="${port:-"0"}"
  2029. servername="${servername:-"NOT SET"}"
  2030. serverpassword="${serverpassword:-"NOT SET"}"
  2031. }
  2032. # Config Type: Java properties
  2033. # Comment: # or !
  2034. # Example: motd=SERVERNAME
  2035. # Filetype: properties
  2036. fn_info_game_vpmc() {
  2037. if [ -f "${servercfgfullpath}" ]; then
  2038. fn_info_game_java_properties "servername" "motd"
  2039. fn_info_game_java_properties "bindaddress" "bind"
  2040. fi
  2041. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2042. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2043. queryport="${port:-"0"}"
  2044. servername="${servername:-"NOT SET"}"
  2045. }
  2046. # Config Type: QuakeC
  2047. # Comment: // or /* */
  2048. # Example: set sv_hostname "SERVERNAME"
  2049. # Filetype: cfg
  2050. fn_info_game_wet() {
  2051. if [ -f "${servercfgfullpath}" ]; then
  2052. fn_info_game_quakec "configip" "net_ip"
  2053. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2054. fn_info_game_quakec "port" "net_port"
  2055. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2056. fn_info_game_quakec "servername" "sv_hostname"
  2057. fn_info_game_quakec "serverpassword" "g_password"
  2058. fi
  2059. configip="${configip:-"0.0.0.0"}"
  2060. maxplayers="${maxplayers:-"0"}"
  2061. port="${port:-"0"}"
  2062. queryport="${port}"
  2063. rconpassword="${rconpassword:-"NOT SET"}"
  2064. servername="${servername:-"NOT SET"}"
  2065. serverpassword="${serverpassword:-"NOT SET"}"
  2066. }
  2067. # Config Type: QuakeC
  2068. # Comment: // or /* */
  2069. # Example: set sv_hostname "SERVERNAME"
  2070. # Filetype: cfg
  2071. fn_info_game_wf() {
  2072. if [ -f "${servercfgfullpath}" ]; then
  2073. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2074. fn_info_game_quakec "rconpassword" "rcon_password"
  2075. fn_info_game_quakec "servername" "sv_hostname"
  2076. fi
  2077. httpport="${httpport:-"0"}"
  2078. maxplayers="${maxplayers:-"0"}"
  2079. port="${port:-"0"}"
  2080. queryport="${port:-"0"}"
  2081. rconpassword="${rconpassword:-"NOT SET"}"
  2082. servername="${servername:-"NOT SET"}"
  2083. }
  2084. fn_info_game_wmc() {
  2085. if [ ! -f "${servercfgfullpath}" ]; then
  2086. servername="${unavailable}"
  2087. maxplayers="${zero}"
  2088. port="${zero}"
  2089. queryport="${zero}"
  2090. queryenabled="${unavailable}"
  2091. else
  2092. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2093. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2094. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2095. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2096. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2097. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2098. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2099. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2100. maxplayers="UNLIMITED"
  2101. fi
  2102. # Not set
  2103. servername="${servername:-"NOT SET"}"
  2104. queryport="${queryport:-"25577"}"
  2105. maxplayers="${maxplayers:-"0"}"
  2106. configip="${configip:-"0.0.0.0"}"
  2107. fi
  2108. }
  2109. # Config Type: parameters
  2110. # Parameters: true
  2111. # Comment:
  2112. # Example: hostname='SERVERNAME'
  2113. # Filetype: parameters
  2114. fn_info_game_wurm() {
  2115. gamemode="${gamemode:-"NOT SET"}"
  2116. homekingdom="${homekingdom:-"0"}"
  2117. adminpassword="${adminpassword:-"NOT SET"}"
  2118. epicsettings="${epicsettings:-"NOT SET"}"
  2119. homeserver="${homeserver:-"NOT SET"}"
  2120. loginserver="${loginserver:-"NOT SET"}"
  2121. rmiport="${rmiport:-"0"}"
  2122. rmiregport="${rmiregport:-"0"}"
  2123. maxplayers="${maxplayers:-"0"}"
  2124. servername="${servername:-"NOT SET"}"
  2125. # serverpassword="${serverpassword:-"NOT SET"}"
  2126. port="${port:-"0"}"
  2127. queryport="${queryport:-"0"}"
  2128. }
  2129. unavailable="${red}UNAVAILABLE${default}"
  2130. zero="${red}0${default}"
  2131. if [ "${shortname}" == "ac" ]; then
  2132. fn_info_game_ac
  2133. elif [ "${shortname}" == "ark" ]; then
  2134. fn_info_game_ark
  2135. elif [ "${shortname}" == "arma3" ]; then
  2136. fn_info_game_arma3
  2137. elif [ "${shortname}" == "armar" ]; then
  2138. fn_info_game_armar
  2139. elif [ "${shortname}" == "av" ]; then
  2140. fn_info_game_av
  2141. elif [ "${shortname}" == "bf1942" ]; then
  2142. fn_info_game_bf1942
  2143. elif [ "${shortname}" == "bfv" ]; then
  2144. fn_info_game_bfv
  2145. elif [ "${shortname}" == "bo" ]; then
  2146. fn_info_game_bo
  2147. elif [ "${shortname}" == "bt" ]; then
  2148. fn_info_game_bt
  2149. elif [ "${shortname}" == "btl" ]; then
  2150. fn_info_game_btl
  2151. elif [ "${shortname}" == "cd" ]; then
  2152. fn_info_game_cd
  2153. elif [ "${shortname}" == "ck" ]; then
  2154. fn_info_game_ck
  2155. elif [ "${shortname}" == "cmw" ]; then
  2156. fn_info_game_cmw
  2157. elif [ "${shortname}" == "cod" ]; then
  2158. fn_info_game_cod
  2159. elif [ "${shortname}" == "coduo" ]; then
  2160. fn_info_game_cod
  2161. elif [ "${shortname}" == "cod2" ]; then
  2162. fn_info_game_cod2
  2163. elif [ "${shortname}" == "cod4" ]; then
  2164. fn_info_game_cod4
  2165. elif [ "${shortname}" == "codwaw" ]; then
  2166. fn_info_game_codwaw
  2167. elif [ "${shortname}" == "col" ]; then
  2168. fn_info_game_col
  2169. elif [ "${shortname}" == "cs2" ]; then
  2170. fn_info_game_cs2
  2171. elif [ "${shortname}" == "ct" ]; then
  2172. fn_info_game_ct
  2173. elif [ "${shortname}" == "dayz" ]; then
  2174. fn_info_game_dayz
  2175. elif [ "${shortname}" == "dodr" ]; then
  2176. fn_info_game_dodr
  2177. elif [ "${shortname}" == "dst" ]; then
  2178. fn_info_game_dst
  2179. elif [ "${shortname}" == "eco" ]; then
  2180. fn_info_game_eco
  2181. elif [ "${shortname}" == "etl" ]; then
  2182. fn_info_game_etl
  2183. elif [ "${shortname}" == "fctr" ]; then
  2184. fn_info_game_fctr
  2185. elif [ "${shortname}" == "hw" ]; then
  2186. fn_info_game_hw
  2187. elif [ "${shortname}" == "inss" ]; then
  2188. fn_info_game_inss
  2189. elif [ "${shortname}" == "jc2" ]; then
  2190. fn_info_game_jc2
  2191. elif [ "${shortname}" == "jc3" ]; then
  2192. fn_info_game_jc3
  2193. elif [ "${shortname}" == "jk2" ]; then
  2194. fn_info_game_jk2
  2195. elif [ "${shortname}" == "kf" ]; then
  2196. fn_info_game_kf
  2197. elif [ "${shortname}" == "kf2" ]; then
  2198. fn_info_game_kf2
  2199. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2200. fn_info_game_mc
  2201. elif [ "${shortname}" == "mcb" ]; then
  2202. fn_info_game_mcb
  2203. elif [ "${shortname}" == "mh" ]; then
  2204. fn_info_game_mh
  2205. elif [ "${shortname}" == "mohaa" ]; then
  2206. fn_info_game_mohaa
  2207. elif [ "${shortname}" == "mom" ]; then
  2208. fn_info_game_mom
  2209. elif [ "${shortname}" == "mta" ]; then
  2210. fn_info_game_mta
  2211. elif [ "${shortname}" == "nec" ]; then
  2212. fn_info_game_nec
  2213. elif [ "${shortname}" == "ohd" ]; then
  2214. fn_info_game_ohd
  2215. elif [ "${shortname}" == "onset" ]; then
  2216. fn_info_game_onset
  2217. elif [ "${shortname}" == "pc" ]; then
  2218. fn_info_game_pc
  2219. elif [ "${shortname}" == "pc2" ]; then
  2220. fn_info_game_pc2
  2221. elif [ "${shortname}" == "ps" ]; then
  2222. fn_info_game_ps
  2223. elif [ "${shortname}" == "pvr" ]; then
  2224. fn_info_game_pvr
  2225. elif [ "${shortname}" == "pz" ]; then
  2226. fn_info_game_pz
  2227. elif [ "${shortname}" == "q2" ]; then
  2228. fn_info_game_q2
  2229. elif [ "${shortname}" == "q3" ]; then
  2230. fn_info_game_q3
  2231. elif [ "${shortname}" == "ql" ]; then
  2232. fn_info_game_ql
  2233. elif [ "${shortname}" == "qw" ]; then
  2234. fn_info_game_qw
  2235. elif [ "${shortname}" == "ro" ]; then
  2236. fn_info_game_ro
  2237. elif [ "${shortname}" == "rtcw" ]; then
  2238. fn_info_game_rtcw
  2239. elif [ "${shortname}" == "rust" ]; then
  2240. fn_info_game_rust
  2241. elif [ "${shortname}" == "rw" ]; then
  2242. fn_info_game_rw
  2243. elif [ "${shortname}" == "samp" ]; then
  2244. fn_info_game_samp
  2245. elif [ "${shortname}" == "sb" ]; then
  2246. fn_info_game_sb
  2247. elif [ "${shortname}" == "sbots" ]; then
  2248. fn_info_game_sbots
  2249. elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
  2250. fn_info_game_scpsl
  2251. elif [ "${shortname}" == "sdtd" ]; then
  2252. fn_info_game_sdtd
  2253. elif [ "${shortname}" == "sf" ]; then
  2254. fn_info_game_sf
  2255. elif [ "${shortname}" == "sof2" ]; then
  2256. fn_info_game_sof2
  2257. elif [ "${shortname}" == "sol" ]; then
  2258. fn_info_game_sol
  2259. elif [ "${engine}" == "spark" ]; then
  2260. fn_info_game_spark
  2261. elif [ "${shortname}" == "squad" ]; then
  2262. fn_info_game_squad
  2263. elif [ "${shortname}" == "st" ]; then
  2264. fn_info_game_st
  2265. elif [ "${shortname}" == "stn" ]; then
  2266. fn_info_game_stn
  2267. elif [ "${shortname}" == "terraria" ]; then
  2268. fn_info_game_terraria
  2269. elif [ "${shortname}" == "tf" ]; then
  2270. fn_info_game_tf
  2271. elif [ "${shortname}" == "ti" ]; then
  2272. fn_info_game_ti
  2273. elif [ "${shortname}" == "ts3" ]; then
  2274. fn_info_game_ts3
  2275. elif [ "${shortname}" == "tu" ]; then
  2276. fn_info_game_tu
  2277. elif [ "${shortname}" == "tw" ]; then
  2278. fn_info_game_tw
  2279. elif [ "${shortname}" == "unt" ]; then
  2280. fn_info_game_unt
  2281. elif [ "${shortname}" == "ut" ]; then
  2282. fn_info_game_ut
  2283. elif [ "${shortname}" == "ut2k4" ]; then
  2284. fn_info_game_ut2k4
  2285. elif [ "${shortname}" == "ut3" ]; then
  2286. fn_info_game_ut3
  2287. elif [ "${shortname}" == "ut99" ]; then
  2288. fn_info_game_ut99
  2289. elif [ "${shortname}" == "vh" ]; then
  2290. fn_info_game_vh
  2291. elif [ "${shortname}" == "vints" ]; then
  2292. fn_info_game_vints
  2293. elif [ "${shortname}" == "vpmc" ]; then
  2294. fn_info_game_vpmc
  2295. elif [ "${shortname}" == "wet" ]; then
  2296. fn_info_game_wet
  2297. elif [ "${shortname}" == "wf" ]; then
  2298. fn_info_game_wf
  2299. elif [ "${shortname}" == "wmc" ]; then
  2300. fn_info_game_wmc
  2301. elif [ "${shortname}" == "wurm" ]; then
  2302. fn_info_game_wurm
  2303. elif [ "${engine}" == "prism3d" ]; then
  2304. fn_info_game_prism3d
  2305. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2306. fn_info_game_source
  2307. elif [ "${engine}" == "unreal2" ]; then
  2308. fn_info_game_unreal2
  2309. fi
  2310. # Public IP address
  2311. # Cache public IP address for 24 hours
  2312. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2313. apiurl="http://ip-api.com/json"
  2314. publicipresponse=$(curl -s "${apiurl}")
  2315. exitcode=$?
  2316. # if curl passes add publicip to publicip.json
  2317. if [ "${exitcode}" == "0" ]; then
  2318. fn_script_log_pass "Getting public IP address"
  2319. echo "${publicipresponse}" > "${tmpdir}/publicip.json"
  2320. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2321. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2322. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2323. else
  2324. fn_script_log_warn "Unable to get public IP address"
  2325. publicip="NOT SET"
  2326. country="NOT SET"
  2327. countrycode="NOT SET"
  2328. fi
  2329. else
  2330. publicip="$(jq -r '.query' "${tmpdir}/publicip.json")"
  2331. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2332. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2333. fi
  2334. # Alert IP address
  2335. if [ "${displayip}" ]; then
  2336. alertip="${displayip}"
  2337. elif [ "${publicip}" ]; then
  2338. alertip="${publicip}"
  2339. else
  2340. alertip="${ip}"
  2341. fi
  2342. # Steam Master Server - checks if detected by master server.
  2343. # Checked after config init, as the queryport is needed
  2344. if [ -z "${displaymasterserver}" ]; then
  2345. # if queryport and port3 are not set then set them to 123456789
  2346. # this is to prevent the query from failing.
  2347. if [ -z "${queryport}" ]; then
  2348. queryport="123456789"
  2349. fi
  2350. if [ -z "${port3}" ]; then
  2351. port3="123456789"
  2352. fi
  2353. if [ "$(command -v jq 2> /dev/null)" ]; then
  2354. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2355. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2356. # Query external IP first as most liky to succeed.
  2357. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2358. if [ "${masterserver}" == "0" ]; then
  2359. # Loop though server IP addresses if external IP fails.
  2360. for queryip in "${queryips[@]}"; do
  2361. masterserver="$(curl --connect-timeout 10 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2362. done
  2363. fi
  2364. if [ "${masterserver}" == "0" ]; then
  2365. displaymasterserver="false"
  2366. else
  2367. displaymasterserver="true"
  2368. fi
  2369. fi
  2370. fi
  2371. fi
  2372. # unset the ports if they are set to 123456789
  2373. if [ "${port3}" == "123456789" ]; then
  2374. unset port3
  2375. fi
  2376. if [ "${queryport}" == "123456789" ]; then
  2377. unset queryport
  2378. fi
  2379. fi